# IsaKaba > Games industry intelligence platform Public Ghost content for AI and LLM tooling. This file includes a bounded export of public pages first, then recent public posts. Append `.md` to any post or page URL to get the content in Markdown (for example, `/example-post.md`). ## Pages ### About URL: https://www.isakaba.com/about/ Last updated: 2026-05-06T08:21:46.000Z Founded in 2024, IsaKaba is a games industry intelligence platform operating under IsaKaba Media Network Ltd. We exist to document, analyse, and surface the people, studios, titles, and partnerships shaping game development across multiple regions. Our mission is to provide clear, reliable industry information that helps developers, publishers, investors, and partners better understand ecosystems that are growing rapidly but remain underreported globally. The Middle East and Africa’s games industry, for instance, is evolving into a connected network of studios, funding initiatives, platforms, and talent. We are committed to covering both established studios and small teams, from large-scale projects to indie games. So come along and meet the team! **Founder and Head of Content** [Isa Muhammad](https://www.isakaba.com/author/isa/) **Contributors** [Paul Semel](https://www.isakaba.com/author/paul/) [Taiwo Onigbanjo](https://www.isakaba.com/author/taiwo/) If you would like to send us a press release, please contact us at [editorial@isakaba.com](mailto:editorial@isakaba.com). To submit your game for inclusion in our [Games Directory](https://www.isakaba.com/games-directory/), please fill out the [form](https://docs.google.com/forms/d/e/1FAIpQLSfdVYpxRC6F-aUloNp7xVbdSyxDNk6JZxtSyRzJ%5FWYXywlPtA/viewform?usp=sharing&ouid=103902974830168242322&ref=isakaba.com). ### Got a game you'd like us to review? URL: https://www.isakaba.com/send-us-your-game/ Last updated: 2024-12-15T16:17:31.000Z If you’re a studio based in the Middle East and Africa, or you're simply a game developer or creator with a project that deserves the spotlight, we’d love to hear from you! We understand how much work and creativity go into developing a game, so whether you’ve just launched your latest game or you're working on something truly unique, we’d be thrilled to check it out. To provide our readers with the best game recommendations and reviews, our writers dedicate countless hours to playing and exploring each game we feature. This commitment ensures that our reviews are original, reliable, and thorough. Our team brings extensive experience from top gaming and media outlets, including IGN, PocketGamer, GamingonPhone, GFinity, VideoGamer.com, StealthOptional, and more. We're passionate about games and strive to deliver the most detailed and accurate game reviews on the internet with a focus on African developers. So, if you're working on something cool or would like to get your game reviewed by our team, reach out to us at [editorial@isakaba.com](mailto:editorial@isakaba.com). ## Here's how we test At *IsaKaba*, we score games out of 5, and as expected, is the highest possible score we’ll give a game. 1, meanwhile, is a title we would suggest avoiding completely. We’ll assess each game across a number of core categories, which we detail below. Below you'll some of the questions we evaluate each game against when coming up with a score: - **Visuals / graphics:** The overall art style / visual fidelity. Are the visuals in line with what was promised? Is the art style unique and speaks to the overall essence of the game? - **Gameplay:** Is it fun to play? Does it set out what it wants to achieve? Will you want to play through it again? - **Game design and overall presentation:** If it’s a puzzle-focused game, how inventive are the challenges? Are menus clear and easy to navigate? Are there accessibility options? - **Themes/Perspective:** How does the game make you feel? What themes does it explore? Does it offer a unique perspective on a common theme or idea? ### Careers Corner URL: https://www.isakaba.com/careers-corner/ Last updated: 2026-08-16T18:32:07.000Z This is IsaKaba’s dedicated space for jobs, internships, and opportunities in the games industry across the Middle East and Africa. As the region grows, so too does the need for talent. This page brings together openings from local studios, indie teams and global publishers hiring in the Middle East and Africa. Explore job openings below! --- [NAPHORA GAMES GROUP | #1 Mobile Game Studio in Saudi Arabia & MENANAPHORA GAMES GROUP is Saudi Arabia’s #1 mobile game studio and self-publisher. Building chart-topping mobile games for the MENA region and beyond.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/favicon-0d01c31d-22e5-410a-9f70-c469e9f2ef6b.png)#1 Mobile Game Studio in Saudi Arabia & MENA![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/hero-bg-fb120d24-65f1-444f-98fc-2d69ca3015ec.webp)](https://naphora.com/careers?ref=isakaba.com) [Lead AI | Babil Games𝗪𝗲’𝗿𝗲 𝗛𝗶𝗿𝗶𝗻𝗴 𝗮 𝗟𝗲𝗮𝗱 𝗔𝗜! 🚀 📍 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Amman, Jordan 🏢 𝗢𝗻-𝘀𝗶𝘁𝗲 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 Babil Games is on the lookout for an experienced and visionary Lead AI to help shape the next stage of AI-powered creativity across our studio and Stillfront’s wider Art Hub. Combining strategic thinking with hands-on technical expertise, you’ll help drive AI innovation and advance how AI is used across creative workflows and art production. ❗Please note: Candidates currently based in Jordan and legally eligible to work in Jordan are preferred. Ready to help shape what’s next for AI-powered creativity? 𝗔𝗽𝗽𝗹𝘆 𝗻𝗼𝘄! 📩 Apply through this link: https://lnkd.in/dXT\_ebqU Or tag someone who’d be a perfect fit! #BabilGames #Hiring #AI #GameArt![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-f4db8d15-6340-4996-9734-567b30f17533)LinkedInBabil Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1786609307694-82e20eda-86c0-4e8b-a3f6-deb6b3df66a7)](https://www.linkedin.com/posts/lead-ai-share-7493582595495141376-0AcV/?utm%5Fsource=share&utm%5Fmedium=member%5Fdesktop&rcm=ACoAADA2zEgBuKxehsQU-SLfoN6C7mrw1YTSrcE) [Khosouf Studio - Job ApplicationsThe job application form to apply to Khosouf Studio.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/68f49a722f7e2e5f2f3d341a_32x32-b5fb9e2d-7471-4c3f-8a66-f557b7ed2e35.png)Job Applications![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/68f49a90edced0c4e5be3027_256x256-cc5c2278-69ee-44ea-ba43-88ba48ce1986.png)](https://www.khosouf.com/jobs?ref=isakaba.com) [#hiring #engineeringmanager #ai #artificialintelligence | Dylan JayneNew Role 🚨 I’m currently looking for a strong Engineering Manager who has a track record of leading high performing Engineering teams. We need someone with hands-on experience working on AI applications and understands how to deliver complex, intelligent products at scale. You’ll be joining a leading Abu Dhabi based business who are rapidly expanding this year. If interested, please email your CV to dylan@discovered.ae \*only relevant candidates will be contacted #hiring #engineeringmanager #ai #artificialintelligence![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-33740789-3f5a-445b-a8c1-14b515a5139c)LinkedInDylan Jayne![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1785331491651-5f76e590-96e8-46fd-94fa-a0521e33ea5c)](https://www.linkedin.com/posts/dylanjayne%5Fhiring-engineeringmanager-ai-share-7488223022059933696-tUZs/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#emploimaroc #recrutementmaroc #gamedev | Ribat StudioWe’re hiring for a new role at Ribat Studio: Production Coordinator, Ribat Studios (Remote, Morocco) About us Ribat Studios is an independent game studio based in Rabat. We’re developing Kasbah, a first-person atmospheric exploration game set in a fictional Moroccan medieval city, built in Unreal Engine 5 for PC. The project draws on Moroccan architecture, landscape, and visual language. We’re a small team of artists, designers, and engineers working toward a vertical slice. The role We’re looking for a Production Coordinator to keep the machine running so the team can focus on the work. Day to day, you will: - Maintain the production schedule and track milestones across art, design, engineering, and narrative - Keep Jira clean and useful: well-scoped tasks, clear acceptance criteria, correct Epic/Story hierarchy - Run standups and weekly syncs, take decisions out of meetings and into action items - Prepare concise status reports for the founder and leads - Spot bottlenecks and dependency problems early, and flag them before they cost us a week - Help with resource planning and coordination with external contractors - Take on occasional operational and studio-support tasks, whatever needs doing to keep the studio structured and running smoothly You’ll work directly with the founder/creative director. This is a role with real responsibility in a small structure. What we’re looking for - Solid project management and organizational skills, you build systems that other people actually use - Excellent written and verbal communication in English - Experience with production tools (Jira, Trello, Notion, or similar) - Comfort with ambiguity and shifting priorities. We’re in active development, plans evolve - Experience in game development or creative media production is a strong plus, but genuine organizational talent matters more than industry background Details Full time, based in Morocco; remote-friendly with occasional in-person days in Rabat. To apply Send a short message (not a formal cover letter) telling us about one project you kept on the rails and how you did it, plus your CV, to omar.souissi@ribatstudio.com #EmploiMaroc #RecrutementMaroc #GameDev![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-9fbce4c8-6e91-424c-be30-abf31acfe370)LinkedInRibat Studio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-da166b04-0beb-4538-a4d8-019163e273f2)](https://www.linkedin.com/posts/emploimaroc-recrutementmaroc-gamedev-share-7486380346616504320-sw-c/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Mobile Game Development Jobs & Internships – Careers at FloatyBuild your future in mobile game development with Floaty. Explore exciting jobs, internships, & career opportunities to grow your skills in the gaming industry![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/cropped-favicon-1-270x270-09b781d6-b03d-484d-8b7c-fd7b0a61fe6a.png)Floaty![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/logo-e35f21bd-3d7f-4156-80a6-8c37da325ede.png)](https://floaty.sa/career/?ref=isakaba.com) [Sea Monster Marketing Manager Open Role | Sea Monster EntertainmentWe’re looking for a Marketing Manager to own and grow Sea Monster’s marketing function. 🐙 This is a mid-level, high-autonomy role for someone who wants to own demand generation, brand-building, and marketing strategy at a studio building games and interactive experiences that actually move people. If you have 3 to 5 years of marketing or BD experience and a genuine interest in games, interactive entertainment, or the creative and tech space, we’d love to hear from you! Send your CV and a motivation letter to 👉 careers@seamonster.digital Application deadline: 10 August 2026 #MarketingManagerJob #JobAd #GamesIndustry #hiring![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-7bd963eb-70f4-48cb-85db-fca53e98d70e)LinkedInSea Monster Entertainment![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-505993f5-e42f-4b3a-a824-1b1211d1915c)](https://www.linkedin.com/posts/sea-monster-marketing-manager-open-role-ugcPost-7488163963977764864-gFGv/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [We're hiring a Frontend Developer. Role Description: We're looking for a passionate Front-End Developer to join our team and help build engaging, high-performance web interfaces for the gaming… | Rawa GamesWe’re hiring a Frontend Developer. Role Description: We’re looking for a passionate Front-End Developer to join our team and help build engaging, high-performance web interfaces for the gaming industry. The ideal candidate combines strong technical skills in HTML, CSS, and JavaScript with a genuine love for video games and an understanding of what makes gaming experiences immersive and fun. You’ll play a key role in crafting the visual and interactive layer of our products, translating creative concepts into smooth, responsive user interfaces that resonate with gamers. Qualifications - Design and implement responsive, high-performance web pages and interfaces using HTML, CSS, and JavaScript - Translate UI/UX designs and mockups into clean, functional front-end code - Ensure cross-browser and cross-device compatibility across all deliverables - Optimize interfaces for speed, responsiveness, and smooth user experience - Collaborate closely with designers, back-end developers, and the broader product team to ensure seamless integration between front-end and back-end systems - Stay up to date with front-end trends and best practices, particularly within gaming and interactive web experiences. Requirements: - Minimum 2 years of hands-on experience in front-end development - Solid knowledge of HTML, CSS, and JavaScript - Familiarity with CSS techniques such as Flexbox, Grid, and more. - Understanding of UI/UX design principles and how to apply them to create engaging interfaces - A genuine passion for video games and interest in the game development industry - Strong attention to detail and a creative eye for visual design - Ability to work collaboratively within a team and communicate effectively - Portfolio or GitHub showcasing previous front-end work (gaming-related projects are a plus) Apply here: https://lnkd.in/eDRy353S![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-5295a1e4-394f-4eaf-9408-59fe057c243a)LinkedInRawa Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1784444982641-5d8f86a9-2a6a-4163-a9a7-d40cafc38267)](https://www.linkedin.com/posts/were-hiring-a-frontend-developer-role-share-7484504729792843776-vVG2/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#nowhiring #hiring #socialmedia #communitymanager #gamedevelopment #gamingindustry #mobilegames #contentmarketing #digitalmarketing #communitybuilding #jordanjobs #maysalward | MaysalwardWe’re Hiring: Social Media & Community Manager Every great game deserves an equally great community. At Maysalward, we’re looking for a creative and passionate Social Media & Community Manager to help shape the conversation around our games, engage with players, and grow communities that inspire millions across the region and beyond. If you love storytelling, understand gaming culture, enjoy creating engaging content, and know how to turn player feedback into meaningful conversations, we’d love to meet you. In this role, you’ll: -Create engaging social-first content -Manage and grow our player communities -Cover game launches, esports events, and live activations -Analyze performance and optimize engagement across platforms -Collaborate with our game developers, artists, and marketing team At Maysalward, you’ll join one of the Middle East’s pioneering mobile game studios, working with a passionate team dedicated to creating games that entertain, connect, and inspire players worldwide. 📍 Location: Amman, Jordan 📧 Apply: careers@maysalward.com 🌐 Learn more: www.maysalward.com Know someone who would be a perfect fit? Tag them in the comments or share this opportunity with your network. #NowHiring #Hiring #SocialMedia #CommunityManager #GameDevelopment #GamingIndustry #MobileGames #ContentMarketing #DigitalMarketing #CommunityBuilding #JordanJobs #Maysalward![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-17c9cb34-04e1-4dcc-9aa5-d355ba1f8497)LinkedInMaysalward![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1783852737825-72b59ee7-442f-4d09-a349-1bb907f67046)](https://lnkd.in/p/ePTzwZvK?ref=isakaba.com) [#kiroogames #recrutement #jobscameroun #gamedev | Olivier MadibaKiro’o Games recrute (Créateurs de contenus/ Animateurs/ Graphic Designer/Admin) Salaire entre 100K et 300K FCFA, postulez ou partagez ce lien : https://lnkd.in/eE9eJc2a Kiro’o Games, le studio camerounais reconnu à travers le monde entier recherche plusieurs profils pour renforcer son équipe. Si tu as toujours voulu travailler dans le jeu vidéo c’est ton moment : Postes disponibles : - 02 Content Managers. - 01 Animateur(trice) 3D. - 01 Animateur(trice) 2D. - 01 Infographe – Graphic Designer (Spécialité UX souhaitée). - 01 Assistant(e) Administratif(ve) & Financier(ère). ====Qui peut postuler ? Toute personne âgé de plus de 21 ans pouvant travailler à plein temps à Yaoundé (ou indépendant à plus de 18 ans) qui a le mental de finir les épreuves techniques sur notre site web est la bienvenue. On ne gère pas les diplômes et le gros français, mais on veut des hyperactifs qui aiment travailler en équipe, qui sont disciplinés et qui apprennent vite. SVP Partagez ce post à un proche ou un ami qui pourrait se reconnaître ! #Kiroogames #Recrutement #JobsCameroun #GameDev![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-2d340e72-4e63-4dd8-a3e7-8ffd2d8c9e1e)LinkedInOlivier Madiba![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1783629293280-c30722b2-dc4f-42a2-b997-3215b902d13d)](https://lnkd.in/p/eQTSXMt2?ref=isakaba.com) [#legendsoforisha #gamedev #hiring #applynow #artist #gamingcommunitu #africa #nigeria #game | Dimension11 GamesWe’re Hiring: VFX Artist At Dimension11 Studios, we’re continuing development on Legends of Orisha: Blood & Water, a narrative-driven action-adventure game inspired by African mythology, history, and storytelling. We’re looking for a skilled VFX Artist with Unreal Engine experience to help create compelling visual effects that enhance combat, environments, cinematics, and gameplay experiences throughout the project. This is an opportunity to contribute to a unique world rooted in precolonial African cultures while collaborating with a passionate remote team dedicated to building memorable player experiences. If you’re experienced in Unreal Engine VFX workflows, dynamic simulations, and creating visually impactful effects, we’d love to hear from you. Apply below or share with someone who may be interested. Here: https://lnkd.in/eNYDTjUA #legendsoforisha #gamedev #hiring #applynow #Artist #gamingcommunitu 80 Level Unreal Engine #Africa #Nigeria #game![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-e4fe38af-61d7-4f61-ab0f-1de10d778063)LinkedInDimension11 Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1781599361722-59a9fd3b-7c58-4005-ab6b-1a61a8ef7721)](https://www.linkedin.com/posts/legendsoforisha-gamedev-hiring-share-7472569333337104384-ee3O/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring | Classy GamesWe’re #hiring a new Studio Partner in Thailand. Apply today or share this post with your network.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-877f359b-c83d-4e6d-aa12-81a33acafacb)LinkedInClassy Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-15c8d9a6-259d-4eb6-9f6c-a8fd162cdcce)](https://www.linkedin.com/posts/classy-games-gg%5Fhiring-activity-7469712258089140226-NCQV?utm%5Fsource=share&utm%5Fmedium=member%5Fdesktop&rcm=ACoAADA2zEgBuKxehsQU-SLfoN6C7mrw1YTSrcE) [#gamingjobs #riyadhjobs #marketingcareers #mobilegaming #scopely #mirai | Ahmad GaziaBig news from Riyadh: The Mirai team is expanding! 🚀 🎮 The gaming scene in Saudi Arabia is evolving rapidly. At Mirai, we are excited to partner with Scopely to bring some of the world’s biggest mobile games, including MONOPOLY GO! and Stumble Guys, to players across the MENA region. To keep up with this momentum, our marketing team is looking for two passionate individuals to join us in Riyadh: 🎨 Marketing Creative Lead: We seek a creative mastermind who enjoys blending art with strategy. If you have experience in video production/editing for performance marketing and want to lead a creative team, this role is for you. 🗣️Marketing Community Lead: We need someone deeply connected to Arabic gaming culture to build and nurture our local player communities from the ground up. If you are enthusiastic about Discord, social media, and player engagement, we want to hear from you. If you are ready to build the future of MENA gaming with us, let’s chat. 👉 Links to apply are in the comments below, or feel free to drop me a DM! #GamingJobs #RiyadhJobs #MarketingCareers #MobileGaming #Scopely #Mirai![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInAhmad Gazia![](https://static.licdn.com/aero-v1/sc/h/c45fy346jw096z9pbphyyhdz7)](https://www.linkedin.com/posts/ahmad-gazia-214428104%5Fgamingjobs-riyadhjobs-marketingcareers-share-7466784280841646081-qOoz/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring #africanstories #gamedev #digitalart #techjobs #joinourteam | Leti ArtsAs the month comes to a close, we at Leti Arts are looking to expand our team! We are on a mission to tell authentic African stories through digital media, and we need passionate, skilled individuals to help us bring these narratives to life. We are actively recruiting for several roles. If you have the skillset and the drive to make an impact, we want to hear from you. 👉 Check out our open positions and apply here: https://lnkd.in/dnxAnysN #Hiring #AfricanStories #GameDev #DigitalArt #TechJobs #JoinOurTeam![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInLeti Arts![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1780083173857-ce74562fe256798077e22a7e2336e62a1826bcce5713f3112859c30256aa5154)](https://www.linkedin.com/posts/hiring-africanstories-gamedev-ugcPost-7466209985123975168-cnzj/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Mashael A مشاعل posted on LinkedInMashael A مشاعل posted on LinkedIn![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInMashael A مشاعل![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-0a36cc6c5ab6304a92296a4d0a3bfe8a908b003991050d59086df0db2cbbd5fd)](https://www.linkedin.com/posts/mabualnaja%5Factivity-7462050971423055872-X9kq?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#gameupafrica #africangameindustry #hiring | GameUp Africa🚀GameUp Africa is hiring! We are looking for a visionary and passionate Program Lead to join our GameUp Africa team. You’ll lead the design, coordination, and execution of programs that nurture and shape the growth of Africa’s game development ecosystem. You should be a systems thinker and execution driver, someone highly organized, proactive, resourceful and passionate about building high-quality programs that empower emerging game developers across the continent. If this sounds like you, we’d love to hear from you! 🔗 Learn More & Apply: https://lnkd.in/dQQjjMnA 📅 Application Deadline: 31st May 2026 Know someone who would be a great fit? Share this post with them. Maliyo Games #GameUpAfrica #AfricanGameIndustry #Hiring![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-19b079c09197fba68d021fa3ba394ec91703909ffd237efa3eb9a2bca13148ec)LinkedInGameUp Africa![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1779095528851-202bfa9cd483b689b4a249271fa17b7946c9dc41b7309f4d3836703c7480889e)](https://www.linkedin.com/posts/gameup-africa%5Fgameupafrica-africangameindustry-hiring-activity-7462067501967929344-YYAt?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#legendsoforisha #hiring #applynow #artist #gamedev #storyboardartist #dev #application #nowopen #joinourteam | Dimension11 GamesWe’re hiring a Storyboard Artist. At Dimension11 Studios, we’re building Legends of Orisha: Blood and Water - narrative-driven action adventure game inspired by African mythology, and we’re looking for a highly creative Storyboard Artist to help shape the cinematic and storytelling experience of the world. This role involves translating scripts, gameplay moments, combat encounters, and narrative beats into compelling visual sequences that guide our cinematic and animation pipeline. We’re looking for someone with: \* Strong visual storytelling skills \* Understanding of composition, pacing, and camera language \* Experience storyboarding action-heavy scenes \* Ability to visualize motion, impact, and gameplay flow Bonus if you have experience in: \* Concept art \* Basic animation \* Motion capture workflows \* Cinematography If you’re passionate about storytelling, action, and building immersive worlds through visuals, we’d love to hear from you. Apply here: https://lnkd.in/ebTfw6aG #legendsoforisha #hiring #applynow #Artist #gamedev #StoryboardArtist #dev #application #nowopen Level 80 Unreal Engine #joinourteam![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-61)LinkedInDimension11 Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1778575493794)](https://www.linkedin.com/posts/dimension-11%5Flegendsoforisha-hiring-applynow-activity-7459886311085129728-NoAE?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#unitydeveloper #gamedevjobs #climatetech #techforgood #mobilegaming #hiring #greenquest | Grace JamesWe are hiring! We’re looking for a Unity Developer to help us save our world, literally! At GreenQuest Innovations, we believe in the power of play to drive climate resilience. We are currently working on GreenQuest: Rescue Tides, a mobile game developed in collaboration with the World Meteorological Organization (WMO) to educate children about flooding and climate safety. The game is live on the Google Play Store, but we are looking for a Unity optimization wizard to come in on a 2-month, milestone-based contract to take it to the next level. The Challenge: Our vision is expanding, but our file size is currently rivaling a AAA console game! We are pivoting toward a new Game Design and need someone to help us streamline the experience. What you will do: Deep Optimization: Compress assets, clean up the architecture, and significantly reduce the APK file size so it’s easily accessible for all mobile users. UX/UI Overhaul: Fix existing navigation bugs and build intuitive in-game instructions and tutorials. Implement New Mechanics: Work with our updated GDD to integrate fresh mechanics and guide the game into its next phase. Who you are: Experienced with Unity and mobile game optimization (Android/Play Store). A problem-solver who knows how to make heavy games run smoothly on mobile devices. Someone passionate about “Digital Justice” and making climate education accessible. The Details: This is a flexible, 2-month contracting role with milestone-based KPIs. It’s an incredible opportunity to have a WMO-collaborated project on your portfolio while working on a game that creates real-world impact. If you are ready to squash bugs and optimize assets for a great cause, let’s talk! Drop a comment, send me a DM with your portfolio, or apply here: greenquestinnovations@gmail.com #UnityDeveloper #GameDevJobs #ClimateTech #TechForGood #MobileGaming #Hiring #GreenQuest![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-60)LinkedInGrace James![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1778574924570)](https://www.linkedin.com/posts/grace-james-kaka%5Funitydeveloper-gamedevjobs-climatetech-activity-7459883929295052800-wNoe?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring | Abjad GamesWe’re #hiring !!![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInAbjad Games![](https://static.licdn.com/aero-v1/sc/h/c45fy346jw096z9pbphyyhdz7)](https://www.linkedin.com/posts/abjad-games-sa%5Fhiring-activity-7451250290529296385--bRg?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [We are looking for a bright and passionate game designer who loves strategy/tactics, unique mechanics & systems, and rich visual and thematic identity. 🎲🧠✨ Apply here: https://lnkd.in/du9uRsGq | Majestic Mind GamesWe are looking for a bright and passionate game designer who loves strategy/tactics, unique mechanics & systems, and rich visual and thematic identity. 🎲🧠✨ Apply here: https://lnkd.in/du9uRsGq![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInMajestic Mind Games![](https://static.licdn.com/aero-v1/sc/h/c45fy346jw096z9pbphyyhdz7)](https://www.linkedin.com/posts/majestic-mind-games%5Fwe-are-looking-for-a-bright-and-passionate-activity-7457809593826668544-aI8U?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [🎮 We’re hiring: Affiliates, Creators & Community Leaders (Remote, Flexible) At Carry1st, we’re building the easiest way to earn from the gaming community you already have. And the best part? You… | Carry1st🎮 We’re hiring: Affiliates, Creators & Community Leaders (Remote, Flexible) At Carry1st, we’re building the easiest way to earn from the gaming community you already have. And the best part? You don’t need a big audience to start! 💸 Earn when people buy - CODM CP, Free Fire Diamonds, PUBG Top-Ups - Gift cards, airtime, electricity & more ✅ Why it works - Anyone can do it → Sell to friends, family, followers or your community - Simple → No inventory, no support, no upfront cost - High demand → Gamers already buy these daily - Recurring income → Earn on every purchase 👥 Who this is for? - Creators/Streamers → Get paid for content you already make - Community admins → Monetize your group without spamming - Campus ambassadors → Flexible side income + gaming perks - Side hustlers → Earn by selling to people around you - Retailers / agents / network members → Add a new revenue stream to what you already do 🚀 How it works Sign up via the link below → Get your link/code → Share → Earn 👉 Apply: https://lnkd.in/dpRNwfFZ This is already working for creators, communities, and everyday sellers, and we’re just getting started! Whether you have a large audience or just a few friends who game, you can start earning.![](https://static.ghost.org/v5.0.0/images/link-icon.svg)LinkedInCarry1st![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1776779741425)](https://www.linkedin.com/posts/carry1st%5Fwere-hiring-affiliates-creators-community-activity-7452354383561973761-FZTK?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Senior 2D Artist - Babil Games | Babil Games𝗪𝗲’𝗿𝗲 𝗛𝗶𝗿𝗶𝗻𝗴 𝗮 𝗦𝗲𝗻𝗶𝗼𝗿 𝟮𝗗 𝗔𝗿𝘁𝗶𝘀𝘁! 📍 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Amman, Jordan 🏢 𝗢𝗻-𝘀𝗶𝘁𝗲 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 Babil Games is looking for a Senior 2D Artist who’s passionate about turning ideas into polished, high-quality visuals. If you have a sharp eye for detail and love bringing consistency and excellence to every asset, this role is for you. ❗Please note: Candidates must be currently based in Jordan and legally eligible to work in Jordan. This is a full-time, on-site role in Amman. If you enjoy crafting refined final art, take pride in production quality, and want to make an impact in a fast-paced gaming environment, 𝗮𝗽𝗽𝗹𝘆 𝗻𝗼𝘄! 📩 Apply through this link: https://lnkd.in/d2WbycjW Or tag someone who’d be a perfect fit! #Hiring #Senior2DArtist #BabilGames![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-59)LinkedInBabil Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1775497078619)](https://www.linkedin.com/posts/babil-games%5Fsenior-2d-artist-babil-games-activity-7447256761985667073-j7Rw?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Engineering Team Leader - Tamatem | Hussam HammoTamatem is seeking to hire an Engineering team leader with over 8 years of strong experience in Fintech and payments. This position is available in Jordan. Interested candidates can apply here now: https://lnkd.in/dXBgi9Ww![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-58)LinkedInHussam Hammo![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1775566237839)](https://www.linkedin.com/posts/hammo%5Fengineering-team-leader-tamatem-activity-7447264803766767616-7jWq?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#وظائف\_السعودية #توظيف #وظائف\_الرياض #وظائف\_الألعاب #gamingjobs #saudijobs #menagaming #stellargategames #gamedev #communitymanagement #esports #saudigaming #freshgraduates #jobsksa… | Stellar Gate Games🎮We’re Hiring! | Game Operations & Marketing Specialist (KSA) We are looking for a passionate, high-energy Game Operations & Marketing Specialist to join our publishing team in KSA. You will be the bridge between our games and the gaming community in the Middle East. This role is perfect for a hardcore shooter fan who understands the nuances of Saudi & Arabic gaming culture and wants to turn their passion into a career. 📍Location: Riyadh 💼Work Type: Full-Time 🔹Key Responsibilities ✅Community Management: Assist in managing and moderating our official communities on platforms like Discord, Telegram, etc. Engage with players daily to maintain a healthy and active ecosystem. ✅Event Coordination: Assist in planning and executing creative community events—both in-game and on social media—to boost player retention and strengthen brand loyalty. ✅KOL & Influencer Support: Assist in managing relationships with local gaming influencers and streamers to expand our reach in the region. ✅Content Marketing: Create and localize compelling content (video scripts, social media posts, and blogs) that resonates with the Middle Eastern audience’s tastes and trends. ✅Market Insight: Monitor player feedback and local gaming trends to provide actionable insights for the product and localization teams. 🔹Requirements ✅Saudi Nationality ✅English Language ✅ Bachelor’s Degree ✅Experience Level: Entry-level / Fresh Graduate ✅Cultural Expert: Deep understanding of Saudi and Middle Eastern culture and social media trends. ✅Hard Core Shooter Gamer: “thousands of hours” logged in shooting games, understands the mechanics, the meta, and the competitive scene. 📩If you are interested, please share your updated resume and mention the job title in the subject through this email: Join@sggplay.com 🚀 Start your career journey in the gaming industry and be part of a community that makes a difference! #وظائف\_السعودية #توظيف #وظائف\_الرياض #وظائف\_الألعاب #GamingJobs #SaudiJobs #MENAGaming #StellarGateGames #GameDev #CommunityManagement #Esports #SaudiGaming #FreshGraduates #JobsKSA #InfluencerMarketing![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-54)LinkedInStellar Gate Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1774869587710)](https://www.linkedin.com/posts/stellar-gate-games%5Faewaegaepaeoaepabraepaesaebaehaewaexaeyaer-activity-7444342616751505408-MLgJ?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring #gamedevelopment #unity #erbiljobs #gamedevcareers | Istikan Studio🚀 We’re Hiring at Tornet Co. (Istikan Studio)! Are you passionate about game development and ready to be part of a creative, fast-growing team? Tornet is looking for talented professionals to join us in building engaging and high-quality gaming experiences. Open Positions: 🎮 Unity Game Developer \* Strong experience developing games using Unity \* Proficient in C# programming \* Solid understanding of game physics, animations, UI, and performance optimization \* Comfortable collaborating with designers, artists, and animators 📍 Location: On-site – Erbil, Iraq 🕒 Type: Full-Time If you’re ready to bring your creativity and skills to the next level, we’d love to hear from you! 📩 Apply now: Send your CV and portfolio to hr@tornet.co #Hiring #GameDevelopment #Unity #ErbilJobs #GameDevCareers![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-57)LinkedInIstikan Studio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1775027163755)](https://www.linkedin.com/posts/istikanstudio%5Fhiring-gamedevelopment-unity-activity-7445003540336517121-k0mA?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring | Yalla Group Limited (NYSE:YALA)We’re #hiring a new PRO & HR Operations Specialist in Dubai, Dubai. Apply today or share this post with your network.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-56)LinkedInYalla Group Limited (NYSE:YALA)![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-24)](https://www.linkedin.com/posts/yallagroupltd%5Fhiring-activity-7445075937810976770-Qb1S?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring | Yalla Group Limited (NYSE:YALA)We’re #hiring a new Content Design & PR Specialist in Dubai, Dubai. Apply today or share this post with your network.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-55)LinkedInYalla Group Limited (NYSE:YALA)![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-23)](https://www.linkedin.com/posts/yallagroupltd%5Fhiring-activity-7444705553412509696-iEMU?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring | Yalla Group Limited (NYSE:YALA)We’re #hiring a new VIP Customer Support Specialist in Dubai, Dubai. Apply today or share this post with your network.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-53)LinkedInYalla Group Limited (NYSE:YALA)![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-22)](https://www.linkedin.com/posts/yallagroupltd%5Fhiring-activity-7439274109949267968-cEFQ?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring #ashgames #marketinglead #gamejobs #indiegames #robloxugc #gamingcareers #nowhiring #remotejobs #gamestudio | Ash Games StudioWe’re #Hiring! | Marketing Lead – Ash Games Studio Are you ready to lead marketing across indie, mobile, and UGC/Roblox game projects? Join Ash Games Studio as our Marketing Lead and build a studio-wide marketing strategy that unites all our titles under one powerful vision. We’re looking for someone who can think strategically, execute tactically, and bring players closer to the games they love. What You’ll Own: • Define marketing and community strategies across our portfolio (Nomad, Azuma, Roblox, more). • Lead Discord, Steam, Reddit, and regional communities. • Oversee events, partnerships, and audience growth. • Build a shared marketing framework that ensures consistency and clarity across all projects. What You Bring: • 5+ years in marketing (at least 3 in games or interactive media). • Experience with indie/UGC/mobile titles, and working with passionate communities. • Strong analytical mindset with comfort in KPIs, user acquisition, and ROI. • Arabic and English fluency are big pluses—especially if you know the GCC gaming space. Location: Remote Start: As soon as possible Apply Now: hr@ashgamesstudio.com Please mention the position in the subject Let’s shape the future of player-driven game marketing together. #AshGames #MarketingLead #GameJobs #IndieGames #RobloxUGC #GamingCareers #NowHiring #RemoteJobs #GameStudio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-52)LinkedInAsh Games Studio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-21)](https://www.linkedin.com/posts/ash-games%5Fhiring-ashgames-marketinglead-activity-7437544236004044801-wPQS/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#hiring #hiring #nowhiring #accountant #accountingjobs #financejobs #zakat #vat #taxjobs #saudijobs #jobsinsaudi #remotejobsksa #startupjobs #gameindustry #gamingjobs #techjobs #ashgamestudio | Ash Games StudioWe’re #hiring | Accountant – Saudi Arabia 🇸🇦 Company: Ash Games Studio Industry: Game Development Employment Type: Full-time Location: Saudi Arabia (Remote within KSA) About the role We are looking for a detail-oriented Accountant with strong hands-on experience in Zakat and VAT in Saudi Arabia to manage our day-to-day accounting operations and ensure full compliance with local regulations. This role is ideal for someone who enjoys working in a fast-growing, creative, and startup-style environment. Key Responsibilities \* Record and maintain all daily accounting transactions. \* Prepare monthly bank reconciliations and general ledger entries. \* Prepare monthly, quarterly, and annual financial reports. \* Handle Accounts Payable and Accounts Receivable. \* Prepare and submit: (VAT returns, Zakat declarations). \*Manage all filings and communications related to Zakat & VAT authorities. \* Ensure compliance with local accounting and tax regulations in Saudi Arabia. \* Support payroll accounting entries and reconciliations. \* Monitor operating expenses and support budget tracking. \* Maintain organized and compliant financial documentation. Requirements \* Bachelor’s degree in Accounting, Finance, or a related field. \* Minimum 3 years of accounting experience in Saudi Arabia. \* Proven experience in: Zakat VAT \* Local tax compliance and reporting. \* Strong knowledge of accounting systems and Microsoft Excel. \* Professional working proficiency in English. \* Ability to work independently in a remote and flexible environment. Preferred \* Experience in startups or fast-growing companies. \* Background in tech, digital, or game development companies. \* Good understanding of cost control in digital or project-based businesses. What we offer Fully remote work within Saudi Arabia. Flexible and startup-friendly environment. Opportunity to grow with a creative and international team. Interested candidates can apply by sending their CV via email: hr@ashgamesstudio.com. #Hiring #NowHiring #Accountant #AccountingJobs #FinanceJobs #Zakat #VAT #TaxJobs #SaudiJobs #JobsInSaudi #RemoteJobsKSA #StartupJobs #GameIndustry #GamingJobs #TechJobs #AshGameStudio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-49)LinkedInAsh Games Studio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-19)](https://www.linkedin.com/posts/ash-games%5Fhiring-hiring-nowhiring-activity-7426604530630479872-aUhU?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Unity Game Developer (Job Description) | Danar Kayfi🎮 We’re Hiring: Unity Game Developer (On-Site) Location: Tornet Co. (Istikan Studio), Massif Road, Erbil – Iraq Employment Type: Full-time | On-site![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-48)LinkedInDanar Kayfi![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-18)](https://www.linkedin.com/posts/danarkayfi%5Funity-game-developer-job-description-ugcPost-7426565117313531904-lsZE?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Jobs list - Babil Games | Babil Games𝗪𝗲’𝗿𝗲 𝗛𝗶𝗿𝗶𝗻𝗴! 🎮✨ 📍 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Amman, Jordan 🏢 𝗢𝗻-𝘀𝗶𝘁𝗲 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻𝘀 Babil Games is expanding its creative team, and we’re on the lookout for talented artists to join our journey and help bring our game worlds to life. 𝗢𝗽𝗲𝗻 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻𝘀: 🚀 Lead 3D Environment / Props Artist 🚀 Lead 2D Concept & Production Artist 🚀 Senior 3D Generalist 🚀 Senior 2D Production Artist ❗ Please note: These opportunities are open to candidates currently residing in Amman, Jordan. All roles are full-time and on-site. If you’re passionate about game art, thrive in a collaborative environment, and want to make an impact on exciting projects, we’d love to hear from you. 📩 𝗔𝗽𝗽𝗹𝘆 𝗻𝗼𝘄: https://lnkd.in/dyx3Ec2A Or tag someone who’d be a perfect fit! #Hiring #GameArt #BabilGames![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-44)LinkedInBabil Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1756044410692)](https://www.linkedin.com/posts/babil-games%5Fjobs-list-babil-games-activity-7419645585567395840-95c0?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [We are hiring - Technical QA Our code repository is the team's office. When it's clean and organised, the studio is productive and happier; when it's messy, nobody can do their best work. The… | Ash Games StudioWe are hiring - Technical QA Our code repository is the team’s office. When it’s clean and organised, the studio is productive and happier; when it’s messy, nobody can do their best work. The Team Join our lean, global team of 10, united in building unique, culturally inspired games. Every person counts, and clear communication is essential. We need a Technical QA “Office Manager” to keep quality consistent and enforced. This is a key role. Work model: Full-time, fully remote Core overlap hours: 1–5 P.M. KSA time Platform: PC, Consoles You’ll be the quality approver for pull-requests backed by automation, standards, and a pipeline you can trust (instead of vibes and hope). Responsibilities Pull Requests & Repo Standards Quality Gate: Review Pull Requests to ensure they meet requirements, are defect-free, and follow studio standards before merging. Repo Hygiene: Eliminate bloat—unused assets, messy structures, or unoptimized files—before they pile up. Standards: Help leads create and communicate practical quality standards for the team. CI/CD & Build Quality Pipeline Quality: Work with the Tech Lead to ensure builds, tests, and validations run reliably. Release Confidence: Ensure a reliable “green = safe” signal for merges. Testing, Automation & Performance Automation: Build and maintain automated tests to catch regressions and handle repetitive checks. Destructive Testing: Hunt for edge cases and break systems to surface risks early. Performance Monitoring: Regularly profile the game to hit framerate and memory targets, flagging regressions fast. Quality Partner to Design Testability: Help designers define features clearly, with acceptance criteria and reproducible steps. Requirements Experience: 3+ years in Game QA/Technical QA and at least one shipped commercial title. Unity: Advanced with Unity Test Framework and profiling tools. Automation: Able to write and maintain automated tests and QA tooling (e.g., C# scripting for Unity). Git: Strong with Git workflows, conflict resolution, and clean history. Platform: Experienced with PC testing, profiling, and regression tracking. Communication: Clear, respectful communication in a remote team. Nice to Have CI/CD: Familiar with GitHub Actions, GitLab CI, Jenkins, or Unity Cloud Build. Built smoke, build verification, or pre-merge validation tests. Apply: HR@AshGamesStudio.com Please include: CV Portfolio or note (3–6 lines) on a quality system you owned or improved (e.g., CI, automation, PR gating, regression reduction). Links to shipped commercial title(s) (CV, portfolio, or email note). If you’re someone who brings order to chaos and sets up systems for team speed, we’d love to meet you. Help us keep our “office” clean, calm, and high-performing… so our creators can spend their energy making great games, not tripping over clutter. You’ll be the person who turns “we should probably…” into studio standards the whole team actually follows, so the repo stays a place where great work ships smoothly.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-43)LinkedInAsh Games Studio![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-15)](https://www.linkedin.com/posts/ash-games%5Fwe-are-hiring-technical-qa-our-code-repository-activity-7419290627051261952-l905?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [🚀 We’re Hiring | Unity Game Developer 🎮 Company: AL-Arcade Location: Zahraa Nasr City, Cairo – Egypt Work Type: Hybrid (2 days in-office / rest remote) Work Environment: No Smoking… | AL-Arcade🚀 We’re Hiring | Unity Game Developer 🎮 Company: AL-Arcade Location: Zahraa Nasr City, Cairo – Egypt Work Type: Hybrid (2 days in-office / rest remote) Work Environment: No Smoking Workplace AL-Arcade is an indie game development startup focused on creating complete, polished game experiences. We’re looking for a skilled and passionate Unity Game Developer to join our team and contribute across the full game development cycle. Requirements: -Strong experience with Unity Engine -Solid knowledge of C# -Experience with Multiplayer using Netcode for GameObjects -Ability to work through the full game lifecycle (prototype → production → release) -Good understanding of core game design principles -Experience working with assets, player feedback, and gameplay polish -Team-oriented mindset and openness to feedback Nice to have: -Experience shipping or contributing to a full game -Optimization and performance awareness -Strong passion for games and game development What we offer: Work on real, production-level games Meaningful impact on gameplay and design decisions Hybrid work setup Growth opportunity within an ambitious indie startup 📩 How to apply: Send your CV + portfolio (GitHub / itch.io / playable builds) to apply@al-arcade.com Let’s build great games together.![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-41)LinkedInAL-Arcade![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1767801378793)](https://www.linkedin.com/posts/alarcade%5Fwere-hiring-unity-game-developer-activity-7414696397360340993-QooM?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Associate Program Manager- Gaming (UAE National) | Dubai Future FoundationLife at Dubai Future FoundationDubai Future Foundation (DFF) aims to realize the wise vision of Dubai ’s leadership to institutionalize the envisioned…![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/favicon-8.ico)Dubai Future Foundation![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/dff-logo-en.png)](https://careers.dubaifuture.gov.ae/en/uae/jobs/associate-program-manager-gaming-uae-national-1100012442/?ref=isakaba.com) [🚨 We’re hiring at HYS Games 🚨 We’re currently looking for a talented 3D Modeler to join our team and help build the visual foundation of an upcoming hero-driven combat racing project. If you… | Husam Suwaid🚨 We’re hiring at HYS Games 🚨 We’re currently looking for a talented 3D Modeler to join our team and help build the visual foundation of an upcoming hero-driven combat racing project. If you enjoy creating high-quality game-ready assets, working closely with artists and developers, and contributing to a fast-paced, ambitious game project — we’d love to hear from you. 📍 Location: Egypt (Remote / Hybrid options) 🎮 Industry: Game Development 👉 Full job details and application below If you know a great 3D artist who might be interested, feel free to tag or share this post. Let’s build something exciting together 🚀![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-40)LinkedInHusam Suwaid![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/c45fy346jw096z9pbphyyhdz7-14)](https://www.linkedin.com/posts/husam-suwaid-2a153325a%5Fwere-hiring-at-hys-games-were-currently-activity-7414294326781939712-2yB-?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#commumity #gamedevelopment #creatives | Chroma Pixel GamesWE ARE HIRING! 🎮 Chroma Pixel Games is growing, and we’re building a team of passionate creatives, developers, and community builders. If you’re ready to create, collaborate, and be part of something exciting in the gaming space this is your sign 👀🔥 📩 Send your CV and let’s build the future together. Be part of the team. Be part of the vision. #Commumity #gamedevelopment #Creatives![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-39)LinkedInChroma Pixel Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1767632436626)](https://www.linkedin.com/posts/chroma-pixel-games%5Fcommumity-gamedevelopment-creatives-activity-7413987809222410240--IRs?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [#jawaker #hiring #joinjawaker | JawakerDo you want a seat at Jawaker’s table? Check out our vacancies at careers.jawaker.com. #Jawaker #hiring #JoinJawaker![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-37)LinkedInJawaker![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1766314693695)](https://www.linkedin.com/posts/jawaker%5Fjawaker-hiring-joinjawaker-activity-7408460790523023360-00UH?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [3D Team Lead - Babil Games | Babil Games𝗪𝗲’𝗿𝗲 𝗛𝗶𝗿𝗶𝗻𝗴 𝗮 𝟯𝗗 𝗧𝗲𝗮𝗺 𝗟𝗲𝗮𝗱! 📍 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Amman, Jordan 🏢 𝗢𝗻-𝘀𝗶𝘁𝗲 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 Babil Games is on the lookout for a talented and experienced 3D Team Lead to join our creative journey, guiding and inspiring our 3D art team while crafting visually compelling assets for our projects with leadership, mentorship, and artistic vision. ❗Please note: This opportunity is only open to candidates currently residing in Amman, Jordan. This is a full-time, on-site role. If you’re ready to work in a fast-paced gaming environment where creativity meets impact, 𝗮𝗽𝗽𝗹𝘆 𝗻𝗼𝘄! 📩 Apply through this link: https://lnkd.in/eYhEM7dF Or tag someone who’d be a perfect fit! #Hiring #3DTeamLead #BabilGames![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-35)LinkedInBabil Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1766311731437)](https://www.linkedin.com/posts/babil-games%5F3d-team-lead-babil-games-activity-7408457724138635265-bWMp/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [User Acquisition Manager - Babil Games | Babil Games𝗪𝗲’𝗿𝗲 𝗛𝗶𝗿𝗶𝗻𝗴 𝗮 𝗨𝘀𝗲𝗿 𝗔𝗰𝗾𝘂𝗶𝘀𝗶𝘁𝗶𝗼𝗻 𝗠𝗮𝗻𝗮𝗴𝗲𝗿! 📍 𝗟𝗼𝗰𝗮𝘁𝗶𝗼𝗻: Amman, Jordan 🏢 𝗢𝗻-𝘀𝗶𝘁𝗲 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 Babil Games is on the lookout for a passionate and data-driven User Acquisition Manager to join our growth journey, driving game growth through smart, creative marketing campaigns, while collaborating closely with cross-functional teams. ❗Please note: This opportunity is only open to candidates currently residing in Amman, Jordan. This is a full-time, on-site role. If you’re ready to work in a fast-paced gaming environment where creativity meets impact, 𝗮𝗽𝗽𝗹𝘆 𝗻𝗼𝘄! 📩 Apply through this link: https://lnkd.in/euYa7UEp Or tag someone who’d be a perfect fit! #Hiring #UserAcquisitionManager #BabilGames![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-36)LinkedInBabil Games![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1766489810009)](https://www.linkedin.com/posts/babil-games%5Fuser-acquisition-manager-babil-games-activity-7409198592244088832-s3pZ/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [We are hiring 🎮 | Jordan Esports FederationWe are hiring 🎮![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-33)LinkedInJordan Esports Federation![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1764675599595)](https://www.linkedin.com/posts/we-are-hiring-share-7401585931759063041-vJ8c?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [We’re growing fast. And we’re hiring again. At Naphora Games Group, we’re building a studio designed to launch original IPs from Saudi Arabia onto the global stage. We move fast, iterate boldly… | NAPHORA GAME GROUPWe’re growing fast. And we’re hiring again. At Naphora Games Group, we’re building a studio designed to launch original IPs from Saudi Arabia onto the global stage. We move fast, iterate boldly, and stay focused on building games that are creatively sharp and operationally sound. We’re now looking for a few exceptional people to join our team: 🎮 Gameplay Programmers (x3) Help turn bold ideas into sharp, responsive gameplay. You’ll build the mechanics, systems, and moment-to-moment interactions that define how our games feel. 👉 Apply: https://lnkd.in/eu4Qsmze 🎨 2D Artists (x2) Set the tone, style, and visual identity of our worlds from the very first sketch. You’ll play a key role in how our games look, feel, and evolve. 👉 Apply: https://lnkd.in/eVYGaK-Y 🧱 3D Artist Bring entire environments to life, not just through visuals, but through atmosphere and emotion. Your craft will shape how players move, explore, and remember our games. 👉 Apply: https://lnkd.in/ei6-8Abi 📢 Social & Community Marketing Specialist Help us grow and connect with the players who matter most. You’ll shape our voice, scale our channels, and turn community insight into long-term engagement. 👉 Apply: https://lnkd.in/eDr-7n4t 🧲 Talent Acquisition Manager You’ll work closely with studio leadership to identify, attract, and onboard top-tier talent, and make sure every candidate touchpoint reflects our values and ambition. 👉 Apply: https://lnkd.in/eQJQ6j9Z![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/al2o9zrvru7aqj8e1x2rzsrca-32)LinkedInNAPHORA GAME GROUP![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/1764594639598)](https://www.linkedin.com/posts/were-growing-fast-and-were-hiring-again-share-7401246440498569216-WU5-/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) [Senior QA Tester - Mirai Arabian International Company LimitedThe Senior QA tester role is a critical function within the QA team.  Reporting directly to the QA Lead/QA Manager, you’ll collaborate closely with the external Deployment Project Manager, Producer, Product Manager, external Dev team, and the…![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/apple-touch-icon-192x192-1.png)Mirai Arabian International Company Limited![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/social-1)](https://apply.workable.com/mirai-gaming/j/C7290626D4/?ref=isakaba.com) [Director, Marketing & Community Growth - MENA - Mirai Arabian International Company LimitedMirai is seeking a dynamic and strategic leader to drive growth, engagement, and revenue for Scopely’s portfolio of games across the MENA region, meeting the players where they are. This role will lead regional marketing efforts, user acquisition strat…![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/apple-touch-icon-192x192-2.png)Mirai Arabian International Company Limited![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/social-2)](https://apply.workable.com/mirai-gaming/j/2BDADFAB94/?ref=isakaba.com) [Director, Production (Dev & AI) - Mirai Arabian International Company LimitedMirai is seeking a visionary and strategic Director of Production/EP to join our leadership team and help shape the future of interactive entertainment in the MENA region.You will lead the development of innovative experiences, leveraging AI, while als…![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/icon/apple-touch-icon-192x192-3.png)Mirai Arabian International Company Limited![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/thumbnail/social-3)](https://apply.workable.com/mirai-gaming/j/3CBEE3C2FA/?ref=isakaba.com) **Table Knight Games**, KSA - [view openings](https://docs.google.com/forms/d/e/1FAIpQLSewy7beP1DPT4StcE3FO4U-nF%5FYG-mQMBXq8SIwITi92Vh8uQ/viewform?ref=isakaba.com) *Last updated - August 13th, 2026* ### Events URL: https://www.isakaba.com/events/ Last updated: 2026-03-04T10:09:54.000Z This is our dedicated space for games events, festivals, and conferences across the Middle East and Africa. As the region’s games ecosystem continues to expand, so too do the gatherings shaping it. This page brings together upcoming and ongoing events from local communities, industry organisers, and international showcases spotlighting MENA and African games industries. Explore games events below! --- [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/pgc-jordan.jpg)](https://www.isakaba.com/pocket-gamer-connects-aqaba/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/gamathon-25_l1200-1.jpg)](https://www.isakaba.com/gamathon/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/morocco-gaming-expo.jpg)](https://www.isakaba.com/morocco-gaming-expo/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/africa-games-week.jpg)](https://www.isakaba.com/africa-games-week/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/kingdom-of-gaming-1.jpg)](https://www.isakaba.com/kingdom-of-gaming/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/mobidictum-conference2-1.jpg)](https://www.isakaba.com/mobidictum-conference/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/dubai-game-expo-summit.jpg)](https://www.isakaba.com/dubai-game-expo-summit/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/lagos-gamesweek.jpg)](https://www.isakaba.com/lagos-games-week/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/arabic-games-conf-1.jpg)](https://www.isakaba.com/arabic-games-conference/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Maliyocon--1-.jpg)](https://www.isakaba.com/maliyocon/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Riyadh-Games-Show-2026-Event--1-.jpg)](https://www.isakaba.com/global-games-show-riyadh-2026/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/playtopia.jpg)](https://www.isakaba.com/playtopia/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/12/addis-games-week2.jpg)](https://www.isakaba.com/addis-games-week/) ### Pocket Gamer Connects Aqaba URL: https://www.isakaba.com/pocket-gamer-connects-aqaba/ Last updated: 2025-10-22T16:17:42.000Z The leading global games industry conference, Pocket Gamer Connects, proudly returns to Jordan with PGC Aqaba. The event serves as a key entry point into the MENA region’s fast-growing games market, bringing together over 1,000 international professionals. The event features multitrack sessions across multiple stages with 50 expert speakers covering mobile, PC, console, AI, XR, and more. Strategically hosted in Aqaba, attendees can explore a vibrant expo showcasing new talent and industry services, take part in indie showcases and pitching competitions, and connect through dedicated meeting zones, matchmaking sessions, and fringe events that link investors, publishers, and developers while highlighting regional talent. The conference also blends business, creativity, and community, offering direct access to key regional and global industry leaders. This year's edition of PGC Aqaba will take place from November 8th to 9th, 2025\. You can learn more and register for the event [here](https://www.pgconnects.com/jordan/?ref=isakaba.com). ### Lagos Games Week URL: https://www.isakaba.com/lagos-games-week/ Last updated: 2026-06-23T11:37:52.000Z The third edition of [Lagos Games Week](https://lagosgamesweek.com/?ref=isakaba.com) is set to hold from June 18th to 19th, 2026 to support local game developers and contribute to the industry's growth in Nigeria and the wider African region. The event features a rich programme of conferences, workshops, exhibitions, and competitions designed to showcase and strengthen Africa’s games ecosystem. Attendees can expect insightful talks and panel sessions with leading voices in video games, storytelling, trade, and investment, alongside hands-on workshops focused on upskilling creators and professionals in development, IP creation, and funding. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/lagos-games-week-2026-takeways.jpg) The exhibition floor also highlights games, technology, art, and innovation from across Africa and global markets, featuring indie showcases, VR experiences, and live playtesting. The Pitch Stage offers emerging developers a chance to present playable prototypes to publishers and investors, while curated B2B networking sessions foster partnerships and collaboration. You can learn more and register for the event [here](https://lagosgamesweek.com/?ref=isakaba.com). ### Morocco Gaming Expo URL: https://www.isakaba.com/morocco-gaming-expo/ Last updated: 2025-10-22T15:40:04.000Z The Ministry of Youth, Culture, and Communication hosted the second edition of the Morocco Gaming Expo from July 2nd to 6th, 2025, in Rabat. Building on the success of its debut, the event aims to strengthen Morocco’s growing games ecosystem and promote Rabat Gaming City as a strategic hub for Africa and the MENA region. The expo showcases the industry’s technical, artistic, and creative sides while offering networking opportunities, workshops, and market insights for professionals, investors, and startups. With goals to position Morocco as a leading regional player, foster entrepreneurship, and highlight gaming’s role in job creation and youth empowerment, the Morocco Gaming Expo serves as a dynamic platform for collaboration, innovation, and industry growth. You can learn more and register for the event [here](https://moroccogamingexpo.ma/?ref=isakaba.com). ### Africa Games Week URL: https://www.isakaba.com/africa-games-week/ Last updated: 2025-10-22T15:24:40.000Z Africa Games Week brings together over 4,000 attendees, 500 developers, and 90 speakers from across the continent and beyond. The event features industry talks, hands-on workshops, and business matchmaking sessions designed to foster collaboration and professional growth. Attendees can explore an exhibition showcasing African-made games, highlighting the region’s creativity and innovation. Alongside networking and learning opportunities, participants can experience Cape Town’s rich culture and landscapes while connecting with global industry leaders and exploring the latest trends shaping Africa’s growing gaming ecosystem. You can learn more and register for the event [here](https://gamesweek.africa/?ref=isakaba.com). ### Gamathon URL: https://www.isakaba.com/gamathon/ Last updated: 2025-10-22T15:06:13.000Z Hosted by Africacomicade, Gamathon is an event focused on celebrating African creatives and their works while providing opportunities for collaboration, funding, and learning. This hybrid, annual B2B2C convention takes place in Kenya, Ghana, South Africa, and Nigeria every two years, allowing passionate creators to showcase their work, explore networking opportunities, and interact with the rapidly expanding African gaming community. The event brings together investors, policymakers, creators, and industry professionals for six days of innovation and collaboration in games, XR, animation, and creative tech. Backed by major partners including UNDP, Sanlam Allianz, and the Lagos State Ministry of Innovation, Gamathon also features workshops, masterclasses, and panels on entrepreneurship, IP, and monetization. You can learn more and register for the event [here](https://africacomicade.org/gamathon/?ref=isakaba.com). ### Mobidictum Conference URL: https://www.isakaba.com/mobidictum-conference/ Last updated: 2025-10-22T15:26:24.000Z Mobidictum has hosted over 11 major games events featuring over 5,000 attendees, 2,000 companies, 200 sponsors, and 315 speakers from 90 countries. Its events promise engaging panels and Q&A sessions with top industry experts, offering attendees valuable insights into the latest games industry trends. Through its commitment to excellence and passion for the industry, Mobidictum continues to create diverse, high-quality experiences that connect professionals, inspire innovation, and strengthen the global gaming community. You can learn more and register for the event [here](https://mobidictum.com/events/mobidictum-conference-2025/?ref=isakaba.com). ### Arabic Games Conference URL: https://www.isakaba.com/arabic-games-conference/ Last updated: 2025-10-22T15:56:04.000Z The Arabic Games Conference is a regional initiative dedicated to advancing game development across MENA by empowering Arab creators and fostering collaboration. Taking place online on November 29th, 2025, the event celebrates games and interactive experiences made in the Arab world while offering Arabic-language resources, professional mentorship, and career opportunities. Attendees can participate in game showcases, portfolio reviews, and one-on-one sessions with industry veterans. With around 10 expert speakers sharing insights this year, the conference serves as both a learning hub and a community space for developers, artists, and enthusiasts to connect and grow. You can learn more and register for the event [here](https://conf.arabic.games/?ref=isakaba.com). ### Dubai Game Expo Summit URL: https://www.isakaba.com/dubai-game-expo-summit/ Last updated: 2025-10-22T16:08:03.000Z Following its successful 2024 edition, which drew over 1,300 attendees, the Dubai GameExpo Summit powered by Pocket Gamer Connects returned on May 7–8, 2025, alongside the Dubai Esports and Games Festival at the Dubai World Trade Centre. Co-organised with the Dubai Economy and Tourism department (DET), the summit once again positioned Dubai as a central meeting point for the global games industry, reflecting the region’s rapid emergence as one of the fastest-growing markets worldwide. The two-day conference brought together over 70 leading industry speakers from across the globe, offering an extensive programme of talks, panels, and seminars. The event also provided unparalleled networking opportunities, connecting attendees from every part of the industry, from indie studios and established publishers to tech innovators and investors. You can learn more and register for the event [here](https://www.pgconnects.com/DubaiGameExpoSummit/?ref=isakaba.com). ### MaliyoCON URL: https://www.isakaba.com/maliyocon/ Last updated: 2025-12-20T16:01:25.000Z Hosted by developer Maliyo Games, MaliyoCON is set to hold its first edtion in December 2025\. The event is designed to be a conference dedicated entirely to mobile game development, celebrating the tools, talent, and creativity driving Africa's fast-growing games industry. The in-person conference will bring together developers, investors, publishers, and innovators from across Africa and beyond to explore the region’s mobile gaming potential. Attendees can expect talks, panels, and presentations that dive into the future of the African mobile games market, alongside live game demos, product showcases, and cultural activations. MaliyoCON also highlights local talent through initiatives like the GameUp Africa Showcase and a Game Pitch Competition, offering emerging creators a platform to present their work to key industry stakeholders. You can learn more and register for the event [here](https://www.maliyo.com/conference/?ref=isakaba.com). ### Playtopia URL: https://www.isakaba.com/playtopia/ Last updated: 2025-10-29T09:11:02.000Z Founded in 2018, Playtopia is Africa’s annual festival and conference dedicated to indie games and immersive arts. Held in South Africa, it celebrates creativity, collaboration, and the continent’s growing influence in global game development and interactive media. Over the years, Playtopia has evolved into a key fixture on the international indie calendar, attracting creators, developers, and players from across the world while spotlighting African talent whose work is gaining global recognition. The 2025 edition, taking place from December 5th to 6th, continues this tradition with more than 1,000 attendees expected. It combines exhibitions, workshops, and installations that blur the lines between games and art, fostering dialogue and innovation across disciplines. You can learn more and register for the event [here](https://playtopiafestival.co.za/?ref=isakaba.com). ### Addis Games Week URL: https://www.isakaba.com/addis-games-week/ Last updated: 2025-12-23T21:52:26.000Z Addis Games Week is an event that positions Ethiopia as one of Africa’s most promising frontiers for game development, esports, and interactive digital culture. Taking place in Addis Ababa annually, the week-long show is designed to be more than a local gathering. It serves as a strategic platform that connects Ethiopian creators with the wider global games ecosystem while highlighting the country’s growing digital ambitions. At its core, Addis Games Week is about visibility and access. Ethiopia has a young, highly engaged population and a rapidly expanding digital economy, yet its game developers and esports communities have often operated outside the global spotlight. This event aims to change that by creating a space where local studios, artists, technologists, and competitive players can showcase their work alongside international standards and practices. For publishers, investors, and technology partners, Addis Games Week represents an entry point into a fast-growing but still underexplored market. For local creators, it is a moment of validation and opportunity, signalling that Ethiopia is ready to take a more visible place in the global games conversation. You can learn more and register for the event [here](https://docs.google.com/forms/d/e/1FAIpQLSftA%5FHZCHnrCTsQW6PUVxi4He0KeAmuGQaiZP0wVo91X3ir4Q/viewform?fbclid=PAb21jcAO37gNleHRuA2FlbQIxMQBzcnRjBmFwcF9pZA81NjcwNjczNDMzNTI0MjcAAacPvKyWMMiQMxp9Puu7%5FYoM8vQBiczlYIldD5QyckVIe1tMQZhJv3qKBC6Wnw%5Faem%5FtS4YuafdCMtKxNsNPP%5Fnow&ref=isakaba.com) and [here](https://www.instagram.com/etgames?igsh=cW5hYmozMTFvYzFy&ref=isakaba.com). ### Games Directory URL: https://www.isakaba.com/games-directory/ Last updated: 2026-08-06T20:10:42.000Z This section contains a growing catalogue of games developed across the Middle East and Africa. It focuses primarily on modern and active projects, showcasing games that have been released, announced, or significantly updated in recent years. Alongside newer titles, select earlier games are included where they remain relevant to today’s ecosystem, whether through cultural impact, historical significance, or their connection to studios that are still active. Our directory is continuously updated and designed to facilitate the discovery of games from the region for players, developers, publishers, and industry partners. [Submit your game](https://docs.google.com/forms/d/e/1FAIpQLSfdVYpxRC6F-aUloNp7xVbdSyxDNk6JZxtSyRzJ%5FWYXywlPtA/viewform?usp=sharing&ouid=103902974830168242322&ref=isakaba.com) --- ### **AFRICA** [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Ali-fitnot-games-1-1.jpg)](https://www.isakaba.com/ali/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/aurion-legacy-of-the-kori-odan-pc-steam-cover--1--1.jpg)](https://www.isakaba.com/aurion-legacy-of-the-kori-odan/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/anokye1-1-1-1.jpg)](https://www.isakaba.com/anokye/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Beyond-Fire---Ice--1--1-1.jpg)](https://www.isakaba.com/beyond-fire-ice/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Building-artifacts-1.jpg)](https://www.isakaba.com/building-artifacts/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/beyond-grief-1.jpg)](https://www.isakaba.com/beyond-grief/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/beyond-service-1.jpg)](https://www.isakaba.com/beyond-service/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Cradle-1--1--1.jpg)](https://www.isakaba.com/cradle/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/circuit-game-1-2-1.jpg)](https://www.isakaba.com/circuit-chakula/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/CLVR_Artwork_Landscape-1-1-1.jpg)](https://www.isakaba.com/closerlook-vr-oldways/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Chef-Abu-Ashraf-Falafel-Legend-1.jpg)](https://www.isakaba.com/chef-abu-ashraf-falafel-legend/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Dambe-the-game-1.jpg)](https://www.isakaba.com/dambe-the-game/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/elites-of-mboa-1.jpg)](https://www.isakaba.com/the-elites-of-mboa/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/electric-blue-gecko-dash-mobile-game-surpasses-500000-downloads_l1200-1.jpg)](https://www.isakaba.com/electric-blue-gecko-dash/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/False-Exit-game1--1--1-1.jpg)](https://www.isakaba.com/false-exit/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Go-North-1.jpg)](https://www.isakaba.com/go-north/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/hiru2-1.jpg)](https://www.isakaba.com/hiru-mansa-assegai/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Hell-Bleeds-game-3-1.jpg)](https://www.isakaba.com/hell-bleeds/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/how-to-be-a-conductor-in-lagos5--1--1.jpg)](https://www.isakaba.com/danfo-saga/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/iwaju-1.jpg)](https://www.isakaba.com/iwaju-rising-chef/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/prototype-character_890-1.jpg)](https://www.isakaba.com/jabari-fight-for-the-crown/) 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[![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/609524810_18505198639078930_5683975710040575368_n-1.jpg)](https://www.isakaba.com/rasta-santa-retribution/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/project-override-1-1.jpg)](https://www.isakaba.com/project-override/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/project-escher-1-1.jpg)](https://www.isakaba.com/project-escher/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Rise-of-Fearless22-1.jpg)](https://www.isakaba.com/rise-of-fearless/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/relooted-1.jpg)](https://www.isakaba.com/relooted/) 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[![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/tossdown-1.jpg)](https://www.isakaba.com/tossdown/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/taxi-ranked-1.jpg)](https://www.isakaba.com/taxi-ranked-2/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/the-president1-1.jpg)](https://www.isakaba.com/the-president/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/to-walk-alone22-1.jpg)](https://www.isakaba.com/to-walk-alone/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Surgent-Studios-1.jpg)](https://www.isakaba.com/tales-of-kenzera-zau/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/the-inbetween12-1.jpg)](https://www.isakaba.com/the-inbetween/) 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[![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/the-making-of-yefidelat-ashenafi-2-2-1.jpg)](https://www.isakaba.com/yefidelat-ashenafi/) --- ### **MIDDLE EAST** [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/a-heavy-morning1-1.jpg)](https://www.isakaba.com/a-heavy-morning/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/amer-fighting-review-1-1-1.jpg)](https://www.isakaba.com/amer-fighting/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/azooma-escape-1-1.jpg)](https://www.isakaba.com/azooma-escape/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/a-cat-s-manor-1.jpg)](https://www.isakaba.com/a-cats-manor/) 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[![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/nrem-1.jpg)](https://www.isakaba.com/nrem/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/05/Nomad_-The-Legend-of-Zarqa--3--1-1-1.jpg)](https://www.isakaba.com/nomad-the-legend-of-zarqa/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/orbital-game--1--1-1.jpg)](https://www.isakaba.com/orbital/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/office-chaos--1--1.jpg)](https://www.isakaba.com/office-chaos/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/operation-shutter--3--1.jpg)](https://www.isakaba.com/operation-stutter/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/palestine-skating-game-1.jpg)](https://www.isakaba.com/palestine-skating-game/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Puppeteer-1.jpg)](https://www.isakaba.com/puppeteer-puppets-last-act/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/parcel-trip-1.jpg)](https://www.isakaba.com/parcel-trip/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/revenge-crystal-1.jpg)](https://www.isakaba.com/revenge-crystal/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/red-bandits-1.jpg)](https://www.isakaba.com/red-bandits/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/strayshot--2-1.jpg)](https://www.isakaba.com/strayshot/) 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[![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/silly-suspects-1.jpg)](https://www.isakaba.com/sillysuspects/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/spades-master-1.jpg)](https://www.isakaba.com/spades-master/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/amer-the-chase2-1.jpg)](https://www.isakaba.com/the-chase-cop-pursuit/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/the-trials-2-1.jpg)](https://www.isakaba.com/the-trials-2/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/68efaf1b3929c88d402fac95_14-1.png)](https://www.isakaba.com/the-panic-pit/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/tails-of-fate-1.jpg)](https://www.isakaba.com/tails-of-fate/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/the-world-of-nifty-craft-1.jpg)](https://www.isakaba.com/the-world-of-nifty-craft/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/tjblastkeyart-1200x600-01_l1200-1.jpg)](https://www.isakaba.com/tom-and-jerry-blast/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/tri-survive-1-1.jpg)](https://www.isakaba.com/tri-survive/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/undermire-1-1.jpg)](https://www.isakaba.com/undermire/) [![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/yalla-Parchis-1.jpg)](https://www.isakaba.com/yalla-parchis/) ### Studios Directory URL: https://www.isakaba.com/studios-directory/ Last updated: 2026-05-01T09:13:22.000Z This section contains a growing directory of game studios operating across the Middle East and Africa. The directory is organised into two regional sections: African studios and Middle Eastern studios, each accessible through the links below. It focuses primarily on active companies shaping each region's current landscape, including independent developers, established teams, and emerging startups. Alongside newly founded studios, select legacy companies are included where they continue to influence today's ecosystem, whether through ongoing projects, talent development, or long-standing contributions to the industry. The directory is continuously updated and designed to support discovery, research, and collaboration by connecting developers, publishers, investors, and industry partners with the studios building the region's interactive future. --- [![Game Studios in Afica](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/05/Game-Studios-in-Africa-1-1.jpg)](https://www.isakaba.com/game-studios-in-africa/) [![Game studios in the Middle East](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/05/Game-Studios-in-the-Middle-East--1--2-1.jpg)](https://www.isakaba.com/game-studios-in-the-middle-east/) ### Aurion: Legacy of the Kori-Odan URL: https://www.isakaba.com/aurion-legacy-of-the-kori-odan/ Last updated: 2026-04-26T16:59:40.000Z A real-time action RPG set in the fantasy world of Zama, inspired by African mythology. Players follow Enzo Kori-Odan as he awakens Aurion powers, mastering fast-paced combat, skills, and elemental abilities across a story-driven campaign. **Studio:** [Kiro'o Games](https://www.isakaba.com/kiroo-games/) **Country:** Cameroon **Genre:** Action, Indie, RPG **Platform:** PC **Status:** Released **Why it matters:** Aurion is one of the first globally recognised action RPGs built around African-inspired fantasy. It demonstrated international demand for original African worlds and helped open doors for future regional developers. **Screenshots/trailer** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/aurion1.jpg) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/aurion2.jpg) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/aurion3.jpg) [Buy on Steam](https://store.steampowered.com/app/368080/Aurion%5FLegacy%5Fof%5Fthe%5FKoriOdan/?ref=isakaba.com) ### Anokye URL: https://www.isakaba.com/anokye/ Last updated: 2026-04-26T17:04:25.000Z A 2D action-adventure platformer inspired by Ghanaian folklore. Players step into the legend of Okomfo Anokye, battling enemies, solving puzzles, and exploring hand-crafted environments rooted in Ashanti history and myth. **Studio:** Mills Media **Country:** Ghana **Genre:** Action, Adventure, Indie **Platform:** PC/Mobile **Status:** Released **Why it matters:** Anokye translates Ghanaian history and folklore into a modern action platformer. By reimagining the legend of Okomfo Anokye through gameplay, it demonstrates how African stories can drive compelling, globally accessible game worlds. **Screenshots/trailer** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/ss_26f034ef5f7ffe2d39afd929473a6b926672c9a4.1920x1080--1-.jpg) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/ss_5606ac83826fc231bd9544d700a2c3c84fafddca.1920x1080--1-.jpg) Buy on [Steam](https://store.steampowered.com/app/4127540/Anokye/?ref=isakaba.com), [Google Play](https://play.google.com/store/apps/details?id=com.anokye.games&ref=isakaba.com) and [App Store](https://apps.apple.com/us/app/anokye/id6753772773?ref=isakaba.com). ### Beyond: Fire & Ice URL: https://www.isakaba.com/beyond-fire-ice/ Last updated: 2026-01-16T16:18:20.000Z An action RPG set in the mythological world of Athos, following two elemental rulers locked in war. Players switch between fire and ice protagonists, combining melee combat, magic, and dragons to uncover an ancient hidden threat. **Studio:** Raven Illusion **Country:** Nigeria **Genre:** Action, Adventure, RPG **Platform:** PC **Status:** Announced **Why it matters:** This ambitious, console-scale action RPG promises a dual-protagonist structure and elemental combat, signalling a growing confidence among African developers to build large-scale, globally competitive original IP. **Screenshots / trailer** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/beyond-fire-and-ice-2.jpg) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/beyond-fire-and-ice1.jpg) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/Beyond-Fire---Ice--1-.jpg) [Wishlist on Steam](https://store.steampowered.com/app/4175040/Beyond%5FFire%5F%5FIce/?curator%5Fclanid=26335619&ref=isakaba.com) ## Posts ### Naphora Games' Content Creator Mansion title enters soft launch URL: https://www.isakaba.com/naphora-games-content-creator-mansion-enters-soft-launch/ Last updated: 2026-08-16T18:36:39.000Z [Naphora Games](https://www.isakaba.com/naphora-games-group/) has entered soft launch with Content Creator Mansion, a mobile management game that tasks players with building a content creation business from the ground up. Players begin by managing content stations and manually producing posts, videos and streams before reinvesting their earnings into upgrades and automation. As their audience grows, they can expand into multiple locations inspired by modern creator culture, with each introducing new stations, upgrades and challenges. The game also allows players to hire NPC staff to automate production and manage individual stations, with improvements to team performance and production speed helping increase output and revenue. **Building the empire** Players can customise and upgrade their locations while progressing through the game, with larger audiences unlocking greater payouts. Content Creator Mansion also includes idle and offline earnings, daily rewards and quests, and ongoing progression built around upgrading stations and unlocking new content types. Naphora Games describes the title as a casual simulator designed around accessible management gameplay and constant progression, allowing players to check in periodically or actively manage their creator businesses. Content CreatorMansion is available in soft launch on mobile, although Naphora Games has not specified the markets currently included in the rollout. You can access the game on [Google Play](https://play.google.com/store/apps/details?id=com.naphora.contentcreatormansion&hl=en&ref=isakaba.com). ### BuBa Games is working on open-world action game Cartoon Crime URL: https://www.isakaba.com/buba-games-is-working-on-open-world-action-game-cartoon-crime/ Last updated: 2026-08-16T18:01:22.000Z Istanbul-based indie studio [BuBa Games](https://www.isakaba.com/buba-games/) is working on Cartoon Crime, an open-world action game that combines story missions, exploration, mini-games and sandbox gameplay. The two-person studio describes Cartoon Crime as its current project, with players able to explore the city freely, take on missions, earn money, purchase weapons, recruit bodyguards and build their reputation. The game is designed to give players freedom over how they approach its world, whether by following the story or simply causing chaos across the city. Players can also switch between third-person and classic top-down camera perspectives, offering different ways to experience the action. The city includes enterable shops and businesses, alongside activities such as bowling, billiards and arcade games. **Freedom and chaos** Police responses are also built into the experience, with wanted levels escalating as players cause more trouble. Players can fight back, escape or use other methods to evade the police. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/cartoon-crime-game.jpg) BuBa Games said the project also features multiple playable characters, rival gangs, different districts, recruitable bodyguards and various difficulty settings. The studio is a two-person independent team based in Istanbul, focused on creating colourful worlds, memorable characters and games centred around player freedom. You can [wishlist Cartoon Crime on Steam](https://store.steampowered.com/app/5057090/Cartoon%5FCrime/?ref=isakaba.com). ### Maliyo Games unveils Nigeria's first Gamescom pavilion URL: https://www.isakaba.com/maliyo-games-unveils-nigerias-first-gamescom-pavilion/ Last updated: 2026-08-13T14:48:00.000Z [Maliyo Games](https://www.isakaba.com/maliyo-games/) has revealed Games from Nigeria, the country's first national pavilion at Gamescom to mark a historic entry for Nigeria into the global games industry. The initiative is led by Maliyo Games founder and CEO Hugo Obi, bringing together Nigerian game studios, developers, and ecosystem organisations under one national identity at the 2026 edition of the show in Cologne, Germany. The pavilion features a bold, contemporary design blending modern aesthetics with Nigerian-inspired patterns and cultural motifs, created by [Kucheza Gaming](https://www.isakaba.com/kucheza-gaming/) founder Bukola Akingbade. It will also include Africacomicade, Dimensions11, [CodeBox Games](https://www.isakaba.com/codebox-games/) and [Gazuntype](https://www.isakaba.com/gazuntype/). It offers a confident entrance point for Nigeria into the international games market, giving publishers, investors, media, and industry partners a dedicated space to engage with the country's creative talent. **Three-day programme** Outside of showcasing games, the pavilion will run a three-day programme that includes presentations, live game demonstrations, developer meet-and-greets, and networking sessions. Planned sessions include an introduction to Nigeria's games industry, a showcase of delegation titles, discussions on talent development and funding, and the Africa Games Industry Mixer, which connects African developers with international publishers and investors. "Games from Nigeria is far more than an exhibition stand, it is a statement about where our industry is today and where it is heading," said Obi, adding that the initiative marks a proud moment for the wider African games industry. The pavilion runs from August 26 to 28, 2026, at Hall 4.1, Booth C010\. The delegation's participation is supported by the French Embassy in Nigeria. ### Starvania’s Bahamut and the Waqwaq Tree gets physical PS5 and Switch release URL: https://www.isakaba.com/starvanias-bahamut-and-the-waqwaq-tree-gets-physical-ps5-and-switch-release/ Last updated: 2026-08-11T12:09:18.000Z Saudi Arabia-based developer [Starvania Studio](https://www.isakaba.com/starvania-studios/) has revealed that a physical release for [Bahamut and the Waqwaq Tree](https://www.isakaba.com/bahamut-and-the-waqwaq-tree/) is coming on PlayStation 5 and Nintendo Switch, marking another milestone for the studio and Saudi game development. The physical edition is now available in Asia, with the game set to launch in Japan on October 22nd and the US on October 29th. The release is being handled in partnership with publisher Soft Source. Bahamut and the Waqwaq Tree is inspired by Arabian mythology and follows Noor as she explores the game's underwater world. Starvania [previously spoke to IsaKaba](https://www.isakaba.com/the-making-of-bahamut-and-the-waqwaq-tree/) about the game's development, including how the team drew inspiration from titles such as Rayman and Ecco the Dolphin while building an experience rooted in Arabian mythology. **Another regional step** The physical release comes after Jordanian studio [Mad Hook Games announced last year](https://www.isakaba.com/mad-hook-becomes-releases-ps5-games/) that it had become the first Arabic studio to release physical PlayStation 5 games in the MENA region, with [Amer: Fighting](https://www.isakaba.com/amer-fighting/) and [Highway Drifter](https://www.isakaba.com/highway-drifter-hajwala-simulator/) receiving physical editions. Starvania's release takes that broader momentum into international retail, with Bahamut and the Waqwaq Tree reaching physical shelves across Asia, followed by Japan and the US. *Starvania is* *listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Tade Ajiboye on the making of Go North URL: https://www.isakaba.com/tade-ajiboye-on-the-making-of-go-north/ Last updated: 2026-08-11T13:56:10.000Z Go North is a story-driven maze adventure from Nigerian solo developer Tade Ajiboye ([gazuntype](https://www.isakaba.com/gazuntype/)). After spending hours with the title, we called it the best-looking game we've played from an African developer, while also finding plenty to discuss around its story, characters and design choices. We spoke to Tade about the making of [Go North](https://www.isakaba.com/go-north/), from its visual direction and deliberately slow-paced gameplay to the ideas and challenges that shaped Dara's journey. You can also read [our full review of Go North](https://www.isakaba.com/go-north-review-a-cozy-adventure-that-loses-its-narrative-compass/). **IsaKaba: Can you tell us a little bit about yourself? How did you initially get into the games industry?** **Tade:** Iʼve technically been building games since I was a kid. At the time, my parents sent my siblings and me to a tech bootcamp where they taught fundamentals of game making, pivot stick animation and collage making. Since then, iʼve build many different games across various genres. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/Go-North-29_07_2026-21_30_22-1.png) **How do you prioritise resources between developing games for PC/console and your other virtual reality projects like Home VR?** I think a better distinction is prioritising resources (mostly time) between client work and personal projects. In previous years, I worked on both in tandem. For instance, while I was building Home VR, I was still working on some freelance projects. I split my attention roughly 50-50 between these two. For Go North, I focused my entire attention/resources on building it. **Let's talk about Go North. What initial spark led to its creation? When did development begin and how many people worked on the game?** I wanted to build a game a lot of people could experience, enjoy and resonate with. I wanted to build a game my non-hardcore-gamer friends would play and be intrigued and inspired by the utter uniqueness of gaming. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/Go-North-28_07_2026-23_05_48-1.png) Development began in Q2 2024 and was solo-developed by me, although I contracted out quite a bit of work like concept art, music and 3d asset creation. **The Sky Maker changes the gameplay quite a bit by introducing flight. At what point did you decide to include that mechanic, and what challenges came with designing levels around it?** I decided to include the Sky Mazes pretty early on. I knew that I wanted to explore more than just the conventional maze types, and I began working on an algorithm that could generate a maze that uses the vertical space also. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/climbing--1-.jpg) Initially, it looked nothing like the current Sky Mazes and was a bunch of ladders and platforms. It was later redesigned to the current Sky Mazes, although the underlying maze generation algorithm remained the same. The major challenge was creating this algorithm. it was… difficult. **Speaking of difficulty, were there any moments where you felt the game might not come together? How did you push through?** I canʼt say there were. iʼm a pretty disciplined person, and I get things done. So I always knew that the game would come together and be completed. The only fear was that I wouldnʼt successfully gather enough market interest prior to launch. Failing at this was the reason I never published Home VR, but with Go North, there were earlier markers of interest and attention. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/Go-North-30_07_2026-14_27_10-1.png) **Can you share a funny, unexpected or memorable moment from the development process?** Iʼm sure there are a million and one. Remembering any is proving difficult though. Maybe Iʼm traumatised, and this is an answer in itself. **Were there any features or mechanics that didnʼt make the final cut? If so, why?** Yes, there were many features that didnʼt make the final cut. why? Scoping/resource limits. At some point, I had decided on a release date. With this firmly in mind, I cut out all the excesses that could delay me from releasing at said date. **What do you think makes your game stand out, and what part of the experience do you most want players to enjoy?** I think Go North stands out in a couple of ways. Most especially, I think it has very distinct and charming visuals. But beneath that, it has a unique gameplay experience. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/08/sky-1.png) Exploring mazes has never been this fun, relaxing and wholesome. I really want players to enjoy the experience of exploring the various mazes. And I equally want them to resonate with the characters and the story. **How does this game fit into Gazuntypeʼs long-term vision? And what are your expectations for the title?** Haha, long-term vision is a bold assumption. But less cheekily, my long-term vision is ultimately to (sustainably) build fun games. Go North is that. My expectations are for the game to be loved by the people who play it. **Do you have any plans to bring the game to other platforms like mobile? Or release expansions and sequels?** **What's next for you after Go North?** I am currently working on a Nintendo Switch release. I think Go North would excel on that platform. Mobile? debatable. With enough incentives, perhaps. And after Go North, Iʼd build yet another fun game! **Go North is available to purchase on** [**Steam**](https://store.steampowered.com/app/3041730/Go%5FNorth/?curator%5Fclanid=45481751&ref=isakaba.com) **and** [**Xbox**](https://www.xbox.com/en-IN/games/store/go-north/9PCFV2T74WMT/0010/9Q7074C4PZ4S?ref=isakaba.com)**.** --- *Additional editing by Isa Muhammad* ### Merak Capital promotes Ghadi AlGhamdi to senior investment associate URL: https://www.isakaba.com/merak-capital-promotes-ghadi-alghamdi-to-senior-investment-associate/ Last updated: 2026-08-05T15:08:49.000Z Saudi investment firm Merak Capital has promoted Ghadi AlGhamdi to senior investment associate for capital formation, advancing her from investment associate after nearly two years with the company. AlGhamdi joined Merak Capital in 2024 and has supported the firm's capital formation activities as it expanded its technology-focused investment portfolio. Before joining Merak Capital, she spent over two years at Albilad Capital, where she progressed from private equity and investment banking analyst to senior analyst. During her time there, she worked on IPOs, capital-raising initiatives, financial modelling and transaction execution across private equity and investment banking. Alongside her investment career, AlGhamdi also served as a producer for the Swalif Business Podcast at Thmanyah, contributing to business-focused content while building her experience in the Saudi investment ecosystem. **Continous support** Merak Capital manages an $80 million Gaming Fund backed by the National Development Fund and the Social Development Bank, with investments deployed through Exel by Merak to support game developers and startups in Saudi Arabia. The fund launched in November 2024 as part of the firm's efforts to strengthen the Kingdom's games industry under Vision 2030, backing studios and gaming ventures through its accelerator and investment programmes. Exel by Merak has since graduated two cohorts of gaming startups, with its third cohort currently underway as the accelerator continues supporting early-stage developers looking to scale their businesses. *Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/). ### Merak Capital promotes Fares AlDubie to investment associate URL: https://www.isakaba.com/merak-capital-promotes-fares-aldubie-to-investment-associate/ Last updated: 2026-08-04T17:59:26.000Z Saudi investment firm Merak Capital has promoted Fares AlDubie to investment associate for venture capital, advancing him from his previous role as senior investment analyst within the firm's VC team. AlDubie joined Merak Capital in mid 2025 and has spent more than a year supporting venture investments, managing the investment lifecycle from founder engagement and due diligence through to execution. Before joining Merak Capital, AlDubie worked at alinma Capital, where he progressed from analyst to senior analyst in the firm's multi-asset investments division. **Backing Saudi gaming** Merak Capital manages an $80 million Gaming Fund backed by the National Development Fund and the Social Development Bank, with investments deployed through Exel by Merak to support game developers and startups in Saudi Arabia. The fund launched in November 2024 as part of the firm's efforts to strengthen the Kingdom's games industry under [Vision 2030](https://www.pocketgamer.biz/the-race-to-2030-how-mena-governments-turned-games-into-a-national-ambition/?ref=isakaba.com), backing studios and gaming ventures through its accelerator and investment programmes. Exel by Merak has since [graduated two cohorts of gaming startups](https://www.isakaba.com/16-games-showcased-at-exel-by-merak-gaming-accelerator-demo-day/), with its third cohort currently underway as the accelerator continues supporting early-stage developers looking to scale their businesses. *Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Savvy Games Group and Alfaisal University launch 9-month game design programme URL: https://www.isakaba.com/savvy-games-group-and-alfaisal-university-launch-9-month-game-design-programme/ Last updated: 2026-08-03T10:32:53.000Z Savvy Games Group and Alfaisal University have unveiled the Savvy x Alfaisal Game Design LevelUp Program, a nine-month professional course to prepare aspiring game designers for careers in the games industry. Following an [initial partnership in February](https://www.pocketgamer.biz/savvy-games-group-signs-mou-with-alfaisal-university-to-launch-new-game-design-program/?ref=isakaba.com), the programme combines hands-on learning, professional mentorship, and industry master classes to help participants build practical skills in game design, player experience, gameplay systems, and design documentation. It is designed to give students both technical knowledge and industry exposure, with successful participants receiving priority consideration for internship opportunities with Savvy ecosystem partners during the July internship cycle. **Programme details** The programme is expected to begin on October 1st and will run for 29 weeks, with classes held from 4 pm to 8 pm (Riyadh time) on Sundays, Tuesdays, and Thursdays at Alfaisal University. The programme costs SAR15,000 (\~$4,000), which becomes non-refundable once it begins. It will accept up to 28 students and includes seven industry master classes, an industry-academic certificate for participants who achieve a pass grade above 80%, and 10 priority game design internship roles with [Savvy partners](https://www.isakaba.com/savvy-games-group-partners-with-mena-studios-for-2026-kickstarter-programme/) for top achievers. The curriculum focuses on developing systems thinking in game design, covering topics such as mechanics, dynamics, player motivation, core and meta loops, progression systems, genre analysis, system mapping, and professional game design documentation. By the end of the programme, participants are expected to be able to analyse and design game systems, evaluate player engagement and progression, create structured design documentation, and apply design principles to gameplay concepts and prototypes. Interested individuals can apply [here](https://coe.alfaisal.edu/en/savvy?ref=isakaba.com). ### July 2026 MENA Moves Tracker: Qwacks, Leti Arts, Esports Foundation, and Merak among seven moves tracked this month URL: https://www.isakaba.com/july-2026-mena-moves-tracker-qwacks-leti-arts-esports-foundation-and-merak-among-seven-moves-tracked-this-month/ Last updated: 2026-08-02T23:01:09.000Z Seven appointments and promotions were tracked across the MENA and Africa games industry in July, spanning commercial leadership, sponsorship, game development, marketing, and investment operations. Saudi Arabia-based game technology startup [Qwacks brought on Mahmoud Ziater as commercial lead](https://www.isakaba.com/qwacks-appoints-mahmoud-ziater-as-commercial-lead/). Ziater arrives with more than 17 years of experience across games, esports, and digital media, having previously led marketing at Doolab Agency and spent over four years as marketing and sales manager at True Gaming, where he handled partnerships with PlayStation, Xbox, Ubisoft, Activision, and Tencent. Merak Capital appointed [Maha Albaloushi as senior investment operations analyst](https://www.isakaba.com/merak-capital-appoints-maha-albaloushi-as-senior-investment-operations-analyst/), moving her across from Exel by Merak where she served as senior accountant. Albaloushi previously worked at Geidea and Raqamyah, and holds an MBA. Exel by Merak colleague [Faisal Alsharari was also promoted to assistant manager](https://www.isakaba.com/exel-by-merak-promotes-faisal-alsharari-to-assistant-manager/), formalising a role he has held since January 2025 supporting the delivery of the accelerator's startup programs. **Non-stop moves** The [Esports Foundation recruited Isabelle Huet as head of sponsorship account management](https://www.isakaba.com/esports-foundation-recruits-isabelle-huet-as-head-of-sponsorship-account-management/), relocating her to Riyadh. Huet joins from IMG, where she spent eleven months as senior global partnerships director, and brings nine and a half years of experience at Mindshare to the role. She will work with sponsors and agencies across the Esports World Cup and Esports Nations Cup. In Africa, [Agbenyega Caleb rejoined Leti Arts as marketing director](https://www.isakaba.com/agbenyega-caleb-rejoins-leti-arts-as-marketing-director/), returning to the Accra-based studio after serving as community lead in 2024\. He will lead brand strategy, community growth, and campaign work across the studio's portfolio. Steer Studios added [Sami Bakhsh as gameplay programmer](https://www.isakaba.com/steer-studios-recruits-sami-bakhsh-as-gameplay-programmer/), with the Riyadh developer arriving with a decade of experience across XR development and game programming. Egypt-based Halal Games Studio founder and CEO [Hassan Sherif also joined Riyadh's Everness Games as a full-time game developer](https://www.isakaba.com/halal-games-studio-founder-hassan-sherif-joins-everness-games-as-game-developer/) while continuing to lead his own studio. *Find all individual stories on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Evlnu GameWorks appoints Omar Moghrabi as art director and game designer URL: https://www.isakaba.com/evlnu-gameworks-appoints-omar-moghrabi-as-art-director-and-game-designer/ Last updated: 2026-08-02T15:36:54.000Z Saudi game studio [Evlnu GameWorks](https://www.isakaba.com/evlnu-gameworks/) has appointed Omar Moghrabi as its new art director and game designer. Moghrabi joins the Riyadh-based developer with more than a decade of experience spanning art direction, game design and concept art across the games industry. He has served as art director at Nifty Craft since 2024 while also working as a game designer and art and creative director at Turkish studio Kayisoft since 2020, where he has overseen projects from concept through production. His portfolio also includes experience in concept design, animation direction and visual development across mobile and independent game projects. **Growing studio** Evlnu GameWorks is a Riyadh-based independent game studio founded in 2023 by Omar Sharbak. The studio focuses on gameplay-first experiences, with an emphasis on co-op and multiplayer titles for PC and mobile platforms. Its portfolio includes Mall Heist and the upcoming physics-based co-op game Office Chaos, with both projects built around accessible, replayable gameplay. The appointment comes as the studio continues expanding its development team following the reveal of Office Chaos and ongoing work on new original IP, strengthening its creative leadership as it grows its portfolio. Find more MENA games industry moves on the [People page](https://www.isakaba.com/tag/people/). ### Exel by Merak promotes Deema Almutairi to manager URL: https://www.isakaba.com/exel-by-merak-promotes-deema-almutairi-to-manager/ Last updated: 2026-08-02T13:12:35.000Z Riyadh-based gaming accelerator Exel by Merak has promoted Deema Almutairi to manager. Almutairi has been with Exel by Merak for nearly two years, joining the company as a program manager in 2024\. In her new role, she will oversee the accelerator's operations as it continues supporting game startups across Saudi Arabia. Alongside her position at Exel, Almutairi also served as an associate on Merak Capital's Innovation Platform during the same period, contributing to the firm's wider innovation initiatives. Before joining Exel, she worked as a project manager at GameFounders, the global games-focused accelerator, after previously holding several leadership positions at Saudi gaming community organisation GCON. **Accelerator growth** Exel by Merak was launched through Merak Capital's $80 million gaming fund in 2024 to support local and international game developers in Saudi Arabia. Its first cohort invested $5.1m across 17 startups, with each company receiving $300,000 in equity funding. The accelerator has also become the first gaming-focused programme to join the Riyadh Creative District. Find more MENA games industry moves on the [People page](https://www.isakaba.com/tag/people/). ### Go North review: A cozy adventure that loses its narrative compass URL: https://www.isakaba.com/go-north-review-a-cozy-adventure-that-loses-its-narrative-compass/ Last updated: 2026-07-31T09:38:48.000Z I've wanted to get my hands on [Go North](https://www.isakaba.com/go-north/) for a while after seeing it showcased at several African games industry events. After spending nearly seven hours with it, I can finally see what all the attention was about. Go North is a story-driven maze adventure developed by Nigerian-based Tade Ajiboye ([Gazuntype](https://www.isakaba.com/gazuntype/)), where players explore handcrafted labyrinths, solve environmental puzzles, collect unique tools, and compete in multiplayer and procedurally generated modes. **Story** The game follows Dara, a "Littler" on a journey to the mythical Maze God to earn a single wish. Her goal is to use that wish to save her dying mother. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-29_07_2026-22_53_52-1.png) **Captured by IsaKaba - PC* Along the way, you'll travel through three Makers, god-like beings who oversee different mazes before anyone can reach the Maze God. You'll also encounter the Broken Compass protesters, a group trying to stop people from Going North. We'll come back to them later. **Gameplay and graphics** Go North leans heavily into its cozy gameplay, and for the most part, it works. The visuals carry this game in many ways. Early screenshots didn't do it justice, and this is quite possibly the best-looking game I've played from an African developer. It's simply enjoyable to wander around, admire the scenery and even stop to pet sheep. I appreciated that the game lets you pet sheep instead of copying every other game that lets you pet dogs or cats. Nice touch. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-30_07_2026-14_36_10-1.png) **Captured by IsaKaba - PC* I also liked that the game never encourages you to rush. Especially in the early mazes, you're expected to explore, talk to NPCs and figure things out yourself. Unless you switch on Assist Mode, Go North rarely holds your hand. The controls are simple and never overwhelm you with unnecessary inputs, which made the seven-hour journey easy to settle into. Timi was easily my favourite character. He brought some humour to the adventure, and I honestly wish the game had used him more. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-28_07_2026-23_18_39-1.png) **Captured by IsaKaba - PC* Some moments genuinely stick with you, especially in the Meadow and Sky Maker sections. Being able to fly in the Sky levels adds a refreshing twist to the gameplay, even if those areas lose some of the NPC interactions from the earlier regions. I also liked the store perks. Most aren't essential, but they're nice to have. **Issues and missed opportunities** My biggest issue with Go North is its story. The game never really gives you a reason to care about Dara. She leaves home almost immediately, leaving behind her mother and a little sister, and it's only much later that we learn she's trying to save her mother. By then, it's difficult to build much emotional investment in her journey. Ironically, I found Timi's motivation far stronger. His father disappeared after reaching the Sky Mazes, so Timi sets out to find him and hopefully bring him home. That's a simple goal, but it immediately made me care more about him than the game's main protagonist. I'd even be open to playing a Timi-led DLC that explores his own journey to locating his dad or something else entirely. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-29_07_2026-00_18_56-1.png) **Captured by IsaKaba - PC* Go North also tries to make Dara feel special without laying enough groundwork for why. Unlike Timi, we don't learn much about her family or whether anyone before her had ever attempted the journey to the Maze God. We also never know how long Dara has to save her mother. According to her, wishing the Maze God to heal her is the only option, but the game never establishes a timeline or sense of urgency. That's odd because while Go North encourages players to slow down and explore, Dara herself should feel like she's racing against time. Instead, she sets off on a journey where people have disappeared before, knowing there's no guarantee she'll ever return. What if her mother dies while she's still trying to reach the Maze God? What if she ends up lost like Timi's father? Those questions kept crossing my mind throughout the adventure, but the game never addresses them. Without that sense of urgency, it became difficult for me to fully invest in Dara's journey, even though the premise itself had a lot of potential. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-29_07_2026-00_29_13-1.png) **Captured by IsaKaba - PC* Then you have The Broken Compass protesters, another missed opportunity. Their belief is that the Maze God is dying because every wish weakens it, especially larger wishes. It's a very interesting idea, but the game never explores it properly. If granting wishes is killing the Maze God, why keep granting them at all? And can anybody really wish for anything? The game’s narrative doesn’t answer these questions. **There are also smaller gameplay frustrations** You don't keep useful tools like the Slingshot or Whistle between certain maze sections, even though they're useful throughout much of the game. Coins can also be surprisingly easy to miss in the Meadow Maker levels because they blend into the environment. Though the gameplay never became repetitive, the soundtrack did. It starts off relaxing but quickly becomes stale. Different music across the various Makers would've gone a long way. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-28_07_2026-23_57_45-1.png) **Captured by IsaKaba - PC* The NPCs were another mixed bag. Outside of Timi, I found most of them dull and forgettable. One NPC joking about wishing for a million coins because everyone else was pretending to be noble was funny. If the reward is having any wish granted, there's bound to be every kind of wish, both good and evil, selfish and selfless. I wish there had been more conversations like that. Instead, too many NPC interactions boil down to simple fetch quests or taking photos with a camera that doesn't have much use beyond those moments. Mo also didn't leave much of an impression. Even after his identity is revealed, the moment lacks impact because the game never spends enough time building him up. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-30_07_2026-14_09_35-1.png) **Captured by IsaKaba - PC* One thing worth mentioning is that I didn't encounter a single bug throughout seven hours of gameplay, which made the experience feel remarkably polished. Unfortunately, that changed right at the end. After completing the Sky Maker and attempting to continue the story from the main menu, the game froze on a blank white screen, preventing me from progressing any further. **Verdict** Go North pulls you in with its gorgeous environments and constantly encourages you to slow down and enjoy the journey. I often found myself appreciating the nighttime levels even more than the daytime ones because of how peaceful they looked. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Go-North-29_07_2026-00_40_36-1.png) **Captured by IsaKaba - PC* Unfortunately, the story never reaches the same standard as the world around it. Dara isn't given enough development for her journey to feel emotionally satisfying, and several interesting ideas this game presents never receive the payoff they deserve. That said, if you're looking for a cozy adventure with excellent visuals and rewarding exploration, there's plenty here to like. Just don't expect the story to leave the same impression as the world you'll spend hours wandering through. You may also find yourself wishing you could swap the soundtrack after a while. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/Iwaju-Review-01-1.png) *A copy of Go North was provided for review by Gazuntype.* ### Afreximbank launches $50,000 Create-thon with gaming category for African creators URL: https://www.isakaba.com/afreximbank-launches-50-000-create-thon-with-gaming-category-for-african-creators/ Last updated: 2026-07-30T10:12:00.000Z African Export-Import Bank (Afreximbank) has partnered with Gebeya to launch the CANEX Create-thon 2026, a competition that includes a dedicated gaming category and offers a total prize pool of $50,000. Through its Creative Africa Nexus (CANEX) programme, the initiative invites amateur, emerging and established creators from across Africa to develop working projects in music, video and gaming during a four-day creation sprint taking place from August 20th to 24th. Participants will use Gebeya's Dala Studio platform alongside computing resources and technical support to build prototypes or completed projects rather than pitch concepts. **Creator support** According to the organisers, creators can participate individually or in teams and will receive guidance from 30 to 40 ambassadors from Gebeya's community network throughout the sprint. The competition will award first, second and third place in each category, with winners receiving $7,000, $3,500 and $1,500 respectively. Additional awards of $500 will also be presented to qualifying finalists. Eligible submissions will undergo technology-assisted screening before advancing to a public voting stage to determine the top 100 projects. An expert panel from the creative, technology and business sectors will then select the winners. Registration opens on July 30th and closes on August 19th. First-place winners in each category will also receive the opportunity to attend CANEX WKND 2026, taking place at the National Theatre in Lagos, Nigeria, from November 5th to 8th. Interested creators can register [here](https://canex.gebeya.com/?ref=isakaba.com). ### Classy Games launches debut title Orbital on Steam URL: https://www.isakaba.com/classy-games-launches-debut-title-orbital-on-steam/ Last updated: 2026-07-29T13:20:37.000Z Saudi Arabia-based developer [Classy Games](https://www.isakaba.com/classy-games/) has officially launched its debut title [Orbital](https://www.isakaba.com/orbital/) on Steam, marking the studio's first commercial game release. The infinite survival action game puts players in control of entire planets as they attempt to resist the pull of a supermassive black hole consuming the solar system. Rather than focusing on victory, the game challenges players to survive for as long as possible by mastering each planet's unique abilities while climbing the global leaderboards. Classy Games founder [Jamie McClenaghan](https://www.isakaba.com/jamie-mcclenaghan/) has invited players to test their endurance against the collapsing solar system. "Orbital is officially live on Steam," said McClenaghan. "Pilot a planet against the pull of a supermassive black hole as the solar system collapses around you. Master unique abilities, climb the global leaderboards, and see how long you survive." **First release** Orbital blends action, casual and simulation gameplay while centring its survival experience around sacrifice and inevitability. Players are tasked with delaying the destruction of the solar system for as long as possible rather than preventing its collapse entirely. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/orbital-game--1-.jpg) Earlier this year, Orbital was selected for an [Ireland-focused Steam event](https://www.isakaba.com/classy-games-orbital-selected-for-ireland-steam-event/) where it was showcased alongside over 150 titles connected to the country’s development community. With Orbital now available, Classy Games is also continuing development on its next project, [SillySuspects](https://www.isakaba.com/sillysuspects/), as the Saudi studio expands its portfolio beyond its debut release. You can purchase Orbital on [Steam](https://store.steampowered.com/app/3891880/Orbital/?ref=isakaba.com). ### Nigerian indie title Go North launches on Steam and Xbox URL: https://www.isakaba.com/nigerian-indie-title-go-north-launches-on-steam/ Last updated: 2026-07-29T13:36:56.000Z Nigerian solo developer Tade Ajiboye has officially launched [Go North](https://www.isakaba.com/go-north/) on Steam, bringing his atmospheric maze adventure game to players following its earlier demo release. Developed under the one-man studio [gazuntype](https://www.isakaba.com/gazuntype/), the game follows protagonist Dara as they navigate handcrafted labyrinths inspired by themes of patience and exploration. Players must search for the exit due north while uncovering the mysteries surrounding the mythical Maze God. Set across environments including twisted forests, bookshelf corridors and floating sky islands, Go North combines puzzle-solving with exploration using ancient relics that blend magic and technology as navigation tools. **Calm exploration** Ajiboye said the game was designed around stillness rather than urgency, with players encouraged to progress at their own pace without penalties. "There is a certain sense of serenity that comes from a good walk," Ajiboye said. "With so much uncertainty in the real world, I wanted the calmness Go North exudes to be embedded into the core gameplay loop." He added that making the search for the northern exit Dara's only objective was intended to give players the freedom to explore, take in their surroundings and enjoy moments of quiet throughout the adventure. A Nintendo Switch version is currently in development, while the game is also available for Xbox Series X|S. You can purchase Go North on [Steam](https://store.steampowered.com/app/3041730/Go%5FNorth/?curator%5Fclanid=45481751&ref=isakaba.com) as well as on [Xbox](https://www.xbox.com/en-IN/games/store/go-north/9PCFV2T74WMT/0010/9Q7074C4PZ4S?ref=isakaba.com). ### Sony leaves GTA 6 off its own '2026 Great Games' PlayStation Store page URL: https://www.isakaba.com/sony-leaves-gta-6-off-its-own-2026-great-games-playstation-store-page/ Last updated: 2026-07-23T12:11:08.000Z Sony's PlayStation Store features a curated page titled "2026 Great Games," showcasing a selection of titles due to launch this year. Despite Grand Theft Auto 6's November 19th release date and Sony's ongoing marketing campaign around the game, Rockstar's blockbuster is nowhere to be found on the list. The omission stands out because Sony has been actively promoting GTA 6 across the PlayStation Store since preorders opened following Rockstar's confirmation of the November release date. Yet while the game has dedicated store placement and promotional support, it has not been added to Sony's "2026 Great Games" collection. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/ps-store-most-anticipated-games-list-1.jpg) Unsurprisingly, Sony does feature GTA 6 elsewhere. The game appears on the PlayStation Store's broader "Most Anticipated Games" page, which includes a wider range of upcoming releases. However, it remains absent from the more narrowly focused "2026 Great Games" page. **An omission Sony hasn't explained** Sony has not explained how games are selected for either PlayStation Store collection, making it impossible to say why GTA 6 has been left off the 2026 page. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/ps-store-great-games-2026-list-1.jpg) The omission is particularly noticeable because the "2026 Great Games" page continues to receive updates with additional titles, indicating that it remains an actively curated storefront rather than an abandoned promotional page. That means there are several possible explanations. The simplest is that GTA 6 has not yet been added as part of Sony's ongoing merchandising updates. Another is that Sony has chosen, for reasons it has not disclosed, to keep the game on its broader "Most Anticipated Games" page for now. What the omission does **not** prove is that another delay is imminent. Rockstar and Take-Two continue to publicly target a November 19th, 2026 launch date, and neither company has suggested that release window is in doubt. Still, the contrast is difficult to ignore. Sony is accepting preorders, promoting GTA 6 throughout the PlayStation Store, and marketing the title as one of the platform's biggest upcoming releases. At the same time, it has not included the game on its own curated page dedicated to 2026 releases. Whether GTA 6 eventually joins the "2026 Great Games" collection may simply be a routine storefront update. Until Sony explains the criteria behind the page, however, its absence remains an unusual detail that has largely gone unnoticed. ### Qwacks appoints Mahmoud Ziater as commercial lead URL: https://www.isakaba.com/qwacks-appoints-mahmoud-ziater-as-commercial-lead/ Last updated: 2026-07-22T12:46:14.000Z Saudi Arabia-based game technology startup [Qwacks](https://www.isakaba.com/qwacks/) has appointed Mahmoud Ziater as its new commercial lead as the company looks to expand its client base across the MENA region and international markets. The company announced the appointment on [LinkedIn](https://www.linkedin.com/posts/welcome-to-the-flock-we-are-thrilled-share-7485337480779591680-ulvU/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c), describing Ziater as a foundational figure in the regional gaming industry with more than 17 years of experience spanning games, esports, digital media, and technology. According to Qwacks, Ziater has led partnerships and marketing initiatives with global and regional publishers and studios, including PlayStation, Xbox, Ubisoft, Activision, and Tencent. The company said his experience connecting brands with gaming communities makes him well suited to support its continued growth. **Industry experience** Ziater joins Qwacks after serving as marketing director at Doolab Agency. He also continues to hold a part-time role as growth and partnerships advisor at Rivaln, according to his LinkedIn profile. Before those positions, he spent more than four years as marketing and sales manager at True Gaming, where he led partnership initiatives across the gaming and esports ecosystem. Qwacks said Ziater's appointment will help strengthen its efforts to support small and midsize developers by providing the tools and commercial expertise needed to grow their businesses. Ziater joins Qwacks during a period of expansion for the company, which [raised $480,000 earlier last year](https://www.pocketgamer.biz/qwacks-secures-480000-to-advance-game-development-and-live-ops-technology/?ref=isakaba.com) and has recently announced partnerships with several Saudi studios, including [Holodot Studio](https://www.isakaba.com/qwacks-partners-with-holodot-studio-ahead-of-upcoming-game-reveal/), [Limeless Studio](https://www.isakaba.com/qwacks-partners-with-limeless-studio-to-power-at-night-haunted-ride-rollout/), and [Symmetric Studio](https://www.isakaba.com/qwacks-partners-with-symmetric-studio-to-power-valley-of-fog-development/), as it scales its game technology and services offering. ### Halal Games Studio founder Hassan Sherif joins Everness Games as game developer URL: https://www.isakaba.com/halal-games-studio-founder-hassan-sherif-joins-everness-games-as-game-developer/ Last updated: 2026-07-22T11:58:39.000Z Egypt-based [Halal Games](https://www.isakaba.com/halal-games-studio/) founder and CEO Hassan Sherif has joined Saudi Arabia's [Everness Games](https://www.isakaba.com/halal-games-studio-founder-hassan-sherif-joins-everness-games-as-game-developer/) as a game developer, expanding his career while continuing to lead the independent studio he launched earlier this year. Sherif [took to LinkedIn](https://www.linkedin.com/posts/hassan-sherif-eng%5F%D9%88%D9%84%D9%82%D8%AF-%D9%85%D9%86%D9%86%D8%A7-%D8%B9%D9%84%D9%8A%D9%83-%D9%85%D8%B1%D8%A9-%D8%A3%D8%AE%D8%B1%D9%89-share-7484626853647876096-Swo5/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) to share the news, saying he was looking forward to contributing to the team and creating experiences for players worldwide. He remains founder and CEO of Halal Games alongside his new role at Everness Games. Earlier this year, Sherif founded Halal Games to develop original PC games for regional and global audiences, with plans to expand to mobile platforms as the studio grows. The company is focused on creating games that avoid gambling mechanics, musical instruments, and explicit content while maintaining strong entertainment value. **Dual roles** Halal Games has already released its first title, *Apocalypse*, and is currently developing [False Exit](https://www.isakaba.com/false-exit/), a horror game centred on immersive environmental storytelling, psychological fear, and subtle gameplay mechanics. At the studio's launch, Sherif said the company was created to demonstrate that ethical game design and engaging gameplay can coexist while helping establish a new wave of values-driven game development. His appointment at Everness Games comes as he continues to oversee Halal Games' long-term growth and development from Egypt. *Halal Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/) *and continues to operate under Sherif's leadership* ### Esports Foundation recruits Isabelle Huet as head of sponsorship account management URL: https://www.isakaba.com/esports-foundation-recruits-isabelle-huet-as-head-of-sponsorship-account-management/ Last updated: 2026-07-22T11:31:22.000Z The Esports Foundation has appointed Isabelle Huet as head of sponsorship account management, with Huet relocating to Riyadh, Saudi Arabia to take up the role. Huet joins from IMG, where she served as senior global partnerships director. Before that, she spent nearly ten years at Mindshare, including over four years as partnerships client director handling Unilever UK partnerships, and five years as business director for partnerships. In her new role, Huet will work with sponsors and agencies across the Esports World Cup and the Esports Nations Cup. "It's a big move, professionally and personally, but I'm looking forward to bringing everything I've learned into a sport that's growing faster than almost anything else out there," said Huet. **New chapter** The Esports Foundation is running the Esports World Cup 2026 in Paris, which is currently underway. The event brings together more than 2,000 players from over 100 countries competing across 25 tournaments in 24 games, with a $75 million prize pool on offer. Huet said she is looking forward to applying her partnerships background in a sport she described as growing faster than almost anything else. ### Exel by Merak promotes Faisal Alsharari to assistant manager URL: https://www.isakaba.com/exel-by-merak-promotes-faisal-alsharari-to-assistant-manager/ Last updated: 2026-07-19T14:07:17.000Z Riyadh-based gaming accelerator Exel by Merak has promoted Faisal Alsharari to assistant manager. Alsharari has been with Exel since it began scaling its accelerator operations, supporting the delivery of startup accelerator programs from planning to execution. He simultaneously holds an assistant manager role at Merak Capital, Exel's parent entity. "I'm grateful for it," said Alsharari in a [post](https://www.linkedin.com/posts/faisal-alsharari%5Five-been-promoted-to-assistant-manager-at-ugcPost-7484520676129828864-XgTi/?utm%5Fsource=share&utm%5Fmedium=member%5Fdesktop&rcm=ACoAADA2zEgBuKxehsQU-SLfoN6C7mrw1YTSrcE). "When I started, I took on a lot that was new to me, and Exel gave me the space to learn it, own it, and step into bigger responsibilities. That kind of environment, where you're trusted with real work and supported while you grow, is RARE." Before joining Exel, Alsharari accumulated experience across Unity XR development, cybersecurity operations, and metaverse instruction, building a cross-disciplinary background in immersive technology before moving into accelerator programme management. **Continous growth** Exel by Merak was born out of Merak Capital's $80 million gaming fund in 2024 to support local and international game developers in the Kingdom. Its first cohort saw $5.1m invested across 17 startups, each receiving $300,000 in equity funding. The accelerator has since become the first gaming-focused programme to join the Riyadh Creative District. *Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Level Up Gaming releases first published title as Taival launches on Steam Early Access URL: https://www.isakaba.com/level-up-gaming-releases-first-published-title-as-taival-launches-on-steam-early-access/ Last updated: 2026-07-15T12:25:30.000Z Saudi-based publisher [Level Up Gaming](https://www.isakaba.com/level-up-gaming/) has shipped its first published game Taival, an open-world RPG now live on Steam Early Access. The Riyadh-based publisher, which [previously announced](https://www.isakaba.com/level-up-gaming-signs-new-titles-as-it-opens-submissions-to-developers/) Taival as part of its growing publishing slate, said the response leading up to launch has been strong, citing Kickstarter activity, playtester engagement, and a sevenfold increase in wishlists. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/taival-game.jpg) Taival is being developed by Finland-based Bonobo Software. Level Up Gaming said it intends to support the title through Early Access and beyond. **First title out the door** The launch marks a milestone for Level Up Gaming, which has been building out its portfolio since opening developer submissions earlier this year. The publisher currently has several other titles in its pipeline, including Fleetbreakers from Last Keep, Petunia's Purgatory from Dead Possum Games, and the much anticipated [Noor](https://www.isakaba.com/noor/) from [Evolite Studio](https://www.isakaba.com/evolite-studio/). *Taival is available now on* [*Steam*](https://store.steampowered.com/app/3152750/Taival/?ref=isakaba.com)*. Level Up Gaming is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/) *as a publisher.* ### Faker named Esports World Cup Game Ambassador through 2028 URL: https://www.isakaba.com/faker-named-esports-world-cup-game-ambassador-through-2028/ Last updated: 2026-07-15T11:01:04.000Z Lee "Faker" Sang-hyeok has been named a Game Ambassador for the Esports World Cup and Esports Nations Cup through 2028, the Esports Foundation confirmed. The appointment runs through 2028 and covers the Foundation's international events, athlete initiatives, media engagements, and leadership forums. Faker joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation Ambassador Program, a lineup the Foundation says represents the expanding global culture of competition across traditional sport, chess, and competitive gaming. Esports Foundation CEO Ralf Reichert said Faker is "the defining athlete of competitive gaming" and that his inclusion in the program ensures players who built the sport have a voice in shaping its future direction. **Icon beyond the game** A six-time League of Legends World Champion, two-time MSI champion, ten-time domestic champion, and EWC 2024 winner, Faker has competed at the highest level with T1 for over a decade. In 2026, he became the first esports athlete to receive South Korea's Blue Dragon Medal, the country's highest sporting honour, awarded by President Lee Jae-myung. “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador," said Faker. "I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. "Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.” ### Saudi Arabia's MCIT launches Code Nine66 game jam and incubator programme URL: https://www.isakaba.com/saudi-arabias-mcit-launches-code-nine66-game-jam-and-incubator-programme/ Last updated: 2026-07-14T15:10:12.000Z Saudi Arabia's Ministry of Communications and Information Technology has launched Code Nine66, a game development programme targeting Saudi nationals who want to build commercially viable games and studios. The programme runs from September 2026 to January 2027 at Dar Al-Hekma University in Jeddah. It is delivered in partnership with Savvy Games Group and Exel by Merak, and is hosted under CODE, the ministry's entrepreneurship centre. Participants begin with a three-day game jam from September 17th to 19th, where teams form and build playable prototypes around a set theme. The top ten teams then advance into a three-month incubator starting October 11th, receiving mentorship, specialised workshops, and strategic guidance to develop market-ready MVPs. **Open to Saudi nationals only** The programme closes with a playtesting day on January 6th 2027, followed by a demo day on January 6th 2027, where teams pitch to investors and publishers. Tracks are open to game programmers, artists, designers, marketers, and entrepreneurs. All participants must be Saudi citizens aged 18 or older, hold advanced English proficiency, and commit to in-person attendance at key milestones. Teams range from two to five members. There are no participation fees, and teams retain full intellectual property rights over their work. Registration closes August 29th 2026, and interested developers can register [here](https://code.mcit.gov.sa/ar/incubator/code-nine66?ref=isakaba.com). ### Steer Studios recruits Sami Bakhsh as gameplay programmer URL: https://www.isakaba.com/steer-studios-recruits-sami-bakhsh-as-gameplay-programmer/ Last updated: 2026-07-14T14:48:04.000Z Sami Bakhsh has joined [Steer Studios](https://www.isakaba.com/steer-studios/) as a gameplay programmer, bringing with him 10 years of game development experience. Bakhsh arrives from SAMI (Saudi Arabian Military Industries), where he spent two and a half years as a senior software engineer in Riyadh. Before that, he served at VRMADA as a software engineer, working on XR applications under a contract with SAMI. **A decade in the making** Steer Studios took to LinkedIn to share the appointment, noting Bakhsh brings both technical depth and a longstanding enthusiasm for the industry to the role. The Savvy Games Group subsidiary operates out of Riyadh and is the developer behind Grunt Rush. The hire adds gameplay programming capacity to the team as the studio continues to grow its production slate. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*. Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Agbenyega Caleb rejoins Leti Arts as marketing director URL: https://www.isakaba.com/agbenyega-caleb-rejoins-leti-arts-as-marketing-director/ Last updated: 2026-07-14T10:18:27.000Z Agbenyega Caleb has rejoined [Leti Arts](https://www.isakaba.com/leti-arts/) as marketing director, taking on an expanded role at the Accra-based studio he first worked with as community lead in 2024\. Caleb will lead brand strategy, community growth and campaign work across Leti Arts' portfolio, alongside a continuing part-time role as community manager. "Leti Arts has long been at the forefront of showcasing African stories through games, animation, comics, and immersive technology," said Caleb in a post. "It’s a privilege to contribute to a team that continues to push the boundaries of creativity while building experiences that resonate across Africa and the world." **Continous growth** The studio remains one of the most visible names in African game development. Leti Arts was selected for the latest Xbox Game Camp Africa cohort alongside Kiro'o Games, Kucheza and Usiku. The studio also brought a Karmzah crossover to Fortnite and recently brought on [Michelle Yvonne Ferrari as lead game designer](https://www.isakaba.com/leti-arts-recruits-michelle-yvonne-ferrari-as-lead-game-designer/) to work on the title. Caleb's return puts him back inside a studio expanding its output on multiple platforms, with marketing now positioned as a bigger priority as Leti Arts pushes Karmzah and its wider catalogue to new audiences. *Leti Arts is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Supercell opens applications for Africa developer grants URL: https://www.isakaba.com/supercell-opens-applications-for-africa-developer-grants/ Last updated: 2026-07-06T10:59:36.000Z Supercell has opened applications for the first cohort of its Developer Grants Program, offering equity-free funding of $20,000 to $200,000 to game development studios across Africa. The program follows Supercell's earlier commitment this year to support the growth of Africa's games ecosystem. It is open to legally registered studios across platforms, genres and business models, with funding tied to each studio's stage and needs rather than a fixed amount. **Areas of evaluation** Applications will be assessed across five core areas: team, game and creative vision, community and audience engagement, potential for impact on the wider ecosystem, and viability and use of funds. Supercell said it is primarily looking for exceptional teams, compelling games and thoughtful plans for how the funding would support growth. Applications close August 9th, with a review period running from August to October. Successful applicants will be notified in October, and grant funding is expected to begin in December. Interested studios can apply [here](https://supercell.com/en/news/developer-grants-program/?ref=isakaba.com). ### Limeless Studio ships 10 games in ten months under rapid release model URL: https://www.isakaba.com/limeless-studio-ships-10-games-in-ten-months-under-rapid-release-model/ Last updated: 2026-07-06T10:37:15.000Z Riyadh-based [Limeless Studio](https://www.isakaba.com/limeless-studio/) has shipped 10 games since September 2025, betting on a rapid release model instead of pouring years into a single large-scale title. The studio said the shift was meant to solve three problems common to indie developers: long feedback loops, unstable cash flow and slow community growth. The approach has produced 12,000+ organic wishlists across its catalog and an 80% positive review rating. **Community traction** Limeless said its games have generated 1,144 player-created videos with 14 million+ views, 500,000+ likes and a combined audience reach of 180 million. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/07/slapping-rot-1.jpg) Streamers including CaseOh (10.6 million subscribers), JuegaGerman (56.1 million), Arab Games Network (26.2 million), Windah Basudara (20 million) and TheBrainDit (8.3 million) have all featured the studio's titles. Limeless is backed by Exel by Merak, the Saudi gaming accelerator, and has built its catalog around short, atmospheric horror titles including [SlappingRot](https://www.isakaba.com/slappingrot/), Graveyard, My Peephole and After Closure. *Limeless Studio is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Merak Capital appoints Maha Albaloushi as senior investment operations analyst URL: https://www.isakaba.com/merak-capital-appoints-maha-albaloushi-as-senior-investment-operations-analyst/ Last updated: 2026-07-02T14:47:35.000Z Saudi-based Merak Capital has appointed Maha Albaloushi as senior investment operations analyst, shifting her out of Exel by Merak, the firm's gaming accelerator, where she served as senior accountant earlier this year. Albaloushi joined Exel by Merak from Geidea, where she worked as an accountant for two years, and previously held a Jr. Accountant position at Raqamyah in Riyadh. She completed a business consulting internship at EY in 2022 and holds an MBA. "Making this move from senior accountant to investment operations wasn't an easy decision, but I'm grateful for the opportunity to grow in a new direction while staying within Merak family," Albaloushi said in a post. **Backing Saudi gaming** Merak Capital runs an $80 million Gaming Fund backed by the National Development Fund and the Social Development Bank, deployed through Exel by Merak to back studios including Khosouf Studio and gametech startup Qwacks. The fund launched in November 2024 as part of Merak's push to help build Saudi Arabia's gaming ecosystem under Vision 2030, and Albaloushi's internal move keeps her inside that group as it scales its bets. Exel by Merak has since graduated two cohorts of gaming startups, with cohort 3 now underway as the accelerator continues placing early-stage studios on a path toward international scale. ### June 2026 MENA Moves Tracker: NJD Games, YallaPlay, Steer Studios, and Quantum Club among four moves tracked this month URL: https://www.isakaba.com/june-2026-mena-moves-tracker-njd-games-yallaplay-steer-studios-and-quantum-club-among-four-moves-tracked-this-month/ Last updated: 2026-07-01T17:10:38.000Z Four appointments were tracked across the MENA games industry in June, spanning studio production, marketing, project coordination, and education. YallaPlay brought on [Sena A. as senior marketing artist](https://www.isakaba.com/yallaplay-appoints-sena-a-as-senior-marketing-artist/) at its Abu Dhabi studio. She arrives with five years of games marketing experience, with previous roles at TapNation, ZPlay, Imaginate Studios, and Ruby Game Studio. Her work centres on user acquisition creatives, store assets, and animated ad content. Steer Studios tapped [Naser Abdulmohsen AlSudairy as junior project coordinator](https://www.isakaba.com/steer-studios-appoints-naser-abdulmohsen-alsudairy-as-junior-project-coordinator/) in Riyadh, converting an internal internship into a full-time role. AlSudairy had served as a marketing project coordinator intern at the studio from September 2025 to February 2026, with prior experience at TREND as a strategic media planning specialist. **From Egypt to Saudi Arabia** Egypt's Quantum Club added A[hmed Najeeb, founder and CEO of 2024 Studios, as game development director and instructor](https://www.isakaba.com/ahmed-najeeb-joins-quantum-club-as-game-development-director-and-instructor/). Najeeb will lead game development and AI courses alongside competitive esports programming, while continuing to run 2024 Studios. Rounding out the month, Saudi developer [Abdullah Bawazeer joined Jeddah-based NJD Games as a full-time game developer](https://www.isakaba.com/abdullah-bawazeer-joins-njd-games-as-game-developer/). A King AbdulAziz University IT graduate and Tuwaiq Academy bootcamp alumnus, Bawazeer also continues as a part-time assistant trainer at Tuwaiq. *Find all individual stories on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Abdullah Bawazeer joins NJD Games as game developer URL: https://www.isakaba.com/abdullah-bawazeer-joins-njd-games-as-game-developer/ Last updated: 2026-06-29T07:56:38.000Z Saudi-based [NJD Games](https://www.isakaba.com/njd-games/) has tapped Abdullah Bawazeer as game developer, bringing a background in Unity development and backend programming to the studio. Bawazeer, an Information Technology graduate of King AbdulAziz University, completed a Unity Game Development bootcamp at Tuwaiq Academy between November 2025 and January 2026\. He has been serving as an Assistant Trainer at Tuwaiq Academy since April 2026 and continues that role part-time alongside his new position at NJD Games. "I am excited to work on fun projects, learn more, and develop myself with a great team," said Bawazeer in a post. "God willing, it will be a step in which there is good and beautiful experiences." **From sales to game development** Before entering the games industry, Bawazeer spent over two years as a salesman at Elaf Al-Yamamah and completed a mobile app development internship at BDO Saudi Arabia. He holds a Meta Back-End Developer certification in Python. NJD Games is built around driving and Hajwala-style simulation experiences, anchored by its debut title KOH, which surpassed 5 million installs and established the core community foundation that the studio continues to build on. NJD Games *is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Five takeaways from Lagos Games Week 2026 URL: https://www.isakaba.com/five-takeaways-from-lagos-games-week-2026/ Last updated: 2026-06-23T11:39:22.000Z [Lagos Games Week](https://isakaba.ghost.io/ghost/?ref=isakaba.com#/editor/page/68f898e0dae25f00017c2931) 2026 has come to a close after two days of talks, B2B networking, and exhibitions for developers, publishers, and service providers. The event featured panel sessions involving Hugo Obi, Temi Afolabi, Maria Burns Ortiz, Justin Bourque, Amy Duncan, and convener Bukola Akingbade, whose team brought the show to life. Here are five things that stood out. **1- A bigger, more alive show** The first thing worth saying is that this year's event felt bigger and more alive than last year. The panel sessions and the exhibition halls were both packed, and the energy across the two days mirrored that. The organisers fixed just about everything that was off with last year's event and made it better in every aspect. Even the stage looked good. The networking carried the show too. Every break I took to write up a story, there was someone to catch up with, and I still didn't reach everyone on my list. That says a lot about how many people showed up, and about how fast the games industry in Nigeria is growing. It's also worth noting, though, that for all the energy inside the venue, many people in Lagos itself still don't know there are Nigerian game developers, or that events like this exist. The industry is growing, but public awareness of it in the city hasn't caught up yet. *You can read the* [*full list of takeaways here*](https://www.pocketgamer.biz/five-takeaways-from-lagos-games-week-2026-packed-halls-stronger-panels-and-embracing-ai-as-a-tool/?ref=isakaba.com)*.* ### CodeBox Games wins Lagos Games Week Pitch Stage with Hell Bleeds URL: https://www.isakaba.com/codebox-games-wins-lagos-games-week-pitch-stage-with-hell-bleeds/ Last updated: 2026-06-30T12:09:39.000Z Nigerian studio [CodeBox Games](https://www.isakaba.com/codebox-games/) has won the Pitch Stage competition at Lagos Games Week 2026 with its debut title [Hell Bleeds](https://www.isakaba.com/hell-bleeds/), earning founder Prosper Moses a place in the Nigerian developer delegation heading to Gamescom 2026 in Germany. The win put CodeBox ahead of two other finalists, [Beyond Service](https://www.isakaba.com/beyond-service/) from Goondu Interactive and [Circuit Chakula](https://www.isakaba.com/circuit-chakula/) from Mykiyi Entertainment. Hell Bleeds is an action-adventure game set in an African-inspired world where extremist voodoo worshippers have unleashed dark forces across the land, casting the player as a freedom fighter working to restore balance and reclaim territory from supernatural control. **Authentic African stories** Founded in 2024 by self-taught 3D artist and developer Moses, CodeBox Games sets out to create culturally authentic games drawn from African stories, traditions and mythology. In an [earlier conversation with IsaKaba](https://www.isakaba.com/its-about-creating-authentic-african-stories-in-interactive-worlds/), Moses framed the studio's mission around building authentic African stories in interactive worlds, a thread that runs directly through Hell Bleeds. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/1000734271.png) That vision has been pursued the hard way. The studio works with a lean mix of full-time, freelance and contract contributors, and Hell Bleeds is largely self-funded, the financial reality many early-stage studios in the region face before formal funding or publishing support arrives. **What the Gamescom prize unlocks** The prize is a spot in the Nigerian delegation to Gamescom, led by Maliyo Games founder Hugo Obi. For a self-funded studio, the value sits in the access it buys. Gamescom is the world's largest gaming event, and a place in the delegation puts CodeBox in front of the publishers, investors and partners that are otherwise difficult to reach from Nigeria, alongside the chance to showcase Hell Bleeds to industry leaders and represent the country on one of gaming's biggest stages. CodeBox Games is developing Hell Bleeds as its first commercial release, continuing to explore partnerships and publishing opportunities to scale production and reach global audiences. ### Maliyo Games opens Junior Internship 2026 applications URL: https://www.isakaba.com/maliyo-games-opens-junior-internship-2026-applications/ Last updated: 2026-06-15T14:13:05.000Z Safari City developer [Maliyo Games](https://www.isakaba.com/maliyo-games/) has opened applications for its Junior Internship 2026, a two-week, hands-on programme giving young creators aged 10 to 14 a first look inside a working game studio. The internship runs from 20th to 31st July 2026 at Maliyo Games Studio in Lagos, with the application deadline set for 30th June 2026. Participants will work alongside peers to develop their own game ideas, designing and building a playable prototype while learning how games are made from the ground up. **What the programme covers** Maliyo Games describes the experience as a chance to "work in a game studio" and see firsthand how a game-making team operates. The studio has also laid out a five-stage roadmap for applicants. Registration runs from 10th to 30th June, followed by screening from 1st to 5th July and interviews from 6th to 10th July. Selected applicants will be notified during the confirmation stage, from 13th to 15th July, ahead of the internship's start on 20th July. Children who do not live in Lagos are eligible to apply, provided they can be present in Lagos for the full two weeks if selected. Parents may register more than one child, though each application is reviewed separately. Applications can be submitted [here](https://www.maliyo.com/junior-internship/?ref=isakaba.com). ### Inuv8 Studios reveals sci-fi RPG Project Override URL: https://www.isakaba.com/inuv8-studios-reveals-sci-fi-rpg-project-override/ Last updated: 2026-06-12T08:26:49.000Z Nigerian indie developer [Inuv8 Studios](https://www.isakaba.com/inuv8-studios/) has revealed [Project Override](https://www.isakaba.com/project-override/), a narrative-driven sci-fi action RPG set in a world reclaimed by nature, haunted by machines and governed by the remnants of an AI that once tried to save humanity. Set after the collapse of a dystopian Earth, Project Override follows the awakening of a forgotten preservation unit that finally comes online deep beneath the ruins of a fallen civilization, after 1,073 failed override attempts. Marked as an archive build in pre-alpha, the teaser establishes the game's tone while hinting at a larger story built around mystery, discovery and the consequences of humanity's past choices. **Work in progress** The Lagos-based developer said significant groundwork has already been completed, including a custom gameplay ability framework, modular combat systems, advanced animation architecture, narrative tooling and the foundations of a wider interconnected world. Features, visuals, gameplay systems, audio and content all remain under development. Inuv8 Studios was founded in 2022 and is based in Ile-Ife, Osun. It is now open to discussions with publishers and potential partners as work continues, though no release window or platform details have been shared. *Inuv8 Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Robi Interactive and Weza Interactive Entertainment partner on coding education in Nairobi URL: https://www.isakaba.com/robi-interactive-and-weza-interactive-entertainment-partner-on-coding-education-in-nairobi/ Last updated: 2026-06-11T12:10:13.000Z Kenyan game studios [Robi Interactive](https://www.isakaba.com/robi-interactive/) and [Weza Interactive Entertainment](https://www.isakaba.com/weza-interactive-entertainment/) have formed a partnership focused on coding education, with the two studios opting to build a shared talent pipeline before moving toward commercial co-development. The collaboration follows a connection made between Robi Interactive founder and creative director Wemma Odimmasi and the Weza Interactive team at a Futuregames Meet & Greet event in Nairobi. Rather than launching directly into a joint commercial product, both studios are using the educational programme as a foundation, with the aim of discovering local development talent, generating a sustainable revenue stream to fund internal creative work, and building the technical groundwork for future co-developed titles. **Building toward co-development** Weza Interactive Entertainment is a Nairobi-based studio with a focus on African-led game development. Robi Interactive, also based in Nairobi, is led by Odimmasi, who is currently studying Informatics and Computer Science at Strathmore University. The partnership adds to a growing number of studio collaborations emerging from Kenya's games development scene, with Nairobi increasingly serving as a connection point for East African developers. *Find more African game developers in our* [*Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Culture Bridging from Malawi wins best overall game at Pan-African Jam 2026 URL: https://www.isakaba.com/culture-bridging-from-malawi-wins-best-overall-game-at-pan-african-jam-2026/ Last updated: 2026-06-10T12:16:45.000Z Global Game Jam, in partnership with [Lagos Games Week](https://www.isakaba.com/lagos-games-week/), has revealed the winners of the Pan-African Jam 2026, with AndromedaGhost Games' Culture Bridging from Malawi taking the best overall game award and a $1,000 cash prize. Running virtually from April 24th to May 11th, the jam invited developers across Africa to create games around the theme "Play Without Borders," drawing more than 30 entries across 12 nations. Nigeria's Border Shifter claimed the $500 runner-up prize, while PROTOCOL: UBUNTU from Malawi finished third, earning $250\. Both Culture Bridging and Border Shifter also received national recognition as the best games from their respective countries. **Special categories and national winners** In the special categories, Idle Borderless Trade from Benin won best mobile game and a $500 prize. Chase Kapoaka from Madagascar claimed best board game, earning $250 in cash and $1,000 in manufacturing credit from Panda Game Manufacturing. Spirit Walker, a collaboration between developers from Benin and Senegal, took the best international team award. **Pan-African Jam 2026 winners** - Best Overall Game: [Culture Bridging](https://andromedaghostgames.itch.io/culture-bridging?ref=isakaba.com) by AndromedaGhost Games (Malawi) - Runner-Up: [Border Shifter](https://diamondmind17.itch.io/border-shifter?ref=isakaba.com) (Nigeria) - Third Place: [PROTOCOL: UBUNTU](https://dreamradgames.itch.io/protocol-ubuntu?ref=isakaba.com) (Malawi) - Best Mobile Game: [Idle BorderlessTrade](https://kairosgame.itch.io/idle-borderlesstrade?ref=isakaba.com) (Benin) - Best Board Game: [Chase Kapoaka](https://a-mih.itch.io/chase-kapoaka?ref=isakaba.com) (Madagascar) - Best International Team: [Spirit Walker](https://neoexodusky.itch.io/spirit-walker?ref=isakaba.com) (Benin & Senegal) **National winners** - Benin: Idle BorderlessTrade - Botswana: Mfecane - Burkina Faso: Highschool Breaker - Egypt: Ballistic Chicken - Ethiopia: Skybound: Beyond the Borders - Ghana: Farmers - Kenya: YUUH! Better Trade - Madagascar: Chase Kapoaka - Malawi: Culture Bridging - Nigeria: Border Shifter - Tunisia: The Sacred Forest "One of the best things about what we get to do at Global Game Jam is use our platform to help bring games to the world," said GGJ executive director Maria Burns Ortiz. "The Pan African Jam is a powerful example of how game development talent exists everywhere. "We're so grateful to have had the chance to work with the team at Lagos Games Week on this jam and excited about not only the future of game dev in Africa, but about what's happening on the continent right now." ### Abuja-based eMedia Interactive launches CloserLook VR: Oldways on June 25th URL: https://www.isakaba.com/abuja-based-emedia-interactive-launches-narrative-vr-puzzle-game-closerlook-vr-oldways-on-june-25th/ Last updated: 2026-06-10T10:08:16.000Z Nigerian independent developer [eMedia Interactive](https://www.isakaba.com/emedia-interactive/) is set to release its debut title, [CloserLook VR: Oldways](https://www.isakaba.com/closerlook-vr-oldways/), on June 25th 2026, for Meta Quest and SteamVR. The game is a room-scale VR puzzle adventure set in modern-day West Africa. Players take on the role of Tessy, a final-year microbiology student who wakes up trapped inside a locked university administrative building. What begins as a desperate attempt to escape quickly unravels into a deeper conspiracy, as Tessy uncovers the sinister intentions of a mysterious organisation operating beneath the surface of her campus. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/Screenshots_1.jpg) Starting in a quiet departmental library, each puzzle solved pulls players further into a layered narrative built around themes of corruption, exploitation, and betrayal, with stolen artifacts to recover and untold stories to piece together along the way. **Comfort First** The studio has emphasised comfort-focused design to keep the experience accessible across skill levels, alongside highly detailed interactive objects, authentic West African environments, and immersive 3D spatial audio. eMedia Interactive is based in Nigeria's capital Abuja, making CloserLook VR: Oldways one of the few VR titles to emerge from both the city and the country's independent development community. A SteamVR release is planned for August 2026, with the studio exploring publishing partnerships that could bring the title to additional platforms in the future. *Find more games from African and Middle Eastern developers in our* [*Games directory*](https://www.isakaba.com/games-directory/)*.* ### Exel by Merak kicks off Cohort 3 bootcamp with 60 gaming startups URL: https://www.isakaba.com/exel-by-merak-kicks-off-cohort-3-bootcamp-with-60-gaming-startups/ Last updated: 2026-06-08T23:01:23.000Z Gaming accelerator Exel by Merak has launched the virtual bootcamp phase of its third cohort, with 60 startups taking part in a two-week intensive programme running from June 7th to June 18th. The bootcamp combines expert-led sessions, hands-on labs, workshops, and one-on-one mentorship. Participating startups will work with mentors, Entrepreneurs in Residence Kelly Zmak and Glendon Dphrepaulezz, and the broader Exel team to sharpen their strategies, strengthen their business models, and prepare final bootcamp pitches. **60 startups competing for 20 accelerator spots** Startups are competing for a place among the top 20 teams selected to join the in-person accelerator phase in Riyadh, which offers up to $300,000 per team, split between $150,000 in cash and $150,000 in strategic in-kind support. The in-person phase runs for 14 weeks and requires full-time commitment from founding teams, including CEOs and co-founders. Exel by Merak is the gaming accelerator arm of Saudi Arabia-based investment firm Merak Capital, which launched the programme in 2024 with approximately $82 million, targeting early-stage game studios across the Middle East, Africa, and beyond. *You can learn more about the accelerator* [*here*](https://www.pocketgamer.biz/exel-by-merak-gaming-accelerator-everything-middle-east-and-africa-studios-need-to-know/?ref=isakaba.com)*.* ### Steer Studios opens applications for fourth ELITE internship programme URL: https://www.isakaba.com/steer-studios-opens-applications-for-fourth-elite-internship-programme/ Last updated: 2026-06-08T14:20:20.000Z Savvy Games Group subsidiary [Steer Studios](https://www.isakaba.com/steer-studios/) has opened applications for its fourth ELITE Internship Program, offering aspiring games industry professionals a structured entry point into the sector. The Saudi-based studio is accepting applications from June 2nd to June 27th, 2026, with the programme running from September 2026 to March 2027\. The six-month placement combines on-the-job training, mentoring, and digital learning across two tracks: 3D animation and business development. **Application process** The programme is open exclusively to Saudi nationals and requires a passion for the video games industry, strong communication and teamwork skills, and a full-time commitment between 9:00 am and 6:00 pm. Applicants working in game development are also encouraged to submit a portfolio or demo of their work. Interested individuals can apply [here](https://savvyacademy.sa/savvy-kickstarter-program/?ref=isakaba.com). Selection will be completed by July 30th, 2026\. Steer Studios describes the programme as an opportunity to work with experienced team members, contribute to real projects, and develop skills that shape the future of gaming. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Qwacks partners with Limeless Studio to power At Night: Haunted Ride rollout URL: https://www.isakaba.com/qwacks-partners-with-limeless-studio-to-power-at-night-haunted-ride-rollout/ Last updated: 2026-06-08T13:47:09.000Z Qwacks has penned a collaboration with [Limeless Studio](https://www.isakaba.com/limeless-studio/) to provide the Saudi horror specialist with its game development tools, systems and live operations services. The partnership lands alongside the Steam launch of At Night: Haunted Ride, the newest entry in Limeless Studio's episodic horror series. The studio has been building out the At Night franchise across multiple instalments, including The Nurse and The Student, while pursuing an aggressive release cadence of two games every two months. The tie-up comes as Qwacks works to improve its platform and integrations, scale its technology stack and reach more studios across Saudi Arabia and the wider region, following its $480,000 pre-seed raise in December 2025\. The startup has said it aims to amp up operational capacity amid growing demand for locally developed gaming technology. **Inside Merak's portfolio** Both companies emerged from Merak Capital's orbit. Limeless Studio graduated from Cohort 2 of the Exel by Merak accelerator earlier in 2026, where it showcased [SlappingRot](https://www.isakaba.com/slappingrot/) and outlined plans to expand into mobile, while Qwacks' pre-seed round was led by Merak Capital. Qwacks operates a unified technology layer for game development spanning three core products: Flock, a backend service for online and multiplayer games; Protokite, an AI-supported playtesting system; and DataDuck, a market intelligence tool. The Limeless deal marks another publicly disclosed client win since its December raise. *Limeless Studio is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Kiro'o Games is rebuilding its development pipeline around live ops URL: https://www.isakaba.com/kiroo-games-is-rebuilding-its-development-pipeline-around-live-ops/ Last updated: 2026-06-04T23:30:53.000Z [Kiro'o Games](https://www.isakaba.com/kiroo-games/) founder Madiba Guillaume Olivier has confirmed the studio is undergoing a full pivot to live ops development, overhauling the pipeline it has operated for over a decade as it targets Africa's mobile player base at scale. Olivier took to [LinkedIn](https://www.linkedin.com/posts/madibaolivier%5Fpivoting-kiroo-games-to-liveops-part-1-activity-7460986499782615040-Nj7D/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) to describe the transition as "surgery," requiring the studio to break apart a monolithic database architecture and restructure its delivery pipeline to serve game content in chunks under 100MB. "We have to take a massive, monolithic database and split it with precision," said Olivier. "Why? Because in Africa, you can't ask to players to download 1GB. If we can’t deliver our world in 100MB "bites," we don't exist." The constraint is not technical preference but market reality: in Africa, he noted, exceeding that threshold effectively removes a game from reach. "The transition is critical, challenging, but necessary," said Olivier. "I can only imagine our creative power when we will combine everything we are learning from mobile game development and bring it back in another console and PC game one day." **Rebuilding mid-flight** The pivot is being executed with a junior-heavy team and supported by new investors, who Olivier credited with giving Kiro'o the runway to stop and fix its foundations rather than continue building on an architecture that was hitting a scalability ceiling. Kiro'o is currently developing [Elites of Mboa](https://www.isakaba.com/the-elites-of-mboa/), a socially driven multiplayer parody game targeting Africa's growing player base. The studio made history in 2024 as the first Africa-based studio to launch a game on Xbox. Olivier framed the liveops shift as a stepping stone, expressing intent to eventually carry lessons from mobile back into a future console or PC title. *Kiro'o Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/) ### Steer Studios appoints Naser Abdulmohsen AlSudairy as Junior Project Coordinator URL: https://www.isakaba.com/steer-studios-appoints-naser-abdulmohsen-alsudairy-as-junior-project-coordinator/ Last updated: 2026-06-04T15:22:05.000Z Grunt Rush developer [Steer Studios](https://www.isakaba.com/steer-studios/) has tapped Naser Abdulmohsen AlSudairy as junior project coordinator. Naser joins Steer directly from within, having served as a marketing project coordinator intern at the studio from September 2025 to February 2026\. Before that, he spent over a year at TREND as a strategic media planning specialist, and completed a co-op internship in 2023. He arrives with experience across user acquisition, creative production, and performance marketing, having coordinated UA creative production across multiple external vendors and managed workflows from briefing to final delivery. **A homegrown promotion** AlSudairy's background spans project coordination, stakeholder alignment, and campaign execution, with working knowledge of Excel, SharePoint, and performance tracking metrics including CPI, CTR, IPM, and CVR. Steer Studios operates out of Riyadh, placing it at the centre of Saudi Arabia's rapidly expanding games production ecosystem. The appointment moves internal talent into a full-time coordination role, adding capacity to the studio's project management function as its production slate grows. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* *Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### YallaPlay appoints Sena A. as senior marketing artist URL: https://www.isakaba.com/yallaplay-appoints-sena-a-as-senior-marketing-artist/ Last updated: 2026-06-03T15:38:22.000Z Abu Dhabi-based studio [YallaPlay](https://www.isakaba.com/yallaplay/) has brought on Sena A. as senior marketing artist. The appointment adds senior creative capacity to the studio's marketing function at a time when user acquisition competition across mobile remains intense. She arrives with five years of experience in game marketing, specialising in user acquisition creatives, store assets, and animated ad content. Her toolkit spans Unity, Blender, Looker, Adobe Creative Suite, and After Effects, with additional experience in A/B testing support through Looker and Salesforce integration. **Track record** Before YallaPlay, Sena spent ten months at TapNation as a senior UA artist, working remotely from Paris. Prior to that, she served eight months at ZPlay as senior marketing artist, had stints at Imaginate Studios in Istanbul and Ruby Game Studio in Izmir. YallaPlay operates in Abu Dhabi, placing it within the UAE's expanding games production ecosystem. Sena studied Radio, Television, and Cinema at Istanbul University. *Find more MENA games industry moves on the* [*People page*](https://www.isakaba.com/tag/people/)*.* ### Go North arrives July 28th on PC and Xbox Series X|S URL: https://www.isakaba.com/go-north-arrives-july-28th-on-pc-and-xbox-series-x-s/ Last updated: 2026-07-29T13:35:37.000Z Nigerian developer Tade Ajiboye has set a July 28th release date for [Go North](https://www.isakaba.com/go-north/), his atmospheric maze adventure game, with a demo landing ahead of Steam Next Fest. The one-man studio [gazuntype](https://www.isakaba.com/gazuntype/) confirmed the date during today's Black Voices in Gaming Showcase. PC and Xbox Series X|S players begin their journey on that date, with a Nintendo Switch version in development. Ajiboyesaid he built Go North around patience and stillness, drawing on West Africa's contributions to interactive media. Finding the exit north is Dara's only objective, by design. **Finding your way through magic and mazes** Go North puts players in control of Dara, a character navigating handcrafted labyrinths spanning twisted forests, bookshelf corridors, and sky islands. The incoming demo introduces four new levels, fresh puzzles, sidequests, and a Camera mechanic, plus an opening cinematic setting up the search for the mythical Maze God. Ancient relics blending magic and technology serve as navigation tools throughout each world. Players can also collect Golden Compasses for unlockables and personalise Dara with cosmetic items. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/go-north1.jpg) “There is a certain sense of serenity that comes from a good walk,” said Ajiboye. “With so much uncertainty in the real world, I wanted the calmness *Go North* exudes to be embedded into the core gameplay loop. "As finding the exit due north is the only duty Dara has, I hope players feel the freedom to take their time, look around, and sit in the stillness of patience without penalties to find peace of mind. The demo provides a glimpse, but the full launch has some magical surprises left in store.” Go North launches on Steam and Xbox on July 28th. The demo is available on [Steam](https://store.steampowered.com/app/3041730/Go%5FNorth/?ref=isakaba.com). ### GameUp Africa's Elite externship has put three alumni-built games into live production URL: https://www.isakaba.com/gameup-africas-elite-externship-has-put-three-alumni-built-games-into-live-production/ Last updated: 2026-06-02T11:50:34.000Z [Maliyo Games](https://www.isakaba.com/maliyo-games/)' GameUp Africa Elite Externship has moved three alumni-built games into live production inside [Safari City](https://www.isakaba.com/safari-city-renovate-design/), marking a concrete shift from training programme to active development pipeline. Elite was launched in 2025 as the answer to a gap the programme had identified over four years: learners were finishing bootcamps with portfolios but no clear route into professional production. The externship places top GameUp Africa alumni inside a simulated studio environment for 12 weeks, working across three sprints on real titles with real deadlines. The first cohort drew 141 applicants from 25 countries. Thirteen were selected, working in multidisciplinary teams spanning programming, art, audio, and design. By the end of the programme, the cohort had pitched 18 concepts, developed 13 prototypes, and completed seven games, three of which are now live in Safari City. **From learner to shipped product** Measured outcomes from the cohort showed professional growth rising from 67% to 89% across the three sprints, with participant confidence in their ability to create games increasing by 33%. Peer ratings across all sprints averaged 4.27 out of 5. Female representation in the cohort stood at 18%, with the programme continuing to push for broader inclusion in its next phase. GameUp Africa's full five-year impact report is available [here](http://www.gameupafrica.com/?ref=isakaba.com). *Maliyo Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### GameUp Africa's five-year report reveals where many African game development talents are coming from URL: https://www.isakaba.com/gameup-africas-five-year-report-reveals-where-many-african-game-development-talents-are-coming-from/ Last updated: 2026-06-01T23:32:17.000Z Lagos-based [Maliyo Games](https://www.isakaba.com/maliyo-games/) has released a five-year impact report on GameUp Africa, revealing the depth and spread of game development talent across the continent and the structural gaps that still remain. The report draws on data from 2021 to 2025 and covers more than 6,000 applicants across 40 countries. Nigeria and Kenya account for the largest share at 36% and 28% respectively, with Ivory Coast, Angola, and Rwanda identified as growing markets. Some 77% of applicants are under 30. The background data is telling. Some 84% of applicants come from software development or engineering backgrounds, and 65% had never worked in games before applying. Only 36% had ever built one. The programme is not pulling from an existing pool of game developers. It is creating one. **Building the pipeline from scratch** Across five cohorts, GameUp Africa produced 161 published game projects, with mentors drawn from more than 30 global companies including Xbox, EA, Disney Games, and IGDA. The 2024 cohort accepted 246 learners, of which 99 reached mentorship stage and 51 published games on Itch.io. Female participation grew from around 16% in the programme's early years to 25% by 2025, with the report attributing the shift to deliberate redesign of application campaigns and mentorship pairings rather than organic growth. The full report is available [here](http://www.gameupafrica.com/?ref=isakaba.com). *Maliyo Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### May 2026 Moves Tracker: Roblox, Savvy, and the Esports Foundation headline six moves tracked last month URL: https://www.isakaba.com/may-2026-moves-tracker-roblox-savvy-and-the-esports-foundation-headline-six-moves-tracked-last-month/ Last updated: 2026-06-01T19:50:44.000Z To keep you up to date with the latest hires, promotions, and exits across the games industry in the Middle East and Africa, IsaKaba tracks talent moves shaping the region each month. May 2026 saw six moves spread across six organisations, with no single studio dominating the month's activity. The biggest appointment came from Roblox, which named [Mohamed El Sheikh as its first general manager for the Middle East, North Africa, and Turkey](https://www.isakaba.com/roblox-appoints-mohamed-el-sheikh-as-menat-general-manager/). El Sheikh, formerly head of Games Ventures, takes on a role covering regional expansion, developer ecosystem support, and public and private sector engagement. The Esports Foundation brought in [Audrey Cech as director of competitive governance and integrity](https://www.isakaba.com/esports-foundation-appoints-audrey-cech-as-director-of-competitive-governance-and-integrity/), based in Riyadh. Cech arrives from Riot Games and carries more than a decade of sports governance experience across UEFA and FIFA. ESL FACEIT Group added [Marion My Anh B. as social media manager](https://www.isakaba.com/marion-my-anh-b-joins-esl-faceit-group-as-social-media-manager-for-esports-nations-cup/) for the Esports Nations Cup, with the role drawing on her background at PLAION and Ubisoft. **Promotions round out the month** Savvy Games Group [promoted Shoug Ibrahim to accounting manager](https://www.isakaba.com/savvy-games-group-promotes-shoug-ibrahim-to-accounting-manager/) after nearly three years with the company, stepping up from a senior accountant position. Ash Games Studio hired [Yazeed Alharbi as level designer](https://www.isakaba.com/yazeed-alharbi-joins-ash-games-studio-as-level-designer/), expanding its design team with a focus on gameplay levels. 2024 Studios founder and CEO [Ahmed Najeeb took on a second role at Egypt's Quantum Club as game development director and instructor](https://www.isakaba.com/ahmed-najeeb-joins-quantum-club-as-game-development-director-and-instructor/), with a stated goal of helping young students ship their first games by the time they reach college. *If your company has made a hire or promotion in the MENA games industry, get in touch. For those looking for work in the MENA games industry, please see our* [*Careers Corner*](https://www.isakaba.com/careers-corner/) *for opportunities.* ### Ahmed Najeeb joins Quantum Club as game development director and instructor URL: https://www.isakaba.com/ahmed-najeeb-joins-quantum-club-as-game-development-director-and-instructor/ Last updated: 2026-06-01T14:31:55.000Z Egypt-based [2024 Studios](https://www.isakaba.com/2024-studios/) founder and CEO Ahmed Najeeb has joined Quantum Club as game development director and instructor, expanding his focus from university-level education to younger generations of game developers. Najeeb previously taught university graduates before stepping into the role at Quantum, where he will lead game development and AI courses alongside competitive esports programming. He remains in his position at 2024 Studios. "A different kind of challenge than what I'm used to," said Najeeb in a [post](https://www.linkedin.com/posts/ahmed-najeeb-87379178%5Faaand-finally-update-3-as-i-shared-with-ugcPost-7462078219635064832-ErGP/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c). "Although the role consumes a lot of my energy and time, I accepted it to fulfill only one objective: to see these kids releasing their first game when they're in college. A goal I couldn't have even imagined when I was their age." **Building Egypt's gaming foundation** Quantum Club is a structured gaming ecosystem operating across private clubs in Egypt, combining game development and AI education, esports competition pathways, and talent management for players and content creators. The organisation also produces esports activations and events in partnership with major brands. The move places Najeeb at the centre of an effort to professionalise grassroots gaming in Egypt, working with students at club level before scaling the model nationally. Quantum's broader goal is to shift gaming from passive entertainment into a guided, skill-based experience for young people across the country. *2024 Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/) *and continues to operate under Najeeb's leadership.* ### Kiddo Education opens MathPunk Chronicles for wishlisting on Steam URL: https://www.isakaba.com/kiddo-education-opens-mathpunk-chronicles-for-wishlisting-on-steam/ Last updated: 2026-06-01T07:09:57.000Z Saudi-based [Kiddo Education](https://www.isakaba.com/kiddo-education/) has opened [MathPunk Chronicles](https://www.isakaba.com/math-punk-chronicles/) for wishlisting on Steam, marking the Morocco-founded studio's first major PC distribution milestone. The game is a non-combat solarpunk puzzle adventure in which players must master mathematical logic mechanics to repair a collapsing reality. Set across distinct biomes and a tranquil forest, MathPunk Chronicles blends narrative exploration with tactile math puzzles that reshape the world in real time. The title supports English, French, and Arabic. **Learning through play** Founded in 2023 by edtech entrepreneur Kawtar Jalili, Kiddo Education operates across Morocco and Saudi Arabia, where the studio relocated as part of Exel by Merak's Gaming Accelerator Cohort 2\. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/06/mathpunk-game1.jpg) The team sits at two to five people and builds across mobile, PC, and console with a focus on simplifying learning and making it fun for players. MathPunk Chronicles is targeting a mobile soft launch in September 2026, followed by a PC release in December 2026\. A Nintendo Switch port is also in development. *You can* [*wishlist MathPunk Chronicles on Steam*](https://store.steampowered.com/app/4751530/MathPunk%5FChronicles/?ref=isakaba.com)*.* ### Qwacks partners with Holodot Studio ahead of upcoming game reveal URL: https://www.isakaba.com/qwacks-partners-with-holodot-studio-ahead-of-upcoming-game-reveal/ Last updated: 2026-06-08T13:59:11.000Z Qwacks has partnered with [Holodot Studio](https://www.isakaba.com/holodot-studio/) to provide the Saudi multiplayer-focused company with its game development tools, systems and live operations services to support its next title. The partnership lands ahead of an upcoming game reveal from Holodot, which the studio has teased without further detail. Holodot is the team behind [Shotball](https://www.isakaba.com/shotball/), the 3v3 class-based shooter sport game that fuses football with shotgun combat. The title launched on Steam in February 2025 via publisher Naphora Games Group, reaching 32,000 beta installs, with a broader release planned for Q2 2027 inside the Esports World Cup ecosystem. Qwacks is working to improve its platform and integrations, scale its technology stack, and reach more studios across Saudi Arabia and the wider region following its $480,000 pre-seed raise in December 2025\. The startup has said it aims to amp up operational capacity amid growing demand for locally developed gaming technology. **Continuous growth** Both companies emerged from Merak Capital's orbit. Holodot graduated from Cohort 2 of the Exel by Merak accelerator earlier in 2026, where it showcased Shotball and outlined its Esports World Cup roadmap, while Merak Capital led Qwacks' pre-seed round. Qwacks operates a unified technology layer for game development spanning three core products: Flock, a backend service for online and multiplayer games; Protokite, an AI-supported playtesting system; and DataDuck, a market intelligence tool. Holodot's competitive multiplayer focus makes it a strong fit for Flock's backend capabilities in particular. Holodot Studio *is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Go North gameplay trailer debuts at Six One Indie Showcase ahead of 2026 release URL: https://www.isakaba.com/go-north-gameplay-trailer-debuts-at-six-one-indie-showcase-ahead-of-2026-release/ Last updated: 2026-07-29T13:35:50.000Z Lagos-based solo developer [gazuntype](https://www.isakaba.com/gazuntype/) has unveiled a new gameplay trailer for [Go North](https://www.isakaba.com/go-north/), its atmospheric maze adventure, at the Six One Indie Showcase. The title is set to launch on Steam for PC and Xbox Series X|S in Q3 2026, with a Nintendo Switch version to follow at a later date. Go North puts players in the role of Dara, a lone explorer searching for the Maze God hidden across labyrinthine forests, sky islands, and library corridors. Every path in the game shares one design rule: the exit is always north. **One wish waiting** Players unearth hidden relics and magical technologies along the way, with mechanics including a floating bubble for aerial scouting and a moth-shaped hoverboard for traversal. The game is built around exploration at the player's own pace, emphasising atmosphere and wonder over urgency. Finding the Maze God grants Dara a single wish. Gazuntype is the solo project of Lagos-based developer Tade Ajiboye, whose previous work includes the virtual reality title Home VR. Go North is available to wishlist now on Steam. *Go North is listed in the* [*IsaKaba Games Directory*](https://www.isakaba.com/games-directory/)*.* ### 10 student-created games Roblox brought to life through Saudi Arabia’s Play to Learn competition URL: https://www.isakaba.com/10-student-created-games-roblox-brought-to-life-through-saudi-arabias-play-to-learn-competition/ Last updated: 2026-05-20T17:02:44.000Z Roblox has revealed the 10 finalist game concepts developed through Saudi Arabia’s nationwide Play to Learn competition. The competition is part of an education initiative backed by Savvy Games Group and the Saudi Ministry of Education. It saw more than 700,000 student participants and over 155,000 submissions. The competition challenged high school students across Saudi Arabia to create original educational game concepts blending gameplay with school subjects, including chemistry, biology, mathematics, geography, and physics. Below is a closer look at the 10 student-created games selected for the final round of the competition: [**Glitch: Parallel Reactions**](https://www.roblox.com/games/75903063417714/Glitch-Parallel-Reactions?ref=isakaba.com) **(winner)** *Subject: Chemistry* Set in a neon world filled with monsters made from real chemical compounds, Glitch: Parallel Reactions tasks players with using chemistry-based attacks to survive battles and craft new weapons. Players collect elements from defeated enemies and combine them into increasingly powerful formulas as they progress deeper into the world. [**Guardians of the Legacy**](https://www.roblox.com/games/99727094928405/Guardians-of-the-Legacy?ref=isakaba.com) *Subject: Physics (Optics), History* Guardians of the Legacy places players inside ancient underground chambers where beams of light must be redirected using mirrors, prisms, and splitters. Each puzzle challenges players to manipulate wavelengths and restore forgotten monuments hidden beneath the ruins. [**Biology Horizons**](https://www.roblox.com/games/137193931320667/Biology-Horizons?ref=isakaba.com) *Subject: Biology* In Biology Horizons, players operate a medical clinic where patients arrive with mysterious symptoms and limited time for diagnosis. Players must run tests, identify illnesses, and prescribe treatments carefully, as incorrect decisions can worsen a patient’s condition. [**Energy Archipelago**](https://www.roblox.com/games/89297598266575/Energy-Archipelago?ref=isakaba.com) *Subject: Physics (Electricity & Magnetism)* Energy Archipelago sends players across dark island environments searching for electrical components hidden in caves, rooftops, and shipwrecks. Using the collected parts, players build working circuits to restore power while learning the fundamentals of electricity and engineering. [**World of Lumen**](https://www.roblox.com/games/86221707969542/World-of-Lumen?ref=isakaba.com) *Subject: Physics (Optics)* World of Lumen revolves around laser-based puzzles where players manipulate beams of light to solve increasingly complex rooms. Using reflections, colours, and light direction mechanics, the game gradually introduces more advanced optical challenges across six levels. [**Queen Zenobia**](https://www.roblox.com/games/101435128788118/Queen-Zenobia?ref=isakaba.com) *Subject: History, Geography* Inspired by the historical ruler of the Palmyrene Empire, Queen Zenobia places players on the royal throne as they manage political, military, and economic decisions. Every choice affects the stability of the kingdom, with outcomes compared against the real-life decisions of Zenobia herself. [**Fix the Kite**](https://www.roblox.com/games/132811495065476/Fix-the-Kite?ref=isakaba.com) *Subject: Mathematics (Geometry)* Fix the Kite follows a boy restoring a broken kite through a series of geometry-inspired challenges. Players solve coordinate puzzles, navigate obstacle courses using angles, and overcome enemies using mathematical concepts tied to square roots and spatial reasoning. [**Guardians of the Map**](https://www.roblox.com/games/138995609477643/Guardians-of-the-Map?ref=isakaba.com) *Subject: Geography, Climate & Weather* Guardians of the Map turns players into disaster response strategists tasked with tracking hurricanes using atmospheric instruments and weather data. Players must interpret wind direction and pressure changes to decide which cities to protect before the storm hits. [**The Hidden Clue**](https://www.roblox.com/games/98244230818931/The-Hidden-Clue?ref=isakaba.com) *Subject: Chemistry* Part detective story and part chemistry experiment, The Hidden Clue revolves around the sabotage of a research robot and the theft of sensitive data. Players investigate crime scenes, analyse chemical traces, and identify suspects by piecing together scientific evidence. [**Algebra Awareness**](https://www.roblox.com/games/140346904977072/Algebra-Awareness?ref=isakaba.com) *Subject: Mathematics (Algebra)* Algebra Awareness connects an ancient desert world with a futuristic city through algebra-based puzzles. Solving equations restores energy, rebuilds structures, and keeps both worlds functioning as players race against time to stabilise the collapsing environments. Following the competition, Roblox worked with the finalists to turn their ideas into playable prototypes, all of which will now be featured in a new “Student Created” category within the Roblox Learning Hub. Roblox said the experience aims to spark a passion for game design in participants and help build the next generation of developers in the region. The company also claims its Learning Hub has been visited more than 64 million times since launching in July 2025. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Esports World Cup 2026 officially moves to Paris URL: https://www.isakaba.com/esports-world-cup-2026-officially-moves-to-paris/ Last updated: 2026-05-20T16:49:58.000Z The Esports Foundation has confirmed that the 2026 edition of the Esports World Cup (EWC) will take place in Paris, France, marking the first time the tournament will be hosted outside Saudi Arabia. Scheduled to run from July 6th to August 23rd, the event was originally expected to return to Riyadh before growing speculation around a possible relocation emerged in recent weeks. Organisers said the decision followed an “extended evaluation process” and was made in light of the “current regional situation.” “Riyadh helped turn the Esports World Cup into a global phenomenon,” said Ralf Reichert, CEO of the Esports Foundation. “This year, we’re excited to bring EWC to Paris for its first edition outside Saudi Arabia.” **Long-term ambitions** The foundation said the move aligns with its longer-term ambition of expanding the tournament internationally while maintaining its competitive scale and structure. EWC 2026 is expected to feature more than 2,000 players and 200 clubs from over 100 countries competing across 24 games and 25 tournaments. The event will also offer a prize pool exceeding $75 million. Despite the relocation, other major esports events in Saudi Arabia remain on schedule, including the inaugural Esports Nations Cup in Riyadh later this year. ### Qwacks partners with Symmetric Studio to power Valley of Fog development URL: https://www.isakaba.com/qwacks-partners-with-symmetric-studio-to-power-valley-of-fog-development/ Last updated: 2026-05-19T15:56:49.000Z Saudi gaming startup Qwacks has revealed a collaboration with [Symmetric Studio](https://www.isakaba.com/symmetric-studio/) to provide the studio with its game development tools, systems and live operations services to support its debut title. Symmetric Studio is currently developing Valley of Fog, a hybrid-casual mobile game that blends dungeon crawling with city building, featuring an Arabian leopard treasure hunter named Leo. Qwacks, on the other hand, is working to improve its platform and integrations, scale its technology stack and reach more studios across Saudi Arabia and the wider region. The startup has said it aims to amp up operational capacity amid growing demand for locally developed gaming technology. **Two Exel alumni team up** Both companies emerged from Merak Capital's orbit. [Symmetric Studio secured $300,000 in 2025](https://www.pocketgamer.biz/symmetric-studio-secures-300k-to-grow-debut-title-valley-of-fog/?ref=isakaba.com) as part of Exel by Merak's $300,000 investment across 17 Saudi gaming startups, while [Qwacks raised $480,000 in pre-seed funding](https://www.pocketgamer.biz/qwacks-secures-480000-to-advance-game-development-and-live-ops-technology/?ref=isakaba.com) in the same year, with Merak Capital leading the round. Qwacks operates a unified technology layer for game development, spanning three core products: Flock, a backend service for online and multiplayer games; Protokite, an AI-supported playtesting system; and DataDuck, a market intelligence tool. The partnership marks one of Qwacks' first publicly disclosed client deals since its December raise. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Savvy Games Group promotes Shoug Ibrahim to accounting manager URL: https://www.isakaba.com/savvy-games-group-promotes-shoug-ibrahim-to-accounting-manager/ Last updated: 2026-05-19T12:00:50.000Z [Steer Studios](https://www.isakaba.com/steer-studios/) parent Savvy Games Group has promoted Shoug Ibrahim to accounting manager, stepping up from her senior accountant role after nearly three years with the company. She joined Savvy in 2023 as a senior accountant, working on-site at the group's Riyadh headquarters. Her promotion to accounting manager takes effect from May 2026\. Before joining Savvy, Ibrahim spent three years and nine months at Lendo, the Saudi SME debt crowdfunding platform, also as a senior accountant. Earlier roles include treasury accountant positions at Abunayyan Holding and NAFA Enterprises, both based in Riyadh. **Savvy’s expansion** Savvy has been steadily building out its corporate functions as it deepens its position as Saudi Arabia's flagship gaming and esports investment vehicle. The group is wholly owned by the Public Investment Fund and has deployed billions across acquisitions including Scopely and ESL FACEIT Group, alongside running domestic initiatives such as the recently concluded 'Play to Learn' competition with the Ministry of Education and Roblox. Internal promotions in finance and accounting functions are worth tracking at a group of Savvy's scale, as they indicate where institutional knowledge is being retained and where the group is investing in long-term operational depth rather than external hires. Find more MENA games industry moves in the [People page](https://www.isakaba.com/tag/people/). ### Yazeed Alharbi joins Ash Games Studio as level designer URL: https://www.isakaba.com/yazeed-alharbi-joins-ash-games-studio-as-level-designer/ Last updated: 2026-05-17T13:33:21.000Z Saudi Arabia-based [Ash Games Studio](https://www.isakaba.com/ash-games-studio/) has appointed Yazeed Alharbi as a level designer. Alharbi confirmed the move on LinkedIn, saying he was starting a new step with great passion towards game design and building enjoyable experiences for players, within a creative team that he aspires to learn from and contribute to special projects with. He joins the studio after a two-month internship at Shafra Games, where he developed a complete 2D game prototype from concept to final product using Unity and C#. **Background in development and data** Before joining Ash Games, he had spent nearly two years as a data analyst at Al-Muajiza Travel & Tourism in Jeddah, analysing daily operational data to inform strategic decisions. Alharbi holds a diploma in Computer Programming Technology from the Institute of Public Administration, Saudi Arabia, and recently completed a 240-hour Unity game development bootcamp at Tuwaiq Academy. Ash Games Studio is the developer behind [Azooma Escape](https://www.isakaba.com/azooma-escape/) and recently [revealed the first trailer](https://www.isakaba.com/ash-games-studio-reveals-first-trailer-for-nomad-the-legend-of-zarqa/) for Nomad: The Legend of Zarqa, a top-down action roguelite rooted in ancient Arabian folklore. *For more on studios shaping the region, visit the IsaKaba* [*Studios Directory*](https://www.isakaba.com/studios-directory/)*.* ### Ghanaian studio Organized Khaos recognised by Unity for Humanity 2026 for StoriWeave URL: https://www.isakaba.com/ghanaian-studio-organized-khaos-wins-unity-for-humanity-2026-grant-for-storiweave/ Last updated: 2026-05-15T10:46:28.000Z Ghanaian studio Organized Khaos has been named among the recipients of the 2026 Unity for Humanity Grant programme, with its StoriWeave platform recognised alongside 10 winning projects and two other honourable mentions drawn from eight countries. StoriWeave is a physical-digital learning platform built specifically for African children, with its debut title, Kuukua's Science Adventures: Harnessing the Power of the Sun, aimed at kids aged 6 to 13\. The product combines an interactive branching story with a physical deck of cards that triggers 3D animations when scanned through a free Unity-powered AR app, turning any tabletop into a working solar farm. A companion science kit lets children physically build their own solar-powered fan. **Free access at the core** Unity said it selected the project in part because the StoriWeave app remains completely free, allowing children without access to the AR cards to still engage with the interactive stories. The 2026 grant programme drew more than 515 applications, a second consecutive year of record submissions, with Unity allocating a combined $600,000 prize pool from its Charitable Fund. Recipients can apply funding toward development, prototyping, or marketing and distribution. The programme is aligned with the UN Sustainable Development Goals. *This story was updated on May 15th 2026 to clarify StoriWeave's status as an honourable mention rather than a top 10 winner.* ### Games for Change Africa partners with Lagos Games Week to launch G4C Next Gen Summit URL: https://www.isakaba.com/games-for-change-africa-partners-with-lagos-games-week-to-launch-g4c-next-gen-summit/ Last updated: 2026-05-15T07:45:07.000Z Games for Change Africa has partnered with [Lagos Games Week](https://www.isakaba.com/lagos-games-week/) and [Kucheza Gaming](https://www.isakaba.com/kucheza-gaming/) to deliver a G4C Next Gen Summit on the African continent. Scheduled for Friday, June 19th at the National Theatre in Lagos, the Summit is positioned as a gamified career fair for high-school students. It is designed to broaden the perspectives of more than 200 young people interested in playing games or pursuing a career in the industry. **Beyond esports and development** Organisers said the Summit aims to show students that the games industry extends well beyond esports and game development, with entry points across education, project management, content creation, storytelling, legal roles and more. A second goal centres on introducing students to the concept of games for good, including impact games and the use of industry platforms to advocate for young people and social causes. The Next Gen Summit joins a wider programme at Lagos Games Week 2026, which includes the Pitch Stage, Indie Games Showcase, and the recently launched Pan-African Game Jam delivered with Global Game Jam. [*Lagos Games Week 2026*](https://lagosgamesweek.com/?ref=isakaba.com) *is set to take place from June 18th to 19th at the National Theatre in Nigeria.* ### Roblox appoints Mohamed El Sheikh as MENAT general manager URL: https://www.isakaba.com/roblox-appoints-mohamed-el-sheikh-as-menat-general-manager/ Last updated: 2026-05-12T06:30:38.000Z Roblox has appointed Mohamed El Sheikh as general manager for the Middle East, North Africa and Turkey (MENAT) region. El Sheikh will oversee Roblox's regional expansion, partnership development, and developer ecosystem support, while aligning local market priorities with the company's global strategy. The role also covers public and private sector engagement to grow the regional games industry and digital innovation ecosystem. He brings over two decades of experience across Apple's App Store, Microsoft, and Nokia. Most recently, he led Games Ventures, a MENA-focused company supporting studios, creators, investors, and the public sector. **A regional pillar for Roblox's growth** "Roblox has succeeded in building a global interactive gaming platform, and the Middle East, North Africa and Turkey region has all the elements that make it a fundamental pillar supporting the company's future," El Sheikh said. "This region includes a wide segment of creative young people interested in the digital world, and is witnessing growing investments from the public and private sectors." The appointment comes as Roblox accelerates its regional push, with the platform reporting 132 million daily active users in the first quarter of 2026\. It also follows the company's recent MoU with Saudi Arabia's Savvy Games Group on a creator training pipeline involving 700,000 high school students. ### Savvy Games Group partners with MENA studios for 2026 Kickstarter Programme URL: https://www.isakaba.com/savvy-games-group-partners-with-mena-studios-for-2026-kickstarter-programme/ Last updated: 2026-05-09T11:24:34.000Z Savvy Games Group has named five partner studios for the 2026 cohort of its Kickstarter Programme, with [Evolite Studio](https://www.isakaba.com/evolite-studio/), Nomadroid, [Limeless Studio](https://www.isakaba.com/limeless-studio/), [Steer Studios](https://www.isakaba.com/steer-studios/) and Spoilz each opening paid internship roles for Saudi talent. The programme is Savvy's six-month paid internship pipeline, designed to move local entrants into entry-level roles at Savvy and its subsidiaries. It runs in person from September 2026 to February 2027. Evolite Studio is recruiting a 2D artist and a community manager to work on its upcoming game NOOR, with the option of remote work from Jeddah. Steer, on the other hand, is taking applications for a 3D intern. Limeless Studio has opened two positions in game design and community management. Spoilz, meanwhile, is taking interns into UI/UX design and gameplay programming, with training delivered in person in Riyadh. **Talent pipeline play** The Kickstarter Programme sits within Savvy Academy, the group's broader talent infrastructure that also includes the Next-Gen schools workshop and the Nine66 Incubator. Savvy has said the ultimate goal of Kickstarter is to convert successful graduates into full-time entry-level hires across its headquarters and subsidiaries. Moreover, the Steer Studios parent recently signed a memorandum of understanding with NEOM to align Nine66's incubator with the Level Up accelerator, and a separate deal with AWS for cloud and AI training. The Kickstarter cohort closes applications on June 27th, 2026, with results announced July 30th. ### Ash Games Studio reveals first trailer for Nomad: The Legend of Zarqa URL: https://www.isakaba.com/ash-games-studio-reveals-first-trailer-for-nomad-the-legend-of-zarqa/ Last updated: 2026-05-09T10:52:53.000Z Saudi-based [Ash Games Studio](https://www.isakaba.com/ash-games-studio/) has revealed the first trailer for [Nomad: The Legend of Zarqa](https://www.isakaba.com/nomad-the-legend-of-zarqa/), a top-down action roguelite drawn from ancient Arabian folklore. Players take on the role of Zarqa al-Yamama, the legendary seer whose vision could reach beyond the horizon. That same power extends to her arrows, which players steer mid-flight to thread shots through enemies, terrain, and otherwise impossible angles. The studio said the world surrounding her is built from stories most of the team grew up hearing but never got to play. “We're building games that celebrate Arabic culture, carried by an international team of 20 who've put years of their lives into this and leadership that's backed every hard call we've made,” Ash Games Studio said in a post. **Backed by Saudi partners** Nomad is being developed by an international team of 20, with backing from NEOM, Saudi Arabia's Ministry of Communications and Information Technology, Monsha'at, and the Human Resources Development Fund. The upcoming title follows [Azooma Escape](https://www.isakaba.com/azooma-escape/), the studio's debut title and one of the first Arabic indie games to land on Steam's global front page. Ash Games Studio CEO and co-founder Anas Bakhsh [previously told IsaKaba](https://www.isakaba.com/ash-game-studio-on-the-making-of-azooma-escape/) that the team's long-term vision is to create culturally rich, story-driven games with global appeal, bringing authentic regional stories to a worldwide audience. *Ash Games Studio is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Esports Foundation appoints Audrey Cech as director of competitive governance and integrity URL: https://www.isakaba.com/esports-foundation-appoints-audrey-cech-as-director-of-competitive-governance-and-integrity/ Last updated: 2026-05-08T08:52:58.000Z The Esports Foundation has appointed Audrey Cech as director of competitive governance and integrity, based in Riyadh, Saudi Arabia. In her new role, she will support the EWC and ENC in strengthening essential values of fairness, trust, transparency and excellence. Cech said much of her career had been built behind the scenes, shaping the systems that allow players and fans to focus on the product itself. "I have built much of my career behind the scenes, building the teams, programs, and systems that help create the conditions for others to perform at their best and for fans to simply enjoy the product," said Cech. **A decade across sports governance** Cech joins from Riot Games, where she spent four years as global head of rules and compliance for esports, overseeing regulatory, disciplinary, integrity and governance matters across the publisher's competitive titles. Before Riot, she served as legal counsel at UEFA in Nyon, providing legal and administrative support to the body's organs for the administration of justice. Moreover, she spent five years at FIFA in roles spanning anti-doping management and litigation, where she represented the federation as lead counsel before the Court of Arbitration for Sport. Her appointment lands as the Esports Foundation builds out the governance backbone for the inaugural Esports Nations Cup, which runs from November 2nd to 29th in Riyadh. ### Marion Mỹ Anh B. joins ESL FACEIT Group as social media manager for Esports Nations Cup URL: https://www.isakaba.com/marion-my-anh-b-joins-esl-faceit-group-as-social-media-manager-for-esports-nations-cup/ Last updated: 2026-05-08T08:40:38.000Z ESL FACEIT Group has appointed Marion Mỹ Anh B. as social media manager for the Esports Nations Cup (ENC), with the role beginning this month. In her new role, she will lead social media strategy and content for the Esports Nations Cup, ESL FACEIT Group's national-team competition that pits country-based rosters against each other across multiple titles. "This week marks the start of my new role as Social Media Manager ENC at ESL FACEIT Group, and I couldn't be more excited about the incredible opportunity," she said. **Track record** The appointment follows nearly three years at PLAION, where she served as global community and social media manager from 2022 to 2025, working across titles including Kingdom Come: Deliverance II, Payday 3, Scars Above, The Chant and Gungrave. Before PLAION, Mỹ Anh B. spent four years at Ubisoft in Newcastle Upon Tyne, first as a community representative on Rainbow Six: Siege from 2018, covering Year 5 operations including Void Edge and Steel Wave, before being promoted to community manager on the same title from 2020 to 2022. The Esports Nations Cup runs from November 2nd to 29th in Riyadh, bringing together national teams across more than a dozen titles in the first edition of the Esports Foundation's country-based tournament. ### April 2026 MENA Moves Tracker: Steer Studios accounts for six of ten hires tracked last month URL: https://www.isakaba.com/april-2026-mena-moves-tracker-steer-studios-accounts-for-six-of-ten-hires-tracked-last-month/ Last updated: 2026-06-01T12:18:18.000Z To keep you up to date with the latest hires, promotions and exits across the MENA games industry, IsaKaba has put together a regular roundup of talent moves shaping the region. **Steer Studios drives April's activity** Riyadh-based Steer Studios accounted for the majority of April's tracked moves, with four internal promotions and two new junior hires across development and design. Sara Fatani was [promoted to intermediate UI/UX designer](https://www.isakaba.com/sara-fatani-promoted-to-intermediate-ui-ux-designer-at-steer-studios/) after more than three years at the studio. Abdulrahman Alreshidi was [promoted to intermediate gameplay programmer](https://www.isakaba.com/steer-studios-promotes-abdulrahman-alreshidi-to-intermediate-gameplay-programmer/) following a near three-year stint as a programmer. Arwa Alruzuq stepped into a new production role as [associate producer](https://www.isakaba.com/steer-studios-promotes-arwa-alruzuq-to-associate-producer/) after three years with the studio, and Mohammed Albariqi was [promoted to intermediate QA](https://www.isakaba.com/mohammed-albariqi-promoted-to-intermediate-qa-at-steer-studios/) after two years working through the studio's quality assurance team. Steer also [welcomed two new junior hires](https://www.isakaba.com/steer-studios-welcomes-two-new-junior-hires-in-development-and-design/) in development and design, consistent with a deliberate hiring philosophy at the company. **Movement at ESL FACEIT Group ahead of EWC and ENC** Yousef Alotaibi [joined ESL FACEIT Group as master planner](https://www.isakaba.com/yousef-alotaibi-joins-esl-faceit-group-as-master-planner-for-esports-world-cup-and-esports-nations-cup/) for the Esports World Cup and Esports Nations Cup, building on an events career rooted almost entirely in the Kingdom. Maha Alqahtani [joined ESL FACEIT Group as marketing manager](https://www.isakaba.com/maha-alqahtani-joins-esl-faceit-group-as-marketing-manager/), moving from her Riyadh-based marketing background to one of esports' biggest stages. **Other moves across the region** Khalid Alghamdi was [promoted to QA tester at Mirai](https://www.isakaba.com/khalid-alghamdi-promoted-to-qa-tester-at-mirai/), taking on greater responsibility across quality assurance at the studio. Abdullah Alkarawi was [tapped as head of esports and publisher relations at Twisted Minds](https://www.isakaba.com/twisted-minds-taps-abdullah-alkarawi-as-head-of-esports-and-publisher-relations/), where he will oversee the organisation's esports and publisher relations functions. *If your company has made a hire or promotion in the MENA games industry, get in touch. For those looking for work in the MENA games industry, please see our* [*Careers Corner*](https://www.isakaba.com/careers-corner/) *for opportunities.* ### Sea Monster confirmed as King's Trust International partner to redesign Enterprise Game URL: https://www.isakaba.com/sea-monster-confirmed-as-kings-trust-international-partner-to-redesign-enterprise-game/ Last updated: 2026-05-06T08:46:09.000Z [Sea Monster](https://www.isakaba.com/sea-monster-entertainment/) has been confirmed as the official partner for The King's Trust International, tasked with redesigning and building the charity's large-scale Enterprise Game to be deployed across six Commonwealth countries. The Cape Town impact games studio will bring its African-led approach to entrepreneurship education to a global audience through the partnership. Founded by King Charles III to address youth unemployment, The King's Trust International operates in 20 countries. The partnership is framed as a validation of designing for constraint-heavy environments first. **Made in Africa tools** Moreover, Sea Monster said an entrepreneurship education tool built for African realities cannot simply be adapted from a Western curriculum, and must be mobile-first, offline-capable, and culturally relevant. "An entrepreneurship education tool designed for this context cannot simply be adapted from a Western curriculum. It must be mobile-first, offline-capable, and culturally relevant," said Sea Monster co-founder and CEO Glenn Gillis. "The tools we are building in South Africa, for South African realities, are the tools the world needs." The deal builds on Sea Monster's track record in the space, including the Allan Gray Entrepreneurship Challenge, Chow Town on Roblox for Nedbank (which surpassed 1.5 million visits as the first African bank-led Roblox experience), and My Lemonade Day for the US-based Lemonade Day programme. Backed by more than R16 million ($960,000) in cumulative funding from Edge Growth across multiple funds since 2011, the studio has positioned itself as a serious games specialist with international reach. ### Africa and MENA's path to triple-A runs through cultural identity, not away from it URL: https://www.isakaba.com/africa-and-menas-path-to-triple-a-runs-through-cultural-identity-not-away-from-it/ Last updated: 2026-05-01T12:07:17.000Z There is a version of this argument that gets made constantly in the African and MENA games industry, usually in panels, usually by well-meaning people, and usually without the commercial logic to back it up. The argument goes: our stories are rich, our history is deep, and the world needs to hear them. That is true. But it has rarely been paired with a hard-nosed answer to the question that follows - how do you actually build a business around it? Two recent conversations have pushed me toward a cleaner answer than I have seen before. Deluxe Creation Studios founder [Shola Edu told PocketGamer.biz](https://www.pocketgamer.biz/deluxe-creation-studios-shola-edu-on-monetisation-in-africa-global-audiences-and-what-actually-drives-revenue/?ref=isakaba.com) that sustainable monetisation in Africa requires building games good enough that players outside the region want to play them. His point was blunt: African ARPU (Average revenue per user) cannot support a viable studio, which means global reach is not optional. ![Africa and MENA's path to triple-A runs through cultural identity, not away from it](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/05/god-of-war-black-myth-wukong.png) But he also made a more interesting observation - that cultural identity does not shrink your audience, it sharpens it. He pointed to Black Myth: Wukong and God of War, both rooted in specific cultural mythologies, both global hits. **The MENA version of this argument already exists** Savvy Games Group CEO [Brian Ward made a near-identical point about the Middle East last month](https://www.isakaba.com/savvy-games-group-sees-untold-middle-east-stories-as-a-major-opportunity-for-global-games/). He described centuries of regional history sitting largely untouched in games - stories of conflict, folklore, and civilization that global audiences have never encountered through the medium. He pointed to China and Korea as the model: developers there translated local history and mythology into entertainment that the rest of the world consumed without needing to understand the cultural context first. I learned more about The Monkey King from playing Black Myth: Wukong than I ever did watching any movie or animation about the character. Ward was making a strategic observation about opportunity. Shola was making a commercial argument about survival. But they are describing the same thing from different ends. **But Isa, who's actually building toward triple-A in MENA?** No African or Middle Eastern studio has shipped an ambitious or polished triple-A title. That raises a more useful question: which studios in either region are actually trying? A few are. For Africa specifically, teams like [Logic Dev](https://www.isakaba.com/logicdev-studio/), Kunta Content, [Afrime Studios](https://www.isakaba.com/afrime-studios/), Dimensions 11 and many others in our [Studios Directory](https://www.isakaba.com/game-studios-in-africa/) are building ambitious original IP at the largest scale their resources currently allow, and those are the teams worth watching as the regional infrastructure matures. Middle East studios aren't far behind, and a few are operating at a different scale entirely. [Steer Studios](https://www.isakaba.com/steer-studios/), backed by Savvy Games Group, could be building toward triple-A after [launching a console division](https://www.pocketgamer.biz/steer-studios-expands-into-console-during-soft-launch-of-first-mobile-game-grunt-rush/?ref=isakaba.com). Smaller MENA studios like [Khosouf Studio](https://www.isakaba.com/khosouf-studio/), [Classy Games](https://www.isakaba.com/classy-games/), and [Starvania](https://www.isakaba.com/starvania-studios/) are pursuing similar ambitions at the resource level their stage allows, as covered in my [key MENA Trends feature](https://www.pocketgamer.biz/partnership-momentum-console-ambitions-and-saudis-shift-to-strategy/?ref=isakaba.com). Even so, the studios that will build durable businesses from Africa and MENA are not the ones chasing global taste. They are the ones with the conviction to build something genuinely local and the discipline to execute it at a level that demands engagement. It requires time, funding, distribution infrastructure, and creative confidence that most studios in both regions are still building toward. Black Myth: Wukong did not succeed despite being deeply Chinese. It succeeded because of it. The question for the Middle East and Africa is which studio gets there first. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+**, including full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Tamatem joins ZINC Jordan and Replit for Prompt & Play Hackathon in Amman URL: https://www.isakaba.com/tamatem-joins-zinc-jordan-and-replit-for-prompt-play-hackathon-in-amman/ Last updated: 2026-04-30T12:56:07.000Z [Tamatem Games](https://www.isakaba.com/tamatem-games/) has teamed up with ZINC Jordan and Replit to co-sponsor the Prompt & Play Hackathon taking place from May 14th to 16th. The three-day hackathon is designed to bring together creators, developers, and gamers to build games collaboratively under competition conditions. Registration closes on May 11th, with participants able to sign up via the [official website](https://zinchackathons.com/register?ref=isakaba.com). The hackathon will take place at ZINC's King Hussein Business Park in Amman. A prize pool worth 3,000 JOD ($4,230) is on offer across three placements, with 1,500 JOD ($2,115) going to first place, 1,000 JOD ($1,410) to second, and 500 JOD ($700) to third. **Developer support** The event adds to a growing calendar of game development competitions in Jordan, a market where Tamatem has long been one of the most active publishers targeting Arabic-speaking audiences. The Amman-based studio has built its model around localising and publishing mobile games for the MENA region, and its [recent acquisition of Playable Factory](https://www.isakaba.com/tamatems-playable-factory-acquisition-signals-a-vertical-integration-play-in-mena/) is aimed at bolstering its efforts. *Tamatem is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba+**, including full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Yousef Alotaibi joins ESL FACEIT Group as master planner for Esports World Cup and ENC URL: https://www.isakaba.com/yousef-alotaibi-joins-esl-faceit-group-as-master-planner-for-esports-world-cup-and-esports-nations-cup/ Last updated: 2026-04-30T12:16:50.000Z ESL FACEIT Group has appointed Yousef Alotaibi as event manager and master planner for the Esports World Cup and Esports Nations Cup in Saudi Arabia. Alotaibi described the role as a significant step in his career, working alongside what he called great teams on some of the most exciting esports platforms in the region. “This journey has already been a valuable step in my career, working alongside great teams and contributing to one of the most exciting esports platforms in the region," said Alotaibi. “Grateful for the opportunity, the trust, and the learning so far and looking forward to what's ahead." **Investing in esports talent** The appointment builds on an events career rooted almost entirely in the Kingdom. He previously served as cluster manager for the Islamic Solidarity Games 2025 with Rock Orange. Before that, he also spent time as an airport manager at Nora Polo, where he oversaw the arrival and departure of 1,500 guests for the Longines Global Champions Tour and Global Champions League. His background spans Formula 1 and Noor Riyadh, with experience in large-scale stakeholder coordination and on-ground execution across Saudi Arabia's growing events sector. ### Maysalward completes first pilot of Senior Creative Program URL: https://www.isakaba.com/maysalward-completes-first-pilot-of-senior-creative-program/ Last updated: 2026-04-28T10:00:55.000Z [Maysalward](https://www.isakaba.com/maysalward/) has completed the first pilot of its Senior Creative Program, moving its senior-focused gaming initiative from concept to active delivery. Four participants spent nine hours working through game design, 3D printing, and building personal stories inside the Minecraft Education platform. The pilot builds on the studio's [Golden Agers workshop](https://www.isakaba.com/maysalwards-golden-agers-workshop-is-a-bet-that-games-belong-to-everyone/), which introduced a full-day programme designed to build digital confidence among adults aged 65 and above through games and hands-on technology sessions. **A programme taking shape** The addition of Minecraft Education and 3D printing to the delivery suggests the programme is developing a more defined curriculum beyond its original scope. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Maysalward-completes-first-pilot-of-Senior-Creative-Program.jpg) **Image Credit: Maysalward* Maysalward, one of the Arab world's longest-running studios, has framed the initiative as proof that creativity and play carry no age limit. “What started as curiosity quickly turned into pure joy, connection, and discovery,” said Maysalward founder and CEO Nour Khrais in a [post](https://www.linkedin.com/posts/nourkhrais%5Fseniorcreativity-firstpilot-minecrafteducation-activity-7454209710162898944-TyKN?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c). “There were moments of hesitation, bursts of laughter, and shining breakthroughs when everything clicked. He added: “This wasn't just a pilot. It was living proof that creativity has no age limit, innovation doesn't belong only to the young, and imagination never retires.” Whether the Senior Creative Program becomes a recurring offering remains to be confirmed. *Maysalward is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Mohammed Albariqi promoted to intermediate QA at Steer Studios URL: https://www.isakaba.com/mohammed-albariqi-promoted-to-intermediate-qa-at-steer-studios/ Last updated: 2026-04-30T10:41:33.000Z [Steer Studios](https://www.isakaba.com/steer-studios/) has promoted Mohammed Albariqi to intermediate quality assurance, continuing a steady rise through the studio's QA department since he joined as an intern in 2023. Albariqi first joined Steer as a quality assurance intern in 2023, converted to a full-time junior QA role in 2024, and has now stepped up to the Intermediate level after two years in that position. **Investing in people** Steer Studios is among the Saudi studios building out internal creative teams as the Kingdom's games industry continues to expand under Vision 2030\. The studio's titles include Grunt Rush, a free offline tactical war game that emerged from an internal pitch competition tied to a developer training programme and was built largely by first-time developers. Before joining Steer, Albariqi completed an IoT internship at Smart Methods. He also received the Savvy Games Group Excellence Award 2025, recognition tied to work delivered during his time as Junior QA. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/) Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Steer Studios promotes Arwa Alruzuq to associate producer URL: https://www.isakaba.com/steer-studios-promotes-arwa-alruzuq-to-associate-producer/ Last updated: 2026-04-30T10:36:21.000Z [Steer Studios](https://www.isakaba.com/steer-studios/) has promoted Arwa Alruzuq to associate producer, marking her first move into a formal production title at the Riyadh-based company. Alruzuq described the milestone as the result of an incredible journey built alongside her team at Steer. She joined the studio in 2022 and has spent over three years working across production and project management, most recently serving as producer and team lead, where she oversaw cross-functional teams of 15 or more through full product lifecycle delivery. A career built across the industry Before joining Steer, Alruzuq built a varied career spanning software engineering, IT systems analysis, and product leadership. Earlier in her career, she worked as a programmer at SNK Corporation in Osaka, the legendary Japanese developer behind franchises including Metal Slug and The King of Fighters. The placement, though brief, put her inside one of the most storied studios in gaming history. Moreover, she previously worked as a product lead at Thakaa AI Center, where she focused on AR and VR motion tracking, and led production on Tom and Jerry Blast, a collaboration with Warner Bros. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Steer Studios promotes Abdulrahman Alreshidi to intermediate gameplay programmer URL: https://www.isakaba.com/steer-studios-promotes-abdulrahman-alreshidi-to-intermediate-gameplay-programmer/ Last updated: 2026-04-30T10:42:26.000Z [Steer Studios](https://www.isakaba.com/steer-studios/) has promoted Abdulrahman Alreshidi to intermediate gameplay programmer following his nearly three-year stint as a programmer. Alreshidi joined the company in 2023 as a gameplay programmer, where he has been responsible for programming game features and creating and improving internal packages. He noted in his LinkedIn announcement that he had been acting in the intermediate capacity for eight months before the promotion was made official. **Indie roots** Before joining Steer Studios, Alreshidi built a varied background across independent and community game development. He worked as an independent game developer for over four years, with a focus on gameplay programming and mobile game development, and contributed to Fayfa, a 3D puzzle open-world game, during his time with GameFounders. He also served as a game development instructor, supporting aspiring developers across the region. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Sara Fatani promoted to intermediate UI/UX designer at Steer Studios URL: https://www.isakaba.com/sara-fatani-promoted-to-intermediate-ui-ux-designer-at-steer-studios/ Last updated: 2026-04-30T10:43:34.000Z Grunt Rush developer [Steer Studios](https://www.isakaba.com/steer-studios/) has promoted Sara Fatani to Intermediate UI/UX designer. Fatani has been with Steer Studios since 2023, starting as a UI/UX intern before moving into a full-time designer role. The promotion marks her progression within the Savvy Games Group subsidiary after more than three years with the company. Before joining Steer Studios, Fatani co-founded Ash Games Studio in 2022, where she also served as art director. **Continuous growth** Steer Studios is among the Saudi studios [building out internal creative teams](https://www.isakaba.com/steer-studios-on-the-making-of-grunt-rush/) as the Kingdom's games industry continues to expand under Vision 2030. Grunt Rush emerged from an internal pitch competition tied to a developer training program and was built largely by first-time developers. The free offline tactical war game puts players in command of large mob armies, challenging them to strategise through epic battles, progress across multiple levels, and unlock rewards along the way. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Get access.](https://www.isakaba.com/intelligence/) ### Maha Alqahtani joins ESL FACEIT Group as marketing manager URL: https://www.isakaba.com/maha-alqahtani-joins-esl-faceit-group-as-marketing-manager/ Last updated: 2026-04-27T13:30:26.000Z Maha Alqahtani has joined ESL FACEIT Group as marketing manager for the Esports World Cup and Esports Nations Cup. Alqahtani brings over six years of marketing experience to the role, having previously served as account manager at Extend, where she spent four years working across account management and strategic planning. Earlier roles include positions at Bassmat Integrated Agency and Pure Minds Media, with a consistent focus on social media strategy and campaign execution. **A new challenge** ESL FACEIT Group operates the Esports World Cup as its flagship competitive event, and the ENC sits alongside it as a nation-based competition drawing regional talent. “Having worked on EWC & Gamers8 before, it's a space I've always enjoyed, it feels like a natural next step, and I'm happy to get into it," said Alqahtani in a [post](https://www.linkedin.com/posts/maha-alqahtani-65349418b%5Fim-excited-to-share-that-ive-joined-esl-ugcPost-7454454592966283264-Y%5FHb?utm%5Fsource=share&utm%5Fmedium=member%5Fdesktop&rcm=ACoAADA2zEgBuKxehsQU-SLfoN6C7mrw1YTSrcE). “Excited for this new challenge and everything it comes with will definitely make the most of it." Last year, ESL FACEIT Group opened a regional headquarters in Saudi Arabia as part of its long-term commitment to the Kingdom's esports ecosystem. ### Saudi Games Initiative launches SGI Game Jam 2026 URL: https://www.isakaba.com/saudi-games-initiative-launches-sgi-game-jam-2026/ Last updated: 2026-04-27T11:24:51.000Z Saudi Games Initiative has launched SGI Game Jam 2026, a collaborative game development event aimed at bringing together developers, designers, artists, and creators to build playable projects. The jam is open to participants across all experience levels, from beginners to practised developers, and covers roles including programming, game design, 2D and 3D art, UI/UX, sound design, and production. **Building on the Ramadan Jam** The initiative follows [SGI's Ramadan Jam 2026 in February](https://www.isakaba.com/saudi-games-initiative-opens-registration-for-ramadan-jam-2026/), which ran as a bootcamp-style programme combining workshops, mentorship, and a focused development sprint. SGI Game Jam takes a similar approach, emphasising practical learning, teamwork, rapid prototyping, and creativity as its core pillars. Participants can join via the [official itch.io page](https://itch.io/jam/sgi-game-jam?ref=isakaba.com), where further instructions are expected to be shared through SGI's event channels ahead of the jam. ### Esports Nations Cup names over 700 coaches ahead of 2026 debut URL: https://www.isakaba.com/esports-nations-cup-names-over-700-coaches-ahead-of-2026-debut/ Last updated: 2026-04-27T11:16:34.000Z The Esports Foundation has confirmed the appointment of more than 700 game coaches across over 100 nations and territories as preparations intensify for the Esports Nations Cup 2026. The coaches, representing National Team Partners from more than 90 esports organisations, will now lead roster selection ahead of a May 10th deadline, identifying players, defining strategy and building national competitive lineups. The tournament is set to debut in Riyadh from November 2nd to 29th, 2026\. The coaching pool includes world champions, established figures and emerging leaders across major titles. In League of Legends, G2 Esports coach Dylan Falco will represent Canada, while Rocket League features Dutch world champion Jos “ViolentPanda” van Meurs. The youngest coach announced is Saudi Arabia’s Abdulrahman Saad “d7oom-24” Bin Fayez, aged 22. **Setting the stage** Cross-border appointments also feature, including Swedish coach Fabian “Fabian” Hällsten leading the United States’ Rainbow Six Siege team and Brazil’s Guilherme “gohaN” Alf coaching Indonesia. Women coaches are also taking prominent roles across titles such as PUBG Mobile, Valorant and Mobile Legends: Bang Bang, signifying a broader push for diversity in competitive coaching. “The Esports Nations Cup is being built step by step, and appointing team coaches is the next critical layer in that structure,” said Esports Foundation CEO Ralf Reichert. “If teams are what make esports intuitive for a mainstream audience, coaches are what make them credible for players and fans. “With more than 700 coaches now in place across over 100 National Team Partners, we’re turning the idea of nation-based competition into something people can understand instantly and believe in - a system that is structured, real, and ready to perform on the world stage.” Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Dreams on a Pillow launches second crowdfunding campaign as release window approaches URL: https://www.isakaba.com/dreams-on-a-pillow-launches-second-crowdfunding-campaign-as-release-window-approaches/ Last updated: 2026-04-23T18:30:03.000Z Palestinian developer Rasheed Abueideh has launched a second crowdfunding campaign for his 3D stealth adventure [Dreams on a Pillow](https://www.isakaba.com/dreams-on-a-pillow/). The launch gives supporters a narrow window to back one of the most distinctive titles coming out of the region this year. The donation campaign is live on [LaunchGood](https://www.launchgood.com/v4/campaign/dreams%5Fon%5Fa%5Fpillow%5F%5Fa%5Fvideogame%5Fexperience%5Fabout%5Fthe%5F1948%5Fnakba%5Fbased%5Fon%5Fa%5Ftrue%5Fstory?ref=isakaba.com) with a $400,000 target and a 45-day window, with the team developing the game independently without publisher involvement. Moreover, the developer has also revealed a new campaign trailer for the title alongside a refreshed official website where newsletter signups are now live. **Interactive storytelling** Dreams on a Pillow is a pseudo-stealth puzzle adventure inspired by a Palestinian folk tale set during the 1948 Nakba. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/dreams-on-a-pillow2.jpg) Players follow Khadra, a young mother forced to flee her home carrying a pillow she mistook for her baby, navigating a journey that shifts between present escape and fading memories of her life before displacement. Reality, flashback, and hallucination blur across the game's core mechanics. The game is one of a handful of titles from the region using interactive storytelling to document histories that mainstream media has largely ignored. A first crowdfunding campaign preceded this one, in which Abueideh and the team raised over $200,000\. The title is targeting a Q4 2026 release on PC and is currently available to [wishlist on Steam](https://store.steampowered.com/app/4438850/Dreams%5Fon%5Fa%5FPillow/?ref=isakaba.com). ### Khalid Alghamdi promoted to QA tester at Mirai URL: https://www.isakaba.com/khalid-alghamdi-promoted-to-qa-tester-at-mirai/ Last updated: 2026-04-22T15:19:28.000Z Khalid Alghamdi has been promoted from Junior QA tester to QA tester at Riyadh-based studio Mirai, a Scopely company. In his new role, Alghamdi takes on greater responsibility across quality assurance at the studio, which was established to grow local games talent in the MENA region. He has been with Mirai since 2025 and holds a Bachelor's degree in Information Technology from King Abdulaziz University, where a game development academic project first sparked his interest in the industry. **A new chapter** “This journey has been a great experience filled with challenges, growth, and valuable lessons,” said Alghamdi in a post. “I'm grateful for the support from my team and everyone who has helped me improve along the way. “With this new step comes greater responsibility, and I'm committed to delivering quality, improving processes, and strengthening my skills every day.” Founded in 2024, Mirai is a Riyadh-based studio opened by Savvy Games Group-owned Scopely led by industry veteran Charity Joy. Its name means "future" in Japanese. The studio was established to grow local games talent in the MENA region. Scopely, best known for Monopoly Go, was acquired by Savvy for $4.9 billion in 2023. ### Outliver: Tribulation now available on Google Play Pass following Android launch URL: https://www.isakaba.com/outliver-tribulation-now-available-on-google-play-pass-following-android-launch/ Last updated: 2026-04-22T13:07:55.000Z Nigerian studio [Gbrossoft](https://www.isakaba.com/gbrossoft/) has confirmed that [Outliver: Tribulation](https://www.isakaba.com/outliver-tribulation/) is now available on Google Play Pass, allowing subscribers to access the full game at no additional cost. The milestone follows the game's Android debut last year through Africacomicade's Android Port Challenge, an initiative that supported African PC and console studios in bringing their titles to mobile. Outliver: Tribulation was [among three African indie games selected](https://www.isakaba.com/africacomicade-brings-three-african-indie-games-to-mobile-with-android-port-challenge/) for the program. **“An important milestone”** The survival horror title, which follows soldier Bolanle Gboyega through a supernatural realm, originally launched on PC where it earned major industry recognition before being adapted for mobile. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Outliver_-Tribulation-1.jpg) Google Play Pass inclusion gives the Lagos-based studio access to a broader global subscriber base without a pay barrier, a significant distribution step for a studio operating in the premium games space. “This marks another important milestone for us at Gbrossoft, and we’re grateful for the opportunity to bring Outliver to an even wider global audience,” said Gbrossoft founder and creative director Mudathir Giwa. *Gbrossoft is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Be Ubuntu Game Jam wraps up with three new games URL: https://www.isakaba.com/be-ubuntu-game-jam-wraps-with-three-new-games/ Last updated: 2026-04-22T08:10:01.000Z The Be Ubuntu Game Jam has concluded with three new games built by mixed teams of senior developers from Africa and Europe across 96 hours of collaborative work. The three titles include Hues of Culture, a transcontinental journey through African and European cuisine and Sound Rise, centred on restoring the Mosque of Djenné through music creation. Lastly, Kimiani's Redemption is a family-driven redemption story. All three games will soon be available on itch.io. **Next steps** Studios that participated included [Weza Interactive Entertainment](https://www.isakaba.com/weza-interactive-entertainment/), Oddus Spellfusion GmbH, [Chroma Pixel Games Studio](https://www.isakaba.com/chroma-pixel-games/), Metafrik, Muqecha Studios, and Ogham Interactive, among others. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Be-Ubuntu-Game-Jam-wraps-with-three-new-games-1.jpg) Looking ahead, organisers confirmed the results will be presented at the Games for Change Africa Summit in Nairobi, which is currently ongoing until April 23rd. ElimuGoal also said it plans to develop a blueprint for indie studio collaboration on new IP, and deepen its connection with the African gamedev ecosystem through education and community development. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Steer Studios welcomes two new junior hires in development and design URL: https://www.isakaba.com/steer-studios-welcomes-two-new-junior-hires-in-development-and-design/ Last updated: 2026-04-21T14:43:33.000Z [Steer Studios](https://www.isakaba.com/steer-studios/) has appointed Fahad Almutairi as junior gameplay programmer and Reyam Alraddadi as junior game designer. Alraddadi previously completed a six-month game design internship at Steer Studios through Savvy Games Group before transitioning into the full-time role. Almutairi's background was not immediately available. The two appointments add to the Saudi developer's growing development team. **A studio built on junior talent** The appointments are consistent with a deliberate hiring philosophy at Steer Studios. The developer’s recently released mobile title Grunt Rush was built largely by a new and junior team, and [the company has indicated it intends to continue that approach in 2026](https://www.isakaba.com/steer-studios-on-the-making-of-grunt-rush/). Central to this model is Steer's Elite Internship Program, which pairs junior staff with veteran developers to create an environment where skills transfer naturally and confidence builds quickly. The studio has described the program as highly successful and a core part of how it develops talent from the ground up. *Steer Studios is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Twisted Minds taps Abdullah Alkarawi as head of esports and publisher relations URL: https://www.isakaba.com/twisted-minds-taps-abdullah-alkarawi-as-head-of-esports-and-publisher-relations/ Last updated: 2026-04-21T14:23:18.000Z Saudi Esports Club Twisted Minds has appointed Abdullah Alkarawi as head of esports and publisher relations. In his new role, Alkarawi will oversee the organisation's esports and publisher relations functions at the Riyadh-based games and entertainment company. He joins Twisted Minds after nearly two years at ESL FACEIT Group, where he served as lead player manager, supporting players and teams across global esports titles. Most recently at EFG, he managed and supported players and teams across top-tier esports tournaments and events, drawing on his expertise to provide insights into industry trends and opportunities. **Track record** Prior to EFG, he spent approximately three months as communication manager at Vanguard, where he coordinated with stakeholders across teams including production, marketing, and talent, for major esports leagues and events in the MENA region Earlier in his career, he served as a data editor at Electronic Arts, reviewing and editing data for the Saudi League, and held esports leadership roles at Tuwaiq Esports and as CEO of Hunters Esports. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Tamatem's Playable Factory acquisition signals a vertical integration play in MENA URL: https://www.isakaba.com/tamatems-playable-factory-acquisition-signals-a-vertical-integration-play-in-mena/ Last updated: 2026-04-21T09:12:05.000Z [Tamatem](https://www.isakaba.com/tamatem-games/)'s acquisition of Playable Factory is not just an ad tech deal. It is a structural move by the region's most prominent Arabic-language publisher to own a larger share of the mobile game lifecycle, from localisation to user acquisition to monetisation. Playable Factory brings a platform that has delivered over 90,000 interactive ad experiences and 30 billion impressions for global gaming clients. For Tamatem, that is not a marketing asset. It is infrastructure. Owning playable ad creation in-house means it can offer global developers entering the Arabic market a more integrated and localised entry point, which is exactly the kind of value proposition that justifies a premium partnership or revenue share arrangement. **Good timing** The timing matters a lot here too. Tamatem has just closed a $10 million round led by Next Ventures with Square Enix and Krafton as strategic participants. Both are publishers with existing or stated MENA interest. Their presence on the cap table is worth watching. With 180 staff across Amman, Riyadh, Abu Dhabi, Cairo, Istanbul, and Baghdad and $25m raised in total, Tamatem is building the kind of regional footprint that makes it a credible first call for any global studio that wants Arabic market distribution without building it from scratch. For MENA studios, the consolidation signal here is clear. The publishers that survive the next phase of regional growth will be the ones that control their own UA and monetisation stack, not just their content. ### Maliyo Games and ASU partner to train African developers in AI and game development URL: https://www.isakaba.com/maliyo-games-and-asu-partner-to-train-african-developers-in-ai-and-game-development/ Last updated: 2026-04-20T10:28:48.000Z Nigeria-based developer [Maliyo Games](https://www.isakaba.com/maliyo-games/) has partnered with Arizona State University to expand AI and game development training across Africa. The collaboration introduces a structured framework combining micro-credentials, externships, and hands-on learning to bridge the gap between academic theory and real-world production in the interactive media industry. Through the initiative, participants can earn globally recognised certifications from Arizona State University while gaining practical experience via Maliyo’s GameUp Africa programme. Since early 2026, both parties claim that over 150 micro-credentials have already been awarded to the first cohort. **Talent development** Both organisations aim to train and certify 10,000 learners in the coming years, responding to growing demand for AI-literate and studio-ready talent as Africa’s games market moves toward a projected $5bn valuation by 2030. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/maliyo-games---asu.jpg) **Image Credit: Maliyo Games* “This partnership reflects our commitment to building and nurturing talent within Africa’s growing gaming ecosystem,” said Maliyo Games CEO Hugo Obi. “By combining structured learning, community, and access to tools, we are creating opportunities for young people to thrive in game development and beyond.” *Maliyo Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Africa's monetisation debate has a MENA dimension too URL: https://www.isakaba.com/africas-monetisation-debate-has-a-mena-dimension-too/ Last updated: 2026-04-17T11:14:45.000Z A debate is running through Africa's games industry about whether mobile gaming can deliver sustainable revenue, or whether PC gaming offers a more viable path forward. The conversation was sparked by commentary from [Masseka Game Studio](https://www.isakaba.com/masseka-games-studio/) founder Teddy Kossoko in an interview with PocketGamer.biz and has now drawn responses from founders across the continent. One of the sharpest came from Egypt. [FitNot Games](https://www.isakaba.com/fitnot-games/) founder Abdallah Elshabrawy argues the problem is neither mobile nor PC, but the intersection of structural barriers and poor execution. Western ad networks that undervalue African traffic, currency volatility, and payment infrastructure built around credit cards in markets with single-digit card penetration are real constraints. But studios often make them worse. "Studios targeting this market often miss a proper ad setup, no systems to bring players back, no pricing adjusted for local incomes," said Elshabrawy. "The game isn't ready to make money even when players show up. That's not the market failing. That's the studio failing." You can read the [full interview](https://www.pocketgamer.biz/why-monetisation-in-africa-is-still-a-retention-problem/?ref=isakaba.com) and follow the monetisation debate on PGbiz. ### Halal Games Studio launches debut title False Exit on Steam URL: https://www.isakaba.com/halal-games-studio-launches-debut-title-false-exit-on-steam/ Last updated: 2026-04-16T12:47:55.000Z [Halal Games Studio](https://www.isakaba.com/halal-games-studio/) has launched [False Exit](https://www.isakaba.com/false-exit/) on Steam, marking the indie developer's first commercial release. The game is a first-person psychological horror title set inside a looping hospital environment. Each cycle through the loop introduces new changes to the space, altered layouts, and escalating threats, with a hostile entity that grows more active as the player progresses. The core experience is built around exploration and observation rather than combat, with the environment itself serving as the primary source of tension. **Built on atmosphere** The game draws on psychological horror conventions, using environmental distortion, flickering lights and a sense of repetition to build pressure over time. There is no graphic violence, with the horror rooted in atmosphere and tension rather than gore. "This has been an incredible journey filled with learning, challenges, and growth," said Halal Games founder and CEO Hassan Sherif in a post. "Seeing it live on Steam is a moment I'm truly proud of.” Based in Egypt, Halal Games Studio is built around a values-driven approach, creating games that align with Islamic principles by avoiding explicit content, gambling mechanics and sexualised characters. False Exit is its first commercial Steam release. *Halal Games Studio is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### March 2026 MENA Jobs Tracker: Tamatem Games and the Esports Foundation account for all four moves tracked last month URL: https://www.isakaba.com/march-2026-mena-jobs-tracker-tamatem-games-and-the-esports-foundation-account-for-all-four-moves-tracked-last-month/ Last updated: 2026-04-16T12:09:43.000Z To keep you up to date with the latest hires, promotions and exits across the MENA games industry, IsaKaba has put together a regular roundup of talent moves shaping the region. **Promotions and appointments at Tamatem Games** Rawaa Fattouh has been [appointed senior social media and partnerships manager at Tamatem Games](https://www.isakaba.com/tamatem-appoints-rawaa-fattouh-as-senior-social-media-and-partnerships-manager/), stepping up after more than nine years at the Jordan-based publisher. She most recently served as creative and social media manager, leading organic growth and brand communications from the company's Amman headquarters. Fattouh also serves as a Women in Games ambassador. Seif Zammar has been [appointed associate user acquisition manager at Tamatem](https://www.isakaba.com/tamatem-taps-seif-zammar-as-associate-user-acquisition-manager/), following a period of rapid internal progression. He most recently held the role of junior UA manager, working on campaign optimisation, performance tracking and app store optimisation. **Movement at the Esports World Cup Foundation** Mawaddah Bakader has been [promoted to senior manager of product master plannin](https://www.isakaba.com/ewcf-promotes-mawaddah-bakader-to-senior-manager-for-product-master-planning/)g at the Esports World Cup Foundation. She previously served as festival manager at the organisation and brings more than three years of experience from the Saudi Esports Federation, where she oversaw major esports events across the region. Faisal Alotaibi has [joined the EWCF as EWC product specialist](https://www.isakaba.com/faisal-alotaibi-joins-esports-world-cup-foundation-as-product-specialist/). He arrives after more than four years at the Saudi Esports Federation, where he most recently served as publisher relations senior specialist, working with international game publishers and partners. --- *If your company has made a hire or promotion in the MENA games industry, get in touch. For those looking for work in the MENA games industry, please see our* [*Careers Corner*](https://www.isakaba.com/careers-corner/) *for opportunities.* ### Tamatem promotes Rouba Hammoud to staff product manager URL: https://www.isakaba.com/tamatem-promotes-rouba-hammoud-to-staff-product-manager/ Last updated: 2026-04-16T11:43:30.000Z Jordan-based mobile publisher [Tamatem Games](https://www.isakaba.com/tamatem-games/) has promoted Rouba Hammoud to staff product manager. Hammoud has been with Tamatem since November 2025, where she previously served as senior product manager. The promotion follows over six months of contribution to the company's product function. The appointment brings significant experience in mobile payments and attribution to the role. Before joining Tamatem, Hammoud spent four years at Mobile Arts as a product manager and mobile attribution specialist. She also held a payment SDK developer role during that period, focusing on mobile payment integration. **Over a decade in mobile** Hammoud's background spans more than 12 years across mobile VAS, gaming, digital advertising, and D2C. Her earlier career included roles at Telstrade and Ipsos, building a foundation across telecoms and market research before moving fully into product and mobile technology. She holds three master's degrees spanning computer science, game design and development, and business administration from Lebanese University. The promotion signals Tamatem's continued investment in senior product leadership as it grows its portfolio of localised titles across the MENA region. *Tamatem Games is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Bahamut and the Waqwaq Tree coming to PS5 and Xbox Series X|S URL: https://www.isakaba.com/bahamut-and-the-waqwaq-tree-coming-to-ps5-and-xbox-series-x-s/ Last updated: 2026-04-16T08:52:13.000Z Saudi Arabia's [Starvania Studio](https://www.isakaba.com/starvania-studios/) has confirmed that [Bahamut and the Waqwaq Tree](https://www.isakaba.com/bahamut-and-the-waqwaq-tree/) will launch on PlayStation 5 and Xbox Series X|S on May 7th, IsaKaba can reveal. The console release marks a significant step for the underwater adventure title, which has been available on Steam since last year. Starvania CEO Meaad Aflah and co-founder Muslih Alzahrani previously told IsaKaba they were working toward console ports, with an Xbox release described at the time as unconfirmed. Both platforms are now locked in. **Into the deep** Published by Soft Source, Bahamut and the Waqwaq Tree draws on Arab mythology, casting players as Noor in an underwater world built around the legend of Bahamut. The game blends exploration with drawing mechanics and was inspired by classics, including Rayman and Ecco the Dolphin. IsaKaba [reviewed the game](https://www.isakaba.com/bahamut-and-the-waqwaq-tree-review/) and [spoke with the Starvania team](https://www.isakaba.com/the-making-of-bahamut-and-the-waqwaq-tree/) about its development shortly after it launched on PC last year. *Starvania Studio is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Maysalward's Golden Agers workshop is a bet that games belong to everyone URL: https://www.isakaba.com/maysalwards-golden-agers-workshop-is-a-bet-that-games-belong-to-everyone/ Last updated: 2026-04-16T07:11:58.000Z Jordan-based [Maysalward](https://www.isakaba.com/maysalward/) has launched the Golden Agers workshop, a full-day training programme for adults aged 65 and above, designed to build digital confidence through games and hands-on technology sessions. Participants work through basic device and app usage, brain and movement-based games, and methods for preserving personal memories and cultural heritage in digital formats. The programme closes with a collaborative play session built around intergenerational connection. It is a deliberately different kind of initiative for a region whose games industry conversation is dominated by youth audiences, mobile monetisation, and esports. **Beyond entertainment** Through the initiative, Maysalward, one of the Arab world's longest-running studios, is making the case that games serve a social function beyond entertainment. “This initiative is close to our hearts,” said Maysalward CEO Nour Khrais. “It's about opening doors and demonstrating that learning, creativity, and play have no age limit.” The workshop's focus on cultural preservation is the detail worth paying attention to. Helping older participants record stories and traditions in digital formats positions games as an archival tool, something few studios anywhere are explicitly building toward. Whether this remains a one-off or signals a broader programming direction for Maysalward is worth watching. Interested individuals can register and learn more via the [official website](https://forms.maysalward.com/XnydGd?ref=isakaba.com). *Maysalward is listed in the* [*IsaKaba Studios Directory*](https://www.isakaba.com/studios-directory/)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Global Game Jam and Lagos Games Week launch Pan-African Game Jam URL: https://www.isakaba.com/global-game-jam-and-lagos-games-week-launch-pan-african-game-jam/ Last updated: 2026-04-11T16:31:04.000Z Global Game Jam and Lagos Games Week have partnered to launch a new continent-wide initiative named the Pan-African Game Jam 2026\. The fully virtual jam is designed to connect developers and strengthen collaboration across Africa’s growing games ecosystem. It will run from April 24th to May 11th under the theme “Play Without Borders,” forming part of the official lead-up to Lagos Games Week later this year. Interested developers can sign up [here](https://luma.com/xmcs5elg?ref=isakaba.com). Organisers said the initiative is intended to encourage cross-border teamwork, build practical development habits, and give emerging creators a platform to showcase their skills. **Open participation** Participants aged 18 and above from any African country can take part, either as solo developers or in teams. International collaborators are permitted, provided that at least 75% of team members are based on the continent. Moreover, developers will have just over two weeks to create and submit their projects, with winners scheduled to be announced on May 25th following a judging period. The jam will feature a $2,500 cash prize pool alongside in-kind rewards, including membership in Global Game Jam’s Indie Studio Supporter programme. Awards will be presented across multiple categories, including Best Game, Best UEFN Game, Best Tabletop Game and Best Mobile Game, as well as recognition for the top game from each participating country and the leading Inter-African team. [*Lagos Games Week*](https://www.isakaba.com/lagos-games-week/) *2026 is scheduled for June 18th to June 19th at the National Theatre in Lagos.* ### Classy Games unveils comedy detective title Silly Suspects URL: https://www.isakaba.com/classy-games-unveils-comedy-detective-title-silly-suspects/ Last updated: 2026-04-06T16:29:05.000Z Saudi-based [Classy Games](https://www.isakaba.com/classy-games/) has revealed [Silly Suspects](https://www.isakaba.com/sillysuspects/), a comedic detective game coming soon to PC. The announcement marks the developer’s second project, introducing a lighthearted mystery experience where players investigate unusual crimes in a world filled with eccentric suspects and unpredictable situations. Players progress by interacting with a cast of quirky characters who are often reluctant to cooperate, requiring them to complete strange tasks or solve offbeat puzzles to unlock clues. As evidence builds, suspects can be ruled out one by one until the true culprit is identified. **A different take on detective gameplay** Classy Games described Silly Suspects as a more playful alternative to traditional murder mystery titles, combining humor-driven scenarios with accessible investigation mechanics designed to encourage experimentation rather than speed. The game also incorporates AI-driven case generation, allowing each investigation to feature new characters, settings and storylines that evolve across repeated play sessions. Silly Suspects is available to [wishlist on Steam](https://store.steampowered.com/app/4117190/Silly%5FSuspects/?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### "Africa has the potential to become a major exporter of games, similar to France or Poland" URL: https://www.isakaba.com/its-about-creating-authentic-african-stories-in-interactive-worlds/ Last updated: 2026-04-06T00:31:42.000Z From teaching himself 3D animation to self-funding an indie game inspired by African mythology, [CodeBox Games](https://www.isakaba.com/codebox-games/) founder Prosper Moses represents a growing wave of African creators turning cultural storytelling into interactive experiences for global players. We spoke with Moses about his transition from animation into game development, the decision to build [Hell Bleeds](https://www.isakaba.com/hell-bleeds/) using personal resources, and the realities of creating a PC title from Africa while navigating funding and distribution challenges. **IsaKaba: Can you tell us a little bit about yourself? How did you initially get into the games industry?** **Prosper Moses:** I’m a self-taught 3D artist and game developer with over a decade of experience in animation. My passion for creativity and storytelling naturally drew me to 3D animation, as it allowed me to bring ideas and worlds to life visually. My journey began in my final year of school, and in late 2016, I moved to Lagos to fully pursue my dream of becoming a 3D artist. Over the years, I’ve had the opportunity to work with animation studios from around the world, gaining experience across different styles and pipelines. In 2024, I took on my first role as head of production and creative director at a children’s animation production studio, leading a team of over 18 artists and delivering high-quality, engaging animation. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/collage.png) **Image Credit: CodeBox Games* I have also worked as Head of Animation for a studio in the US, further broadening my expertise. My entry into game development came in 2024\. I’ve always loved playing games, and part of my animation workflow required learning Unreal Engine. It was then that I realized there were very few games representing African culture, games that show our costumes, traditions, and way of life. That gap inspired me to create Hell Bleeds, and development began at the end of 2024\. For me, it’s about creating authentic African stories in interactive worlds, something I’ve always been passionate about. **Tell us a bit about CodeBox Games. How did the studio come about, and how big is the team right now?** CodeBox Games is an independent game studio I founded with a clear vision to create amazing games for a global audience. The studio came about as a natural evolution of my journey in animation. After spending years working in the animation industry on various projects and gaining valuable experience, I began to notice how underrepresented African culture is in gaming. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Hell-bleeds-arts.jpg) **Image Credit: CodeBox Games* That realization pushed me to take a step further and build something of my own. I founded CodeBox Games to create bold, culturally authentic games that showcase African stories, traditions, and mythology on a global stage. Right now, CodeBox Games operates as a growing indie team made up of talented artists and developers. So far, I’ve worked with over 8 artists on the project across full-time, freelance, and contract roles. We’re still a small team, but that allows us to stay flexible, creative, and deeply involved in every aspect of development. **How do you prioritise resources between developing games and your other projects, like making animated films?** Right now, game development is the priority, especially with Hell Bleeds in active development. Most of our resources are focused there. That said, my animation background supports the game, especially in storytelling and cinematics. I treat both as part of the same pipeline rather than separate projects. **Talk to us about Hell Bleeds. When did development begin, what stage is the game in right now, and what platform are you targeting for launch?** Hell Bleeds is an action-adventure indie game inspired by African culture, incorporating elements of voodoo, juju, and evil spirits. The game presents a dark and immersive world where ancient African cultural practices have been twisted into dangerous extremist worship that threatens the land. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Hell-Bleeds-game.jpg) The story follows the main character, a man whose life is torn apart when extremist voodoo worshippers attack his village. During the assault, his family is killed, and his daughter is taken to be used in a ritual sacrifice. Driven by loss and determination, he sets out on a dangerous journey to rescue her. Hell Bleeds aims to deliver a unique experience that blends gameplay with a powerful narrative story journey. We began development toward the end of 2024\. Right now, the project is actively in the production stage, with key elements like character design, environments, and core gameplay mechanics coming together. We’re primarily targeting PC for launch, with plans to expand to other platforms as development progresses. **Many African studios struggle with discoverability on storefronts. Who is the primary audience for Hellbleeds, and what is your plan for distribution and player acquisition?** Hell Bleeds is for global players who enjoy dark fantasy, action-adventure experiences, and unique, culturally rich worlds. We’re especially targeting players looking for something fresh and different from the usual game settings. For distribution, we’re focusing on PC storefronts like Steam to reach a global audience. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Hell-Bleeds-game1-1-1.jpg) On the player acquisition side, we’re building visibility through social media, community engagement, and regular development updates, while also exploring partnerships or working with publishers to expand our reach. **Are you designing this game for global audiences from day one, or starting locally? Also, what tools or engines are you using to build the game?** From day one, Hell Bleeds has been designed with a global audience in mind. We want players everywhere to experience authentic African stories in a dark fantasy, action-adventure world. For development, we’re using Unreal Engine 5 and Blender, which gives us the flexibility to create high-quality visuals, dynamic environments, and immersive gameplay. **In terms of support for game studios, what has been your experience navigating the funding landscape? How is development currently being funded?** Funding is one of the biggest challenges for African game studios, and it’s something that affects the industry as a whole. Every dime spent on Hell Bleeds, including team salaries, has come from my own pocket. That said, we’re exploring partnerships, grants, and publisher collaborations to help scale the project and reach a wider audience. **What do you see as the opportunities and challenges of building a game studio in your current location?** Africa offers enormous opportunities for game development. We have talented, hardworking artists and developers, and the potential to become a major exporter of games, similar to France or Poland. There’s also growing interest in culturally rich, authentic stories, which gives African studios a unique edge. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/Render5-1.jpg) **Image Credit: CodeBox Games* The greatest challenge, however, is funding. Limited access to financial resources makes it difficult to sustain projects and build long-term pipelines, even when the talent and creativity are present. **What is the next major milestone for Hellbleeds? And what are your plans for the rest of 2026? Are there any specific initiatives or projects we should look forward to?** The next major milestone for Hell Bleeds is to finish Act 1 before July 2027\. Players can look forward to amazing story-driven gameplay footage, were will face unique African demons never seen in games before, using charms, juju, and voodoo, alongside a host of new characters. We’ll also be sharing behind-the-scenes content, attending events to connect with the community, and giving regular development updates. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### African and European developers to build games together in Be Ubuntu Game Jam URL: https://www.isakaba.com/african-and-european-developers-to-build-games-together-in-be-ubuntu-game-jam/ Last updated: 2026-04-04T13:21:55.000Z The Be Ubuntu Game Jam is an upcoming initiative that aims to bring African and European game developers together through a new cross-continental collaboration format designed to foster creative exchange and long-term partnerships. The jam will take place online from April 14th, 2026, running for 96 hours across platforms including itch.io, Discord and Zoom. The event is open to senior developers from both regions, who will be placed into mixed teams combining artists, designers and programmers from different cultural and professional backgrounds. Organisers said the goal is to move beyond networking sessions and workshops by focusing on collaborative production, with participants tasked with building new intellectual property inspired by African culture and history. The initiative is led by ElimuGoal, founded by Pascalia Hawi Nyamita, whose work centres on inclusive growth and cross-border collaboration in the creative industries. **Building long-term connections** According to the organisers, the jam is intended to act as a starting point for deeper cooperation between developers, studios and organisations across the two regions. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/be-ubuntu-game-jam-1.jpg) Selected projects will receive promotion and mentorship from industry partners, while participants will gain access to new professional networks and potential business opportunities. The organisers frame the initiative as part of a broader effort to strengthen representation of African stories in the global games industry, while creating practical pathways for collaboration between emerging and established development ecosystems. Interested developers can register for the jam [here](https://elimugoal.org/projects/be-ubuntu-game-jam?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Lagos Games Week 2026 set for June return at the National Theatre URL: https://www.isakaba.com/lagos-games-week-2026-set-for-june-return-at-the-national-theatre/ Last updated: 2026-04-01T13:10:57.000Z [Kucheza Gaming](https://www.isakaba.com/kucheza-gaming/) CEO and founder Bukola Akingbade has revealed that Lagos Games Week 2026 will take place from June 18th to 19th at the National Theatre in Lagos. Organised in partnership with the Embassy of France in Nigeria, the two-day event will once again convene developers, publishers, educators, and policymakers to advance collaboration and visibility across the regional games ecosystem. Over the past two years, the gathering has evolved from a local community meetup into a recognised platform for showcasing African talent and connecting stakeholders across the continent. **Industry participation** This year’s programme introduces several returning and expanded initiatives. The Pitch Stage will allow developers to present playable prototypes to an expert jury, while the Indie Games Showcase will provide selected studios with free exhibition space to present their projects to industry peers and the public. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/04/lagos-gamesweek-1.jpg) Moreover, the event will also host a Pan-African Game Jam in partnership with the Global Game Jam network, alongside the Next Gen Summit delivered with Games for Change Africa, which aims to introduce secondary school students to career opportunities within the games industry. Government and industry leaders are expected to attend, alongside representatives from international and regional organisations such as Focus Entertainment, Ocean View Entertainment, Xbox, Maliyo Games, Gamr, Cade Esports, and Africacomicade. You can register for the event [here](https://lagosgamesweek.com/?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Nigeria selected for Esports Nations Cup 2026 as national team structure takes shape URL: https://www.isakaba.com/nigeria-selected-for-esports-nations-cup-2026/ Last updated: 2026-03-30T07:23:52.000Z Nigeria has been selected to participate in the inaugural Esports Nations Cup 2026, a significant step toward formalising the country’s presence in international esports competition. The announcement follows the appointment of Cade Esports as Nigeria’s National Team Partner, with Kunmi Adenipebi named National Team Manager responsible for coordinating the country’s participation at the global event. According to Adenipebi, the selection process involved a two-stage application that included interviews assessing ecosystem knowledge, stakeholder relationships and the ability to organise a national team framework. Candidates also presented a strategic plan outlining player selection and long-term development pathways. "My focus now is simple: working with the collective ecosystem across title operators, communities, players, government stakeholders, and grassroots organisers to ensure Nigeria delivers a strong first outing, based on our title capabilities, on the global stage," said Adenipebi in a [post](https://www.linkedin.com/posts/kunmiadenipebi%5Feafc-chess-activity-7442992488002424833-r8XE?utm%5Fsource=share&utm%5Fmedium=member%5Fdesktop&rcm=ACoAADA2zEgBuKxehsQU-SLfoN6C7mrw1YTSrcE). **National team structure** The Esports Nations Cup 2026 is organised by the Esports World Cup Foundation and will take place in Riyadh from November 2nd to 29th, bringing together national teams across multiple titles including EA Sports FC, chess and Mobile Legends. The foundation said more than 630 applications were submitted from 150 countries and territories, reflecting growing global interest in nationally organised esports competition. Nigeria is among a broad group of African nations selected to participate in the esports tournament alongside countries such as Algeria, Egypt, Senegal, Botswana and others listed within the official national team framework. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### At Night: The Student launches as a short psychological horror game set in suburban Japan URL: https://www.isakaba.com/at-night-the-student-launches-as-short-psychological-horror-game-set-in-suburban-japan/ Last updated: 2026-03-30T08:23:52.000Z [Limeless Studio](https://www.isakaba.com/limeless-studio/) has released At Night: The Student, a short first-person psychological horror game that places players in the role of a teenage girl navigating a quiet Japanese neighborhood under growing tension. Players take control of Mio, a 16-year-old high school student left home alone while her mother is away, as reports of a kidnapper in the area begin to circulate. The game unfolds through everyday routines such as walking through residential streets, visiting local shops and attending school, gradually building unease through atmosphere rather than action. **Atmosphere-driven design** Designed as a roughly 20-minute experience, the title removes traditional navigation tools and combat mechanics in favor of environmental observation. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/at-night-the-student--1-.jpg) Instead of receiving directions, players are sent photos on Mio’s phone that depict real-world locations, requiring them to recognize landmarks and find their way independently. The game also features a VHS-inspired visual style intended to evoke realism and nostalgia while reinforcing its psychological tone despite the absence of combat or complex puzzles. *At Night: The Student is available to* [*purchase on Steam*](https://store.steampowered.com/app/4307150/At%5FNight%5FThe%5FStudent/?ref=isakaba.com)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Savvy Games Group sees untold Middle East stories as a major opportunity for global games URL: https://www.isakaba.com/savvy-games-group-sees-untold-middle-east-stories-as-a-major-opportunity-for-global-games/ Last updated: 2026-03-26T00:29:56.000Z Savvy Games Group CEO Brian Ward has revealed that centuries of Middle East history remain largely untapped in games, presenting a major opportunity to create culturally rooted titles for global audiences. In an [interview with PocketGamer.biz](https://www.pocketgamer.biz/savvy-games-groups-ceo-on-manda-china-and-rising-eastern-influence/?ref=isakaba.com), Ward said the region’s increasing engagement with countries such as China is driven not only by technical expertise, but by the ability of developers there to translate history and folklore into globally successful entertainment. “A lot of us understand more about Chinese ancient war, battles, generals and so forth than we ever thought we would - through games,” said Ward. “And the Koreans, too, have done this. “There are thousands of years of human history in the Middle East that’s not been told through our medium. There are stories about Aladdin and Ali Baba and the Forty Thieves, but nobody has taken advantage of that opportunity to tell more culturally relevant stories for a big market in MENA, that also might be of interest to people outside of MENA.” **Untapped narratives** According to Ward, Chinese and Korean studios have demonstrated how games can serve as powerful cultural exports, introducing global audiences to historical events and mythologies that were previously unfamiliar outside their home markets. The comments come as investment flows, acquisitions, and partnerships continue to strengthen ties between Middle Eastern and Asian game companies, especially as the Steer Studios parent [finalises plans to acquire Moontoon for $6 billion](https://www.pocketgamer.biz/bytedance-to-sell-moonton-to-savvy-games-group-in-6bn-deal/?ref=isakaba.com). Last year, [I wrote about how a similar opportunity exists in Africa](https://www.isakaba.com/the-games-industry-needs-africas-untold-stories/), but many studios remain constrained by funding gaps, infrastructure limitations, and distribution challenges, leaving rich folklore and historical narratives from the region largely unexplored in games. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Chickmania launches Jawlat interactive platform on iOS and Android URL: https://www.isakaba.com/chickmania-launches-jawlat-interactive-platform-on-ios-and-android/ Last updated: 2026-03-25T09:40:09.000Z Jordan-based entertainment company [Chickmania](https://www.isakaba.com/chickmania-entertainment/) has launched a new interactive platform called Jawlat for mobile. Developed in collaboration with Andrei Visuals, Jawlat is described as the first interactive experience from JalsatCo and is now available on both iOS and Android devices. The platform combines gameplay mechanics with communication and competitive elements, aiming to create a more socially driven form of digital entertainment rather than a traditional single-player game format. **Player engagement** Jawlat is a multiplayer gaming platform that brings together five competitive titles designed for quick, social play with friends. The lineup includes trivia challenges, match-based puzzles with regional themes, a real-time version of the classic board game Ludo, and skill-focused titles that test speed, strategy and reaction time. Chickmania CEO Yaser Qassem said the project was built around a central question of how to make players feel like active participants in the story, rather than passive users moving through a fixed experience. According to the company, Jawlat integrates competitive play with regionally tailored content while targeting audiences across the Middle East and beyond. ### Codebox Games reveals African-inspired action adventure Hell Bleeds URL: https://www.isakaba.com/codebox-games-reveals-african-inspired-action-adventure-hell-bleeds/ Last updated: 2026-03-23T09:08:12.000Z Nigerian developer Codebox Games has unveiled its upcoming indie title [Hell Bleeds](https://www.isakaba.com/hell-bleeds/), marking the first public gameplay reveal after more than a year of development. The project is positioned as an action-adventure experience set in an African-inspired fantasy world, where extremist voodoo worshippers have unleashed dark forces across the land. Players are tasked with restoring freedom as they navigate the unfolding conflict. The team said the announcement represents a major milestone for the studio as it moves from development into public visibility and community testing. **Ecosystem growth** Moreover, the reveal comes amid growing momentum across Nigeria’s indie development scene, where solo creators and small teams are increasingly sharing early gameplay footage to build audiences and attract potential collaborators or publishing partners. While no release window or platform details have been confirmed, the developer has begun inviting community feedback as production continues. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### IsaKaba launches Intelligence platform tracking games and studios across MENA and Africa URL: https://www.isakaba.com/isakaba-launches-intelligence-platform-tracking-games-and-studios-across-mena-and-africa/ Last updated: 2026-03-22T19:27:19.000Z From today, [IsaKaba Intelligence](https://www.isakaba.com/intelligence/) is open for access. This brings full studio profiles, funding intelligence, strategic positioning data, and curated introduction requests to anyone serious about the MENA games ecosystem. Each profile goes beyond the basics. Funding history, active and upcoming projects, performance signals, and strategic positioning were built in direct collaboration with studios across the region to ensure accuracy and depth that no third-party aggregator can replicate. The introduction network connects studios and professionals directly with investors, publishers, and industry partners through a vetted process. Level Up Gaming is already on the platform and open to introductions. Annual membership is $199/year. Each member receives up to three curated introduction requests per year. To learn more, please review our [Membership Terms](https://www.isakaba.com/paimembership-and-database-access-terms/). IsaKaba Intelligence is built for studios looking for funding and publishing deals, investors and publishers tracking the MENA market, and anyone who needs to know what is happening in this ecosystem before everyone else does. [Apply for access](https://docs.google.com/forms/d/e/1FAIpQLSfFlE4aiiUj6n7gfEhagp4cKzBVDBOxKe2mPlYnpFhKNL6gzA/viewform?ref=isakaba.com). ### 5 MENA games to play this Eid al-Fitr 2026 URL: https://www.isakaba.com/5-mena-games-to-play-this-eid-al-fitr-2026/ Last updated: 2026-03-20T00:26:22.000Z It's Eid. The food is sorted, the family is (probably) around, and if you're looking for an excuse to pick up a controller or open your laptop, we've got you. Here are five games from MENA and African developers that are worth your time today - some for the whole family, some just for you. **1\. Bahamut and the Waqwaq Tree** *Starvania Studio - Saudi Arabia* If you're looking for something to play with the family that actually feels special, start here. Developed by Saudi Arabia's Starvania Studio, [Bahamut and the Waqwaq](https://www.isakaba.com/bahamut-and-the-waqwaq-tree/) Tree is a casual underwater adventure rooted in Arabian mythology from One Thousand and One Nights. You play as Noor, a creature born from the Waqwaq tree on a quest to restore cosmic balance in the sea of Ma'een. It's imaginative, visually striking, and gentle enough for younger players without boring everyone else. **2\. Entity: The Black Day** *ASD Games Studio - Iraq* Once the family has gone home and you want something heavier. [Entity: The Black Day](https://www.isakaba.com/entity-the-black-day/) is a third-person survival horror game from Iraqi solo developer Ali Al-Abboodi, published by ASD Games. You play as Adam, a former operative navigating an abandoned underground research facility after a failed viral experiment - managing scarce resources, brutal combat, and psychological tension. What makes it stand out is its AI-driven character interaction and fourth-wall experimentation, which push it beyond standard genre territory. It's ambitious, and it's available on PC via Steam. **3\. Azooma Escape** *Ash Game Studio - Saudi Arabia* Speaking of family chaos, [Azooma Escape](https://www.isakaba.com/azooma-escape/) turns it into a game. Developed by Ash Game Studio, this pixel-styled stealth comedy puts you in the shoes of Jaser, an introverted teenager trying to sneak out of a loud family gathering without being caught. His mum's warning: don't come home until you've congratulated your uncle, or she's taking the PC. The premise alone will resonate with half the people reading this. It's funny, culturally specific in the best way, and perfect for Eid afternoon. **4\. Amer: Fighting** *Mad Hook Games - Jordan* For the families who settle things competitively. [Amer: Fighting](https://www.isakaba.com/amer-fighting/) is a chaotic brawler from Jordan's Mad Hook Games where you punch, kick, and throw furniture at each other. Multiple modes, silly weapons, and the kind of energy that gets louder the more people are watching. Best enjoyed with someone next to you on the couch. **5\. Relooted** *Nyamakop - South Africa* The most thought-provoking game on this list. Released last month for PC, [Relooted](https://www.isakaba.com/relooted/) is an African futurist parkour heist game from South Africa's Nyamakop built around a genuinely striking premise: reclaiming real African cultural artefacts looted during the colonial era. You play as Nomali, planning and executing heists across museums to repatriate real artefacts -- the remains of Prince Alemayehu of Ethiopia, Mangi Meli's skull from Tanzania, Pedro of the Amazon. The mechanics are fluid and the subject matter hits differently. Worth your time beyond the holiday. ***Eid Mubarak from everyone at IsaKaba!*** Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Deluxe Creation’s Stickman Fight hits 300,000 downloads URL: https://www.isakaba.com/deluxe-creations-stickman-fight-surpasses-300-000-downloads-as-studio-expands-beyond-mobile/ Last updated: 2026-03-18T19:45:22.000Z [Deluxe Creation Studios](https://www.isakaba.com/deluxe-creation-studios/)’ Stickman Fight: Magic Brawl has surpassed 300,000 downloads, reflecting the studio’s growing international audience. The title is one of the Nigerian developer’s strongest revenue performers, driven largely by players outside the continent. The team has continued to support the game since its 2019 release, including a recent rebuild in Unity to improve performance and extend its lifecycle. Moreover, a PC version is now in development, which will introduce a local four-player versus mode as the studio looks to expand the game beyond mobile. **Expanding portfolio** Stickman Fight: Magic Brawl sits within a broader catalogue of more than 20 titles from Deluxe Creation Studios, including Adventures of Chike: Sky Raider and its sequel Adventures of Chike: Lost in Meta. The studio is also working on larger-scale projects such as [Urban Fury](https://www.isakaba.com/urban-fury/), a Lagos-based fighting game developed with David Kimekwu of Vector Studios, aimed at supporting a local competitive ecosystem. Beyond its mobile catalogue, Deluxe is bringing [Rasta Santa](https://www.isakaba.com/rasta-santa-retribution/) to PC. The title previously [won the Audience Choice Award at Africa Games Week 2025 in December](https://www.isakaba.com/rasta-santa-wins-audience-choice-award-at-agw-2025/), where the nine-person team stood out among a competitive lineup of nominees. Deluxe Creation was also featured in [Google’s 2025 WeArePlay campaign last year](https://www.isakaba.com/google-features-african-studios-in-weareplay-showcase/). You can download Stickman Fight via [Google Play](https://play.google.com/store/apps/details?id=com.deluxecreation.stickmanfightmagicbrawl&ref=isakaba.com) and [App Store](https://apps.apple.com/ng/app/stickman-fight-magic-brawl/id1461692448?ref=isakaba.com). Rasta Santa is also available to [wishlist on Steam](https://store.steampowered.com/app/4317950/Rasta%5FSanta/?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Tamatem taps Seif Zammar as associate user acquisition manager URL: https://www.isakaba.com/tamatem-taps-seif-zammar-as-associate-user-acquisition-manager/ Last updated: 2026-03-18T14:04:56.000Z Jordan-based mobile publisher Tamatem Games has appointed Seif Zammar as associate user acquisition manager. Zammar joins the role following a period of rapid progression within Tamatem, where he most recently served as junior user acquisition manager. In that position, he worked on campaign optimisation, performance tracking and app store optimisation strategies aimed at improving player acquisition and retention. The move reflects Tamatem’s continued investment in performance marketing and user growth as it expands its portfolio of localised mobile titles across the MENA region. **Career progression** Since joining the company in 2024, Zammar has advanced through multiple roles spanning user acquisition and ASO, contributing to the company’s data-driven marketing efforts. His promotion signals Tamatem’s focus on building in-house expertise in UA as competition for mobile players intensifies across regional and global markets. Before Tamatem, Zammar held roles at Ipsos and Kaizmed, where he worked across performance monitoring, brand tracking and digital marketing strategy, building a foundation in analytics and growth marketing. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Here are the winners of the 2026 BIG Awards URL: https://www.isakaba.com/black-in-gaming-foundation-reveals-2026-big-award-winners/ Last updated: 2026-03-18T19:44:51.000Z The [Black in Gaming Foundation](https://www.thebigfoundation.org/?ref=isakaba.com) has revealed the winners of its 2026 BIG Awards, recognising Black professionals whose work continues to shape the global games industry across development, media, education and advocacy. The annual ceremony also celebrates the leaders creating opportunities for Black talent in games. This year’s awards honoured contributors working across multiple disciplines, including programming, art and social impact. **The 2026 BIG Award winners include:** • Gerald “Jerry” Lawson Lifetime Achievement Award - Lisette Montgomery • Excellence in Education Award - Dr Akil Fletcher • Excellence in Media Award - Stephanie Ijoma • Excellence in Artistry Award - Danielle Wallace • Excellence in Programming Award - Jarryd Huntley • Indie Developer Award - Adanna Nedd • Industry Champion Award - Alice Winter • Industry Spotlight Award - Destinee Cleveland • Social and Economic Change Award - iAsia Brown Hosted by Dr. iAsia Brown, the ceremony celebrated professionals whose work continues to expand opportunities for Black creators across the global gaming ecosystem. Past honourees of the BIG Awards include industry figures such as Reggie Fils-Aimé, Sarah Bond and the late Jerry Lawson. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### “When we choose to tell our stories through interactive experiences, the response can be powerful" URL: https://www.isakaba.com/novatrax-studios-interview-with-founder-gideon-uwem/ Last updated: 2026-03-18T14:08:57.000Z From recreating game interfaces for fun to launching a studio focused on African stories and talent, [Novatrax Studio](https://www.isakaba.com/novatrax-studios/) founder Gideon Uwem represents a new generation of developers helping shape the continent’s games industry. We spoke with Uwem about his path into game design, the moment he realised culturally rooted games could resonate with local audiences, and why he founded Novatrax Studios to help build stronger infrastructure for African creators. **From design experiments to building African game IP** The 22-year-old first entered the tech sector as a graphic designer in Benin City after joining Edobit, a year-long programme supported by the Edo State government and Oxfam. The initiative introduced him to design, branding and basic software development before he moved into freelance UI and UX work. While freelancing, Uwem became fascinated by the design behind game interfaces and began recreating menus and HUD screens using Photoshop and Figma, sharing the work online. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Aki-and-Pawpaw-Epic-Run.jpg) **Aki and Pawpaw: Epic Run* "Those posts caught the attention of a company in Kenya that invited me to work on agame project with a $5,000 offer," says Uwem. "That was a huge turning point for me." He later worked across Web3 and traditional titles, including Cave World, before joining the team behind Aki and Pawpaw: Epic Run, a Nollywood-inspired mobile game developed with Blue Portal that surpassed 400,000 downloads. "Seeing that reaction made something very clear: when we choose to tell our stories through interactive experiences, the response can be powerful," Uwem explains. "At the same time, I kept noticing that many of the teams I worked with internationally had Nigerian or African talent in them, yet our own ecosystem back home still felt underdeveloped and underrepresented." Novatrax Studio was founded as a response to the gap he saw between the global presence of African developers and the limited development infrastructure on the continent, to create African-led IP and support local talent. "It’s not just 'another studio' for me; it feels more like a calling," says Uwem. **Novatrax Studio structure** Uwem is also involved with games and esports platform Gamr, after he was invited to facilitate a game development training programme at Gamr Lab in Lagos, a physical hub designed to help onboard African creators into the games industry. After the programme, a series of conversations with Gamr leadership, including COO Damilola Pedro, led to discussions about more formal collaboration. Alongside this work, Uwem continues to lead Novatrax Studios, which he describes as the creative arm of his broader mission. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/novatrax-studios--1-.jpg) "Balancing both is possible because of how Novatrax is structured," Uwem explains. "The studio isn’t dependent on me for every micro-decision. We have a core team, including co-founders, a head of operations, and leads across design, development, art, and community who can keep production and internal processes moving in my absence. "I sit more at the level of direction, approvals, and ensuring the vision and standards are consistent, while day-to-day execution is distributed. So in practice, I treat Gamr as the platform for building pipelines and Novatrax as the platform for building worlds. They are different expressions of the same mission." **Afrocentric pool game in development** One of Novatrax Studio’s current projects is X-Pool, an Afrocentric mobile pool game designed to blend familiar gameplay with cultural elements drawn from across the continent. Development is currently underway with a distributed team of more than 15 creatives working across Africa, Europe and North America. Uwem serves as game director and lead game UI and UX designer on the project. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/xpool-novatrax.jpg) According to Uwem, the title aims to capture the social atmosphere surrounding pool culture in African cities, from neighbourhood game spots to campus lounges. From a technical perspective, X-Pool is also being developed primarily as a mobile experience with optional blockchain and AI layers. Uwem describes the approach as “Web2.5”, where emerging technologies enhance gameplay rather than becoming the central focus. "Our focus is human-first design; the technology is there to elevate what players can do, not to turn the game into a speculative financial instrument," he explains. **Designing from an African perspective** Uwem describes the phrase “Africa as the default camera angle” as both a design principle and a broader philosophy guiding the development of X-Pool. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Screenshot-2026-03-15-161459.jpg) "The environments are rooted in our spaces, he explains. "The music reflects our sounds. The visual language draws from patterns, textures, and colour palettes familiar to many parts of the continent." Despite that cultural focus, X-Pool is being designed for a global audience. Uwem explains that the studio separates the core gameplay loop from its cultural presentation to ensure accessibility for players worldwide. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Screenshot-2026-03-15-161522.jpg) "While we might use local slang or humour in favour text, key actions, currencies, and navigation are explained in clear, accessible terms," says Uwem. "The goal is that a player in Lagos feels seen, while a player in São Paulo or Seoul feels curious and welcomed rather than lost." **A cautious approach to blockchain** While X-Pool includes blockchain elements, Uwem says the studio is intentionally avoiding the play-to-earn model that defined many early Web3 gaming experiments. According to him, much of the scepticism surrounding blockchain games stems from projects that prioritised financial incentives over gameplay, creating systems where the primary motivation for players was extraction rather than entertainment. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/screenshot-1-1.png) Novatrax’s approach instead treats blockchain as a supporting layer rather than the foundation of the experience. Uwem says the core goal is to ensure that X-Pool functions first and foremost as a compelling game, even for players who never interact with any blockchain features. "So we’re not 'doing Web3' because it’s trendy; we’re selectively using blockchain where it genuinely improves how players own, keep, and interact with what they love," Uwem explains. **AI as a creativity tool** Uwem says Novatrax is approaching artificial intelligence as a practical tool for expanding creativity rather than a "marketing buzzword". Within X-Pool, the first phase of AI-assisted user-generated content will focus on limited but meaningful areas of customisation. One example is personalised cue sticks that reflect a player’s identity, achievements or play style. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Gr8R_fsXAAAz9Nj-1.jpg) The studio is also exploring AI-driven variations of visual motifs that fit within the game’s established art direction, allowing players to create distinctive items while maintaining a cohesive visual identity across the game. "Long-term, X-Pool is a flagship project for us," Uwem explains. "Many of the tools, pipelines, and guardrails we validate here could be scaled into future titles or even external programs that empower African creators to build and ship faster. "So AI is not just about X-Pool features; it’s also about building a modern production and creator infrastructure underneath." **A layered approach to distribution** Uwem acknowledges that discoverability remains one of the biggest challenges for African studios targeting global audiences, particularly on crowded mobile app stores. For X-Pool, Novatrax is approaching distribution through multiple channels rather than relying on a single breakthrough moment. The game is being developed with a mobile-first strategy, optimised for Android and iOS devices commonly used across African markets. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Gr8R_fxXkAA_jH--1.jpg) Community engagement is also expected to play a major role in early player acquisition. Through Novatrax and Uwem’s involvement with Gamr, the studio plans to tap into existing communities of players, creators and esports enthusiasts. The team is also exploring partnerships with regional platforms, telecommunications companies and gaming communities that have an existing focus on African audiences. In some cases, this could include alternative distribution channels beyond traditional app stores. **What success would mean for Novatrax** For Uwem, the success of X-Pool would extend beyond the performance of a single game. At a studio level, he says strong results would validate Novatrax’s core idea that African cultural identity can be combined with emerging technologies while still delivering a globally competitive mobile title. A successful launch would also give the team a practical framework for future projects. Uwem says the tools, pipelines and market insights developed during X-Pool’s production could be reused and expanded across future titles. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/x-pool-frame-1.webp) "Beyond the studio, a successful X-Pool would send a signal to the broader ecosystem: African teams can build high-quality, globally relevant games on our own terms," says Uwem. "It’s less about saying 'we’ve caught up,' and more about proving that we can sit at the table, shaping what comes next." Although Novatrax has several additional concepts in development, Uwem says the team’s immediate focus remains firmly on X-Pool. The studio is targeting a beta launch for X-Pool in Q2 2026\. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### New tactical roguelite FPS Glitch Core revealed by Khosouf Studio URL: https://www.isakaba.com/khosouf-studio-reveals-tactical-roguelite-fps-glitch-core/ Last updated: 2026-03-24T20:32:37.000Z Saudi developer [Khosouf Studio](https://www.isakaba.com/khosouf-studio/) has revealed its upcoming title [Glitch Core](https://www.isakaba.com/glitch-core/), a tactical roguelite first-person shooter currently in development for PlayStation 5 and PC. The studio described the title as a fast-paced FPS featuring tactical gameplay systems and local split-screen cooperative play. According to the developer, Glitch Core is being fully developed and ported to consoles internally, with the team handling the console adaptation process in-house. **Growth and development** Glitch Core is a tactical roguelite FPS set in a future where AI has been banned from Earth, following an AI agent training in a brutal combat simulation on a lunar base before uncovering the truth about its existence. The announcement comes after the studio secured $600,000 earlier this year to support its growth and expansion. The company said the investment will also help fund its relocation from the United Arab Emirates to Saudi Arabia as it looks to contribute to the country’s Vision 2030 ambition. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Classy Games’ Orbital selected for Games from Ireland Steam event URL: https://www.isakaba.com/classy-games-orbital-selected-for-ireland-steam-event/ Last updated: 2026-03-13T10:46:27.000Z [Classy Games](https://www.isakaba.com/classy-games/)' upcoming title [Orbital](https://www.isakaba.com/orbital/) has been featured as part of the Games from Ireland Steam Event that showcases over 150 titles connected to the country’s development community. Running from March 13th to March 19th, the event was organised by the Irish Game Makers Association and brings together projects led by Irish teams, titles playable in Irish, and games inspired by Irish stories or locations. Moreover, the showcase allows players to discover featured games through trailers, gameplay footage and curated clips from Irish streamers. Classy Games currently operates as a fully remote studio with team members working across Ireland, the United Kingdom, the United Arab Emirates and Saudi Arabia. **Studio recognition** Orbital is a survival arcade game where players take on the role of planetary pilots attempting to delay the collapse of the solar system as it is gradually pulled toward a supermassive black hole. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Orbital.jpg) Players must navigate asteroid fields, gravitational forces and escalating cosmic hazards while deploying planetary technologies to survive as long as possible and climb global leaderboards. “Ireland has a long tradition of creativity and storytelling, and it’s exciting to see that spirit coming through in games,” said Classy Games founder and CEO Jamie McClenaghan. “Being selected as one of the titles in this showcase is something we’re really proud of. It’s a great way for players around the world to discover the talent coming out of Ireland right now.” Orbital is expected to appear at Steam Next Fest this June ahead of launch in July 2026\. You can [wishlist the title on Steam](https://store.steampowered.com/app/3891880/Orbital/?ref=isakaba.com). ### Yalla Group reaches 44.8m monthly users as AI and gaming expansion drives engagement URL: https://www.isakaba.com/yalla-reaches-44-8m-monthly-users-as-ai-and-gaming-expansion-drives-engagement/ Last updated: 2026-03-18T14:09:51.000Z UAE-based social and gaming platform [Yalla Group](https://www.isakaba.com/yalla-group/) has reported continued growth in its user base as the company expands its digital entertainment ecosystem. Monthly active users reached 44.8 million in the fourth quarter of 2025, representing an 8.2% increase year over year. The company also reported 10.4m paying users across its social networking and gaming platforms. Yalla said the growth has been supported by deeper integration between its social products and gaming experiences, part of its broader “gaming plus social” strategy aimed at building culturally relevant digital spaces for users across the region. **AI-driven efficiency** The company has also been expanding the use of artificial intelligence across its platform ecosystem. According to the firm, AI tools are now being used to improve operational efficiency, support localisation efforts and accelerate product development. Its first match-three puzzle title, Turbo Match, has recently launched and is currently gathering early player feedback, while a desert-themed strategy game is scheduled for wider promotion in the second quarter of 2026. As part of its expansion, Yalla recently partnered with the Saudi Esports Federation to support the Saudi eLeague 2026 and talent development initiatives aimed at growing the competitive gaming ecosystem in Saudi Arabia. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### At Night: The Nurse brings episodic psychological horror to PC URL: https://www.isakaba.com/at-night-the-nurse-brings-episodic-psychological-horror-to-pc/ Last updated: 2026-03-18T14:10:21.000Z [Limeless Studio](https://www.isakaba.com/limeless-studio/) has launched At Night: The Nurse, the first episode of its narrative horror series *At Night*. Described as an episodic psychological horror experience presented like a late-night television program, each instalment of At Night follows a survivor recounting a traumatic event. In The Nurse, players step into the role of Emily Collins, a nurse who begins a late-night shift at Bloomring Hospital. What starts as a routine assignment gradually unravels into a disturbing mystery as the hospital begins to reveal signs that something is deeply wrong. **Survivor’s story** The episode unfolds through a first-person narrative experience focused on atmosphere, exploration, and environmental storytelling. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/at-night-the-nurse-1.jpg) Players can drive between locations, receive text messages, interact with patients, collect and use objects, and explore the hospital during their shift as the story slowly develops. The game is primarily designed as a walking simulator, with player decisions shaping how the story unfolds. Moreover, the mystery-driven narrative features multiple endings depending on the choices players make throughout the experience, supported by a stylised visual direction and slow-burn psychological horror pacing. *At Night: The Nurse is available to* [*purchase on Steam*](https://store.steampowered.com/app/4306160/At%5FNight%5FThe%5FNurse/?ref=isakaba.com)*.* --- Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Our MENA Studios Directory has launched URL: https://www.isakaba.com/our-mena-studios-directory-has-launched/ Last updated: 2026-03-18T14:10:53.000Z IsaKaba has officially launched its Studio Directory, beginning with the first phase of studios mapped across Africa and the Middle East. This is more than a list. It is an early snapshot of a rapidly evolving ecosystem. The inaugural cohort spans Saudi Arabia, UAE, Jordan, Tunisia, Morocco, Cameroon, Ethiopia, Kenya, South Africa, Senegal and beyond. Together, they represent the structural layers shaping the region’s games industry today: infrastructure builders, global publishers, hypercasual performance engines, console-focused indies, AI-native startups, edtech specialists and evergreen multiplayer operators. **This is Version One** Our Studio Directory will continue to expand, with new profiles added regularly. Alongside it, IsaKaba Intelligence (coming soon) will begin classifying studios by growth stage, strategic model and ecosystem role. From billion-dollar social gaming giants to lean indie teams building culturally rooted IP, some studios are externally funded and internationally backed. Others are self-financed and community-driven. Several are pioneering local payment infrastructure, while others are pushing the boundaries of narrative, technology, and platforms. Patterns are already visible. Mobile remains dominant. Saudi Arabia is accelerating capital deployment. North and West Africa are building cultural IP. Infrastructure and distribution gaps are still emerging. The goal is simple: to provide a structured lens through which developers, investors, publishers and stakeholders can understand the African and Middle East games industry. For now, you can explore our [Studios Directory](https://www.isakaba.com/studios-directory/). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Saudi-based Level Up Gaming signs new titles as it opens submissions to indie developers URL: https://www.isakaba.com/level-up-gaming-signs-new-titles-as-it-opens-submissions-to-developers/ Last updated: 2026-03-18T14:11:19.000Z Saudi-based publisher [Level Up Gaming](https://www.isakaba.com/level-up-gaming/) has signed several indie games as it positions itself as a new publishing partner for developers targeting global PC and console audiences. Among the projects confirmed so far is Taival, published in partnership with subsidiary Poysky Productions. Developed by Bonobo Software, Taival is a co-operative RPG that supports solo play for up to four players online or via split screen. Another title in the publisher’s lineup is Petunia's Purgatory from Dead Possum Games. The game blends farming simulation with darker narrative elements, tasking players with managing a cursed farm while preserving the protagonist’s sanity. Its latest title, Fleetbreakers from Last Keep, is being developed by industry veterans whose previous work includes Age of Empires, Age of Mythology, and Halo Wars. **Portfolio expansion** Level Up Gaming also previously signed Cozy Keep from Unbossed Games which launched in 2024, and is on track to publish Colossus: Eternal Blight from developer Rustic Panda. The publisher also opened submissions to indie developers through its [newly launched website](https://levelupgaming.games/?ref=isakaba.com), inviting studios to pitch projects for potential publishing partnerships. Together, the titles signal Level Up Gaming’s ambitions to build a diverse publishing portfolio as it expands its presence in the global indie games market. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Faisal Alotaibi joins Esports World Cup Foundation as product specialist URL: https://www.isakaba.com/faisal-alotaibi-joins-esports-world-cup-foundation-as-product-specialist/ Last updated: 2026-03-09T07:57:49.000Z The Esports World Cup Foundation has appointed Faisal Alotaibi as EWC product specialist. In his new role, Alotaibi will contribute to the development and management of products and initiatives connected to the Esports World Cup ecosystem. He joins EWCF after more than four years at the Saudi Esports Federation, where he held several senior positions focused on publisher relations and business development across the organisation’s growing esports initiatives. **Track record** Most recently, he served as publisher relations senior specialist, working with international game publishers and partners as the federation expanded its tournament portfolio and industry collaborations. Prior to that role, he spent more than three years as senior business development analyst at the Saudi Esports Federation. His appointment comes as the EWCF continues expanding its operational team around the global esports competition hosted in Riyadh, which has become a central pillar of Saudi Arabia’s broader strategy to grow its presence in the international games and esports industries. ### Mirage 7 Review: Combat Unevolved URL: https://www.isakaba.com/mirage-7-review-combat-unevolved/ Last updated: 2026-03-18T14:12:20.000Z While many video game heroes are lone wolves, some are capable of working well with others, be it Kay Vess and her BFF Nix in *Star Wars Outlaws*, Master Chief's better half Cortana in the *Halo* series, or the various sidekicks you can have in the *Fallout* and *Elder Scrolls* games. It is to that list that we can now add Jiji, a gecko-like lizard who helps a young woman named Nadira survive a desert adventure in the third-person open world, third-person action/adventure game *Mirage 7* (PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC). It's just too bad the little lizard doesn't know more about game design. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-desert.jpeg) **Captured by IsaKaba - PS5* **Gameplay and Visuals** Made by Italy's Drakkar Dev, *Mirage 7* has Nadira embark on a quest to find The Lost Princess in hopes of getting her sister Rasha back. To do this, Nadira has to wander the desert, looking for a treasure she hopes will appease The Lost Princess. Of course, crossing the desert is not a walk in the park. Especially given how, under the sand, there are not only underground passageways, but also giant bugs that like to say hello...with their pincers. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-bug.jpeg) **Captured by IsaKaba - PS5* Good thing Nadira comes fully armed...sort of (we'll get to that in a moment). Not only does she have a sling she can use to fling rocks at the aforementioned big bugs, but she also has a somewhat handy dagger. In fact, she not only uses that dagger to defend herself, but Nadira can also use it to start a campfire or to ignite a torch. Oh, and that sling I mentioned; she made that herself out of items she found lying around. She's rather resourceful. This is especially helpful because, when not fighting for her life, Nadira has to solve situational puzzles, ones that would challenge the problem-solving skills of Lara Croft from the *Tomb Raider* games, or people from the *Resident Evil* series, especially the early ones. To open the door to a temple, for instance, Nadira has to solve four different problems, and it's not just a matter of deciphering the clues, but also finding the right items she has to combine into something helpful. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-Jiji-fighting.jpeg) **Captured by IsaKaba - PS5* As for Jiji, Nadira's lizard pal not only has excellent eyesight, and can identify helpful plants and other items in the world (not unlike when Batman or Lara Croft use their special vision abilities in their respective games), but there are also times when you take control of the little guy, and help them hunt for food and defend themselves (and Nadira) from such enemies as scorpions. All of which works well together to make *Mirage 7* an interesting and engaging trek through the desert. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-temple.jpeg) **Captured by IsaKaba - PS5* **Issues and Irritations** As interesting and engaging as *Mirage 7* may be, though, it's also, at times, equally frustrating. Usually, when you're fighting the aforementioned big bugs, who are disproportionately tough. Take the spider-like ones that live underground. While they can kill you with just three bites, it takes nearly a dozen dagger strikes, if not more, to take them out. As if that didn't make things tough enough, Nadira replenishes her health by drinking water. The problem is, each sip only restores a little bit, and it also takes a moment for her to take that sip, a moment during which enemies can attack her. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-spider-1.jpeg) **Captured by IsaKaba - PS5* In fact, the only reason Nadira ever survives these combat encounters is that she can dive out of the way like she's Kratos from the *God of War* games. But this just means that every dagger fight goes the same way: strike twice, dive away, dive back, strike twice, and so on. It's why melee combat in *Mirage 7* is so unsatisfying. Thankfully, Nadira's sling works better, since she automatically targets her enemies, and it takes fewer shots than stabs to take down her adversaries. But even this can be problematic since, if she's holding a torch - say, to see where she's going while underground - she can't drop the torch and switch to the sling unless she's somewhere well lit. You're stuck using the dagger. The dang dagger. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-sling.jpeg) **Captured by IsaKaba - PS5* Of course, combat is only one of the three major aspects of *Mirage 7*; the other two being puzzle solving and exploration. But it's still a big part of the game, and one that can't afford to be dull, especially when there are so many similar games that get it right: *Horizon Forbidden West*, *Avowed*, *Ghost Of Yōtei*... Combat also isn't the only issue I had with *Mirage 7*. First, I wish Jiji scurried as fast as the lizards I've seen in nature documentaries, as opposed to his casual stroll. Also, the way the game looks when you're seeing the world through his eyes is bland. *Mirage 7* also has some technical issues. For instance, at one point, early in the game, Nadia slid down a sand dune and got permanently stuck on a tree. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-stuck.jpeg) **Captured by IsaKaba - PS5* Then there's the conceptual issue. When the game begins, we see a drone using an EMP to free a woman with wires in her brain who seems to be a captive in a nearby military base. And this woman occasionally appears on screen, always without warning, to, well, warn you of impending danger. Which kind of gives this game brief moments of cyberpunk sci-fi...but not enough of one to properly meld with the game's *Arabian Nights*\-ish dark fantasy feel. *Mirage 7* also has a somewhat common problem: if you sit at a reasonable distance from your television (y'know, as your mama told you to), you'll have trouble distinguishing what button you're supposed to use when prompted or when going through the tutorials. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Mirage-7-underground-1.jpeg) **Captured by IsaKaba - PS5* **Verdict** In the end, *Mirage 7* has a lot of promise and interesting elements. And it can be fun at times, like when you get inside the underground temple and have to figure out how to clear out the poison gas. But if you're going to have a game that has a lot of combative moments, you need to make sure the combat works better than it does here. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Iwaju-Review-01_20260302_184342_0000-1-1.png) *A copy of Mirage 7 was provided for review by Blowfish Studios.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### The House of Hikmah explores grief and legacy in new puzzle adventure URL: https://www.isakaba.com/the-house-of-hikmah-explores-grief-and-legacy-in-new-puzzle-adventure/ Last updated: 2026-03-04T16:37:23.000Z Indie developer Lunacy Studios has revealed that narrative puzzle adventure The House of Hikmah will launch on April 8th 2026 for PC. The 3D narrative adventure follows Maya, a 14-year-old girl navigating grief after the loss of her father. Players explore the mystical House of Wisdom while solving physics-based puzzles using an elemental heirloom left behind by Maya’s father. Through this artefact, players can manipulate environmental elements, glide through wind channels and reshape objects and structures to progress through the world. **A journey through history** The adventure features nine distinct worlds inspired by scholars of the Islamic Golden Age. Each environment presents both intellectual challenges and personal stories connected to Maya’s journey toward healing. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/HouseofHikmah_Screenshot_10.jpg) Along the way, players encounter a cast of historical scholars while confronting a surreal force known as the Widow, which represents unresolved grief. The game includes fully voice-acted dialogue with a cast that features Sophia Eleni as Maya alongside Nezar Alderazi, Laila Alj, Ben Turner and Talal Karkouti. Lunacy Studios said the project was developed by a team of industry veterans who have previously worked on major franchises, including Life Is Strange, Star Wars: Battlefront and Assassin’s Creed Brotherhood. The House of Hikmah will launch with English and Arabic text and voice localisation. You can pre-register or try the demo on [Steam](https://store.steampowered.com/app/3451680/The%5FHouse%5Fof%5FHikmah/?ref=isakaba.com). ### EWCF promotes Mawaddah Bakader to senior manager for product master planning URL: https://www.isakaba.com/ewcf-promotes-mawaddah-bakader-to-senior-manager-for-product-master-planning/ Last updated: 2026-03-04T14:15:13.000Z The Esports World Cup Foundation has promoted Mawaddah Bakader to senior manager of product master planning. Bakader steps into the role after serving as festival manager at the organisation, where she contributed to the planning and delivery framework for the Esports World Cup and helped coordinate cross-functional teams involved in the event’s execution. In her new position, she will focus on advancing the foundation’s product master planning strategy, supporting the long-term development and operational planning behind the Esports World Cup and related initiatives. “This promotion represents more than a title change; it's a milestone \[that\] comes after measurable achievements, strategic ownership, and delivering large-scale master planning initiative on one of the most important projects in KSA," said Bakader in a post. **Major events experience** Bakader joined the Esports World Cup Foundation in 2024 after more than three years at the Saudi Esports Federation, where she held roles including head of general professional events and events manager. During her time there, she oversaw the development and execution of major esports and gaming events, managing vendor relationships, operational logistics, budgets, risk planning and post event performance reporting. Earlier in her career, Bakader worked at Saudi events and entertainment company The Gathering KSA as both communications manager and project manager. She also completed an internship at Live Nation Entertainment in the United Kingdom, gaining early experience in live entertainment and event production. ### Nour Khrais outlines five realities shaping mobile gaming careers in 2026 URL: https://www.isakaba.com/nour-khrais-outlines-five-realities-shaping-mobile-gaming-careers-in-2026/ Last updated: 2026-03-18T14:12:43.000Z Maysalward founder and CEO Nour Khrais has outlined five key shifts shaping careers in the mobile games industry, arguing that the sector’s rapid maturation is redefining the skills studios need in 2026. Khrais took to [LinkedIn](https://www.linkedin.com/posts/nourkhrais%5Fmobilegaming-gamedev-careeradvice-activity-7433647105614827521-jZsN/?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) to share that the mobile games market, now valued at around $120 billion, has moved far beyond its early reputation for unpredictable viral hits. “Mobile gaming has matured,” wrote Khrais. “What used to be garage luck is now a $120bn industry driven by live services, hybrid monetization, and AI-accelerated production. “Competition is tougher, but roles for creatives and technologists are broader than ever.” **Shifting roles** Khrais went on to add that one of the most visible changes is the industry’s shift from short-term development cycles toward long-running seasonal content models. This has increased demand for specialists in areas such as in-game economies, event management and player retention. He also pointed to the growing role of artificial intelligence as a creative partner in development, with designers using generative tools and procedural systems to build dynamic NPC behaviour, dialogue and gameplay balance. **Expanding disciplines** Furthermore, Khrais said that technical artists are becoming increasingly important as studios attempt to deliver high-quality visuals across mid-range devices, particularly in emerging markets where hardware limitations remain common. At the same time, live operations teams are becoming central to ongoing development, using telemetry data and predictive analytics to guide updates and in-game events. Finally, the Maysalward founder said quality assurance is evolving into a broader “QAOps” discipline, where large-scale automated testing and active community engagement help studios maintain player trust while improving games over time. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Classy Games' Dana Taha on breaking into game development URL: https://www.isakaba.com/classy-games-dana-taha-on-breaking-into-game-development/ Last updated: 2026-03-18T14:13:31.000Z From discovering game development by chance to building enemy AI systems and analysing player behaviour, [Classy Games](https://www.isakaba.com/classy-games/) junior developer Dana Taha is part of a new wave of talent shaping studios across the MENA region. We caught up with Taha to discuss her entry into games, Classy Games role, alternative career paths she would've considered, and her advice for those looking to break into the industry. **IsaKaba: Can you tell us a little bit about yourself? How did you initially get into the games industry?** **Dana Taha:** From a young age I've always been drawn to the arts, so growing up I knew that I wanted to pursue something in the arts. Soon came the end of highschool and I had to start searching for universities to apply to. During my research, I came accross 'Games' as a major. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Dana-taha-s-Flyday-game-1.jpg) **Dana Taha's FlyDay game* That major immediately intrigued me because it was something I hadn't considered before. I remember being on a call with my best friend at the time and asking her about what the major could possibly include. Regardless, I am always open to learning new things, so my curiosity led me into the industry. **Talk to us about Classy Games. How did you land the role of junior developer at the studio?** A classmate who was an intern there at the time encouraged me to apply for a programming role, as I had an internship unit coming up at university. Around that time, I had barely put together a sufficient portfolio, which I was ready to share on request. I remember personally reaching out to Classy and undergoing several interview stages. Eventually, I received an offer and there began my days as a junior developer at Classy Games. **What does a typical day look like for you? Do you have any routines you follow before starting work?** The job is fully remote, so I've created a small office space at home that I keep organised to stay focused when working. Before starting work, I usually go for an hour-long walk in the morning. It helps clear my mind and energise me for the day. Once I'm back, I set up a water bottle to drink from, review any pending tasks, and check if there are any new tasks I can pick up before diving right into development. **If you hadn’t pursued a career in games, what path do you think you would have taken instead?** If games wasn' a career, I would have instead majored in law or criminology. I wouldn't go for an arts career because I want to preserve the joy that comes from drawing and painting without the pressure that comes from any profession in the world. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/A-world-different-from-mine-1.png) **Taha's A World Different From Mine game* A career in games keeps my brain stimulated (in a good way). No two days feel the same, and there's always something new to learn. It doesn't matter if you're new or extremely experienced in the industry; you will always come across something new to learn and grow from. **What has been your most memorable, funny or unexpected moment while working on a game?** Some of my most memorable experiences come from seeing how players interact with the games I've worked on. I especially remember a simple co-op university project that received incredibly chaotic reactions from players. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/A-Glitch-in-the-Past-game-1.png) **Taha's A Glitch in the Past game* Watching players embrace the chaos and genuinely enjoy themselves was both funny and rewarding. It definitely serves as a reminder as to why I enjoy making games. **Is there a particular achievement so far that you are especially proud of?** Coming from a non-programming background, I feel like every learning milestone feels like a highlight. But, if I had to choose, I would have two recent moments that count as 'big highlights'. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/1000110099-1.jpg) **FlyDay game* The first would be working on my own enemy AIs that include 3-dimensional pathfinding for a personal project, and the second would be working with analytics as it helped me better understand player behaviours. **If you had to play one game forever, outside of the Classy Games catalogue, which would it be and why?** It would definitely be Overcooked. I absolutely love the chaos it brings and I'm a huge fan of its art style. The game naturally boosts communication and teamwork, and somehow it turns cooking into a funny experience. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/Overcooked.jpg) **What advice would you give to those trying to break into game development? And what would you say to people currently facing layoffs or struggling to find work?** I believe that it's important to keep your passion for making games alive. Sometimes we take for granted the joy we feel when playing games and when that sense of fun disappears, it can become easy to feel discouraged about our craft. So my advice is, keep creating in a way that feels enjoyable and fulfilling. If you're struggling to find work, don't lose hope and redirect your focus to building connections within the industry. As my lecturers always encourage, join game jams, work on personal projects and attend industry events. You will find many supportive and inspiring people in the industry, and when you put yourself out there, doors will open from where you least expect them to. **What are you currently working on? Are there any upcoming projects you are especially excited about?** At Classy Games, I'm currently working on a very Silly game where players take on the role of a detective trying to uncover the mastermind behind a crime. It's very lighthearted, fun and full of personality! At university, I'm working on something completely different. A much darker, horror-focused project. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/03/ss_3306f5c0710f9296d025e3fb72dee1b393c70248.1920x1080-1.jpg) There is another space-themed game that I worked on under Classy Games that goes by the title of Orbital. The demo was released recently and I would love to hear everyone's thoughts on the game, as I feel proud of the state the game is in. *Dana currently serves as a junior developer at Classy Games, where she contributes to ongoing studio projects while continuing to sharpen her craft. Beyond her studio work, she has developed multiple independent titles, several of which are available to explore through her* [*itch.io page*](https://d4n4.itch.io/?ref=isakaba.com)*.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Tamatem appoints Rawaa Fattouh as senior social media and partnerships manager URL: https://www.isakaba.com/tamatem-appoints-rawaa-fattouh-as-senior-social-media-and-partnerships-manager/ Last updated: 2026-03-03T08:24:36.000Z Jordan-based mobile publisher [Tamatem Games](https://www.isakaba.com/tamatem-games/) has appointed Rawaa Fattouh as senior social media and partnerships manager. The move marks a senior leadership step within the company as Tamatem continues to expand its publishing and partnership footprint across the MENA mobile games market. Fattouh steps into the role after more than nine years at Tamatem, where she most recently served as creative and social media manager. In that position, she led organic growth strategies, managed brand communications and supported partnership initiatives from the company’s Amman headquarters. **Career progression** Over the course of her tenure, Fattouh progressed through multiple roles, including social media specialist and creative and social media associate manager, contributing to community building and cross-functional collaboration. Her promotion reflects Tamatem’s continued focus on strengthening its social presence and external partnerships as it scales its portfolio of localised mobile titles across the region. Alongside her role at Tamatem, Fattouh also serves as an ambassador for Women in Games, supporting broader industry engagement and representation initiatives. ### Saudi Games Initiative opens registration for Ramadan Jam 2026 URL: https://www.isakaba.com/saudi-games-initiative-opens-registration-for-ramadan-jam-2026/ Last updated: 2026-03-18T14:13:52.000Z Saudi Games Initiative has opened registration for Ramadan Jam 2026, a bootcamp-style game development programme designed to help creators turn ideas into playable projects during the holy month. Running from February 27th to March 18th 2026, the initiative blends structured workshops, mentoring and a focused development sprint. Positioned as more than a traditional game jam, registration is open from February 27th to March 3rd, with final results set to be announced on March 19th 2026\. Interested developers can sign up [here](https://docs.google.com/forms/d/e/1FAIpQLSfhWMMPYmXtZr98zMlffFZ443uIUic4CkaSTqXV-uHkqWHRLg/viewform?ref=isakaba.com). **Open to all** Ramadan Jam is framed as a guided journey that begins with training and concludes with a testable prototype built in the spirit and values of Ramadan. Participants will take part in workshops and mentorship sessions before moving into an intensive sprint phase aimed at delivering a playable version of their concept. The programme is open to beginners seeking their first development experience as well as more experienced developers and artists looking to challenge themselves during Ramadan. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Tamatem appoints long-serving team member Karam Sabbah as community support manager URL: https://www.isakaba.com/tamatem-appoints-long-serving-team-member-karam-sabbah-as-community-support-manager/ Last updated: 2026-02-27T08:48:35.000Z Jordan-based mobile publisher [Tamatem](https://www.isakaba.com/tamatem-games/) has appointed Karam Sabbah as community support manager. The move marks a continued internal promotion within the company’s player-facing operations team following news of a [new DevOps engineer and community lead](https://www.isakaba.com/tamatem-appoints-new-senior-devops-engineer-and-associate-community-lead/). Sabbah steps into the role after more than seven years at Tamatem, where he most recently served as associate community support manager. In that position, he supported community engagement initiatives and helped manage day-to-day player communications from the company’s Amman headquarters. **Community growth** Prior to that, he worked as community support supervisor for about two years, overseeing support workflows, reporting processes and team coordination. Over the course of his tenure, Sabbah has contributed to strengthening player relationships, community outreach efforts and internal service operations as Tamatem expanded its portfolio of localised mobile titles across the MENA region. Before joining Tamatem, he held customer service roles at VogaCloset and Extensya, building experience in service operations, coordination and frontline support. ### Hypemasters appoints Harriet Hobson as director of people and operations URL: https://www.isakaba.com/hypemasters-appoints-harriet-hobson-as-director-of-people-and-operations/ Last updated: 2026-02-26T21:38:15.000Z UAE-based games studio Hypemasters has appointed Harriet Hobson as director of people and operations. In her new role, Hobson will oversee people strategy and operational scale as the Abu Dhabi-headquartered company continues its global growth efforts. Moreover, Hobson steps into the role after more than three years at the studio, where she most recently served as HR and operations lead, following an earlier tenure as operations lead beginning in 2023. During that time, she oversaw HR and recruitment efforts, managed global operations and built key relationships with AD Gaming and wider UAE government stakeholders. She also led internal projects across gaming and non-gaming verticals while coordinating external partners and payment processing functions. **Career progression** Earlier in her career at Hypemasters, she served as personal assistant to the CEO, acting as the primary point of contact for internal and external stakeholders while managing scheduling, reporting and executive coordination. Before joining the games industry, Hobson spent more than four years as a health science coordinator at Emirates Schools Establishment in Abu Dhabi, delivering curriculum programmes and driving student engagement initiatives. She also previously worked in campaign management and account executive roles in the UK. ### Tamatem appoints new senior DevOps engineer and associate community support URL: https://www.isakaba.com/tamatem-appoints-new-senior-devops-engineer-and-associate-community-lead/ Last updated: 2026-02-26T21:19:44.000Z Jordan-based mobile publisher [Tamatem Games](https://www.isakaba.com/tamatem-games/) has promoted Khaled Al-Anaqreh to senior DevOps engineer and Zaid Akram to associate community and support. Al-Anaqreh steps into the senior role after nearly three years at Tamatem, where he served as DevOps engineer for nearly three years. Prior to joining Tamatem, he spent two years as operations engineer at T2 Business Research and Development in Amman. Earlier in his career, he worked as a technical support engineer at Certacure, building hands-on experience across systems management and enterprise support. **Organisational growth** Akram, meanwhile, has progressed through multiple roles during more than four years at Tamatem. He joined the company in 2022 in a multimedia position before transitioning into a community support representative role in 2024. Over the past year and a half, he has worked closely with players across communication and customer service functions, contributing to live operations and community engagement efforts. With experience spanning technical infrastructure and player-facing support, both appointments reflect Tamatem’s continued focus on strengthening its internal capabilities as it expands its mobile publishing operations from Amman. ### PUBG Mobile Confirmed for Esports Nations Cup 2026 in Riyadh URL: https://www.isakaba.com/pubg-mobile-confirmed-for-esports-nations-cup-2026-in-riyadh/ Last updated: 2026-02-25T17:14:32.000Z The Esports World Cup Foundation has confirmed PUBG Mobile as one of 16 titles set to feature at the inaugural Esports Nations Cup 2026, marking another major moment for mobile esports on the global stage. The tournament will take place in Riyadh from November 2 to 29, 2026, with the PUBG Mobile competition running from November 3 to 8\. A total of 32 national teams will compete, beginning with a round robin group stage split into four groups of eight. The top four teams from each group will advance to a 16-team Grand Final, where up to 18 matches will be played using the Smash rule point system to decide the champion. **Qualifying stages** Half of the slots will be filled through direct invitations. Twelve teams will qualify via the PUBG Mobile National Team Ranking, determined by performances at the 2025 World Cup and Global Championship, as well as the 2026 Global Open. Four additional teams will receive special invites, while the remaining 16 spots will be decided through regional qualifiers and two Wildcard entries in July 2026. At the 2025 Esports World Cup, Myanmar’s Yangon Galacticos delivered a surprise victory after defending champions Alpha7 Esports were eliminated early, underlining the unpredictable nature of national competition. ### Sony brings in WhiteMoon Dreams to support Enci’s Solution development URL: https://www.isakaba.com/sony-taps-whitemoon-dreams-to-support-dark-emerald-studios-on-encis-solution/ Last updated: 2026-03-18T19:44:24.000Z Los Angeles-based WhiteMoon Dreams has revealed that it is co-developing [Enci’s Solution](https://www.isakaba.com/encis-solution/) alongside Dubai-based Dark Emerald Studio as part of Sony’s MENA Hero Project. The company said the initiative allows it to mentor and assist regional studios to optimise and ship their titles on PS5, and that Dark Emerald’s upcoming precision platformer has quickly turned the co-developer into an outspoken admirer. The collaboration mirrors WhiteMoon Dreams’ earlier involvement with SIE’s India Hero Project, but this time focuses on supporting small teams across the Middle East and North Africa. **A sci-fi journey** Described as a hand-painted precision platformer, Enci’s Solution follows Ji’we and an encyclopedic robot named Enci as they navigate dangerous underground environments, avoid traps and collect remnants of a dying world. The game blends tight, responsive controls with fluid movement, encouraging players to master its challenges without frustration. Even failure feels purposeful, with respawns and feedback loops that reward learning. Still in development, Enci’s Solution is one of [four MENA games slated for release on PS5 and PC](https://www.isakaba.com/four-games-coming-to-ps5-and-pc-through-playstations-mena-hero-project/), with an emotional sci-fi story centred on exile and survival underpinning its puzzle-driven action. ### Sthenia Games founder Gerry Enoma on the making of Trivy URL: https://www.isakaba.com/sthenia-games-founder-gerry-enoma-on-the-making-of-trivy/ Last updated: 2026-04-17T14:17:00.000Z Most trivia games treat you like a robot, feed you endless text questions, bombard you with currencies, and stretch every session into academic semesters. When Nigerian game studio [Sthenia Games](https://www.isakaba.com/sthenia-games/) set out to build something different, they started with a simpler question: what if we just respected the player? The result is a multi-format trivia game now nominated for an IMGA award, which, of course, is not because it tried to compete with the giants, but because it deliberately chose not to. We caught up with Gerry Enoma to discuss the making of Trivy. **Understanding the Market:** The mobile trivia space is crowded. Most competitors rely on text-only questions, aggressive monetisation, and competitive loops designed to keep you glued to the screen. Enoma looked at this model and saw a gap. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Trivy.jpg) Players in emerging markets across Africa, the diaspora, and beyond wanted something lighter. Something that worked on their devices, respected their data, and fit into the cracks of their day. "We weren't trying to build the biggest trivia game," said Enoma. "Our focus was on creating an experience that was easy to start, easy to understand, and easy to return to.” **The Core Design Decision:** Enoma's boldest decision was moving beyond text. Trivy supports text, image, audio, and short video questions, all within the same simple tap-to-answer loop. The logic was straightforward: variety keeps things fresh, but only if the core interaction stays simple. Players don't need to learn new controls for audio rounds or figure out where the video button hides. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/trivy-game.jpg) Every format works the same way. You see a question, you tap an answer, and you move on. This consistency became the secret ingredient for success. Casual players not only stuck around, but many returned multiple times a day for short sessions lasting 30 to 90 seconds that fit between meetings, commutes, and chores. "This consistency lowered friction and made the game accessible to casual players," Gerry added. **Building for Phones and Real Data:** The TRIVY team built with real constraints in mind, as follows: - Older Android devices needed to run it without lag - Limited data plans meant the game had to be lightweight - Short attention windows demanded sessions that respected your time, not steal it. "This combination of clarity, performance, and respect for player time helped Trivy reach 1,000+ organic downloads on the Google Play Store with consistent daily sessions and strong repeat engagement, Enoma explained. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/trivy.jpg) **Why IMGA Noticed** The International Mobile Gaming Awards nomination came because the game did one thing well: it made a familiar genre feel thoughtful again. Judges saw a game that: - Let players engage with trivia in four different formats without ever feeling lost - Prioritised intuitive design over features - Worked on the devices that actual people own - Respected players enough to let them finish a session and walk away "When you focus on doing the work right, recognition naturally follows. In this case, the IMGA nomination highlighted that thoughtful, user-centred design matters more than scale, flashy features, or budget," said Enoma. Trivy is currently available on the [Huawei AppGallery](https://appgallery.huawei.com/app/C107703471?ref=isakaba.com), with the team watching how players interact with each format. Audio questions perform differently from video. Image rounds keep some players coming back, while others prefer text. The data is already shaping what comes next. But the philosophy won't change. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Lobah appoints Latifah Alyazidi as growth marketing officer URL: https://www.isakaba.com/lobah-promotes-latifah-alyazidi-to-growth-marketing-officer/ Last updated: 2026-02-18T10:55:44.000Z Saudi games studio Lobah has appointed Latifah Alyazidi as its new growth marketing officer. In her new role, Alyazidi will drive strategic growth, market positioning and revenue expansion for Lobah’s portfolio, including Samla Game and Jackaroo Strike. She will be responsible for defining and executing scalable frameworks aligned with the company’s business objectives as it looks to strengthen its footprint in the region. **Track record** Alyazidi first joined Lobah in 2024 as a product marketing specialist, where she managed community outreach and collaborated with cross-functional teams to enhance customer experience and engagement. Before Lobah, she worked at MAU Games in a community support role, overseeing multi-channel communication for the iBaloot project across live chat, email and social media. During her time there, she also gained experience in CMS management, basic SEO and email marketing, contributing to digital visibility and campaign execution. ### 10 MENA games to play in Ramadan URL: https://www.isakaba.com/10-mena-games-to-play-in-the-holy-month-of-ramadan/ Last updated: 2026-03-18T14:14:57.000Z Ramadan Mubarak! It’s that time of the year again when you can take a step back from all the non-stop activity in the games industry and spend meaningful time reflecting on your deen and, if time allows, play some games. So if you’re looking for some fun locally developed games to enjoy with loved ones this Ramadan, whether you’re in the mood for relaxing puzzle-solving, mythological adventures, or high-speed racing, there’s something for you in this list. **1\.** [**Bahamut and the Waqwaq Tree**](https://www.isakaba.com/bahamut-and-the-waqwaq-tree/) Developed by Saudi Arabia’s Starvania Studio, Bahamut and the Waqwaq Tree is a casual underwater adventure inspired by Arabian mythology and tales from One Thousand and One Nights. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Bahamut_And_The_WaqWaq_Tree-isakaba-4-1.png) Players step into a cosmic sea called Ma’een, where ancient spirits Bahamut and Falak embody light and shadow. The game blends mythological storytelling with vibrant underwater exploration, offering a thoughtful and imaginative experience rooted in regional folklore. **2\.** [**Azooma Escape**](https://www.isakaba.com/azooma-escape/) Developed by Saudi Arabia’s Ash Game Studio, Azooma Escape turns the chaos of family gatherings into a pixel-styled stealth comedy. You play as Jaser, an introverted teen sent by his mother to congratulate his uncle Abu-Metaib at a packed family event. There’s just one problem. He cannot go home until he does, or he risks losing his PC privileges. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Azooma-Escape-02_09_2025-22_08_58-1.png) Sneaking past relatives and navigating social awkwardness becomes the core gameplay loop. It is light-hearted, culturally specific, and instantly relatable for anyone who has ever tried to dodge extended family conversations during Eid. **3\.** [**Safari City**](https://www.isakaba.com/safari-city-renovate-design/) Safari City is a free-to-play match-3 puzzle game developed by Nigeria’s Maliyo Games. The concept is simple but quite addictive. Players match three or more items to clear objectives before running out of turns. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/safari-city.jpg) Whether you are clearing grass, collecting berries, or uncovering hidden objects, the game is easy for anyone to understand within minutes. **4\.** [**Hajwala 2**](https://store.playstation.com/en-ae/concept/10004039?ref=isakaba.com) Developed by Rababa Games in Jordan, Hajwala 2 is a high-octane open-world racer that lets you drift through desert highways, ports, and forests. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Hajwala-2-truck-desert-01-1.jpg) Blending arcade-style handling with regional flair, it offers timed challenges and multi-lap races that are perfect for friendly competition. It is especially fun to take turns with siblings or parents to see who can master the tightest corners. **5\.** [**Tom and Jerry Blast**](https://www.isakaba.com/tom-and-jerry-blast/) Developed by Saudi Arabia’s Steer Studios, Tom and Jerry Blast is currently in soft launch in Saudi Arabia. The game throws players into the iconic cat-and-mouse rivalry in a tap-and-blast puzzle format. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Screenshot-2026-01-23-181053-1.jpg) Each level introduces new challenges and playful twists as Tom and Jerry cause chaos across colourful stages. Players can unlock boosters, collect familiar characters, and take part in daily challenges and events to earn rewards. **6\.** [**Relooted**](https://www.isakaba.com/relooted/) Developed by South Africa’s Nyamakop, Relooted centres on reclaiming real-world cultural artefacts looted during the colonial era. Players take on the role of Nomali, carrying out carefully planned heists using fluid, parkour-inspired movement. Missions involve scouting locations, mapping escape routes, and recovering culturally significant artefacts such as the remains of Prince Alemayehu of Ethiopia and Mangi Meli’s skull from Tanzania. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/ss_513ca6b415a9900f412eb1321071b15c940f54c8.1920x1080-1.jpg) In total, players will recover 70 real-world artefacts, each tied to deep historical and spiritual meaning. It is thoughtful, political, and action-driven without relying on gunplay, offering a very different kind of intensity. **7\.** [**The Chase: Cop Pursuit**](https://www.isakaba.com/the-chase-cop-pursuit/) Mad Hook’s The Chase: Cop Pursuit is a top-down arcade driving game that throws you into the role of a criminal attempting to outrun the police. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/1000266325-1-1.jpg) Inspired by the original 1997 Grand Theft Auto’s aerial perspective, it focuses on chaotic car chases and fast reflexes rather than realism. It is simple, slightly nostalgic, and easy to jump into for short sessions. **8\.** [**Slappingrot**](https://www.isakaba.com/slappingrot/) Developed by Saudi Arabia’s Limeless Studio, Slappingrot is a tongue-in-cheek first-person action game built around one absurd concept: defeating bizarre “brainrot” bosses by slapping them. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/ss_23a4f10947a1644e864fc0caee708e841427bd17.1920x1080-1.jpg) Set in the surreal Rotten Ring arena, players rely on timing, reflexes, and upgrades to survive increasingly strange encounters. It leans fully into absurd humour and repetitive, fast-paced combat. **9\.** [**KoroNeko**](https://www.isakaba.com/koroneko/) Created by Nomadroid, KoroNeko is a calm, kawaii-styled puzzle game designed to be relaxing rather than frustrating. Players help a small cat named Koro escape magical traps in pressure-free environments with no time limits. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/KoroNeko-isakaba-1-1.jpg) It is gentle, cosy, and ideal for younger family members or anyone who just wants to unwind with a cup of tea on Eid afternoon. **10\.** [**Chef Abu Ashraf Falafel Legend**](https://www.isakaba.com/chef-abu-ashraf-falafel-legend/) Developed by Egypt’s FitNot Games, Chef Abu Ashraf Falafel Legend is a fast-paced mobile cooking game centred on Egyptian street food. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Chef-Abu-Ashraf-Falafel-Legend1.jpg) Players prepare and serve classic dishes while upgrading their restaurant and managing increasingly hectic orders. It celebrates local cuisine, humour, and food culture in a format familiar to mobile audiences worldwide. Fair warning: playing a cooking game about falafel during Ramadan might test your self-control, especially if you are fasting. Consider yourself advised :) *Ramadan Kareem once again! May the holy month be one of clarity, barakah and good momentum to everything you're building.* Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Mirai appoints Ahmad Hussein as director of marketing and community growth URL: https://www.isakaba.com/mirai-appoints-ahmad-hussein-as-director-of-marketing-and-community-growth/ Last updated: 2026-03-18T14:15:55.000Z Scopely-owned Riyadh-based games studio Mirai has tapped Ahmad Hussein as director of marketing and community growth. In his new role, Hussein will lead growth efforts across the MENA region, focusing on expanding Scopely’s presence in the Middle East and North Africa. He will also focus on delivering localised growth strategies and strengthening community engagement to ensure the company’s games portfolio resonates with players across the Arab world. **Track record** Before joining Mirai, he worked as a marketing and growth consultant at 2K, focusing on market research, project management and business growth strategies across the region. Prior to that, he served as senior operations manager for AppGallery Gaming MEA at Huawei in Dubai, where he led game operations and marketing strategy, driving revenue growth and partnerships for the platform. Earlier in his career, he was publishing and operations lead for MENA at Lilith Games in Shanghai, overseeing the regional publishing of titles such as Rise of Kingdoms and AFK Arena. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### 16 games showcased at Exel by Merak Gaming Accelerator Demo Day URL: https://www.isakaba.com/16-games-showcased-at-exel-by-merak-gaming-accelerator-demo-day/ Last updated: 2026-03-18T14:16:36.000Z Exel by Merak has concluded its Demo Day for Cohort 2 of its accelerator program. Sixteen games in development were revealed during the show, offering an early look at projects currently being built by studios based in Saudi Arabia. The demo day marked the graduation of 17 startups from the accelerator programme, with teams spanning PC, console, and mobile development across competitive multiplayer, narrative-driven experiences, hybrid casual, and co-op titles. If you missed the event, here’s a quick roundup of all the games that were showcased. 1- Holodot Game Studio revealed [Shotball](https://www.isakaba.com/shotball/), its flagship competitive multiplayer title, which has already reached 32,000 beta installs. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Shotball-1.jpg) The studio confirmed plans to feature the game within the Esports World Cup ecosystem ahead of a full release in Q2 2027. 2- PackDev Games, a studio originally founded in Serbia and now based in Saudi Arabia, presented [SOS Incident](https://www.isakaba.com/sos-incident/), the first in a planned yearly release cycle. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/sos-incident-1.jpg) The PC title has secured publishing support from Critical Reflex and has reached 10,000 downloads and 5,000 wishlists without any paid marketing. 3- Saer Games showcased [Horosha](https://www.isakaba.com/horosha/), a small-scale RPG project with a combat demo planned for Q2 2026 and a soft launch pencilled in for Q3 2027\. The studio said it aims to release four games over the next decade as it works toward becoming a globally recognised indie developer. 4- Entropy Minds Studios shared progress on [Psi Break](https://www.isakaba.com/psi-break/), a team-based title currently targeting console platforms. The studio, which previously placed third at the Saudi Game Jam, said the title is scheduled to launch in Q4 2027 with a playtest set for Q1 2026\. 5- While Nimble Fox Games did not showcase a specific title, the studio outlined a mobile-first approach built around controlled experimentation, with plans to ship a new game every three weeks. 6- Inventix Games, which specialises in hybrid casual mobile titles, revealed a portfolio of 13 released games and a commercial agreement with Voodoo. The studio plans to develop 40 prototypes over the next 36 months, targeting two breakout hits. It is currently developing a mobile title named Board Jam Escape. 7- Blame The Game Studios presented [Greedy](https://www.isakaba.com/greedy/), a PC title built around procedural ruins, escalating difficulty, and tension between team objectives and individual player incentives. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Greedy-game-1.jpg) Early access launch is set for November 2026, with a full launch planned for Q2 2027\. The studio has shipped four games in eight months, including three PC projects and one mobile release, after its founders left their previous jobs to focus full-time on development. 8- Sandouq Studios also showcased [Puppetter](https://www.isakaba.com/puppeteer-puppets-last-act/), a 2D souls-like boss rush game that's no stranger to our audience. The studio aims to provide players with monthly boss releases and planned DLC expansions. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/Puppetter-1.jpg) Early access is planned for June 2026 with a full launch set for December 2026\. The team also plans to bring the title to consoles in 2027\. 9- [Madness Afloat](https://www.isakaba.com/madness-afloat-from/) from Dynamic Box Studio is a Lovecraftian naval action experience built around sanity-driven exploration, where players question what is real and what is not. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/ss_adfdc75cacc9bfbc695ad61a69ca5af999067e6b.1920x1080-1.jpg) Pilot customisable steamships through a Lovecraftian Polynesian archipelago, taking on handcrafted missions, managing cursed cargo, and balancing sanity and power in solo or optional co-op play. 10- Evlnu GameWorks revealed [Office Chaos](https://www.isakaba.com/office-chaos/), a physics-based 1-4 player co-op office game where small mistakes spiral into disasters during 8-minute workdays. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/office-chaos-1.jpg) This co-op office simulator is targeting a Q1 2027 launch. It is the first game in a series of IP titles which will include University Chaos (2028) and Airport Chaos (2029). 11- PlayBack Games is building [Extraction76](https://www.isakaba.com/extraction76/), a fast-paced arena multiplayer title for global audiences. The team is developing this co-op extraction shooter for PC and is doubling down on the co-op feature. 12- [Rocket Force](https://www.isakaba.com/rocket-force/) from Luma Play is an original chaotic shooter IP from the studio that developed Rocket Boots Mania. Rocket Force is set to launch in 2027 across multiple platforms. 13- [Crystalone](https://www.isakaba.com/crystalone/) from Stellar Mythical is a narrative-based JRPG mixing turn-based and side-scrolling action both in combat and world exploration. The title is scheduled to release in Q4 2027\. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/crystalone-1.jpg) Play as Kaz in his journey to uncover the secrets of his whereabouts and his destiny, joined and strengthened by the bonds of allies and friends met along the way. 14- [HexaFootball](https://www.isakaba.com/hexafootball/) from Taka Studio is a turn‑based football strategy game for PC that blends tactical depth with the excitement of the beautiful game. Plan, pass, and outsmart opponents on a stylish hexagonal pitch. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/02/HexaFootball-1.png) The studio said the game is part of a broader sports strategy universe that will later expand into HexaBasketball and more. 15- Kiddo Education presented Math Punk, a puzzle-based mobile game designed to reduce maths anxiety through humour and exploration. The game will release in different phases, with a mobile launch set for September 2026, while a PC software launch is planned for December 2026 ahead of Nintendo Switch ports in 2029\. 16- Limeless Studio showcased [SlappingRot](https://www.isakaba.com/slappingrot/) and outlined plans to release two games every two months as it prepares to expand into mobile and other platforms. Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Merak Capital appoints Sara Ghazal Hassan as chief operating officer URL: https://www.isakaba.com/merak-capital-appoints-sara-hassan-as-chief-operating-officer/ Last updated: 2026-02-07T20:10:31.000Z Saudi-based investment firm Merak Capital has appointed Sara Hassan as its new chief operating officer. She will oversee firm-wide execution at the company, leading the evolution of its operating model and working closely with the leadership team to support the firm’s next phase of growth. “I'm joining at an exciting stage for the firm, with a clear mandate to drive execution and evolve the operating model for the next phase," said Hassan. “Grateful for the trust placed in me, and looking forward to working closely with the leadership team on what's to come." **Track record** Sara Hassan is a senior operations and investment services leader with nearly two decades of experience across global asset managers and financial institutions. Before joining Merak, she spent about 10 years at BlackRock in London, progressing through multiple leadership roles. Earlier in her career, she worked at JPMorgan Chase & Co., supporting operations and service delivery for alternative investment solutions. She also brings experience from Deloitte. --- *Looking for games developed by teams across MENA? Explore our* [*Games Directory*](https://www.isakaba.com/games-directory/)*.* ### Mirage 7 brings Arabian Nights-inspired sci-fi adventure to PC and consoles URL: https://www.isakaba.com/mirage-7-brings-arabian-nights-inspired-sci-fi-adventure-to-pc-and-consoles/ Last updated: 2026-02-04T14:32:52.000Z Arabian Nights-inspired sci-fi adventure Mirage 7 is set to launch on PC and consoles on March 6th, 2026. Developed by Italy-based Drakkar Dev and published by Blowfish Studios, Mirage 7 is a narrative-driven action adventure that blends futuristic sci-fi with mythic influences drawn from Arabian folklore. Players follow Nadira, a determined protagonist searching for the lost Princess Taishma, the only person capable of reviving her sister, across a world shaped by mystery, loss, and desperation. **World and setting** The game invites players to explore sweeping deserts, abandoned ruins, and a lost paradise inspired by the award-winning short story Miraggio. Along the journey, Nadira is joined by her lizard companion Jiji. Combat mixes close-range encounters using a dagger with ranged combat through a precision slingshot, as players face towering creatures and ghostly warriors. Mirage 7 features three difficulty modes, offering puzzle assistance in Story mode or tougher enemies in Challenge mode. The game also includes voiced characters, with Andy Mack lending his voice to the mysterious Vizier. The game is scheduled to launch on PlayStation 5 and 4, Xbox Series X|S, Xbox One, and PC via Steam, Epic Games Store, and GOG this March. ### Discovered MENA appoints Dan Wardle as principal talent partner for data and AI URL: https://www.isakaba.com/discovered-mena-appoints-dan-wardle-as-principal-talent-partner-for-data-and-ai/ Last updated: 2026-02-02T13:00:04.000Z Discovered MENA has appointed Dan Wardle as principal talent partner within its data and AI team. In his new role, Wardle will lead senior talent partnerships across data, analytics, and artificial intelligence, working closely with startups and established companies across the Middle East and North Africa. He will focus on supporting high-growth businesses with specialist hiring as the region continues to invest heavily in AI-driven transformation. Wardle said the move had been in progress for some time and marks the start of a new chapter focused on reconnecting with his Data and AI network, while expanding access to new opportunities with market-leading companies. **Career background** Wardle brings more than a decade of international recruitment experience spanning the UK and the Middle East, with a consistent focus on technology, data, and AI roles. Prior to joining Discovered MENA, he spent several years at Kingston Stanley in Dubai, where he progressed from senior recruitment consultant to principal recruitment consultant before being promoted to business manager for Technology, Data and AI. Earlier in his career, Wardle held recruitment roles at MCG Talent, Forward Role, and SThree, building expertise across data analytics, business intelligence, and technology recruitment for global clients. ### Esports Nations Cup 2026 backed by $45m funding commitment URL: https://www.isakaba.com/esports-nations-cup-2026-backed-by-45m-funding-commitment/ Last updated: 2026-01-29T15:38:17.000Z The Esports World Cup Foundation has confirmed that the Esports Nations Cup 2026 will be supported by a three-part funding commitment totaling $45 million. Of the total, $20m will be distributed as prize money to players and coaches across 16 titles. A further $5m has been set aside as incentives for esports clubs that release their professional players to compete, with rewards tied to on-stage performance. The remaining $20m will be deployed through the ENC Development Fund to support national teams with logistics, operations, marketing, and long-term pathway development. **A new format** Individual prizing will see first-place players receive $50,000 each, with $30,000 awarded for second place and $15,000 for third. For team-based titles, payouts will be scaled based on roster size. The Esports Nations Cup will debut in Riyadh, Saudi Arabia, running from November 2nd to 29th, 2026\. The competition introduces a national-team format to the global esports calendar, running alongside the club-based Esports World Cup. Following its debut, the ENC will be staged every two years to enable long-term planning for players, partners, and national programmes. Mobile Legends: Bang Bang, Trackmania, and Dota 2 have been confirmed, with additional titles to be announced. ### Our MENA Games Directory has launched URL: https://www.isakaba.com/our-mena-games-directory-has-launched/ Last updated: 2026-03-18T14:17:18.000Z Isakaba Media Network is delighted to announce that its subsidiary IsaKaba.com has launched its Games Directory. The team's new public-facing database is focused on cataloguing games developed across the Middle East and Africa, a living archive that doesn’t really exist elsewhere as structured as it does here. Designed as a living archive, the directory tracks titles released from 2020 onwards across PC, console and mobile, with each entry featuring core metadata including developer credits, platforms and release status. This directory aims to address a long-standing visibility gap for games coming out of the region, where projects are often announced, released and forgotten without being formally documented in one place. **Continuous expansion** The launch marks the first phase of a wider data and intelligence roadmap, with additional tools and deeper ecosystem insights planned to follow. IsaKaba.com's database will continue to evolve based on community feedback, with developers and studios encouraged to submit games for inclusion. Moreover, the directory is free to access and will be updated on an ongoing basis as new titles are released and previously undocumented games are identified. For now, you can explore our [Games Directory](https://www.isakaba.com/games-directory/). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Arab Youth Center launches applied training phase of regional gaming hackathon URL: https://www.isakaba.com/arab-youth-center-launches-applied-training-phase-of-regional-gaming-hackathon/ Last updated: 2026-01-26T10:00:09.000Z The Arab Youth Center has launched the intensive applied phase of the Arab Youth Hackathon Gaming Edition. The initiative brings together 50 young innovators from 10 Arab countries for hands-on game development training in Abu Dhabi. Implemented in partnership with Dubai Chamber of Digital Economy and AD Gaming, with Tiger Group Holding as gold sponsor and collaboration from Games Ventures and Futuregames, the applied phase is hosted at AD Gaming’s headquarters. The programme forms part of a three-month applied training journey designed to replicate the working environment of global game development studios. **Team structure** Participants have been divided into four multidisciplinary teams operating as independent studios, combining developers, designers, artists and narrative writers. Each team is progressing through the full production cycle, from concept development to final game builds, with the programme culminating in the selection of a winning project. The hackathon will conclude with a final showcase at the World Government Summit, taking place in Dubai from February 3rd to 5th, 2026\. The teams will present their fully developed games through cinematic trailers and live gameplay demonstrations before a global audience of decision-makers, investors and industry leaders. ### Egypt Game Jam 2026 returns with ambitions to become a regional hub for Africa and MENA URL: https://www.isakaba.com/egypt-game-jam-2026-returns-with-ambitions-to-become-a-regional-hub-for-africa-and-mena/ Last updated: 2026-03-18T14:16:58.000Z The Interactive Media & Game Development Academy at the Information Technology Institute has announced the return of Egypt Game Jam (EGJ) 2026. Organised locally by ITI, the event is set to take place from February 7th to February 14th 2026, building on Egypt’s long-running involvement in the global game jam movement. Between 2011 and 2019, ITI successfully hosted the Global Game Jam, earning two Guinness World Records for the largest number of participants at a single location. Following the launch of its local format in 2022, Egypt Game Jam has continued to grow as a platform for aspiring developers, designers, and creatives across the country. **Regional ambitions** For 2026, ITI is positioning EGJ as a special local edition with regional ambitions. The academy aims to evolve the event into a hub for Egypt, Africa, and the Arab world. The initiative is designed to support emerging talent, strengthen the local games ecosystem, and encourage professional collaboration and knowledge exchange at both local and regional levels. Interested participants can register through the official Egypt Game Jam [website](https://egj2026.framer.website/?ref=isakaba.com#photo). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Mad Hook Games launches Highway Drifter: Hajwala Simulator on PC URL: https://www.isakaba.com/mad-hook-games-launches-highway-drifter-hajwala-simulator-on-pc/ Last updated: 2026-01-22T14:01:27.000Z Jordan-based studio Mad Hook Games has launched its new racing title Highway Drifter: Hajwala Simulator on PC. Described by the studio as a non-traditional drifting experience, the game brings drifting culture to players with a focus on speed, style, and high-risk control. Highway Drifter: Hajwala Simulator is inspired by hajwala, a motorsport subculture popular across the Gulf, where players are encouraged to push cars to extreme speeds on highways and open roads while maintaining control. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/ss_395f5bde82b2a9724df6cc5b8ef172adf1fd10a3.1920x1080-1.jpg) The game features environments ranging from desert highways and mountain roads to narrow European city streets, each offering distinct handling challenges and driving styles. **Car customisation** A key feature of Highway Drifter is its advanced car physics and tuning system, giving players full control over vehicle performance. Speed, engine torque, suspension, gear ratios, and car weight can all be adjusted, allowing for custom setups tailored to hajwala drifting, traditional drifting, drag racing, or low-speed cruising. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/ss_cd34d530f0452c3e9bdb8f009b4356b5fe6c238c.1920x1080-1.jpg) The launch follows a milestone year for Mad Hook Games, which became the first Arab studio to release physical PlayStation 5 titles in the MENA region. Its previous releases include Amer: Fighting and Highway Drifter, both available as physical discs on PS5. In an earlier interview with IsaKaba, the studio said Amer: Fighting is part of a broader plan to expand the Amer IP across multiple games. [Get it on Steam](https://store.steampowered.com/app/2761820/Highway%5FDrifter%5FHajwala%5FSimulator/?ref=isakaba.com) ### Esports World Cup 2026 set for Riyadh with $75m prize pool URL: https://www.isakaba.com/esports-world-cup-2026-set-for-riyadh-with-75m-prize-pool/ Last updated: 2026-01-20T14:40:43.000Z The Esports World Cup 2026 will have a whooping $75 million prize ahead of its return to Riyadh, Saudi Arabia, from July 6th to August 23rd. More than 2,000 players and 200 esports Clubs from over 100 countries will compete across 25 tournaments spanning 24 games, making EWC 2026 the largest edition of the event to date. The seven-week competition will crown a single overall Club Champion through a multi-title format that runs several tournaments in parallel across multiple venues. Moreover, the EWC Club Championship will award $30m to the top 24 Clubs, up $3m year on year. The winning organisation will receive $7m, with increased payouts across the remaining top finishers. **Continuous expansion** Individual game championships will collectively account for more than $39m, with additional prize money allocated to Club and Player Awards, including MVP honours and the Jafonso Award. The 2026 lineup includes Apex Legends, Counter-Strike 2, Dota 2, League of Legends, Valorant, Pubg Mobile, EA Sports FC 26, Fortnite, Trackmania, and Chess, among others. Tickets go on sale January 22nd, 2026 via the [official website](https://esportsworldcup.com/en/news/ewc-weekly-all-access-pass-live?ref=isakaba.com). The announcement follows EWC 2025, which reached 750m viewers globally and welcomed more than 3m visitors in Riyadh. ### Leti Arts recruits Michelle Yvonne Ferrari as lead game designer URL: https://www.isakaba.com/leti-arts-recruits-michelle-yvonne-ferrari-as-lead-game-designer/ Last updated: 2026-07-14T10:16:53.000Z Pioneering game development studio [Leti Arts](https://www.isakaba.com/leti-arts/) has appointed Michelle Yvonne Ferrari as lead game designer. In her new role, Ferrari will focus heavily on hands-on game design and creative leadership, as well as play a key role in shaping the studio’s flagship projects. She will be contributing directly to the design of mechanics, storytelling, and worldbuilding, bringing what the studio describes as a “fresh perspective” to its titles. A key focus will be the studios' upcoming title Karmzah, where she will help refine and expand the gameplay experience following the demo’s release on Steam. **A worthy addition** Ferrari’s work history spans game design, production, and broader customer-facing roles, showing a steady transition into the games industry. Alongside her work in games, she held part-time customer-facing roles in Rome and the Netherlands, building experience in sales, operations, and day-to-day coordination. “Michelle brings a fresh perspective and a wealth of creativity to our design team," Leti Arts said in a post. “We can't wait for you to experience the mechanics, stories, and worlds she'll be crafting especially for Karmzah, whose demo is live on Steam. “Great games are built by great people, and the team just got a whole lot stronger!" ### Saudi gaming accelerator Exel by Merak appoints Faisal Sedrani as CEO URL: https://www.isakaba.com/exel-by-merak-appoints-faisal-sedrani-as-ceo/ Last updated: 2026-03-18T14:17:50.000Z Saudi-based gaming accelerator Exel by Merak has appointed Faisal Sedrani as chief executive officer. He previously served as head of management, where he led the full establishment of Exel as a Merak Capital subsidiary and drove startup growth through accelerators and digital innovation. Alongside this, he has been VP of innovation platform at Merak Capital since August 2024, overseeing innovation programmes and growth-funded accelerators across the organisation. **Track record** Outside of games, he co-founded Smart Deer Co in 2022, where he has focused on developing environmental and smart technologies for desert restoration. He has led multidisciplinary teams across robotics, IoT, and environmental science, and worked closely with local communities on ecosystem recovery initiatives. “After leading the company over the past year, this step reflects our direction and focus on building real value in the innovation ecosystem," said Sedrani in a [post](https://www.linkedin.com/posts/faisalsedrani%5Fim-pleased-to-share-that-ive-officially-activity-7418600134697132032-A17t?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c). “Grateful for the trust and the team behind the work. Looking ahead to what we'll build next.” Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Classy Games releases launch trailer for Orbital on PC URL: https://www.isakaba.com/classy-games-releases-launch-trailer-for-orbital-on-pc/ Last updated: 2026-02-24T14:57:02.000Z Classy Games has released the launch trailer for Orbital on PC, marking the next phase for its fast-paced survival title following strong traction on mobile. After recording more than 200,000 organic downloads and over 180,000 hours of combined playtime on Android, Orbital is now heading to Steam. The game was originally built as a short-session survival challenge focused on replayability and competition, but quickly resonated with mobile audiences. Classy Games said the move to bring the title to PC is due to player demand for a deeper and more expanded experience, prompting the studio to rebuild it from the ground up for PC. The Saudi-based developer recently completed its public playtest and is targeting a Q2 2026 launch on PC. Orbital is available to [wishlist on Steam](https://store.steampowered.com/app/3891880/Orbital/?ct=YTo1OntzOjY6InNvdXJjZSI7YToyOntpOjA7czo1OiJlbWFpbCI7aToxO2k6Mzt9czo1OiJlbWFpbCI7aTozO3M6NDoic3RhdCI7czoyMjoiNjk1N2ZmZWI3NjA5MTU5MDQ4NTI0NSI7czo0OiJsZWFkIjtzOjM6IjYyNiI7czo3OiJjaGFubmVsIjthOjE6e3M6NToiZW1haWwiO2k6Mzt9fQ%3D%3D&ref=isakaba.com). **Platform expansion** The PC version of Orbital introduces nine distinct planets, each featuring three unique planetary technologies that shape gameplay and strategy. Players must master how each planet reacts while outrunning a supermassive black hole, navigating dynamic hazards such as neutron stars, wormholes and supernovas, and competing on global leaderboards. “We wanted to create something people could jump into quickly, compete with friends, and keep coming back to," said Classy Games CEO and founder Jamie McClenaghan. “Seeing how strongly players responded on mobile gave us the confidence to expand the experience and take it much further on PC.” ### Arabic.AI partners with Replit to roll out Arabic-language coding courses URL: https://www.isakaba.com/arabic-ai-partners-with-replit-to-roll-out-arabic-language-coding-courses/ Last updated: 2026-01-16T15:32:21.000Z Arabic-first education platform Arabic.AI has launched free Arabic-language coding courses for Arabic-speaking developers in partnership with Replit. The collaboration will make Replit’s courses and video content available through Arabic.AI Academy, expanding access to modern software development education for learners across the MENA region. Both parties claim the partnership marks the first full Arabic rollout of Replit’s learning ecosystem, aimed at supporting developers and students across MENA. **Creating pathways** Arabic.AI said localising Replit into Arabic removes language barriers, allowing learners to build real projects and progress through Arabic-first learning paths. Beyond education, Arabic.AI is also expanding its Agentic Studio, a no-code and low-code platform that enables the creation of AI agents in both Arabic and English, linking reskilling directly to real-world application. "We built Arabic.AI Academy to prove that world-class technical education does not need to be confined to one language or one geography," said Arabic.AI founder Nour Hassan. "By bringing Replit’s learning experience into Arabic, we are giving aspiring developers across MENA a clear path from their first line of code to building real products that serve their communities and economies." You can access the Replit courses [here](https://academy.arabic.ai/auth/signin?redirect=%2Fprograms%2F1&ref=isakaba.com). ### Gamr taps Gideon Uwem as web3 program manager URL: https://www.isakaba.com/gamr-taps-gideon-uwem-as-web3-project-manager/ Last updated: 2026-01-15T20:58:24.000Z Nigeria-based games and esports platform Gamr has recruited Gideon Uwem as program manager for web3\. In his new role, Uwem will focus on shaping a people-first approach to web3 adoption within Africa’s games ecosystem. He is supporting the company’s web3 direction across its platforms and initiatives, with an emphasis on access and sustainability. Alongside this, Uwem is currently CEO and co-founder of Novatrax Studio, where he leads game and product strategy from concept to release as part of his efforts to position African-developed games for global audiences. **Design leadership** Outside of games, he was head of product design at Flex2RideDapp, leading design strategy and user experience, after working there as a senior product designer. Across these roles, his work combines game design, UI/UX, product leadership, and web3 program development, with a consistent focus on building culturally grounded products from Africa for global markets. “Africa’s gaming ecosystem is maturing, and the opportunity now is to build sustainable structures, not just experiments," said Uwem. “At Gamr, my focus is on helping shape practical Web3 programs that strengthen talent, platforms, and long-term ecosystem growth.” ### Africanfuturist heist game Relooted launches this February URL: https://www.isakaba.com/africanfuturist-heist-game-relooted-launches-this-february/ Last updated: 2026-01-15T17:10:28.000Z South African game studio Nyamakop has confirmed that its Africanfuturist parkour heist game Relooted will launch on February 10th 2026. Currently in development for PC and Xbox consoles, Relooted centres on reclaiming real-world cultural artefacts looted during the colonial era. Players take on the role of Nomali, carrying out meticulously planned heists that involve scouting locations, plotting escape routes, and executing thefts using fluid, parkour-inspired movement. **Historical heists** The game features missions focused on repatriating artifacts such as Pedro of the Amazon, the remains of Prince Alemayehu of Ethiopia, and Mangi Meli’s skull from Tanzania. In total, players will recover 70 real world artifacts, each holding cultural, spiritual, and historical significance to the communities they were taken from. Relooted’s African futurist world is anchored in a South African hideout, with a reimagined Johannesburg shaping the game’s visual identity. [Wishlist on Steam](https://store.steampowered.com/app/3255890/Relooted/?ref=isakaba.com) ### Qiddiya appoints Marwan Al-Zahrani as gaming and esports marketing manager URL: https://www.isakaba.com/qiddiya-appoints-marwan-al-zahrani-as-gaming-and-esports-marketing-manager/ Last updated: 2026-01-15T08:12:24.000Z Saudi giga-project Qiddiya has named Marwan Al-Zahrani as manager for gaming and esports marketing. In his new role, Al-Zahrani will lead games and esports marketing initiatives at Qiddiya, focusing on positioning the project as a global destination for competitive gaming and interactive entertainment. He will work across partnerships, brand strategy, and industry engagement, supporting the development and promotion of Qiddiya’s games and esports offerings as they continue to scale. Prior to that, he served as strategy manager for gaming and esports, focusing on innovation within Qiddiya’s esports and arena technologies. **Career background** Al‑Zahrani has built a career across games, esports, investment strategy, and business development, with experience in Saudi Arabia and Japan. Before joining Qiddiya, he was an industrial investment attraction specialist at King Salman Energy Park (SPARK), where he helped attract hundreds of investment opportunities across multiple industries into the park’s pipeline. Earlier in his career, he worked in Japan as an account manager at Progress Works Ltd., leading branding projects across multiple sectors, contributing to a background that blends games, investment attraction, and international business development. ### Xbox selects 18 studios for Xbox Game Camp Africa 2025 URL: https://www.isakaba.com/xbox-selects-18-studios-for-xbox-game-camp-africa-2026/ Last updated: 2026-01-21T13:18:31.000Z Xbox has revealed the African game studios selected for its third annual Xbox Game Camp Africa. This year’s cohort includes 18 studios drawn from 12 countries across the continent and will run for six weeks. The organisers opted to double the number of participating teams in response to strong demand. Previous editions of the programme supported eight studios per cycle. **The studios accepted into the 2026 programme include:** 1- AJB Games Studio (Morocco) 2- Atrybute Graphics (South Africa) 3- Dawn Of Game Studio (Cameroon) 4- Disputed People Games (South Africa) 5 Elder Studios (Ethiopia) 6- Fer Factor (Nigeria) 7- Four Old Men (South Africa) 8- Junub Games (South Sudan) 9- Kiro'o Games (Cameroon) 10- Kucheza Gaming (Nigeria) 11- Kunta Content (Kenya) 12- Kwathu Kollective (Malawi) 13- Leti Arts (Ghana) 14- Masseka Game Studio (Central African Republic) 15- Nout Games (Egypt) 16- Pineapple On Pizza Studios (South Africa) 17- SpaceSalad Studios (South Africa) 18- Usiku Games (Kenya) Xbox said the programme aims to connect participating studios with internal teams and mentors, helping founders grow their networks, exchange knowledge, and gain new perspectives. Studios that applied but were not selected have been placed on a shortlist for next year’s edition. ### Naphora Games Group recruits Shayaan Iqbal as gameplay programmer URL: https://www.isakaba.com/naphora-games-group-recruits-shayaan-iqbal-as-gameplay-programmer/ Last updated: 2026-08-16T18:23:29.000Z [Naphora Games Group](https://www.isakaba.com/naphora-games-group/) has recruited Shayaan Iqbal as gameplay programmer. In his new role, he will develop and optimise gameplay systems in Unity by collaborating closely with designers and artists on rapid prototyping and iteration. Iqbal also focuses heavily on code quality and performance, writing clean, modular, and well-documented code while identifying and resolving bugs to ensure smooth, stable gameplay. **Parallel venture** Alongside this role at Naphora, he is a co-founder of Arcade Allies, a community-driven games platform which he has been building remotely. Before moving fully into games, Shayaan spent over four years at GenITeam Solutions, most recently as a senior software engineer, building a strong engineering foundation prior to transitioning into the games industry. “Looking forward to building immersive gameplay experiences, learning from an amazing team and contributing to the exciting work ahead at Naphora," said Iqbal in a post. ### Naphora Games Group appoints Raneem Khoshhal as 2D artist URL: https://www.isakaba.com/naphora-games-group-appoints-raneem-khoshhal-as-2d-artist/ Last updated: 2026-08-16T18:23:57.000Z Saudi-based [Naphora Games Group](https://www.isakaba.com/naphora-games-group/) has recruited Raneem Khoshhal as its new 2D artist. In her new role, she’ll be responsible for creating and refining visual assets that support a game’s overall look and feel. This includes concept art, illustrations, UI elements, and in-game assets, working closely with designers and developers to ensure visual consistency and clarity across projects. She has built a steadily progressing career across education and game development, moving from teaching into studio-based creative roles. **Breaking into games** Before joining Naphora, Khoshhal completed a six-month UI artist internship at Steer Studios, a Savvy Games Group subsidiary. Earlier in her career, she also served as an art teacher at Alaqeeq Holding. “I’m thrilled to embark on this new role as a 2D artist," said Khoshhal. “This industry is relatively new in the country, and as someone from Madinah, finding jobs in the games industry, especially remotely, was a significant challenge. “However, being a gamer and an artist makes the job even more exciting. I’m eager to expand my experience and learn more about the gaming world" ### 24 Bit Studios promotes Daniel Burke to intermediate QA URL: https://www.isakaba.com/24-bit-studios-promotes-daniel-burke-to-intermediate-qa/ Last updated: 2026-01-08T19:03:42.000Z South Africa-based 24 Bit Studios has promoted Daniel Burke to Intermediate QA. In his new role, he will take on increased responsibility across day-to-day testing, working closely with developers and designers to ensure build stability and overall product quality. Before stepping into the role of intermediate QA, Burke spent nearly two years as a junior QA at the studio, contributing to projects including the Totally Accurate Battle Simulator (T.A.B.S.) PS5 port. **Early career** Prior to 24 Bit Games, he held creative roles in game development, where he worked as an artist and game designer at Pineapple On Pizza Studios, contributing to small studio projects. Earlier in his career, Burke worked as a character and environment Artist with Picnic Pals, a student-led game development team. Outside of games, he also worked as an online marketer at Ink Digital Marketing on a contract basis, where he supported digital campaigns with a focus on Google Ads and Facebook marketing. ### Esports World Cup Foundation confirms format and qualifiers for Esports Nations Cup 2026 URL: https://www.isakaba.com/esports-world-cup-foundation-confirms-format-and-qualifiers-for-esports-nations-cup-2026/ Last updated: 2026-01-08T18:43:49.000Z The [Esports World Cup Foundation](https://esportsworldcup.com/en?ref=isakaba.com) has revealed new details on the Esports Nations Cup 2026, confirming the competition format and qualification model for the event. The Esports Nations Cup introduces national representation to the global esports calendar in a recurring format, positioning itself as the first competition of its kind at this scale. The inaugural edition will feature 16 game titles played across four weeks, combining team-based and solo player competitions co-developed with official game partners. Confirmed partners include Electronic Arts, [Chess.com, Krafton, MOONTON Games](https://www.isakaba.com/ewcf-reveals-three-new-publishers-for-esports-nations-cup-2026/), SNK, Tencent and Ubisoft, with additional titles and publishers to be announced in the coming weeks. **National team roles** At the Finals, team competitions will feature between 24 and 48 national teams per title, while solo competitions will include 32 to 128 players. Each country will be represented by one official national team per title and up to two solo competitors, although certain qualification stages may allow multiple teams or players from the same nation to compete earlier in the process. Half of all participating teams and players will receive direct invitations based on seasonal competitive performance, with the remaining slots filled through open regional online qualifiers. National teams will be formed as new line-ups rather than full club rosters, ensuring representation based on merit and national identity. The Esports Nations Cup will run every two years, adopting a rotating host city model after its Riyadh debut. The EWCF also recently opened applications for its [partner program](https://www.isakaba.com/esports-world-cup-foundation-opens-national-team-partner-applications-for-esports-nations-cup-2026/) ahead of the event. ### Esports World Cup Foundation opens National Team Partner applications for Esports Nations Cup 2026 URL: https://www.isakaba.com/esports-world-cup-foundation-opens-national-team-partner-applications-for-esports-nations-cup-2026/ Last updated: 2026-01-08T18:30:15.000Z The [Esports World Cup Foundation](https://esportsworldcup.com/en?ref=isakaba.com) has opened applications for official National Team Partners ahead of the debut [Esports Nations Cup](http://esportsnationscup.com/?ref=isakaba.com) 2026. Set to take place in Riyadh in November 2026, the Esports Nations Cup introduces a recurring, nation-based competition that allows players to compete under their national flag. The EWCF said this complements the club-focused Esports World Cup and deepens fan connection through national identity. Selected National Team Partners will act as the official national counterparts for the ENC within their countries and territories. **National representation** In collaboration with the EWCF, they will be responsible for building and representing national teams, supporting coaches across game titles, and coordinating with game partners and clubs within the competition framework. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/ENC_Infographic7_16x9.jpg) Beyond competition, partners will lead marketing, communications and community engagement efforts, working with creators, media and public institutions to build national fandom, while competitive integrity and player eligibility remain governed by ENC rules. To support long term growth, the EWCF will launch the ENC Development Fund, committing at least $20 million annually from 2026\. The fund will cover travel and logistics, training camps, exhibition matches, watch parties and fan-facing activities. Applications close on January 31, 2026, with the first National Team Partners to be announced later this year. Interested partners can apply [here](http://esportsnationscup.com/?ref=isakaba.com). ### 24 Bit Games names Nicky Visentin-E’Silva as VP of HR and operations URL: https://www.isakaba.com/24-bit-games-names-nicky-visentin-esilva-as-vp-of-hr-and-operations/ Last updated: 2026-01-07T14:11:41.000Z [24 Bit Games](https://24bitgames.com/?ref=isakaba.com) has appointed Nicky Visentin-E'Silva as its new vice president of HR and operations. In her new role, she will support internal teams, help drive the company’s sustainable growth, and ensure the business continues to build a strong and supportive workplace that serves its community. She has built a multidisciplinary career spanning games, operations and entrepreneurship, with a strong base in South Africa’s creative and tech sectors. Her time at 24 Bit Games includes serving as head of human resources from late 2024 to early 2026 and previously as studio manager between January 2023 and October 2024. **Career foundations** Alongside her studio leadership work, Visentin-E’Silva is also the co-founder and CEO of Fluent Panda, an education venture she launched in 2020, where she has led operations and business development while remaining active in the games industry. Earlier in her career, she worked as a travel consultant at Planet Africa Tours and briefly as a service administrator at VAT IT, building experience in client services and operations before transitioning fully into games and creative leadership roles. “I’m really excited to be stepping into the role of VP of HR and Operations at 24 Bit Games,” said Visentin-E’Silva. My role is all about supporting our teams, helping the company grow in a sustainable way, and making sure we’re building a great place to work as we scale and support the community. “I’ve always loved working at 24 Bit Games, and I’m proud to be part of what comes next..” ### Wahat Games reveals first trailer for upcoming title Legacy of Pearl URL: https://www.isakaba.com/wahat-games-reveals-first-trailer-for-legacy-of-pearl/ Last updated: 2026-01-06T14:18:51.000Z UAE-based [Wahat Games](https://www.wahatgames.com/?ref=isakaba.com) has released the first trailer for Legacy of Pearl, a new story-driven Metroidvania title. Though the game is still in development, the developer said Legacy of Pearl is set in a fantastical version of the UAE that'll explore MENA folklore like never before. Founded in Dubai, Wahat Games brings together a global team dedicated to crafting games that deliver memorable experiences through gameplay, rich worlds, and inspiring stories. **Cultural roots** Wahat Games launched its debut title Bubble Rage last year, a deliberately punishing platformer built around challenging players. Alongside Legacy of Pearls, the studio is also developing Karak Storm, an adrenaline-driven battle royale that emphasizes team-based strategy, weapon synergies, and tactical use of procedurally generated maps. Rooted in Middle Eastern culture, the studio is focused on creating story-driven games that share the region’s heritage while delivering lasting experiences for players worldwide. ### Saudi Esports Federation appoints Samiah Khateeb as publisher relations senior analyst URL: https://www.isakaba.com/saudi-esports-federation-appoints-samiah-khateeb-as-publisher-relations-senior-analyst/ Last updated: 2026-01-05T18:19:55.000Z The Saudi Esports Federation has appointed Samiah Khateeb as its new publisher relations senior analyst. She has built a fast-growing career across data analytics, cybersecurity, and business analysis within the games and esports sector. Moreover, Khateeb has spent the past two years at the Saudi Esports Federation, progressing from a co-op trainee to cybersecurity and data analyst roles, before being promoted to senior analyst positions. In her new role, she will manage publisher relationships, support strategic partnerships, and act as a data-driven liaison between publishers across the federation’s esports and games initiatives. **Early foundations** Throughout her career with the Saudi Esports Federation, Khateeb has progressed steadily through analyst roles. During her time as a co-op trainee in Riyadh, she supported software development lifecycle processes, business analysis, data analytics, project management, and cybersecurity initiatives. In September 2024, she transitioned into a full-time cybersecurity and data analyst role, working on-site and focusing on data analytics, business analysis, and cybersecurity-related responsibilities. She was promoted to cybersecurity and data senior analyst in June 2025, reflecting increased responsibility and seniority in the same domain. ### Ghana-based studio Mills Media launches Anokye on PC URL: https://www.isakaba.com/ghana-based-studio-mills-media-launches-anokye-on-pc/ Last updated: 2026-01-03T17:33:47.000Z Ghana-based developer Mills Media has launched 2D action–adventure platformer Anokye on PC. The game's launch brings a culturally grounded action–adventure experience inspired by Ghanaian history and folklore to players worldwide. Set in a kingdom overtaken by tyranny, players step into the role of Anokye, a legendary hero destined to unite the Ashanti people and restore light to the land. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/anokye1.jpg) The journey unfolds across a variety of handcrafted environments, including ancient villages, dense forests, towering mountain peaks, and mystical waterfalls. **Gameplay features** Drawing heavily from authentic Ghanaian art, landscapes, and folklore, each location blends traditional influences with fast-paced modern gameplay. Players can run, jump, dash, glide, and wall-jump through challenging levels while unlocking powerful abilities and mastering traditional weapons. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/anokye2.jpg) The experience is rounded out by boss battles, an original soundtrack infused with African rhythms, and a narrative focused on courage, unity, and destiny. Anokye is available on [Steam](https://store.steampowered.com/app/4127540/Anokye/?ref=isakaba.com) as well as on mobile via [Google Play](https://play.google.com/store/apps/details?id=com.anokye.games&ref=isakaba.com) and [App Store](https://apps.apple.com/us/app/anokye/id6753772773?ref=isakaba.com). ### Slappingrot brings absurd first person slap combat to PC URL: https://www.isakaba.com/slappingrot-brings-absurd-first-person-slap-combat-to-pc/ Last updated: 2026-03-18T14:18:14.000Z Saudi-based indie developer [Limeless Studio](https://www.isakaba.com/limeless-studio/) has launched Slappingrot, a tongue-in-cheek first-person action game. Described as a 3D first-person action experience, Slappingrot leans heavily into absurd humour while encouraging fast, repetitive play. The game is built around one simple idea: slapping increasingly bizarre “brain rot” bosses into submission. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/slapping-rot1.jpg) Set inside the so-called Rotten Ring, Slappingrot traps players in a surreal arena where survival depends on timing, reflexes and an alarming willingness to keep slapping. **Enemy roster** Armed with nothing but their bare hands and questionable decision-making, players face a lineup of eccentric enemies, each featuring distinct combat patterns and vulnerable states that must be exploited to progress. Among the cast is Chimpanzini Bananini, alongside a growing roster of strange brain-rotting creatures designed to test players in different ways. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/slapping-rot2.jpg) Between encounters, players can spend earned coins at an in-game vending machine to unlock upgrades, adding a light progression layer to the chaotic combat loop. Slappingrot is available to [purchase on Steam](https://store.steampowered.com/app/4188270/Slappingrot/?ref=isakaba.com) (demo available). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### 15 MENA games to look forward to in 2026 URL: https://www.isakaba.com/15-mena-games-to-look-forward-to-in-2026/ Last updated: 2026-03-18T14:18:44.000Z Happy New year!As the calendar resets, it is a natural moment to pause and reflect on the year just gone, but for us we're looking ahead to some of the exciting games coming out in 2026\. Our list includes 15 Middle East and Africa-made games and we've made the intentional decision to include only games that we are certain are launching this year and have playable demos. From inventive puzzle titles and story-led adventures, these projects offer a glimpse into where the region’s developers are heading and why the year ahead should be a particularly exciting one to watch. **1- Highway Drifter: Hajwala Simulator - Jan 22nd** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/high-way-drifter.jpg) Made by Jordan’s Mad Hook Games, Highway Drifter: Hajwala Simulator brings Arabian drifting culture to PlayStation with realistic physics, customisable cars, and steering wheel support. [Wishlist on Steam](https://store.steampowered.com/app/2761820/Highway%5FDrifter%5FHajwala%5FSimulator/?ref=isakaba.com). **2- UnderMire** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/undermire.jpg) Built by Saudi Arabia’s Table Knight Games, UnderMire is a 1-4 player first-person co-op roguelite where you descend into a shifting magical bunker, craft weapons from junk, and fight fear-born monsters. [Wishlist on Steam](https://store.steampowered.com/app/3366370/UnderMire/?ref=isakaba.com). **3- Orbital - Q2 2026** Developed by Saudi-based Classy Games, Orbital is an infinite survival game where players control entire planets to outrun a supermassive black hole and delay humanity’s extinction. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/orbital-game.jpg) By mastering each planet’s abilities, earning Quanta, and unlocking new worlds, players push for high scores on the global leaderboard. Orbital is set to launch in Q2 and you can [wishlist to Steam](https://store.steampowered.com/app/3891880/Orbital/?curator%5Fclanid=4777282&ref=isakaba.com). **4- Slime Attack Survivor - Jan 26th** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/slime-attack.jpg) Built by Doomasher Games Studio, Slime Attack Survivor launches on January 26th as a fast-paced bullet-heaven roguelike with unlockable heroes, combat pets, gear, and relentless waves of enemies. You can [wishlist on Steam](https://store.steampowered.com/app/3428930/Slime%5FAttack%5FSurvivor/?ref=isakaba.com). **5- Beyond: Fire & Ice** Nigeria-based studio Raven Illusion revealed that its latest title Beyond, is a mythological action RPG where Fire and Ice collide. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/beyond-fire-and-ice.jpg) Players can switch between two protagonists: Shangdi, the Emperor of Flames, and Skadi, the dethroned Ice Queen. Beyond: Fire & Ice is shaping up to launch in 2026 and you can [wishlist on Steam](https://store.steampowered.com/app/4175040/Beyond%5FFire%5F%5FIce/?curator%5Fclanid=26335619&ref=isakaba.com). **6- Amer: The Chase - February 2026** Mad Hook Games the upcoming console title as a “hit and run” style experience that’ll see players take on the role of Amer, a street hustler working his way up through a city, from dense urban blocks to wide open desert areas. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/amer-the-chase.jpg) Amer: The Chase first launched on mobile in 2023 but is now getting set to make its console debut, driven by player choice rather than strict linear missions and cop chases. Amer: The Chase is available to [wishlist on PlayStation](https://store.playstation.com/concept/10018067?ref=isakaba.com). **7- Bargan's Treasure - Q1 2026** Saudi-based Up One Games is set to release its first game of the year with Bargan's Treasure, a puzzle adventure where players restore a ruined village after a disaster cut off power and water. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/bargan-s-treasure.jpg) By solving puzzles left behind by fleeing villagers, players work to bring the community back and revive the settlement. The game is set to launch in Q1 2026 and you can [wishlist on Steam](https://store.steampowered.com/app/3133210/Bargans%5FTreasure/?ref=isakaba.com#:~:text=In%20%22Bargan's%20Treasure%2C%22%20the,home%2C%20and%20revive%20the%20village.). **8- Noor** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/noor-game.jpg) Developed by Saudi Arabia’s Evolite Studio, Noor is a stylized top-down action adventure inspired by Arabic mythology, where you use a magical lantern to restore lost memories. The game is set to launch in 2026, and you can [wishlist it on Steam](https://store.steampowered.com/app/3728760/NOOR/?ref=isakaba.com). **9- Rasta Santa: Retribution** Developed by Nigeria's Deluxe Creation Studios, Rasta Santa: Retribution is a story-driven 2D action platformer that blends shooting and slashing with old-school gameplay, reggae music, and strong Lagos street culture influences. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/rasta-santa.jpg) Set on Christmas Day in Makoko, the game follows Rasta Santa as he hunts down child traffickers after discovering a corrupt orphanage and missing children. The title already made its mobile debut but is shaping up to launch on PC later this year. **10- A Heavy Morning** (demo available) ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/a-heavy-morning.jpg) Made by Saf Interactive, A Heavy Morning is a narrative adventure about a young woman trying to start her day as simple tasks become emotional hurdles. You can [wishlist the title on Steam](https://store.steampowered.com/app/3509400/A%5FHeavy%5FMorning/?ref=isakaba.com) and try out the demo. **11- Shroom and Gloom** (demo available) Developed by Team Lazerbeam in South Africa, Shroom and Gloom is a first-person roguelike deckbuilder where players battle hordes of monstrous mushrooms using two evolving decks. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/shroom-and-gloom.jpg) By combining and upgrading hundreds of cards, players create combos to fight through hand-drawn dungeons and push deeper into the heart of The Gloom. You can [wishlist on Steam](https://store.steampowered.com/app/3271280/Shroom%5Fand%5FGloom/?ref=isakaba.com). **12- The InBetween** (demo available) Created by Nigeria-based solo developer VCD, The InBetween is a 2D, hand-drawn and pixel-art Metroidvania that blends fast-paced action with emotional storytelling. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/the-inbetween.jpg) The developer described the title as one where players’ skills and moral choices shape both their fate and the survival of an infected underground world. You can [wishlist on Steam](https://store.steampowered.com/app/2986020/The%5FInBetween/?ref=isakaba.com). **13- Tails of Fate** (demo available) Similar to The InBetween, Tails of Fate from developer Chase The Bunny, is a 2D action platformer with Metroidvania elements set in the fantasy world of Fauna. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/trails-of-faith.jpg) The game features hand-crafted pixel art that blends dungeon exploration, dynamic combat, and challenging, souls-like boss fights as players push back against encroaching darkness. With a planned release for 2026, you can [wishlist Tails of Fate on Steam](https://store.steampowered.com/app/2014520/Tails%5Fof%5FFate/?ref=isakaba.com). **14- Karmzah** (demo available) Karmzah from Kenya-based Leti Arts is a side-scrolling action-adventure that follows Morowa Adjei, an archaeologist with Cerebral Palsy who gains transformative powers through a mysterious artifact. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/karmzah.jpg) By blending combat with puzzle-solving and exploration, the game promises a story-driven experience with voice-acted characters, a witty sidekick, and environments inspired by African mythology and culture. You can [wishlist on Steam](https://store.steampowered.com/app/3757620/Karmzah/?ref=isakaba.com). **15- Hammam Simulator** Developed by Dropout Code, Hammam Simulator puts players in charge of running a traditional bathhouse, combining hands-on bathing rituals like scrubbing and foaming with day-to-day management. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/01/hammam-simulator.jpg) The game focuses on atmosphere, inviting players to relax in a warm, immersive hammam setting rooted in tradition. Hammam Simulator is set to launch in 2026 on [Steam](https://store.steampowered.com/app/3458880/Hammam%5FSimulator/?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### Ash Games Studio partners with Korean playtesting platform Plithus URL: https://www.isakaba.com/ash-games-studio-partners-with-korean-playtesting-platform-plithus/ Last updated: 2026-05-09T10:48:13.000Z Saudi-based [Ash Game Studio](https://www.isakaba.com/ash-games-studio/) has signed a Memorandum of Understanding (MoU) with Korean game testing platform Plithus to playtest upcoming PC titles. Ash Games Studio said the partnership will see it run earlier and more structured CBT and OBT playtests using data-driven player feedback. The partnership also aims to adapt Korean playtesting practices to support MENA developers while creating new opportunities for playtesters in the region to contribute to global titles. “I'm excited about how this collaboration can help us and other MENA developers improve quality earlier, gather real player insights, and build better games together," said Ash Game Studio founder Yaser Alahmadi. **IP expansion** Ash Game Studio is the maker of Azooma Escape, a culturally rich stealth adventure on PC. Earlier this year, we spoke with the team about [the making of Azooma Escape](https://www.isakaba.com/ash-game-studio-on-the-making-of-azooma-escape/). We learned that the team is exploring ports of Azooma Escape beyond PC, with strong community interest around Nintendo Switch and PlayStation following its Steam launch. The studio also plans to expand the Azooma Escape IP with new storylines, characters, and social scenarios, while growing its team and developing a new project currently being playtested via its Discord community. ### Babil Games promotes Mohammad Khalaf to technical art director URL: https://www.isakaba.com/babil-games-promotes-mohammad-khalaf-to-technical-art-director/ Last updated: 2025-12-20T16:55:24.000Z UAE-based Babil Games has promoted Mohammad Khalaf to technical art director. Khalaf has built a long career across technical art, art direction, and team leadership in games and themed entertainment. He has spent the last six years at Babil Games, progressing from senior technical artist to associate technical director, and now technical art director. In his new role, Khalaf will lead Babil Games' technical strategy, optimise pipelines and support mobile game production and strategic planning. **Career progression** Before joining Babil, he served as art director at Shanab Games, contributing technical and creative leadership on game projects in Amman. Earlier in his career, Khalaf spent over a decade at RGH Themed Entertainment, working his way up from rigging artist to assistant team supervisor and senior 3D artist. Operating across Dubai and Jordan, the company employs over 60 professionals based in Amman and Dubai, enabling it to effectively serve the MENA market through its strategic regional presence. ### Saudi-based Naphora targets global top 10 mobile studio status by 2026 URL: https://www.isakaba.com/saudi-based-naphora-targets-global-top-10-mobile-studio-status-by-2026/ Last updated: 2026-08-16T18:24:25.000Z Saudi-based [Naphora Games Group](https://www.isakaba.com/naphora-games-group/) has outlined an ambitious new growth strategy to become a global top 10 mobile game studio. In a [LinkedIn post](https://www.linkedin.com/posts/naphoragg%5Fnaphora-saudigaming-vision2030-activity-7407785727389851648-aNxx?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c), Naphora said its renewed focus follows years spent helping to build the Kingdom’s wider games ecosystem across incubation, publishing, investment, and talent development. With key infrastructure now in place, Naphora believes the conditions are right to shift from ecosystem building to global-scale product execution. Naphora said multiple new mobile titles are planned for release in 2026 as it looks to redefine what “Made in Saudi” means for games. **Continuous growth** Over the past five months, Naphora has expanded its team beyond 70 staff, built more than 15 prototypes in under a month, and increased its focus on mobile-first development, rapid testing, and market-driven execution. The company pointed to initiatives like CODE, government support, and investment firms like Merak Capital and Impact46 as evidence that the Kingdom now has a full pipeline for developers to scale globally. Naphora also touched on some of its most recent commercial and creative milestones, including Shotball from Holodot Studio and Afrsho from Raheebeen Studio. Shotball was positioned as Saudi Arabia’s first esports-focused title and is launching across eight regions. Afrsho, on the other hand, surpassed 250,000 downloads within three months. ### Amer: The Chase set for PlayStation 5 launch in February 2026 URL: https://www.isakaba.com/amer-the-chase-set-for-playstation-5-launch-in-february-2026/ Last updated: 2025-12-20T15:38:20.000Z Mad Hook Games has revealed that Amer: The Chase will launch on PlayStation 5 in February 2026 to mark the console expansion for the racing title. Described as a “hit and run” style experience, Amer: The Chase first launched on mobile in 2023 but is now getting set to make its console debut, driven by player choice rather than strict linear missions. Players take on the role of Amer, a street hustler working his way up through a city, from dense urban blocks to wide open desert areas, all rebuilt to take advantage of the PlayStation 5’s visual capabilities. **Amer universe growth** The game features a mix of structured activities ranging from high-speed police chases and street races to odd jobs such as pizza delivery, taxi driving, and even animal catching. Optional side activities include boxing matches, paintball encounters, and over-the-top tank battles hidden throughout the map. Earlier this year, [Mad Hook told IsaKaba](https://www.isakaba.com/the-making-of-amer-fighting/) that it plans to grow the Amer IP and expand the universe through multiple titles built around the same core world and character. Amer: The Chase is available to [wishlist on PlayStation](https://store.playstation.com/concept/10018067?ref=isakaba.com). ### Steer Studios appoints Fawad Ahmed as marketing artist URL: https://www.isakaba.com/steer-studios-appoints-fawad-ahmed-as-marketing-artist/ Last updated: 2025-12-17T17:44:52.000Z Saudi-based developer Steer Studios has appointed Fawad Ahmed as its new marketing artist. Ahmed has built a steady career across motion graphics and games marketing, progressing from animation into full-scale marketing art roles, Prior to joining Steer, he was a motion graphic designer at Dojo Partners before moving on to weRplay where he worked as a motion graphic artist for over five years, contributing to multiple projects. In March 2024, he moved to Riyadh to join Sandsoft as a marketing artist, where he created visual marketing assets including videos, static creatives and ASO materials for published games. **Creative support** In his new role at Steer Studios, Ahmed will support asset creation for the company's debut title Grunt Rush and other upcoming games. Grunt Rush emerged from an internal pitch competition tied to a developer training program and was built largely by first-time developers. The free offline tactical war game puts players in command of large mob armies, challenging them to strategise through epic battles, progress across multiple levels, and unlock rewards along the way. ### Tahaluf launches Kingdom of Gaming event in Riyadh from 2026 URL: https://www.isakaba.com/tahaluf-launches-kingdom-of-gaming-event-in-riyadh-from-2026/ Last updated: 2025-12-10T06:32:00.000Z In a bold move to cement its position on the global gaming map, Saudi Arabia has announced the Kingdom of Gaming, a large-scale international event to unite developers, investors, and creators in Riyadh from December 1-3, 2026. The announcement comes alongside a wave of career movements across the industry, enumerating the region's dynamic and growing market. The event is projected to attract over 20,000 visitors, 300 exhibitors, 500 studios, and 200 global investors, with a focus on promoting intellectual property, new talent and investment deals. **A strategic ecosystem** The Kingdom of Gaming aims to connect the decision-makers shaping interactive entertainment's future and connect the decision-makers shaping interactive entertainment. The initiative is also a direct component of Saudi Vision 2030, the national plan to diversify the economy. The co-location with the Black Hat MEA cybersecurity conference underscores a strategic link between the games economy and advanced digital infrastructure. “The Kingdom of Gaming marks Tahaluf’s next mega global brand—a platform built in alignment with Vision 2030 to accelerate the Kingdom’s creative economy," said Tahaluf EVP Annabelle Mander. "Riyadh is shifting from being a market for games to becoming a place where games are made," ### Konami Partners with Confederation of African Football to bring AFCON to eFootball URL: https://www.isakaba.com/konami-partners-with-confederation-of-african-football-to-bring-afcon-to-efootball/ Last updated: 2025-12-07T09:36:32.000Z Konami has signed a partnership agreement with the Confederation of African Football (CAF) to bring the African Cup of Nations to eFootball. CAF oversees major tournaments such as the Africa Cup of Nations, which crowns the continent’s top national team and plays a central role in the region’s football development. To mark the new partnership, Konami will host an Africa Cup Of Nations 25 Campaign in eFootball featuring themed events and appearances from African star players. **New initiative** Both parties believe that Football’s popularity in Africa has surged in recent years, with rising support for both national and club teams. “This partnership brings new possibilities to the gaming experience, and we are truly excited to deliver the passion of the African region-home to some of the world’s most powerful footballing nations," said Konami senior executive officer Koji Kobayashi. He added: “Through this initiative, we look forward to adding new African star players and tournament licenses such as TotalEnergies CAF Africa Cup of Nations, further enhancing the realism and excitement of eFootball." CAF general secretary Véron Mosengo-Omba commented: “The TotalEnergies CAF Africa Cup of Nations Morocco 2025 will be one of the most exciting and widely followed editions of our flagship competition. “Our partnership with KONAMI reflects CAF’s commitment to innovation, global fan engagement, and creating new opportunities for African youth in both football and digital spaces.” ### Steer Studios taps Adrian Wüst as lead game designer URL: https://www.isakaba.com/steer-studios-taps-adrian-wust-as-lead-game-designer/ Last updated: 2025-12-04T17:10:57.000Z Saudi-based developer Steer Studios has appointed Adrian Wüst as its lead game designer. With over a decade of experience across mobile, casual, and mid-core development, Adrian joined Steer after serving as senior game designer at CrazyLabs. Outside his time at CrazyLabs, he also spent close to a year as a manager and product designer at Supersonic from Unity. He's also had stings at Stratosphere Games, Huuuge Games and Sandbox Interactive. In his new role, Adrian will work towards shaping product vision, leading design strategy and interpreting analytics to support Steer's vision amidst the company's growth. **A new adventure** The Grunt Rush maker said Adrian has strong gameplay and creative leadership experience and are “looking forward to the influence" he'll have on projects. “I love games and as long as I can remember and live my life to create the experiences that inspire me," Adrian Wüst told IsaKaba. “Until last summer, I never imagined that this passion would take me to Saudi Arabia at some point, but I'm glad that it did. “The games ecosystem in this region is still less developed than in other parts of the world, but already shown unprecedented growth over the last few years. He added: “It is an exciting time to develop games here and certainly the biggest adventure of my life.” ### Rasta Santa wins Audience Choice Award at Africa Games Week 2025 URL: https://www.isakaba.com/rasta-santa-wins-audience-choice-award-at-agw-2025/ Last updated: 2025-12-04T17:43:45.000Z Deluxe Creation Studios' Rasta Santa: Retribution has won Audience Choice Awards at Africa Games Week 2025\. The win marks a standout moment for the nine-person Nigerian team at an event that brings together more than 3,000 attendees and 90 speakers from across the continent and beyond. Deluxe Creation clinched the award after Rasta Santa: Retribution outperformed a strong lineup of nominees. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/12/Edu-shola-and-nick-hall-1.jpg) **Deluxe Creation Studios CEO Shola Edu (left) with Africa Games Week co-founder Nick Hall (right)* The title came out on top in a category that included FreeLives' Stick it to the Stickman, Yellow Lab Games' Metavoidal, Ta Jama's Gara, Itthynk Gaming’s Super Diski FC, and Relooted from Nyamakop. **Studio catalogue** Set in Lagos, Rasta Santa: Retribution is a story about an undercover CID officer who assumes a Santa disguise to rescue orphans from traffickers. We did a hands-on review of the title [here](https://www.isakaba.com/rasta-santa-review/). Deluxe Creation Studios has built a strong catalogue with more than 20 released titles, including Adventures of Chike: Sky Raider and its sequel Adventures of Chike: Lost in Meta. The studio is also expanding into larger projects, including Urban Fury, a Lagos-based fighting game developed with David Kimekwu of Vector Studios. The team hopes Urban Fury will help fuel a local ecosystem where gamers can compete in homegrown fighting games. Last month, Deluxe were among the teams spotlighted as part of [Google’s 2025 WeArePlay campaign](https://www.isakaba.com/google-features-african-studios-in-weareplay-showcase/) to celebrate the people and teams behind apps and games on Google Play. Rasta Santa: Retribution is available to download on the [Play Store](https://play.google.com/store/apps/details?id=rasta.santa.fight.battle&hl=en&ref=isakaba.com) and [App Store](https://apps.apple.com/ng/app/rasta-santa/id6739973372?ref=isakaba.com). ### FIFAe World Cup 2025 to take place on eFootball in Riyadh URL: https://www.isakaba.com/fifae-world-cup-2025-to-take-place-on-efootball-in-riyadh/ Last updated: 2025-12-04T14:58:44.000Z Konami has revealed that the FIFAe World Cup 2025 will be played on eFootball from December 10th 2025 in Riyadh. Co-hosted with FIFA, the tournament marks the second edition of the competition since eFootball became its official platform. This year’s event follows a record-breaking qualifier stage, where 90 countries and regions produced 16.51 million participants across console and mobile. Twelve national teams have advanced to the finals, competing in a 2v2 format for console and a 1v1 format for mobile. Both divisions will go through group and knockout stages before the finalists battle for the championship title in front of a live audience and worldwide livestream viewers. **Gameplay overhaul** To mark the tournament, Konami has launched a special in-game eFootball campaign running from December 4th to 18th, where players can obtain free items and participate in Squad Challenges. A major gameplay update has also gone live, adding tactical advice, match analysis tools, new balance adjustments and Link-Up Play features, including a new Ronald Koeman ability. Moreover, Epic player items such as David Beckham and Jan Koller are now available as part of the update. This comes after Konami penned a partnership with CAF to bring the Africa Cup of Nations 2025 campaign to eFootball, featuring themed events and appearances from African players and teams. ### Leonardo Estigarribia steps into junior developer role at Classy Games URL: https://www.isakaba.com/leonardo-estigarribia-steps-into-junior-developer-role-at-classy-games/ Last updated: 2025-12-03T18:04:34.000Z Orbital developer Classy Games taps Leonardo Estigarribia as junior developer He has been with the Saudi studio for six months, first as a Unity developer intern from July to October, before stepping into a part-time Unity junior developer role. Alongside his work at Classy Games, Estigarribia has been studying full-time at SAE University in the UAE since 2023, specialising in game feel and modular system design. Outside of game development, he has built a parallel career as a freelance photographer since 2021, working on-site in Dubai with skills across photography and Adobe Lightroom. **Supportive culture** Classy Games said that during his internship, Estigarribia consistently showed leadership, technical ability and strong initiative. “Working at Classy Games as an intern was one of the most valuable experiences I've ever had in my life," said Estigarribia. “With great work ethic and an amazing environment, I was extremely comfortable and pushed me to do better every single day as a game developer. “I've learned what to expect from other people working in the industry, and what they expect from me, which taught me how to work efficiently alongside the team. “I hope to continue working and learning from these guys. Props to the Classy Team for building such a good environment; they are awesome." ### Classy Games recruits rising star Dana Taha as junior developer URL: https://www.isakaba.com/classy-games-recruits-dana-taha-as-junior-developer/ Last updated: 2025-12-03T12:52:51.000Z Saudi-based Classy Games has recruited Dana Taha as a junior developer. The studio said that during her internship, Dana helped drive development on Orbital, led a successful community playtest, and contributed strong communication and player-focused design skills. Her contributions were significant enough that the team gave her her own dedicated mug as a welcome to Classy Games after a 180-hour internship. **New adventures** Before joining Classy Games, she spent more than a year as a company representative at VisionNN in Dubai. Earlier in her career, she worked part-time as a Workshop Instructor in Doha, teaching painting and drawing. "In life, we create many different memories, some good and others not so good," said Taha. “After hearing so many horror stories about internships from friends, I expected my own experience to be the same. I could not have been more wrong. “From the very start, I received immense support, learned valuable processes, created cool features, and met wonderful people. The best part of it all was the constructive feedback that helped me develop my skills and the challenges that pushed me to grow. “I feel truly grateful to be part of such an incredible team, and I am excited to see what the future holds! Thank you Classy Games, for being part of the good memories that will stay with me for life.” ### Classy Games joins AWS startup program to scale MENA titles URL: https://www.isakaba.com/classy-games-joins-aws-startup-program/ Last updated: 2025-12-02T15:09:16.000Z Saudi-based developer [Classy Games](https://classygames.gg/?ref=isakaba.com) has joined Amazon Web Service (AWS) startup program to access its cloud infrastructure and technical support. Classy Games told us that the AWS startup program is a “great step" that'll allow them to focus more on building games for players across the Middle East and Africa. “Joining the AWS startup program is a great step for Classy Games," said Classy Games founder and CEO Jamie McClenaghan. “It gives us access to cloud infrastructure and technical support that would otherwise be out of reach for a young studio. “In the long run, this means we can focus more on building great games for players across the Middle East and Africa, while relying on AWS to help us scale reliably and cost‑effectively as we grow.” **New projects** Founded in 2020, Classy Games launched its debut mobile title Orbital, which drew 200,000 unique players and logged more than 180,000 hours of gameplay. A PC version is in the works. The team is currently working on SillySuspects, a comical, murder mystery detective guess-who game. You play as a detective solving the most hilarious crimes in a weird, wacky and wonderful world. It's the perfect blend of mystery, comedy and chaos. Earlier this year, we spoke to McClenaghan on [the making of SillySuspects](https://www.isakaba.com/the-making-of-silly-suspects/) to learn more about the title ahead of its release. ### Raven Illusion reveal trailer for upcoming Beyond: Fire & Ice game URL: https://www.isakaba.com/raven-illusion-reveal-trailer-for-beyond-fire-ice-game/ Last updated: 2025-12-01T18:37:07.000Z Nigeria-based studio [Raven Illusion](https://ravenillusion.com/?ref=isakaba.com) has released the first trailer of its upcoming action RPGBeyond: Fire & Ice. The upcoming RPG lets players switch between two protagonists: Shangdi, the Emperor of Flames, and Skadi, the dethroned Ice Queen. Their kingdoms are pushed into conflict by a hidden underworld force, setting up a story where both sides have believable and compelling reasons to fight. Beyond: Fire & Ice is shaping up to launch in 2026. **Continous growth** In a post celebrating the achievement of the game, Raven Illusion 3D prop and texture artist Bright Egubine described the game as a “mythological action RPG, where Fire and Ice collide”. Drawing inspiration from Norse, Chinese, and Japanese mythology, Beyond: Fire & Ice aims to provide a fresh take on mythological RPGs. The game is now available to wishlist on [Steam](https://store.steampowered.com/app/4175040/Beyond%5FFire%5F%5FIce/?curator%5Fclanid=26335619&ref=isakaba.com). Over the years, Raven Illusion has proven to be one of the most innovative studios within the African games industry, having released a premium game last month titled Unbroken, which is currently available on the [Play Store](https://play.google.com/store/apps/details?id=com.RavenIllusionStudio.UnbrokenMobile&hl=en&pli=1&ref=isakaba.com). ### 25 Arab games showcased at Arabic Games Conference 2025 URL: https://www.isakaba.com/25-arab-games-showcased-at-arabic-games-conference-2025/ Last updated: 2026-03-18T14:19:17.000Z [Arabic Games Conference 2025](https://arabic.games/?ref=isakaba.com) brought a wide mix of PC, console, and mobile projects, many still early but already showing strong ideas and personality. Many titles stood out for their creativity, cultural flavour, and technical ambition. If you missed the event, here’s a quick roundup of all the games we spotted. **1\. Azooma Escape** Developed by Saudi Arabia’s Ash Game Studio, Azooma Escape is a lighthearted stealth comedy about trying to sneak out of a chaotic family gathering unnoticed. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/Azooma-Escape-02_09_2025-22_08_58-1.png) We spoke to the team on [the making of Azooma Escape](https://www.isakaba.com/ash-game-studio-on-the-making-of-azooma-escape/), and you can read our review of the title [here](https://www.isakaba.com/azooma-escape-review/). The game is currently available on [Steam](https://store.steampowered.com/app/2896760/Azooma%5FEscape/?ref=isakaba.com). **2\. Amer Fighting** Created by Jordan’s Mad Hook Games, Amer Fighting is a six-player party brawler built for quick, chaotic matches where only one fighter comes out on top. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/amer-fighting.jpg) Mad Hook Games had a strong presence at the show with two titles. Earlier this year, we spoke to the Jordanian studio about [the making of Amer: Fighting](https://www.isakaba.com/the-making-of-amer-fighting/), following our [review of the title](https://www.isakaba.com/amer-fighting-review/). You can wishlist the game on [Steam](https://store.steampowered.com/app/3264920/Amer%5FFighting/?ref=isakaba.com). **3\. Entity: The Black Day** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/the-entity.jpg) Built by Iraqi solo developer Ali Al-Abboodi and published by ASD Games, Entity: The Black Day is a third-person horror action game set in an abandoned underground lab after a failed viral experiment. [Wishlist on Steam](https://store.steampowered.com/app/2517220/ENTITY%5FTHE%5FBLACK%5FDAY/?ref=isakaba.com). **4\. Billie’s Wheelie** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/billie-willliwe.jpg) Made by Saudi Arabia’s M4Doom, Billie’s Wheelie is an 8-player co-op or PvP platform racer starring hamsters rolling through obstacle courses and collecting cheese. The game is currently available on [Steam](https://store.steampowered.com/app/3180310/Billies%5FWheelie/?ref=isakaba.com#:~:text=Billie's%20Wheelie%20is%20an%20adventure,beating%20your%20friend's%20time%20records.). **5\. The Circle Move** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/L4aGOT.jpg) Developed by Saudi Arabia’s OONY Team, The Circle Move is a first-person puzzle adventure about exploring strange environments, finding clues, and solving logic-heavy challenges. A prototype is available [here](https://oonyteam.itch.io/the-circle-move?ref=isakaba.com). **6\. My Peephole** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_779ead28fc1f1d3fbf5fbf1fd8bbf52faf129a44.1920x1080--1-.jpg) Created by yet another Saudi Arabian team Limeless Studio, My Peephole is a psychological horror game where a demon forces you to work as a hotel receptionist, judging guests through a peephole to survive. [Wishlist on Steam](https://store.steampowered.com/app/4033430/My%5FPeephole%5FHotel%5FHarborview/?ref=isakaba.com). **7\. My Father Lied** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_67022610de209c369dee98cc1c9b0857ce5400e8.1920x1080--1-.jpg) Crafted by Iraq’s Lunar Games, My Father Lied is a Lovecraft-inspired mystery adventure set inside an abandoned Mesopotamian museum filled with puzzles and buried secrets. Available to buy on [Steam](https://store.steampowered.com/app/2488850/MY%5FFATHER%5FLIED/?ref=isakaba.com) **8\. The Trials 2** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_818c26329e66e3421f4ca806f608c27a4bf449db.1920x1080--1-.jpg) Developed by Blue Life, The Trials 2 is an atmospheric puzzle exploration game where you use time manipulation, teleportation, and world-shifting to solve intricate challenges. [Wishlist on Steam](https://store.steampowered.com/app/2938840/The%5FTrials%5F2/?ref=isakaba.com). **9\. Koroneko** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_4c3a0bca1ba85e8605f2943078943122c38eb5f3.1920x1080--1-.jpg) Made by Saudi Arabia’s Nomadroid, Koroneko is a cozy, pressure-free puzzle game where you help a cat escape a jar in a soft, relaxing environment. Available to buy on [Steam](https://store.steampowered.com/app/2543350/KoroNeko/?ref=isakaba.com). **10\. The Virtuoso** Created by Hassan Adham, The Virtuoso is a non-commercial fan project that reimagines League of Legends’ Jhin inside an Arkham-style combat system built in Unreal Engine. Gameplay footage available [here](https://youtu.be/dtlf9j%5FMBe4?si=t0LeSsXCggsoNrr6&ref=isakaba.com). **11\. UnderMire** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_00e6836b3009bc30e97814bbd204496a48fdffcd.1920x1080--1-.jpg) Built by Saudi Arabia’s Table Knight Games, UnderMire is a 1-4 player first-person co-op roguelite where you descend into a shifting magical bunker, craft weapons from junk, and fight fear-born monsters. [Wishlist on Steam](https://store.steampowered.com/app/3366370/UnderMire/?ref=isakaba.com). **12\. Puppeteer (Puppet’s Last Act)** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_3877cbed9e192b9cc2b62ed70a37fab5bfa33011.1920x1080--1-.jpg) Produced by Saudi Arabia’s Sandouq Studio, Puppeteer is a fast-paced action game set on a theatrical stage where you battle fairy-tale villains in dramatic boss encounters. [Wishlist on Steam](https://store.steampowered.com/app/3537960/Puppeteer/?ref=isakaba.com). **13\. Apex Path: Bolt** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_6caea185eec8cd3ebf54de95eaf3756418b01bb2.1920x1080--1-.jpg) Created by Sanswolf, Apex Path: Bolt is a story-driven first-person parkour game set in a neon future where a troubled runner navigates hidden powers and survival. [Wishlist on Steam](https://store.steampowered.com/app/2412660/Apex%5FPath%5FBOLT/?ref=isakaba.com). **14\. Parcel-Trip** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/parcel-trip.jpg) Developed by Cyberation Studios, PARCEL-TRIP is a physics-heavy delivery adventure where harsh terrain, rough weather, and unforgiving conditions constantly challenge your route. Learn more [here](https://www.cyberationstudios.com/parcel-trip?ref=isakaba.com). **15\. Highway Drifter: Hajwala Simulator** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_f8f66a138da9bcf170f1e606f43b6dcdb94d235c.1920x1080--1-.jpg) Made by Jordan’s Mad Hook Games, Highway Drifter: Hajwala Simulator brings Arabian drifting culture to PlayStation with realistic physics, customisable cars, and steering wheel support. [Wishlist on Steam](https://store.steampowered.com/app/2761820/Highway%5FDrifter%5FHajwala%5FSimulator/?ref=isakaba.com). **16\. Nightscape** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_991983e3ab625179bb8fcb26b8e4a0ed012f7551.1920x1080--1-.jpg) Created by Qatar’s Mezan Studios, Nightscape is a 2.5D atmospheric adventure where a young girl and her goat explore an Arabian-inspired world to return fallen stars to the sky. [Wishlist on Steam](https://store.steampowered.com/app/2539850/Nightscape/?ref=isakaba.com). **17\. Founders Legacy** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_3d9f6578cebb8b46fe534ff72340ca500a3cd505.1920x1080--1-.jpg) Developed by Asfar Games, Founders Legacy is a calming idle colony builder that runs in the background while you expand a settlement, manage resources, and prestige to progress faster. [Wishlist on Steam](https://store.steampowered.com/app/3351230/Founders%5FLegacy/?ref=isakaba.com). **18\. Noor** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_f9e86cfe0d701e89593333fd0cb211c8206470cf.1920x1080--1-.jpg) Produced by Saudi Arabia’s Evolite Studio, Noor is a stylized top-down action adventure inspired by Arabic mythology, where you use a magical lantern to restore lost memories. The game is set to launch in 2026, and you can [wishlist it on Steam](https://store.steampowered.com/app/3728760/NOOR/?ref=isakaba.com). **19\. Revenge Crystal** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_7b85e71866d6649ab9aad65e8714d3e799bd2f9a.1920x1080--1-.jpg) Created by Samx003 Games, Revenge Crystal is a top-down Souls-like that blends deliberate combat with interconnected exploration as you guide a revived knight bound to a living crystal. [Wishlist on Steam](https://store.steampowered.com/app/2713680/REVENGE%5FCRYSTAL/?ref=isakaba.com). **20\. Last Hammashan: Awakening of a Hero** Crafted by a solo developer, Last Hammashan is a story-driven action-adventure about entering a cursed castle to retrieve the ancient Astrolabe and save your village. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_ca644a0dcc3d7a1cf1c3e34edb5ef5cf7e423fcf.1920x1080--1-.jpg) We did an [early preview of the title](https://www.isakaba.com/last-hammashan-preview/) and look forward to getting our hands on the full game. For now, you can [Wishlist Last Hammashan on Steam](https://store.steampowered.com/app/3914590/Last%5FHammashan%5FAwakening%5Fof%5Fa%5FHero/?ref=isakaba.com). **21\. Summoner Tale** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_64d77e8cf625c70371c6f456dd45fb6e13fbabc8.1920x1080--1-.jpg) Developed by NEGM World, Summoner Tale is an action RPG that reimagines monster-taming with a focus on befriending creatures and using their abilities in battle. [Wishlist on Steam](https://store.steampowered.com/app/2081350/Summoner%5FTale/?ref=isakaba.com). **22\. Slime Attack Survivor** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_aaf9c6762215c9072ca33204f2f9e0ed25a30076.1920x1080--1-.jpg) Built by Doomasher Games Studio, Slime Attack Survivor is a fast-paced bullet-heaven roguelike with unlockable heroes, combat pets, gear, and relentless waves of enemies. [Wishlist on Steam](https://store.steampowered.com/app/3428930/Slime%5FAttack%5FSurvivor/?ref=isakaba.com). **23\. Dungeon Blast** Produced by Saudi Arabia’s DaFluffs Games, [Dungeon Blast](https://play.google.com/store/apps/details?id=com.DaFluffsGames.DungeonBlast&ref=isakaba.com) is a rapid-fire action roguelike mobile title where you move, shoot, and upgrade through dangerous dungeons. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/dungeon-blast-1.jpg) DaFluffs Games CEO Suhaib Al-Hamadany [told PocketGamer.biz](https://www.pocketgamer.biz/dafluffs-games-founder-on-leveraging-early-funding-to-scale-global-mobile-games/?ref=isakaba.com) that Dungeon Blast has just completed its Tech Launch with over 20,000 players and strong early engagement, and the team is rapidly iterating based on feedback as they prepare to scale. **24\. A Heavy Morning** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_52b08bd81eef3e8dd68113c527492511e2b9b37b.1920x1080--1---1-.jpg) Made by Saf Interactive, A Heavy Morning is a narrative adventure about a young woman trying to start her day as simple tasks become emotional hurdles. [Wishlist on Steam](https://store.steampowered.com/app/3509400/A%5FHeavy%5FMorning/?ref=isakaba.com). **25\. Operation Stutter** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_40d4cd4bb30dc78e437fbaabd2d808ca11f0a407.1920x1080--1-.jpg) Created by Iraq’s Kevir Entertainment, Operation Stutter is a psychological horror game set during the Cold War, where reality blurs as you uncover a secret operation. [Wishlist on Steam](https://store.steampowered.com/app/3908090/Operation%5FStutter/?ref=isakaba.com). Get deeper intelligence on the studios shaping MENA gaming with **IsaKaba Intelligence** \- full studio profiles, funding history, strategic positioning, and direct access to our introduction network. [Request access.](https://www.isakaba.com/intelligence/) ### EWCF reveals three new publishers for Esports Nations Cup 2026 URL: https://www.isakaba.com/ewcf-reveals-three-new-publishers-for-esports-nations-cup-2026/ Last updated: 2025-11-28T21:33:14.000Z The Esports World Cup Foundation has added Chess.com, MOONTON Games and SNK as Official Publishers for the inaugural Esports Nations Cup. They join EA, Krafton, Tencent and Ubisoft as core partners shaping the event’s format, structure and competitive framework. Each publisher will co-design qualification paths and competition formats for their respective titles to ensure integrity, relevance and a consistent global system. While the Esports World Cup unites the world’s leading clubs, the ENC focuses on national pride, opening opportunities for players to represent their countries across titles. **Building momentum** The ENC expands the mission of the Esports World Cup by introducing a national-team layer to global competition. National teams from North America, South America, Europe, the Middle East, Africa, Asia and Oceania will compete in team and solo formats. A multi-layered qualification model will combine global rankings, regional qualifiers and wildcard entries, including solidarity placements. The first Esports Nations Cup will take place in Riyadh in November 2026 before shifting to a rotating host system. The event will run every two years, creating a stable structure for long-term national team development. ### Tamatem launches creator hackathon for aspiring game artists URL: https://www.isakaba.com/tamatem-launches-creator-hackathon/ Last updated: 2025-11-25T14:48:22.000Z UAE publisher Tamatem Games has opened applications for its new Content Creator Hackathon to help emerging creative talent break into the games industry. The studio is calling on video editors, motion designers and animators to produce an Arabic video ad for one of its mobile titles, giving participants a chance to showcase their skills directly to Tamatem’s creative team. The competition comes with cash prizes of $500, $300 and $200 for the top three entries. Beyond that, all winners will secure a guaranteed three-month stint with Tamatem, either as interns or short-term contractors, depending on experience. **How to participate** Participants will have 72 hours to deliver a polished 30 to 45 second vertical video once the challenge begins. Creators can apply solo or as a team of two, and all submissions must be produced in Arabic, with a preference for Gulf or Saudi dialects. AI tools are permitted as long as outputs are culturally accurate and refined enough to avoid an artificial look. Participants can learn more and apply [here](https://docs.google.com/forms/d/e/1FAIpQLSdLZDF23LSqloLi4BT0hY5lhnlWvfSAGDE9f-%5FMiUjYFxwr4A/viewform?ref=isakaba.com). ### Esports World Cup Foundation opens applications for 2026 Club Partner Program URL: https://www.isakaba.com/esports-world-cup-foundation-opens-applications-for-2026-club-partner-program/ Last updated: 2025-11-18T16:56:44.000Z The Esports World Cup Foundation has opened applications for the 2026 Club Partner Program. The initiative continues a framework developed over previous editions, combining financial support and strategic guidance to help professional esports clubs scale. For 2026, the Foundation will support forty clubs, with applications open until December 18th 2025, through the official website. Eight clubs will receive direct invitations based on their performance in the 2025 Club Championship ranking. These include Team Falcons, Team Liquid, Team Vitality, Twisted Minds, Virtus Pro, AG.AL, Gen.G Esports, and Weibo Gaming. The remaining thirty-two slots will be filled through the open application process. **Creating opportunities** Selected clubs will receive modular funding for campaigns aimed at expanding their audiences, strengthening fan engagement, and exploring new revenue streams. The 2025 program reviewed nearly two hundred applications and supported forty clubs from China, Japan, India, LATAM, and other regions. A list of selected clubs for 2026 will be announced in January 2026\. Interested organisations can apply on the official Club Partner Program page [here](http://esportsworldcup.com/clubprogram?ref=isakaba.com). ### Google features six African and Middle East studios in 2025 WeArePlay showcase URL: https://www.isakaba.com/google-features-african-studios-in-weareplay-showcase/ Last updated: 2025-11-14T08:11:17.000Z Google has spotlighted five African studios and one Middle East company as part of its 2025 WeArePlay campaign. The initiative celebrates the people and teams building apps and games on Google Play that entertain and educate millions of users worldwide. **Maliyo Games** This year’s selection includes Nigeria’s Maliyo Games, founded by Hugo Obi after returning home from a finance career in the UK. Maliyo employs 30 people creating titles rooted in African stories, including Safari City, inspired by Lagos architecture. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/maliyo-games-development-team2-1_1200.jpg) **Image Credit: Maliyo Games* The team is currently working towards reaching one million downloads with its latest title Safari City ahead of [MaliyoCON](https://www.isakaba.com/maliyocon/) next month. Check out Safari City [here](https://play.google.com/store/apps/details?id=com.maliyo.safaricity&ref=isakaba.com). **Deluxe Creation Studios** Also featured is Edu Shola's Deluxe Creation Studio, the nine-person team behind Stickman Fight and Stickman Fight 2\. The studio has released more than 20 titles and is now expanding its multiplayer offerings. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/new-stickman-splash_1200.jpg) “When I find people who are a good fit for our company culture, I guide and train them - and together we’re building the future of gaming in Africa," said Deluxe Creation CEO Edu Shola. Check out the team's releases [here](https://play.google.com/store/apps/dev?id=8936338793500634705&ref=isakaba.com). **Yuyuto Games** Founded by Yusuf Emre Efe, Yağmur Gömürlü, Tolgahan Irfan Erdogan and Yusuf Demir, Türkiye-based Yuyuto Games is the seven-person team behind Ticarium Business Tycoon, a simulation game that teaches financial literacy through play. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/Yuyuto-Games.jpg) **Image Credit: Yuyuto Games* Now available in over 30 countries, it is inspiring a new generation of financially savvy players as founders prepare to launch new titles and scale globally. Get the game [here](https://play.google.com/store/apps/details?id=com.ticarium&ref=isakaba.com). **Leti Arts** Founded by Eyram Tawia and Kenya’s Wesley Kirinya, Ghana’s Leti Arts was also spotlighted as one of the key leaders in the African games industry. The 20-person studio pushes to preserve African culture through games like Africa’s Legends and many others. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/khamzah-game.jpg) **Karmzah game* “We're passionate about preserving African stories and telling them in a gaming format, because that is what I grew up with," said Leti Arts co-founder Eyram Tawia. “Why can't we learn about our rich African stories through games and comics?" Find their games [here](https://play.google.com/store/apps/developer?id=Leti+Arts&gl=gh&ref=isakaba.com). **Kiroo Games** Cameroon’s Kiroo Games, one of the region's most successful game studios employing 24 people, joins the lineup with Aurion, its African fantasy RPG exploring political themes through manga-inspired storytelling. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/kiroo-games-office_1200.jpg) **Image Credit: Kiro'o Games* "The game is symbolic of our generation's journey in Cameroon," said Kiroo Games founder Olivier Madiba. “It's about discovering where Africa fits into the world and the role it can play geopolitically." Check out the game [here](https://play.google.com/store/apps/details?id=com.Kiroogames.AurionKGF&ref=isakaba.com). **AfriLearn** Education also takes centre stage with Afrilearn, run by Gabriel Olatunji Legend and Isaac Oladipupo. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/Afrilearn-team.jpg) **Image Credit: Afrilearn* With a ten-person team, the platform blends storytelling, animation, and AI to offer gamified learning aligned with West African curricula. Check out AfriLearn [here](https://play.google.com/store/apps/details?id=com.afrilearn&ref=isakaba.com). ### Games are still fun. Some of us just forgot how to enjoy them URL: https://www.isakaba.com/games-are-still-fun-some-of-us-just-forgot-how-to-enjoy-them/ Last updated: 2026-01-22T16:55:29.000Z There was a time when games felt endless. Not because they were massive, but because we lived in them. We wandered. We experimented. We replayed levels just to see what would happen. The joy came from being present in the world, not rushing to the end. But somewhere along the line, something changed. Unless you play games professionally, chances are you do not spend as much time gaming now as you did growing up. As an adult, I found myself spending less time actually playing games, despite having access to more of them than ever. And for a while, I thought the issue was a lack of good new releases. Games were either too expensive, too similar, or simply no longer enjoyable. Some people might suggest that having access to every game possible makes choosing what to play harder, like having the money to eat anything but never knowing what to order. But then I realised something. **Playing to enjoy, not merely to finish** Black Myth Wukong was the first game in a while that broke through that numbness for me. It was exciting, frustrating and surprising in the ways games are meant to be. But when it ended, the old pattern returned. Something became clear. I was not playing games anymore. I was just finishing them. I would complete a campaign, uninstall the game, and move straight to the next one. No exploring. No wandering. No curiosity. No replaying. Just completion for the sake of completion. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/DEATH-STRANDING-DIRECTOR-S-CUT-27_03_2025-16_58_00-1.png) Then I finally played the first Death Stranding. It was years late, but the timing turned out to be perfect. Death Stranding is slow. Intentionally slow. Every delivery means something. The game forces you to exist in the journey, not race to its conclusion. I can't even recall why I had skipped it for so long, but the moment I started playing, the experience was unexpectedly refreshing. Carrying the fate of a world on your shoulders makes every small action feel meaningful. Death Stranding pulled me back into gaming in a genuine way, and to think that a game from 2019 brought me more joy than all the ones released in 2025\. That is when I realized what I had lost. I was not tired of games. I was tired of how I had been approaching them. Adulthood had trained me to treat everything like a task. Work. Errands. Goals. Even hobbies. I was not escaping anymore. I was managing. Fun had become something to check off a list. **Rediscovering the joy** So I decided to go back instead of forward. I began revisiting games I had skipped, ignored, or rushed through because I was too focused on whatever was new and trending at the time. I played through Black Myth: Wukong two more times and have completed the game thrice now. Again, what a game. Then I played InFamous Second Son and remembered what it felt like to play something simply because it was enjoyable. Shortly after I moved on to God of War (2018) after initially rushing through it on PC some years back, but another playthrough has helped me understand a lot of the narrative I missed, which made me realise I probably should replay God of War: Ragnarok as well. Then I finally tried Kingdom Come: Deliverance, and that is where everything clicked again. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/11/ss_610c1ce30e151a8e9550a9cf9119791e15d3c91a.1920x1080-1.jpg) Kingdom Come: Deliverance is not a game you rush through. It's a game you live in because it wants you to be present, to learn, to struggle and to grow. It reminded me that games can still draw you in and make you care without relying on constant spectacle or big-budget flash. *So Isa, are you saying every game needs to be like that?* No, not every game needs to be like that. But if you're anything like me, sometimes you need one that is exactly like that to get you to fall in love with games again. Games that encourage you to inhabit a world, not just complete a campaign. **So what's the problem here?** Maybe the problem is not that modern games are less fun. Perhaps, if you're like me, you've just gotten worse at letting yourself enjoy things slowly. Growing up teaches you to value outcomes. But games were never about outcomes when we were young. They were about being absorbed, being somewhere else, being someone else, because sometimes all you need is a game that charms you to stay, not just finish it. Right now, that game for me is Kingdom Come: Deliverance. I’m taking my time and moving more slowly and choosing to play more intentionally. I plan to stay with the game even after the story ends, and I already know I will let myself live inside the sequel too. Your version of that game might be different. Maybe it is something you played years ago. It may be something sitting untouched in your backlog, but if you feel like games are not fun anymore, the answer is not to look for something new but to return to something old. ### Egypt tops Africa’s $2.1bn games market as Nigeria leads in player count URL: https://www.isakaba.com/egypt-tops-africas-2-1bn-games-market-as-nigeria-leads-in-player-count/ Last updated: 2025-11-03T12:57:20.000Z Egypt has emerged as Africa’s highest-earning games market, generating $368 million from over 20m players, according to a new [report](https://africagamesreport.com/nigeria/?ref=isakaba.com) by Maliyo Games and the French Embassy in Nigeria. South Africa follows closely with 26.5m players contributing $278m, while Nigeria leads the continent in player numbers, 46.5m of Africa’s 349m gamers, generating an estimated $250-300m in revenue. Mobile remains Nigeria’s dominant platform, with about 90% of players gaming on their phones. Kenya and Côte d’Ivoire are identified as fast-rising markets, posting revenues of $46m and $31.9m, respectively, while Africa’s overall games revenue now stands at $2.1 billion. **Esports momentum builds** The report also highlights the continent’s growing esports economy, valued at roughly $40m and projected to surpass $60m by 2025. South Africa leads esports revenues with $7-10m and up to 3m viewers. Egypt ranks second at $5-7m with around 6m viewers, while Nigeria follows with $3-6m and 1-3m viewers. Kenya and Côte d’Ivoire trail with less than $2m and $600,000, respectively, and smaller audiences below 1.5m. “Today’s industry rests largely on the efforts of a few determined individuals and companies; pioneers who have navigated structural, institutional, and social challenges to lay esports’ foundation in Nigeria,” said Maliyo Games founder Hugo Obi. "Some may question the value of such an industry when faced with pressing issues like food security, education, and health. Yet, entertainment and expression are not luxuries; they are fundamental to how societies thrive. He added, “Our desire to play, connect, and create is as vital to our humanity as our need for shelter. Increasingly, those needs are being met through digital and interactive spaces where the controller or phone becomes a portal to competition, collaboration, and community.” ### Ash Game Studio on the making of Azooma Escape URL: https://www.isakaba.com/ash-game-studio-on-the-making-of-azooma-escape/ Last updated: 2025-10-29T07:25:56.000Z Azooma Escape is a new, culturally rich stealth adventure by [Ash Game Studio](https://www.ashgamesstudio.com/?ref=isakaba.com) in Saudi Arabia. We spoke to the company's CEO and co-founder Anas Bakhsh, to discuss the making of the team's latest game. You can also read [our review](https://www.isakaba.com/azooma-escape-review/) of Azooma Escape. **IsaKaba: What initial spark led to the creation of Azooma Escape?** **Anas:** As a Saudi kid I often found myself overwhelmed by social situations where I was expected to accept excessive hospitality, whether at family gatherings or larger events. It's a common kind of social pressure in Saudi Arabia, where being too reserved or refusing multiple times can be seen as an insult to the host. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/02-Dialogue.jpg) This sparked the idea of turning that experience into something fun to play by simply escaping. Azooma Escape was born out of this blend of humour, stealth, and cultural nuances, making it not just a game but a reflection of navigating complex social dynamics in our country. We also wanted to create a fun, casual game with simple mechanics that were easy to pick up but hard to master. It's about having fun in those awkward social moments while also creating a gameplay experience that keeps players coming back, trying to beat their best times or find new strategies. **How long did development take, and how many people worked on the game?** Development spanned about 18 months, and the total number of people involved across the project's lifecycle was 37 core members, freelancers, and contractors. The core team at any given time didn't exceed seven members, as we were flexible and wore many hats throughout the process. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Ash-game-studio-1.jpg) **Azooma Escape BTS - Image Credit: Ash Game Studio* This allowed us to stay agile, but it also meant that each team member had to be multi-talented, managing different aspects of the development cycle. We worked closely together and pushed through some of the more challenging development stages. **Were there any moments where you felt the game might not come together? How did you push through?** There were definitely moments when it felt like the game might not turn out to be what we set out to make. We had to scrap some features and rethink the level design several times. But we pushed through because we were committed to leaving a mark on the Saudi games market. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/1000469432.jpg) Ash Game Studio founder Yaser Alahmadi (right) with Hideo Kojima (left) We wanted to make a game that represented our abilities and could be something we are proud of making. The desire to create a quality product that we believed in kept us motivated even when the road was rough. **Can you share a funny or memorable moment from the development process?** One moment that really stands out happened when our artist upgraded the NPC sprites to be layered, separating the accessories, headgear, and clothing to make creating variations easier. When he updated the sprite sheet, we discovered that all the NPCs became bald! ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Ash-game-studio-2.jpg) **Image Credit: Ash Game Studio* It turned out that the Shumagh (headgear) was removed, and the default was bald characters. It was a quick fix, but seeing the game full of bald men was a funny surprise. It became a joke among the team how the game showcased the baldness epidemic! **Were there any features or mechanics that didn't make the final cut? If so, why?** Yes, a few planned features didn't make the final cut. We originally planned a time attack mode, a hardcore mode, and a mechanic for multiple lives, but in the end, we decided not to implement them. We realised that adding these features would significantly extend the development timeline, and they didn't align with the core experience we wanted to deliver. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Ash-game-studio--1-.jpg) **Image Credit: Ash Game Studio* The focus was always on the action-oriented, stealth-based mechanics, and these additional features would have diluted that. Sometimes, simplifying and staying true to the core vision was more important than adding complexity for its own sake. **How does this game fit into your studio's long-term vision? And what are your expectations for the title?** Azooma Escape is a direct personification of our studio's long-term vision. We want to create culturally rich, story-driven games with global appeal in their gameplay mechanics. The goal is to bring our voice to the global gaming stage and tell stories in ways that represent us well. Stories that are authentic and meaningful but still universally engaging. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Azooma-Blast-Image-Presentation.jpg) **Image Credit: Ash Game Studio* For players outside the MENA region, it's an opportunity to enjoy a fun game while subtly learning about our culture. For those in the region, it's a chance to see their everyday social experiences represented in a lighthearted, relatable way. **Your game is currently available on PC (via Steam). Are there plans to bring it to other platforms? If so, what platforms are you considering?** We are actively looking into porting Azooma Escape to other platforms. While the initial launch on PC via Steam aimed to build a strong foundation and gather player feedback, there is a lot of interest in the community for bringing the game to home consoles, especially Nintendo Switch and PlayStation. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Ash-game-studio--2-.jpg) **Image Credit: Ash Game Studio* We're also considering a potential mobile version, but we want to make sure the gameplay translates well to smaller screens and touch controls. Our goal is to make Azooma Escape accessible to as many players as possible, while maintaining the integrity of the game's experience. **What do you think makes your game stand out, and what part of the experience do you most want players to enjoy?** What makes Azooma Escape stand out is the unique blend of humour, stealth, and cultural nuance. The "reverse-stealth" gameplay is something we don't see often, where being chased makes it more fun. The game is about navigating socially awkward situations, something that we think players everywhere can relate to. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Hall.jpg) What I really hope players enjoy the most is the humour, the satisfaction of pulling off a successful escape, and finding a character they can relate to. It's also a game about navigating uncomfortable social scenarios, and I want players to feel like they're in on the joke. **Do you have any plans for updates, expansions, or sequels? What's next for the team after Azooma Escape?** We have big plans for the Azooma Escape IP. We're exploring many different storylines and fun scenarios that happen in social gatherings, and we want to continue exploring the adventures of Jaser and the other memorable characters in the game. The game's success has allowed us to expand the team, and we're already hard at work developing our next project. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Ash-game-studio--3-.jpg) **Yaser Alahmadi (left) with co-founder Anas Bakhsh (right)* We're conducting playtests for it right now in our Discord community, which players can access through the link on our Steam page. For us, Azooma Escape is just the beginning, and we're excited to see where we can take the universe we've started to build. *Azooma Escape is available on* [*Steam*](https://store.steampowered.com/app/2896760/Azooma%5FEscape/?ref=isakaba.com)*.* ### Arabic Games Conference 2025 returns for a celebration of regional talent and creativity URL: https://www.isakaba.com/arabic-games-conference-2025-returns/ Last updated: 2025-10-22T08:01:25.000Z Arabic Games Conference 2025 returns this year to celebrate games and interactive experiences across the Middle East and African regions. Taking place online on November 29th, the fourth edition of AGC will continue its mission to empower the regional game development community. The online event provides support through access to educational resources, publishing insights, mentorship, and career opportunities, all while spotlighting the region’s growing creative scene. Since its debut in 2020, AGC has become a cornerstone for Arab game developers, featuring talks delivered in Arabic by experts from studios such as Ubisoft, Epic Games, Babil Games, and Tamatem. **Activities galore** This year’s edition promises to raise the bar with new panels, in-depth discussions, and mentorship opportunities designed to accelerate professional growth. In addition to expert talks, AGC 2025 will feature a range of interactive activities, from CV and portfolio review sessions to “Chat with a Pro” mentorship meetings. Developers can also participate in Publisher Feedback Sessions - a rare chance to present their projects to experienced publishers and receive actionable advice on pitching, concept development, and visibility. Moreover, for the first time, AGC will host the Arabic Games Awards, a new initiative to celebrate outstanding achievements by developers from across the Arab world. Arabic Games Conference 2025 is a free online event open to students, professionals, and gamers across the MENA region. Interested participants can register [here](https://conf.arabic.games/?ref=isakaba.com). ### Last Hammashan Preview: A heroic idea lost in poor gameplay and design flaws URL: https://www.isakaba.com/last-hammashan-preview/ Last updated: 2025-10-18T09:27:00.000Z We at IsaKaba have reviewed a decent number of fascinating games coming from the Middle East but never one where you play as a superhero. Last Hammashan is an action RPG developed by Jordan-based solo indie programmer Alaa Hamash, who aims to let players experience a Middle Eastern superhero bringing justice to the world. **Story** In Last Hammashan, players follow Adam as he enters the deadly Hammashan castle to rescue his village and retrieve a powerful artifact called the Astrolabe. Forced into the mission by Greystone, who holds his people hostage, Adam discovers through the artifact that he is the last surviving member of the ancient Hammashan civilization. It's worth noting that the game is still in development, and while the concept of a Middle Eastern hero holds great promise, the current storyline feels too generic to sustain player interest. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Lasthammashan-Screenshot-2025.08.25---23.33.30.25-1-1-1.png) **Captured by Isakaba - PC (Steam)* For a superhero game - especially one emerging from a region not typically associated with superhero storytelling - Last Hammashan needs a stronger narrative hook to truly stand out. I think the game could make a much better impact if it dives deeper into its cultural roots, character motivations, and worldbuilding to give players a reason to care about both the hero and the world he’s fighting to save. **Gameplay and Graphics** I’d like to say the graphics and visuals are a strong selling point for this game, but they aren’t quite there yet. Visually, Last Hammashan looks decent enough to spark curiosity and make you want to pick up a controller - but that curiosity fades quickly once you start playing. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Lasthammashan-Screenshot-2025.08.25---23.43.53.68-1-1.png) **Captured by Isakaba - PC (Steam)* One thing that does stand out is the protagonist’s design, which feels well thought-out, especially for someone like me who isn’t too familiar with Middle Eastern superheroes. The game also features some beautiful scenery that authentically captures a Middle Eastern setting. That said, the ability to illuminate dark areas is a nice touch as well. But even with solid character design, the gameplay falls short. There are games where a weak story is saved by engaging mechanics, but this isn’t one of them. I spent about two hours in the game, and in that time, neither the narrative nor the gameplay was strong enough to keep me invested. There are various ways to attack and defeat enemies, including using Adam’s magical abilities, sword, guns, grenades, and shield, along with many other unlockable powers **Issues and Irritations** This game suffers from poor enemy design and major gameplay issues, including movement restrictions, map glitches, and unclear objectives, resulting in a frustrating overall experience. I played using both keyboard and controller, and in both cases, the controls felt confusing. The absence of clear guidance is also a major misstep that'll most likely leave players wandering aimlessly instead of making actual progress. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Lasthammashan-Screenshot-2025.08.25---23.44.41.51-1.png) **Captured by Isakaba - PC (Steam)* Throughout my playtime, I didn't get to a point where I could unlock weapons in the game and played using only a few abilities, most of which involve blasting enemies with magical projectiles. Though the developer has clarified that the enemy designs are part of the "original Paragon AAA characters", enemies also need serious improvement, as they currently rush at you with little strategy or challenge. **Verdict** It's important to acknowledge that Last Hammashan is being developed with no budget, which makes the sheer scope of the project impressive in itself. However, that lack of funding also highlights a key issue - ambition can sometimes outpace resources. For a solo developer, attempting to build something that feels like a triple-A title is an enormous challenge. It might be wiser to focus on smaller, more contained projects or scale Last Hammashan down to a level where its ideas can truly shine without being buried under technical and design limitations. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Lasthammashan-Screenshot-2025.08.25---23.48.52.85-1.png) **Captured by Isakaba - PC (Steam)* That said, there’s no denying the dedication behind the game. Pouring 12 to 16 hours a day into creating cinematics, world-building, and gameplay - while also wearing the hats of writer, director, and artist - is commendable. That kind of passion deserves recognition. However, passion alone isn’t enough to carry a game to success. For all that hard work to truly pay off, Last Hammashan needs to evolve into an experience that’s not just ambitious but actually enjoyable to play. As it stands, the game is in a rough shape, and without major improvements in gameplay, storytelling, and polish, all that hard work risks going unnoticed. *A PC (Steam) copy of Last Hammashan was provided for preview by programmer Alaa Hamash. You can* [*wishlist the game on Steam*](https://store.steampowered.com/app/3914590/Last%5FHammashan%5FAwakening%5Fof%5Fa%5FHero/?ref=isakaba.com)*.* ### Ten African-made games from Gamathon 25 URL: https://www.isakaba.com/african-made-games-from-gamathon-25/ Last updated: 2026-07-13T15:33:07.000Z Gamathon 25 showcased an exciting mix of PC and mobile projects - many still in early development but full of promise. If you were absent from the show, here's a look at some of the standout games we discovered. **1\. Otite Reborn** The first game on the list is no stranger to our audience, and though it's still rough around the edges, in our [hands-on preview](https://www.isakaba.com/otite-reborn-preview/) we called it one of the region’s most promising ongoing projects. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/OTITE--preview-03-1-1.png) Developed by Nigerian-based [Logicdev Studios](https://www.isakaba.com/logicdev-studio/), Otite Reborn is an action-adventure set in a mystical world inspired by African mythology. The team is aiming for a 2027 release, and you can access a prototype [here](https://logicdevstudios.itch.io/otitereborn?ref=isakaba.com). **2\. Nouns Hunt** Nouns Hunt is based on the classic game “Name, Animal, Place, Thing,” making it familiar and easy to play. And as someone who grew up playing the game with friends, this is one I'm particularly excited about. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/nouns-hunt-1-1.png) Developed by Nigerian-based [Dash Studios](https://dashstudios.tech/?ref=isakaba.com), Nouns Hunt is designed to attract word-game fans with its library of over 30,000 words and 25 categories, plus online rooms that can host up to 100 players at once. The game is currently available in beta via the [Play Store](https://play.google.com/store/apps/details?id=com.DashStudios.NounsFlutter&hl=en&ref=isakaba.com) and [App Store](https://apps.apple.com/gb/app/nouns-hunt/id1667269607?ref=isakaba.com). **3\. Kwat Fou** Developed by Cameroonian-based Dawn Of Game Studio, Kwat Fou is a retro-style, free-to-play beat ’em up set in a modern African world, mixing humor, style, and fast-paced action. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/kwat-fou-1.jpg) The developers said the Kung Fury-inspired title is designed for mobile with future console potential, offering casual accessibility with competitive depth. A beta is available to play via the [Google Play Store](https://play.google.com/store/apps/details?id=com.dawnofgame.kwatfou&ref=isakaba.com). **4\. TossDown** TossDown is easily one of, if not the most talked-about titles coming from the African region. It takes inspiration from old-school Dreamcast games that lets players deliver packages while avoiding traps and using power-ups to stay alive. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/tossdown--chaos-in-action-1-1.jpg) With more than 50 different perks to unlock, every run feels new and unpredictable as players mix and match abilities to suit their style. TossDown is also developed by Nigeria-based [Fer Factor](https://www.isakaba.com/fer-factor/), which also recently penned a publishing deal with Acclaim. You can [wishlist Tossdown on Steam](https://store.steampowered.com/app/3241560/Tossdown/?ref=isakaba.com) and also check out our [hands-on preview](https://www.isakaba.com/tossdown-preview-parcels-parkour-projectiles/) of the game. **5\. To Walk Alone** Created by a four-woman team named [Four Old Men](https://fouroldmen.carrd.co/?ref=isakaba.com), To Walk Alone explores the fear and anxiety many women feel when walking alone. The game exaggerates real-life experiences to evoke a heightened sense of unease, capturing the tension of not wanting to be seen or noticed. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/to-walk-alone-1-1.png) The team described the gameplay as one where players follow Clara through a tense university week, helping her complete daily tasks while avoiding creeps and managing anxiety, with lamp posts serving as safe zones along the way. A prototype of the title is available [here](https://four-old-men.itch.io/to-walk-alone?ref=isakaba.com). **6\. Rasta Santa - Retribution** Santa is usually known for his cheerful ho-ho-ho as he hands out gifts to kids. In this game, however, he’s lost his cool and gone berserk on the local hoodlums. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/rasta-santa-review-1-1-1.jpg) Set in Makoko, Lagos, Rasta Santa follows a furious Santa on a Christmas Day mission to rescue kidnapped children from a corrupt orphanage. Fueled by justice and rage, he hunts down the traffickers responsible and fights to bring the kids home. The title is out for mobile on the [Play Store](https://play.google.com/store/apps/details?id=rasta.santa.fight.battle&hl=en&ref=isakaba.com) and [App Store](https://apps.apple.com/us/app/id6739973372?ct=Tap33790515&ref=isakaba.com). The developer is also working on a PC release. Earlier this year, we did a [hands-on review of Rasta Santa](https://www.isakaba.com/rasta-santa-review/). **7\. Kickboxing!** If you’ve ever seen those viral clips of frustrated delivery drivers tossing packages around, Kickboxing! takes that chaos to the next level - but with a playful twist. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/kickboxing-1.jpg) Instead of mishandling parcels out of anger, you’re kicking them to their destinations as a way of getting back to your employer, who intends to replace you with delivery drones. Developed by Ethiopia-based solo creator [Biruk Yohannes](https://www.linkedin.com/in/birukblend/?ref=isakaba.com), the game sees players smash obstacles, dodge angry homeowners, and rack up combos in a chaotic twist on the daily grind. The title is set to launch in late 2025. **8\. Outliver: Tribulation** This atmospheric third-person action-adventure blends survival-horror and souls-like gameplay with African mythology. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/tribulations-1.jpeg) Players step into the role of Bolanle Gboyega, a soldier fleeing insurgents who finds herself trapped in the mystical Realm of Tribulations, where she must complete an ancient ritual to return home. Developed by [Gbrossoft](https://gbrossoft.com/?ref=isakaba.com), the title was fairly well received after launching on [PC (Steam) in 2023](https://store.steampowered.com/app/1236930/Outliver%5FTribulation/?ref=isakaba.com), but has now made its way to mobile and is now available on the [Google Play Store](https://play.google.com/store/apps/details?id=com.Gbrossoft.OutliverTribulation&hl=en&ref=isakaba.com). **9\. Lt Ahmed** Developed by Nigeria’s [Six Path Studios](https://studio.gameverseafrica.org/?ref=isakaba.com), Lt. Ahmed puts players in the role of an elite operative sent on a high-stakes solo mission. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/Screenshot-2025-10-13-161134-1-1-1-1.png) Under government orders, players infiltrate enemy zones to gather intel, rescue hostages, and eliminate dangerous pirates and mercenaries. Armed with skill and determination, you’ll take on impossible odds as a one-man army tasked with bringing justice to hostile territories. Lt Ahmed is currently available to download on the [Google Play Store](https://play.google.com/store/apps/details?id=com.SixPaths.LtAhmed&ref=isakaba.com). **10\. Circuit Chakula** Developed by Mykiyi Entertainment Circuit Chakula puts players in charge of a repair shop on an Earth suddenly flooded with alien visitors. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/circuit-game-1.jpg) As intelligence agencies snoop for information, players must fix devices, interact with strange customers, and make choices that shape events - even influencing the news itself. Essentially, this visual novel game lets you experience a futuristic Africa through the eyes of a night mechanic. A prototype for the title is available [here](https://itch.io/event/25291211?ref=isakaba.com). ### Mad Hook becomes first Arabic studio to release physical PS5 games URL: https://www.isakaba.com/mad-hook-becomes-releases-ps5-games/ Last updated: 2025-10-10T08:42:31.000Z Mad Hook Games has made history as the first Arabic studio to release physical PlayStation 5 games in the MENA region. The Jordan-based developer announced that its titles Amer: Fighting and Highway Drifter are now available as physical discs on the Sony console, marking a major milestone for the studio. In a [post](https://www.linkedin.com/posts/madhookgames%5Fwe-did-it-our-two-games-amer-fighting-activity-7382115873358237696-4SWn?utm%5Fsource=share&utm%5Fmedium=member%5Fandroid&rcm=ACoAAC6QoXoBEUxUgZ8QqAqbt3Sb8KhoIXzq%5F8c) celebrating the achievement, Mad Hook said the release represents a proud moment for its team and for Arab game development as a whole. “Proud to be the first Jordanian and Arab games studio to release physical copies of our games on PlayStation 5 in the MENA region, a huge milestone for us and for the regional gaming industry," the team wrote. **An expanding universe** Amer: Fighting features relatable characters set in a world inspired by Arab culture and designed to resonate with local players while introducing new audiences to regional storytelling. In an earlier interview on [the making of Amer: Fighting](https://www.isakaba.com/the-making-of-amer-fighting/), Mad Hook told IsaKaba that the game forms part of its plan to grow the Amer IP and expand the universe through multiple titles built around the same core world and character. The studio also confirmed plans to bring the game to PC later this year, with potential releases on additional consoles in the future. Mad Hook's current focus is on scaling and refining its existing games as it continues to represent the growing ambition of Arab game makers on the global stage. See our [hands-on review of Amer: Fighting](https://www.isakaba.com/amer-fighting-review/). ### Maliyo Games’ Safari City surpasses 100,000 downloads URL: https://www.isakaba.com/safari-city-surpasses-100-000-downloads/ Last updated: 2025-10-07T11:47:08.000Z Match-3 city-building game Safari City has surpassed 100,000 downloads on mobile to mark a major milestone for Maliyo Games. The Lagos-based studio said that Safari City is its flagship narrative-driven title that celebrates African architecture, lifestyle, and storytelling. “A massive thank you to everyone who has played, supported, and shared the game," said Maliyo Games founder Hugo Obi in a post. “Your excitement keeps us motivated to keep building and improving." “It's been an incredible journey so far, and this is only the beginning. Here's to the next 100,000 downloads and beyond!" **Road to a million** Founded to create culturally inspired games for African audiences and beyond, Maliyo Games is currently focused on Safari City as it aims to amass a million downloads. The game follows Kewa, a young architect determined to fulfil her grandfather’s dream of building a modern city in Jada. It blends property development and Match-3 puzzle mechanics with narrative progression. See our [hands-on review of Safari City](https://www.isakaba.com/safari-city-review/). Players can master colourful fruit puzzles, unlock episodes, and personalise each renovation with furniture, décor, and architectural elements inspired by African design. Maliyo has grown a 30-person team across five countries, all dedicated to developing polished, original titles that represent a new generation of African-made games for global audiences. Safari City is available to download on the [Play Store](https://play.google.com/store/apps/details?id=com.maliyo.safaricity&hl=en&ref=isakaba.com) and [App Store](https://apps.apple.com/us/app/safari-city/id6670372582?ref=isakaba.com). ### The Arab Youth Hackathon returns for its second edition URL: https://www.isakaba.com/arab-youth-hackathon-second-edition/ Last updated: 2025-10-07T11:01:06.000Z The second edition of the Arab Youth Hackathon has been launched by the UAE’s Arab Youth Center to showcase and empower young Arab talent in games. The initiative aims to train and equip 50 young Arabs to lead the e-gaming sector, strengthen the regional ecosystem, build industry connections, and develop five games inspired by Arab culture and identity under the theme “Arab Identity.” Organised in partnership with the Dubai Chamber of Digital Economy and Games Ventures, and in collaboration with Futuregames, the hackathon will accept registrations until October 12th, 2025. The program features four key tracks: game design and development, storytelling and visual design, business models and profitability, and the governance and ethics of the digital world. **Eligibility and participation** Applicants must be Arabs aged 15 to 35 with intermediate experience in fields such as design, programming, content creation, or gaming competitions. They should also be fluent in Arabic and English and commit fully to the training schedule. The program will run from November 3rd, 2025, to February 5th, 2026, beginning with an 11-week online phase followed by two weeks of in-person sessions. Participants will conclude by presenting their final projects to industry experts and decision-makers. If you're interested in taking part, you can apply [here](https://portal.arabyouthcenter.org/form/ZBjwWlqo3Z8tWks8k6FnkGpxaaWBDZR8y9OQXxaBnmk?ref=isakaba.com). ### Takeaways from Gamathon 25 URL: https://www.isakaba.com/takeaways-from-gamathon-25/ Last updated: 2025-10-06T10:58:29.000Z Gamathon 25 from Africacomicade has come to an end after six days of talks, B2B networking, and exhibitions for developers, publishers, and service providers. The event also featured panel sessions and expert presentations from Edu Shola, Madiba Guillaume Olivier, Thorsten S. Wiedemann, Feranmi Oladosu and Douglas Ogeto. So, after two days of networking, panel sessions, and game showcases, what did we learn? Below are my key takeaways from Gamathon 2025. **1\. Reality is setting in** There were many talking points in Gamathon 25, and one of the highlights for me was how game development reality is starting to set in for small indie teams. One of the most eye-opening [sessions came from Fer Factor CEO and founder Feranmi Oladosu](https://www.pocketgamer.biz/every-small-game-you-create-and-release-teaches-you-something-the-previous-game-never-did/?ref=isakaba.com), who shared that 95% of African game developers won’t ship a proper game - not because they lack skill, but “because it’s genuinely hard”. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/10/gamathon-25-22.jpg) **Image Credit: Africacomicade* I also found myself nodding along as Oladosu pointed out the struggles of finding funding. For small studios dreaming of creating the next Call of Duty or God of War, the message was clear: start small and finish something, even if the ambition is bigger. Simply because a game looks good doesn’t mean publishers will come running. Game development is tough, and having a playable build is only one step toward success. It’s a message small studios rarely hear on public stages - a needed reminder for teams who might underestimate how time-consuming and demanding game development really is. You can read the [full list of takeaways here](https://www.pocketgamer.biz/five-takeaways-from-gamathon-25-game-dev-realities-funding-hurdles-xr-hopes-and-room-for-optimism/?ref=isakaba.com). ### Three African indie games debut on mobile with Android Port Challenge URL: https://www.isakaba.com/africacomicade-brings-three-african-indie-games-to-mobile-with-android-port-challenge/ Last updated: 2025-09-24T21:09:01.000Z Creative hub [Africacomicade](https://africacomicade.org/?ref=isakaba.com) has wrapped up its Android Port Challenge, an initiative to bring African PC and console games to mobile. The program equipped developers with resources and support to adapt desktop games for Android, reimagining them from keyboard and mouse play to mobile touch controls. Africacomicade said the program is designed to prove that local studios can compete in a market long dominated by global players. As part of the program, three indie studios were selected for their stories, communities, and creative visions, each deemed ready for a broader audience. **Selected studios** [Rapid Run](https://play.google.com/store/apps/details?id=com.Centigrid.RapidRun&ref=isakaba.com) is a fast-paced, Tossdown-inspired arcade courier game where players dodge obstacles to complete deliveries, making it ideal for mobile play. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Android-port-challenge--2--2-1.jpg) Rapid Run [Unbroken: Last Stand](https://play.google.com/store/apps/details?id=com.RavenIllusionStudio.UnbrokenMobile&ref=isakaba.com) by Raven Illusion is a post-invasion sci-fi title set in South Africa that blends futuristic combat with African culture as the studio adapts its acclaimed fast-paced development to mobile. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/unbroken-game-1-1.jpg) **Unbroken: Last Stand* [Outliver: Tribulation](https://play.google.com/store/apps/details?id=com.Gbrossoft.OutliverTribulation&ref=isakaba.com) by GBROSSOFT is a survival horror rooted in African mythology. It follows soldier Bolanle Gboyega through a supernatural realm, with the PC version already earning major industry recognition. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/outlier-1.jpg) **Outliver Tribulation* “Africa’s gaming market is overwhelmingly mobile-first,” said Africacomicade founder Oscar Michael. “In recent years, we've seen many brilliant game projects from the continent target PC and console platforms because of funding, distribution and monetization opportunities, but most players here can’t access them. The Android Port Challenge was our way of bridging that gap.” The Android Port Challenge supports five African game developers in bringing successful PC/console titles that have earned at least $1,000 in revenue or showing strong user traction to Android. Selected developers will receive support in porting, publishing, marketing, and promotion, along with the chance to access up to $5,000 in funding from a $15,000 pool. Interested founders can apply [here](https://africacomicade.org/android-port-challenge/?ref=isakaba.com). ### Chaotic delivery game Tossdown to participate in Gamathon 25 URL: https://www.isakaba.com/tossdown-to-participate-in-gamathon/ Last updated: 2025-09-23T17:33:25.000Z Tossdown game from developer [Fer Factor](https://tossdowngame.wstd.io/?ref=isakaba.com) will participate in Gamathon 25, an annual B2B2C convention in Nigeria. The event will allow attendees to get their hands on the retro-inspired title from publisher Acclaim, which is set to launch on PC (via Steam) and consoles next year. Inspired by Dreamcast-era classics, Tossdown has players delivering packages while dodging deadly hazards, battling enemies with quirky power-ups, and using perks to increase chances of survival. See our hands-on [preview of Tossdown](https://www.isakaba.com/tossdown-preview-parcels-parkour-projectiles/). **Features galore** With over 50 unique perks to choose from between runs, players can tailor their playstyle and strategy, ensuring each delivery feels fresh, challenging, and unpredictable. “For me, Gamathon is a special chance to celebrate the artistry and community of video games,” said Tossdown developer and Fer Factor founder Feranmi Oladosu. “I’m beyond excited to showcase Tossdown to players and peers, and I can’t wait to see the reactions when people experience the frantic, fast-paced fun I've built.” Gamathon 25 will take place in Lagos, Nigeria from September 29th to October 4th, 2025\. You can wishlist Tossdown on [Steam](https://store.steampowered.com/app/3241560/Tossdown/?ref=isakaba.com). ### Gamathon 2025 set to take place in Nigeria URL: https://www.isakaba.com/gamathon-2025-nigeria/ Last updated: 2025-09-23T17:19:53.000Z The sixth edition of Gamathon will take place in Lagos, Nigeria from September 29th to October 4th 2025. The flagship event is dubbed the finale of this year’s continental tour, which follows [Gamathon Kenya](https://www.isakaba.com/takeaways-from-gamathon-kenya-2025/), Ghana, and South Africa earlier this year. Gamathon 2025 promises to bring together investors, policymakers, creators, students, and enthusiasts in games, XR, animation, and creative tech for one transformative week. Organiser [Africaconicade](https://africacomicade.org/?ref=isakaba.com) said the event will feature showcases, talks, studio tours, and stakeholder engagements to drive Africa’s creative industries. **Creating opportunities** Gamathon 2025 targets Africa’s fast-growing games and creative tech market, aiming to position African youth as creators in the global digital economy rather than just consumers. The event is endorsed by Nigeria’s Federal and Lagos State ministries, with support from partners like UNDP, Providus Bank, Sanlam Allianz, MSI and others. "The regional tours in Kenya, Ghana, and South Africa have demonstrated the immense talent and potential across our continent," said Africacomicade founder Michael Oscar. “Gamathon Nigeria 2025 represents the culmination of these efforts, creating bridges between regions and sectors while establishing pathways for youth empowerment, investment, job creation, and socio-economic growth." Those interested in participating in the event can register [here](https://www.eventbrite.com/e/africacomicade-gamathon-25-tickets-1408158432779?aff=oddtdtcreator&ref=isakaba.com). ### Nyamakop launches PC demo for Africanfuturist heist game Relooted URL: https://www.isakaba.com/nyamakop-launches-pc-demo-for-relooted/ Last updated: 2025-09-17T15:41:16.000Z South African game studio [Nyamakop](https://nyamakop.co.za/?ref=isakaba.com) has released a PC demo for Relooted, its Africanfuturist parkour heist game. The demo arrives alongside the game’s first gameplay trailer, showcasing a premise that allows you to reclaim real-life cultural artifacts looted during colonial times. Relooted is currently in development for PC and Xbox consoles with no official launch date. **A heist with purpose** The game lets you take on daring heists to repatriate artifacts such as Pedro of the Amazon, the remains of Prince Alemayehu of Ethiopia, and Mangi Meli’s skull of Tanzania. Each mission tasks you with casing the location, planning escape routes, and executing the theft using Nomali’s fluid, parkour-inspired movement. The game’s African futurist world is anchored in a South African hideout, with glimpses of a reimagined Johannesburg shaping its visual identity. Relooted also features 70 real-world artifacts to recover, each of cultural, spiritual, and historical significance to the communities they were taken from. You can access the PC (Steam) demo [here](https://store.steampowered.com/app/3255890/Relooted/?ref=isakaba.com). ### Atmospheric maze adventure Go North gets PC demo and launch window URL: https://www.isakaba.com/go-north-gets-pc-demo-and-launch-window/ Last updated: 2026-07-29T13:36:19.000Z Nigerian-based developer [Gazuntype](https://www.isakaba.com/gazuntype/) has released a PC demo for atmospheric maze adventure game Go North. The solo developer also premiered a new trailer for the title at the Game Devs of Color Expo Direct, which showed that Go North will launch in Q1 2026 on PC. Creator Tade Ajiboye said the game draws inspiration from titles like A Short Hike and Journey, while adding its own mystique to give players a welcoming and innovative adventure. **A new experience** In Go North, players guide Dara on a quest for a single wish from the Maze God, navigating labyrinths where the exit always lies north, across forests, corridors, and sky islands woven into immersive maze designs. The game encourages players to explore at their own pace, meeting characters and uncovering relics while using tools like mystical birds and hoverboards to navigate traps - always guided by the rule to go north. “Whether you're looking for a relaxing experience or you're a daring speedrunner, Go North has so much to offer,” said developer Tade Ajiboye. “If you want to take all the time in the world to search every nook and cranny, you will be rewarded with rare items. If you want to find the nearest hoverboard and speed to the exit faster than anyone else, you can do that, too.” Go North is set to launch in Q1 2026 on PC via Steam, with Nintendo Switch and Xbox versions also in development. You can try out the game's demo [here](https://store.steampowered.com/app/3228150/Go%5FNorth%5FDemo/?ref=isakaba.com). ### Otite Reborn Preview: A bold swing from a small team URL: https://www.isakaba.com/otite-reborn-preview/ Last updated: 2026-07-13T15:32:46.000Z There are several games coming from African studios that I'm excited about, and [I got to try some of them out in June](https://www.isakaba.com/seven-african-games-from-lagos-games-week/). However, there were a few I didn't get to try out until now, one of which we’re about to delve into. Otite Reborn is an action-adventure set in a mystical world inspired by African mythology. The title is being developed by Nigerian-based [Logicdev Studios](https://www.isakaba.com/logicdev-studio/). **Story** The copy of the game I got to play didn’t include a full story arc, but the developer explained that it follows Otite, a warrior from the ancient Edo kingdom. His mission is to break a curse that has been haunting his people for generations. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Otite-Reborn-Preview-3-1.png) **Captured by Isakaba - PC* To do this, he ventures into the perilous Evil Forest, facing demons and gods. Along the way, he must master ancient powers and draw strength from his heritage. Though the story is still in progress, it's interesting to see the evil forest being used in a different medium outside of Nigerian movies, and it might serve this game well as the primary setting. **Gameplay and Graphics** The first thing that stood out to me was the scenery. African-inspired environments aren't something you see often in games, at least not like this. That aside, the game's presentation gives the impression that the team is aiming for the scale of cinematic action titles like God of War or Hellblade, and it's clear that it draws inspiration from these games. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/otite-reborn-preview-1-1.png) **Captured by Isakaba - PC* While that ambition is exciting, it’s also a heavy lift for a six-person team. To bring this one to life in its best playable state, Logicdev may need to expand beyond its current team. And if they can focus on building something unique that doesn't borrow too much from big-budget titles, Otite Reborn could carve its own path. Another thing I noticed during my time with the game was an imbalance in visuals. The protagonist looks particularly detailed and polished, while NPCs and bosses feel more underdeveloped, but I'll revisit this later. **Issues and Irritations** Despite the strong visuals, the game needs plenty of polish. Africa has no shortage of myths and legends, so it would be a missed opportunity if the narrative doesn’t pull deeply from African lore, as it risks feeling generic. That's one of the worries I have with this game. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/otite-reborn-preview-2-1.png) **Captured by Isakaba - PC* If the team can revisit ancient books, films, and stories about the Evil Forest and ask: *'How can we present that better and make it fun?'* But it won’t be easy without the necessary resources. A dedicated research team is needed to gather accurate lore, and skilled writers to put stories together and create characters in a mythological world such as this one. Elsewhere, the controls are also clunky. Switching targets didn’t work, the tutorial menu was confusing, and the Xbox 360-style controller layout felt dated. Enemy AI also needs work. Right now, foes are silent, slow to react, and frustratingly tough to bring down. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/OTITE--preview-03-1.png) **Captured by Isakaba - PC* This brings us back to the issue of the protagonist looking far better than everyone else. The two bosses I fought looked rough and nowhere near as polished, which is a problem. In most action-adventure games, protagonists start out scrappy, upgrading gear and armor over time, while bosses should feel powerful and imposing from the start. Here, the balance is off - bosses deserve as much, if not more, visual care as the protagonist to keep battles memorable. Also, once defeated, bosses linger awkwardly before vanishing, which breaks immersion. They should disappear more quickly, ideally immediately. The sound design holds up, but combat needs polish, and the fiery red axe effect feels unnecessary as the weapon would stand out just fine without it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/OTITE--preview-04-1.png) **Captured by Isakaba - PC* Other issues included the protagonist standing in fire without damage, having two weapons but no bow (likely to be included later), only being able to sprint (no walking), and a camera that felt unsteady. These small and often overlooked features can make a game stand out **Verdict** Otite Reborn is still early, but it already shows something rare: an action-adventure rooted in African mythology and landscapes. Its Edo kingdom inspiration, Evil Forest setting, and cultural touchpoints give it an identity that few games can match. The build I played is rough, with clunky controls and uneven visuals, but these are fixable issues. What matters is that Logicdev has laid the foundation for a game that's unapologetically its own thing without trying to be something else. If the team can deliver a captivating story, polish the gameplay, and give as much attention to enemies as they do to the hero, Otite Reborn could grow into a landmark title - one that shows how African studios can tell powerful stories in their own voice. *A copy of Otite Reborn was provided for preview by Logicdev Studios.* ### Azooma Escape Review: A comedic stealth adventure weighed down by tedious tasks URL: https://www.isakaba.com/azooma-escape-review/ Last updated: 2025-10-28T13:23:01.000Z It’s not every day you play a game about escaping the food and greetings of a family gathering - but that’s exactly what Azooma Escape delivers. Developed by Saudi Arabia’s [Ash Game Studio](https://www.ashgamesstudio.com/?ref=isakaba.com), this culturally rich stealth adventure turns the chaos of family events into a comedic, pixel-styled experience. **Story** You play as Jaser, an introverted teen and the chief’s nephew, whose mother sends him to a family gathering to congratulate his uncle Abu-Metaib - warning that he can’t come home until he does, or she’ll take away his PC for spending too much time in his room. That’s the gist of the game’s narrative. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-02-1.png) **Captured by Isakaba - PC (Steam)* Once at the family gathering, you’ll meet characters who need help finding misplaced items, and while Jaser is willing to lend a helping hand, his biggest challenge is avoiding Shaddad, the event's head chef. Shaddad insists Jaser eat until he’s stuffed and greet every relative, but his pushy, bully-like approach sends Jaser running. Soon he’s chased by guards across the venue, and this is where the stealth aspect of the game shines as you'll have to sneak, hide, and move objects to outwit Shaddad and escape. **Gameplay** At its core, Azooma Escape is a straightforward stealth adventure - and I think it succeeds because of this. One of the first things I did was walk around to get a sense of the game's environment and stumbled upon an electrician who was locked out of his garage. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-02_09_2025-22_05_36-1.png) **Captured by Isakaba - PC (Steam)* This led me to my first quest, which I solved by petting a stray cat that conveniently dug up the key. It's a bit odd, but in this game, quirky moments like that set the tone. The real charm of Azooma Escape, though, lies in character interactions and constant NPC chatter and gossip that echo the atmosphere of real-life gatherings. From that one guy who's constantly searching for his cuff link to the lady who judged a book by its cover and still didn't like it after reading it, the team did a fine job with the NPC dialogues all over the game, and a few of them are genuinely funny. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-02_09_2025-22_08_58-1.png) **Captured by Isakaba - PC (Steam)* The game also sprinkles in playful references to other games and comics - nothing major, but a nice touch. **Graphics and Visuals** While stealth is the game’s biggest strength, the pixel-art style adds a nice touch, keeping everything fluid. Both character and level design shine as well, with expressive dialogue animations that are fun to watch as the story unfolds. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-02_09_2025-22_21_31-1.png) **Captured by Isakaba - PC (Steam)* Unlike similar games where navigation can be confusing, the levels here are easy to follow without ever feeling lost. **Issues and Irritations** There aren’t many major flaws in Azooma Escape, but a few things stand out. The sound of footsteps is unnecessarily loud and identical. Whether you're walking or running, they’re the same. This made me turn the SFX volume down massively to keep playing. Ambient chatter from the crowd would have been a more fitting touch for a game depicting a crowded gathering. This wouldn’t be a replacement for the sound of footsteps, but I think it's a feature the sound design team could still implement. There are minor bugs I couldn't help but notice, including one where the guards won't spot you even if you're right in front of them. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-03_09_2025-09_51_10-1.png) **Captured by Isakaba - PC (Steam)* Beyond that, some missions feel tedious and uninteresting. These tasks weren't exactly repetitive, but they mostly didn't feel relevant to the narrative. Also, certain characters like Qais especially, can test your patience, and you want to strangle them. Still, the game doesn’t take itself too seriously, and that playful tone works in its favor. **Verdict** I generally had fun with Azooma Escape, and that’s clearly what the game sets out to deliver. The real excitement kicks in once the guard chases begin. The leeway you get during pursuit, paired with the energetic music, is one of the game’s highlights. Look past some dull NPC tasks and turn down the SFX volume, and you’ll find a culturally-inspired stealth adventure that doesn't try to be anything more, and that's okay. Ultimately, Azooma Escape works because it turns the chaos of family gatherings into something we can all relate to - the urge to sneak away. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/09/Azooma-Escape-isakaba-2.jpg) ### Seven African games from Lagos Games Week 2025 URL: https://www.isakaba.com/seven-african-games-from-lagos-games-week/ Last updated: 2025-08-28T16:21:58.000Z [Lagos Games Week 2025](https://www.isakaba.com/takeaways-from-lagos-games-week-2025/) had a healthy mix of PC and mobile projects, and although many are still in early development, they're brimming with potential. A few titles stood out for their creativity, cultural grounding, or sheer ambition, even if some notable studios were missing from the show floor. If you missed it, here’s a roundup of the games we spotted at the event, each one showing off the growing diversity of the region’s talent. **1\. Queen of Idia** Developed by Ethiopia-based Elder Studios, this is a third-person action-adventure that lets you play as the legendary Queen Mother of the Benin Kingdom, a figure of strength and strategy. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/LGW25_Day-2_Indie-Showcase_Goethe-Institut-2--1--1.jpg) You’ll navigate enemy troops, solve puzzles, and overcome obstacles as you fight to rescue your son - a mix of storytelling and gameplay that earned it awards even before its Lagos Games Week spotlight. *Queen of Idia is available on PC* [*here*](https://joshuamekuriaw.itch.io/queen-idia?ref=isakaba.com)*.* **2\. Go North** Go North bills itself as the first immersive maze adventure, and it looks set to live up to the promise. Developed by Nigerian-based indie developer Tade Ajiboye (Gazuntype), Go North lets players guide Dara through atmospheric labyrinths in search of the Maze God, who can grant one wish. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/go-north-game-1.jpg) The game offers both solo exploration and online multiplayer, where players compete across platforms. With hoverboards, robot mice, and other quirky tools, Go North felt like a creative spin on puzzle adventures. *Wishlist Go North on* [*Steam*](https://store.steampowered.com/app/3041730/Go%5FNorth/?ref=isakaba.com)*.* **3\. The InBetween** For those craving emotional depth, The InBetween might just deliver. This hand-drawn metroidvania puts you in the role of Pipit, a young boy navigating an underground world plagued by infection. The twist: your choices shape the story and lead to multiple endings. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/theinbetween-1.jpg) This is also being developed by Nigerian-based developer VCD. The game mixes fast-paced gunplay with Undertale-style turn-based encounters. Will you be the Hero? The Villain? Or somewhere InBetween? *Wishlist The InBetween on* [*Steam*](https://store.steampowered.com/app/2986020/The%5FInBetween/?ref=isakaba.com)*.* **4\. Beyond Service** Developed by Goondu Interactive, Beyond Service stood out for its ambition: a souls-like action-adventure deeply rooted in African mythology. Its boss fights are brutal and strategic. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/Beyond-Service-game-2-1.jpg) From terrain textures to sound design, this Nigerian-based team built a world that feels both authentic and fantastical. The visuals, especially, promise to immerse players in an otherworldly but familiar space. *Learn more about Beyond Service* [*here*](https://www.goonduinteractive.com/?ref=isakaba.com)*.* **5\. Building Artefacts** Not every game at Lagos Games Week was about combat or exploration. Wubit Studio’s Building Artefacts is an AR puzzle experience designed to bring heritage to life. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/LGW25_Day-2_Indie-Showcase_Goethe-Institut-1--1--1.jpg) Players get to assemble an ancient wooden artefact piece by piece, connecting them to the story of how villagers once built central posts in their communities. It’s simple, fun, and educational - bridging past and present, while digitising history for future generations. *Building Artefacts is available on PC* [*here*](https://wubitstudio.itch.io/building-artifacts?ref=isakaba.com)*.* **6\. Cradle** Developed by Dream Team, Cradle blends mixed reality with escape room mechanics. Using holographic artefacts in real space, players solve puzzles against a 15-minute timer, piecing together clues from shadow alignments. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/Cradle-game-1-1.jpg) One of the things that makes this one stand out is how the real environment reacts as you play, making the puzzle-solving feel immersive and tactile. It’s one of those games that feels experimental but exciting. *Cradle is available on PC* [*here*](https://olitillinfintye.itch.io/cradle-mr?ref=isakaba.com)*.* **7\. Safari City** Maliyo brought something lighter with Safari City, a match-3 renovation game where you restore neglected African properties. Solve colourful puzzles, earn boosters, and unlock new décor and design choices to bring homes back to life. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/Copy-of-MOO_--358---1--1.jpg) As you progress, the game introduces story-driven episodes filled with vibrant characters. It’s casual, creative, and accessible - a perfect example of regional storytelling wrapped in a global-friendly genre. *We've previously written about Safari City in our* [*review*](https://www.isakaba.com/safari-city-review/)*, and you can check out the game on the* [*App Store*](https://apps.apple.com/us/app/safari-city/id6670372582?ref=isakaba.com) *and* [*Google Play*](https://play.google.com/store/apps/details?id=com.maliyo.safaricity&ref=isakaba.com)*.* These titles showcase the growing diversity of African game development - from AR heritage projects to AAA-inspired action-adventures. Some were rough around the edges, but showed real promise for a worthwhile end product. ### Four games coming to PS5 and PC through PlayStation’s MENA Hero Project URL: https://www.isakaba.com/four-games-coming-to-ps5-and-pc-through-playstations-mena-hero-project/ Last updated: 2025-08-25T15:36:28.000Z Over the past year, PlayStation has been working closely with game developers across the MENA region through the MENA Hero Project, an initiative created to spotlight and empower creators to tell their own stories through games. The idea is simple: great games can come from anywhere. Now, the first wave of supported titles has been revealed - four very different games that highlight the creativity, ambition, and spirit of developers from Saudi Arabia, the UAE, Tunisia, and Bahrain. **1\. Red Bandits** In a hyper-capitalist world where one company controls everything, a group of thieves known as the Red Bandits rise to spark rebellion. You play as Stutt, an old thief with a stuttering condition and a past he can’t fully remember, breaking into fortified towers to dismantle corporate power from within. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/1000406121.jpg) Red Bandits is developed by Team Agenda in Saudi Arabia. The game offers evolving heists and stylish action with a personal story of defiance. **2\. Enci’s Solution** The Aeons were exiled underground centuries ago, but danger lurks beyond their safe village gates. In this hand-painted 2.5D narrative platformer, you play as Ji’we, a young Aeon on a quest to save his closest friend. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/Enci---s-Solution-isakaba-1.jpg) Along the way, he encounters Enci, a lost encyclopedic robot, and together they set out to uncover the mysteries of the surface world of Regalia. This is developed by Dark Emerald from the UAE. The title promises over 40 levels, collectibles, hidden stages, and techno-dystopian aesthetics in a hostile world. **3\. The Perfect Run** Save the world - or blow it up one loop at a time. In The Perfect Run, you play as Quicksave, a time-traveling hero battling villainous gangs, marketed superheroes, and a mega corporation in the sprawling city of New Rome. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/1000406117.jpg) You’ve got three days to decide the city’s fate, and time resets at the end of each loop. What you do in one cycle can change dialogue options, unlock new routes, and shift alliances in the next. With superpowered boss fights, branching factions, and hidden upgrades, The Perfect Run is developed by Lanterns Studios in Tunisia and is shaping up to be a superhero RPG where every choice really does matter. **4\. A Cat’s Manor** In this game, you wake up in a creepy house infested with spiders, with a stitched human hand where your tail should be. No memory. No escape - at least not without solving the manor’s secrets. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/ss_d0647a78a3c9533abc0517a6eb3b75ed59b46f5c.1920x1080-1.jpg) A Cat’s Manor is developed by Happiest Dark Corner in Bahrain. The game blends puzzles, combat, crafting, and rhythm-based challenges in an atmospheric adventure. Using 3D audio and PS5 DualSense features, the game immerses players in its haunting world, daring you to listen, observe, and survive. *You can find and wishlist some of the games on the PS5 and on PC via Steam.* ### The Middle East wants to build the future of games - and it just might URL: https://www.isakaba.com/the-middle-east-wants-to-build-the-future-of-games/ Last updated: 2025-08-20T17:28:06.000Z From Saudi Arabia’s hosting of the first-ever Esports World Cup in Riyadh to the UAE’s Gaming Visa program, the Middle East is positioning itself not just as a participant in the global games industry, but as a central architect of its future. Saudi Arabia and the UAE are relentlessly pursuing opportunities to host, fund, and shape gaming at every level - whether through billion-dollar investments, infrastructure building, or initiatives designed to attract global talent. And increasingly, it seems to be working. **Vision 2030 and beyond** These ambitions are deeply tied to Saudi Arabia’s Vision 2030 and the UAE’s own long-term strategies, which seek to diversify economies away from oil and toward technology, entertainment, and innovation. For both nations, games are no longer just a passing interest; they are positioned as strategic pillars of the future. In Saudi Arabia, this is evident not only in major esports spectacles but also in the rapid rise of investment vehicles like Merak Capital’s $80m games fund and Impact46’s $150m gaming fund dedicated to backing local and regional developers. **Support for game startups** Exel by Merak, Saudi Arabia’s first major gaming accelerator, showcased this ambition at its debut Demo Day. Seventeen startups, chosen from over 300 applicants, each received $300,000 in equity investment, plus mentorship from global leaders and access to partners like Microsoft and AWS. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/Bahamut_And_The_WaqWaq_Tree-isakaba-2-1.png) **Bahamut and the Waqwaq Tree* The event didn’t just highlight new studios - it sent a clear signal that the Kingdom aims to build a sustainable pipeline of game creators rooted in local culture but primed for global markets. Similarly, Impact46 recently committed $6.7m across five Saudi-based studios. These investments reflect a growing creative diversity in the region, from culture-inspired mobile titles to immersive PC and hybrid-casual experiences. **Infrastructure and global talent** The region’s ambitions go well beyond funding. Saudi Arabia’s Esports World Cup and Gamers8 festival are drawing global talent with record-breaking prize pools, while the UAE’s Program for Gaming 2033 aims to create 30,000 jobs and boost GDP by $1 billion. Dubai’s Gaming Visa initiative further cements the UAE’s role as a magnet for international developers, designers, and esports professionals seeking new opportunities. **The esports factor** Esports is perhaps where the Middle East’s ambitions shine most visibly. With some of the world’s largest tournaments now hosted in Riyadh and Dubai, the region is pushing esports into the global spotlight. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/08/EWC-2025.jpg) **Image Credit: Saudi Esports Federation* This visibility not only legitimizes esports as a mainstream activity but also creates new professional pathways for players, organizers, and broadcasters across the globe. **A rising hub with caveats** While there’s much to celebrate, the concentration of so much influence within just two countries does raise questions. Will this centralization help the global ecosystem flourish, or could it limit diversity of voices and opportunities elsewhere? With vast financial resources, visionary strategies, and a willingness to bet big on games, Saudi Arabia and the UAE are building an ecosystem that could reshape the industry. The challenge now is ensuring that this growth benefits not just the region, but the global games community as a whole. ### Fateel Review: Loss of control URL: https://www.isakaba.com/fateel-review-loss-of-control/ Last updated: 2026-03-11T17:04:50.000Z There's something satisfying about solving a problem using just your wits and the things you find around you. It's why people enjoy puzzle games and escape rooms. But the thing with puzzle games and escape rooms is that if things don't work like you expect them to, then they can feel more like torture chambers. Which is where I found myself while playing *Fateel*, a clever but infuriating escape room-style puzzle game for iOS, Android, and PC from [Evolite Studio](https://www.isakaba.com/evolite-studio/), who are based in Jeddah, Saudi Arabia. While the game has clever situational puzzles, it's undermined by an inability to move intuitively. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-01-3.jpg) **Captured by IsaKaba - iPad* **Gameplay and Visuals** In *Fateel*, you wake up in a dark room with only a single light, a chair, and a barrel full of bombs. Don't worry, they're the cartoony kind that have to be lit, and take a moment for their wicks to burn down. Which is good, since you use them to unblock passages, but can't run or even walk at a normal pace when holding one. Though they also only work when the blockage is wood. The bombs are not just cartoony, they're weak as well. Using the bombs, and other things you find, you have to figure out how to escape what is essentially a multi-room escape room if the designers were big fans of the *Resident Evil* games, and the complicated ways those games keep the door to the bathroom locked. Oh, and puzzle games; they clearly like puzzle games, too. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-02-1.jpg) **Captured by IsaKaba - iPad* Now, for much of *Fateel*, you have to figure out what to do on your own. You don't, for instance, get help from an in-game partner or A.I. assistant or anything else that game developers often use to give players hints in games. That is, unless you tap the lightbulb button to specifically ask for a hint. But that hint comes with a cost. No, you don't lose one of your helpful bombs; you have plenty of those. And you don't have a limited number of hints; you can have as many as you need. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-03-1.jpg) **Captured by IsaKaba - iPad* No, to pay for your hints you have to watch an ad, probably for another mobile game. And you have to do this every time. Sadly, being greedy like, well, a mobile game is the least of your concerns when playing *Fateel*... **Issues and Irritations** As I alluded to earlier, a puzzle game is only as good as its controls. And it's in this regard that *Fateel* becomes more frustrating than fun. Like many games, mobile or otherwise, *Fateel* has you using a joystick to move (though being a mobile game, it's a virtual, touch screen one). And, of course, you move the joystick in the direction you'd like to go. Which is how it should be. But things change when you grab an object you need to move, which you do often. For instance, you sometimes have to move these mobile platforms into place so you can get somewhere. So, naturally, you use the virtual joystick to walk over to the platform and grab it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-push-01-1.jpg) **Captured by IsaKaba - iPad* But then, when you go to move it, the controls are off. It won't go where you're telling it to. Why? Because when you grab a movable object, it switches the controls to be relative to the perspective of your on-screen character. When trying to move a platform, for instance, you don't move the joystick to the left to pull it to the left, or upward to move it up. Instead, you move the joystick down to pull the platform relative to how your character is standing. If you want to move the platform in whatever direction would be backwards for your character, you have to move the virtual stick down. Oh, and no, the game doesn't change the perspective. It stays the same, third-person aerial, whether you're trying to move something or not. It also doesn't help that controls in *Fateel* are clunky and slow. Not only does your guy move like he's not the least bit concerned about being trapped in a dark basement, but when he does run — which he can only do when not holding a bomb — he can only do so for a moment before the run button drains. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-ladder-1.jpg) **Captured by IsaKaba - iPad* Your character also has to be in just the right spot to do anything. To use a ladder, for example, you need to stand at the bottom of it and hit the ladder button. But it only works if you're in precisely the right spot. Granted, this is a common problem in games. *Death Stranding 2: On The Beach* has a similar issue, and that game is a technical marvel. But as they say, two wrongs don't make a right (wait, is that how *Fateel*'s controls work...nope, still bad). Thankfully, *Fateel* doesn't switch the perspective when you grab a bomb. Otherwise, I'd still be in the first room, trying to unblock the first doorway. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/Fateel-push-02-1-1.jpg) **Captured by IsaKaba - iPad* **Verdict** In the end, *Fateel* could've been interesting, especially for people who love the door-related puzzles in *Resident Evil* games. But it failed at the most basic level: the controls. Were it not for that, I would've had a good time trying to figure out how to escape those mysterious rooms, and maybe even figured out who bought such weak bombs. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/07/fateel-review-loss-of-control.png) ### Takeaways from Lagos Games Week 2025 URL: https://www.isakaba.com/takeaways-from-lagos-games-week-2025/ Last updated: 2025-08-28T16:06:49.000Z [Lagos Games Week](https://lagosgamesweek.com/?ref=isakaba.com) 2025 has come to an end after two days of talks, B2B networking and exhibitions for developers, publishers, and service providers. The event also featured panel sessions and expert presentations from Hugo Obi, Soukayna Ennaji, Temi Afolabi, Teddy Kossoko, Mickael Newton, Chris Diafouka and convener Bukola Akingbade, whose team brought the show to life. So, after two days of networking, panel sessions, and game showcases, what did we learn? Below are my key takeaways from Lagos Games Week 2025\. 1- **Strong showing for games and networking** I wasn’t at the 2024 edition of Lagos Games Week, but this year’s event felt noticeably bigger, from the audience turnout to the number of games on display. While there were no big announcements, there were still plenty of talking points around the state of the African games industry. Networking was a highlight. While I was mostly moving between sessions and catching up with developers, every free moment seemed to turn into a conversation - someone introducing themselves, showing a prototype, or just exchanging thoughts. The networking vibe was strong. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/5-takeaways-from-Lagos-Games-Week-2025-3-1.jpg) There was a healthy mix of games built for PC and mobile, with many still rough around the edges, but a handful showed real promise like Beyond Service, Go North, The InBetween and others. That said, there were some studios and developers I’d hoped to see either exhibiting or on stage, but they were absent. Their absence was noticeable and felt like a missed opportunity to spotlight regional talent, especially games like the much-talked-about TossDown, which wasn’t showcased. You can read the [full list of takeaways here](https://www.pocketgamer.biz/five-takeaways-from-lagos-games-week-2025-strong-networking-weak-panels-and-one-hit-debate-returns/?ref=isakaba.com). ### Top 7 MENA games to play with the family this Eid URL: https://www.isakaba.com/mena-games-to-play-this-eid/ Last updated: 2026-05-21T11:15:19.000Z First of all, Eid Mubarak! It's that time of the year again when you can take a step back from all the non-stop activities in the games industry and spend some time with the family. So if you're looking for some fun and unique games to enjoy with loved ones this Eid, whether you're in the mood for relaxing puzzle-solving, thrilling races, or mythological adventures, there's something for you in this list. **1\. Bahamut and the Waqwaq Tree** Developed by Saudi Arabia's Starvania Studio, Bahamut and the Waqwaq Tree is a casual underwater adventure game inspired by Arabian mythology from the One Thousand and One Nights. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/Bahamut_And_The_WaqWaq_Tree-isakaba-2-1.png) The game lets you dive into a beautiful underwater world where you play as Noor, a creature born from a core of the Waqwaq tree's branch as a single fruit on a quest to restore cosmic balance in the sea of Ma’een. This casual adventure blends heartfelt storytelling with striking underwater visuals, making it perfect for families looking for something imaginative and meaningful to enjoy together. [Read our review](https://www.isakaba.com/bahamut-and-the-waqwaq-tree-review/). **2\. Amer: Fighting** Developed by Jordan's Mad Hook Games, Amer: Fighting is a wild brawler where you can punch, kick, and even throw furniture at each other. For families who enjoy a little chaos and a lot of laughs, this is one best enjoyed as a team. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/amer-fighting-review-4-2-1.jpg) The game comes with silly weapons, and multiple modes, making it great for multiplayer fun. Just be prepared for a bit of friendly competition - and maybe a flying pillow or two. [Read our review](https://www.isakaba.com/amer-fighting-review/). **3\. Hajwala 2** Hajwala 2 is developed by Rababa Games in Jordan. The game lets you race through desert highways, ports, and forests in its high-octane open-world. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/Hajwala-2-jeep-dirt-track-1.jpg) This one also combines arcade-style racing with regional flair, offering everything from timed challenges to multi-lap races. It’s especially fun to take turns with siblings or parents to see who’s the fastest behind the wheel. [Read our review](https://www.isakaba.com/hajwala-2-review/). **4\. KoroNeko** Developer Nomadroid wanted to make a calm and relaxing game that wouldn't leave you grunting at a difficult level, so they came up with KoroNeko. This kawaii-styled puzzle game lets you slow down and enjoy a cozy gaming session where you help a kitty named Koro escape from magical traps. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/KoroNeko-isakaba-1.jpg) With no time limits or pressure, this game is perfect for younger players or those just looking to unwind. Add a cup of tea and it’s Eid afternoon bliss. **5\. Grunt Rush** Grunt Rush is developed by Steer Studios in Saudi Arabia, a Savvy Games Group subsidiary. If your family enjoys strategy and teamwork, and wouldn't mind taking turns, this one offers a tactical war gameplay experience where you command massive armies in battles. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/grunt-rush-isakaba.jpg) An interesting fact is that Grunt Rush was developed primarily by first-time developers through a local talent program, it’s a great way to test your brainpower and bond over strategic victories on mobile. [Read the making of Grunt Rush](https://www.isakaba.com/steer-studios-on-the-making-of-grunt-rush/). **6\. The Chase: Cop Pursuit** Mad Hook were featured on here twice because, well, they make fun games, and The Chase: Cop Pursuit is a top-down arcade driving game that puts you in the role of a runaway criminal trying to escape the police. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/The-Chase-Cop-Pursuit-nitro-1.jpg) It’s simple, chaotic fun - ideal for short play sessions and casual laughs. While it may feel repetitive after a while, it’s great for quick gaming breaks with family. [Read our review](https://www.isakaba.com/the-chase-cop-pursuit-review/). **7\. Fateel** Developed by Evolite Studio in Saudi Arabia, Fateel is a challenging puzzle game with a dark, mysterious setting. Might not exactly be what you're hoping to play with the family, but you'll certainly have a good time playing this one solo. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/Fateel-isakaba-1.jpg) The game lets you play as a detective who wakes up in a basement surrounded by bombs and must solve puzzles to escape and uncover the truth. With its brain-teasing mechanics, it’s a good pick for those who enjoy problem-solving and suspenseful storytelling. These titles, and a whole lot more we left out, show off the creativity of MENA game developers, offering something for every type of player. Eid Mubarak! ### Steer Studios on the making of Grunt Rush URL: https://www.isakaba.com/steer-studios-on-the-making-of-grunt-rush/ Last updated: 2025-06-02T16:18:10.000Z Grunt Rush is a new hybrid-casual arcade and strategy mobile game developed by [Steer Studios](https://www.steerstudios.com/?ref=isakaba.com) in Saudi Arabia. We spoke to the company's CEO Yannick Theler and associate producer Abhinav Srivastav, to discuss the making of their first game. **IsaKaba: What initial spark led to the creation of Grunt Rush?** **Yannick:** The initial spark actually came from an internal game pitching competition we hold, where employees were able to brainstorm future project ideas. This particular pitch was part of the training program for our first cohort of Saudi developers, and as part of the process, the team conducted market research and analysed various audience segments. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush-1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* We strive to set aside personal preferences in order to build games that resonate with our players, and that market research was key to unlocking an idea that we were both passionate about and felt would be of interest to our target audience. **Were there any moments where you felt the game might not come together? How did you push through?** **Abhinav:** There were moments it felt like we were building a plane in mid-flight, only without the manual and someone insisting, ‘Trust the process!’ But honestly, that chaos was part of the magic. People started joining the team one by one, each bringing their own spark, their own quirks, and suddenly it wasn’t just a game we were building, it was momentum. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush-1-1-1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* Every day the vision got clearer, and the vibe got stronger. We didn’t have any cheat codes or shortcuts, we just kept showing up and leveling up together. And in the end, it came together not because everything was perfect, but because everyone believed it could. **Can you share a funny or memorable moment from the development process?** **Abhinav:** Game development is basically controlled chaos with good snacks. Each day had something hilarious pop up, but one that really stuck was when our boat’s axis swapped - suddenly it wasn’t sailing, it was leaping through the air like a dolphin on a mission. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush--6--1.jpg) We were all like, 'Well, that’s… majestic? Definitely not seaworthy, but majestic.' Then there was the time an explosion effect bugged out and started scaling exponentially, each blast got bigger and bigger until the entire screen was just light, like we accidentally summoned a small sun. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush--2--1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* It was technically a blocker... but emotionally, it was a masterpiece. Moments like that made the grind fun, it’s impossible to take yourself too seriously when your game's having a meltdown in the most beautiful way possible. **Were there any features or mechanics that didn’t make the final cut? If so, why?** **Abhinav**: There were a few features we loved but had to gently tuck back into the idea vault. Not because they weren’t fun, but because good things take time… and occasionally, our codebase said ‘not today.’ But here’s the fun part: they’re not gone, just waiting for their moment. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush--3--1-1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* We’ve got some juicy mechanics still in the bag that we can’t wait to roll out soon. So if you thought the launch was cool... just wait. Stay tuned, because we’re definitely not done playing. **How does this game fit into Steer Studio’s long-term vision?** **Yannick:** Steer’s long-term vision in the simplest terms is to create groundbreaking game experiences for players from around the world. Grunt Rush represents a step in this direction, with the development process offering our workforce, which consists of a diverse mix of experience, invaluable learnings on what goes into creating a game. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush--4--1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* The team is also continuing to learn post-launch as we prepare new content and consider ways to continue to engage our player base. **What do you think makes your game stand out, and what part of the experience do you most want players to enjoy?** **Yannick:** The ability to play Grunt Rush offline is a particular standout feature, allowing players to enjoy the game anywhere. Also, the range of environments players experience by progressing through the game is visually striking whilst also influencing the gameplay, encouraging players to adapt their tactics around the terrain and general level layout. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/06/steer-studios-on-the-making-of-grunt-rush--5--1.jpg) **Grunt Rush BTS - Image Credit: Steer Studios* I hope players are enjoying Grunt Rush’s accessibility and the increasing difficulty as you go further and further into the game, alongside the range of items and upgrades available to arm players towards victory! *Grunt Rush is available on the* [*Play Store*](https://play.google.com/store/apps/details?id=com.steer.gruntrush&hl=en&ref=isakaba.com) *and* [*App Store*](https://apps.apple.com/sa/app/grunt-rush-battle-conquer/id6478955259?ref=isakaba.com)*.* ### Starvania Studio on the making of Bahamut and the Waqwaq Tree URL: https://www.isakaba.com/the-making-of-bahamut-and-the-waqwaq-tree/ Last updated: 2026-02-24T17:30:09.000Z Bahamut and the Waqwaq Tree is a new underwater adventure made by [Starvania Studio](https://www.isakaba.com/starvania-studios/) in Saudi Arabia. We spoke to the company's CEO Meaad Aflah and co-founder Muslih Alzahrani, to discuss the making of their latest game. You can also read our [review of Bahamut and the Waqwaq Tree](https://www.isakaba.com/bahamut-and-the-waqwaq-tree-review/). **IsaKaba: What initial spark led to the game's creation?** **Muslih:** We wanted to create an underwater game that feels so good, was inspired by Rayman and Ecco the Dolphin, but then a team member who's into mythologies got us interested in the mythology of Bahamut, and that's when everything else started to tie together as well. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-making-of-bahamut-and-the-waqwaq-tree-isakaba.jpg) **Early prototype - Image Credit: Starvania Studios* **Were there any moments where you felt the game might not come together? How did you push through?** We had this a lot, but the team kept holding things together and pushing to make it. The support from the community and events we go to shows that we're far too advanced, and we wanted to make it for the people who believe in us! **Can you share a funny or memorable moment from the development process?** Oh yes, we changed the main hero’s name during the development from Lulu to Noor. We still made the mistake of calling him Lulu throughout the development stages until launch, which was always funny when we said the wrong name and then corrected it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-making-of-bahamut-and-the-waqwaq-tree-isakaba-3.jpg) **Early prototype - Image Credit: Starvania Studios* **Were there any features or mechanics that didn’t make the final cut? If so, why?** Yes, so many. Jumping out of water was one of our most anticipated concepts that we had to let go of. We had to let it go as it was hard to control at times, and it was adding a bit of a big layer to the design and visuals that we did not have the time for. But Something the team is looking into for the future. **How does this game fit into your studio’s long-term vision?** We want to make fantasy universes and games that are unique or looked at differently, a game that resonates with people, but with a twist. We also want to create IPs that retain value over time with lots of success behind them. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-making-of-bahamut-and-the-waqwaq-tree-isakaba-2-1.jpg) **Early prototype - Image Credit: Starvania Studios* **What do you think makes this game stand out, and what part of the experience do you most want players to enjoy?** We believe the whole experience is unique. Its visuals are appealing at first glance, and the game feels good from the get-go. Also, the music is soothing and cozy once you have the headset on! And later on, once you get the drawing mechanics, it's from that moment on that you'd want to become an artist and draw things underwater. **Do you have any plans for updates, expansions, or sequels? What's next for the Starvania team after Bahamut and the Waqwaq Tree?** **Meaad:** We are exploring the possibility of DLC to offer a different perspective on the story and potentially integrate some concepts that didn't make it into the initial release. This will depend on several factors we are currently evaluating. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-making-of-bahamut-and-the-waqwaq-tree-isakaba-1-1.JPG) Also, we're working on porting the game to the PlayStation 4, PlayStation 5 and Switch. We also have plans for an Xbox release that's unconfirmed for now. In addition to that, the team has also begun early work on our next title. While we can't share details at this stage, we aim to deliver a game with the same high quality as Bahamut, if not better. *Bahamut and the Waqwaq Tree is now available on* [*Steam*](https://store.steampowered.com/app/2525300/Bahamut%5Fand%5Fthe%5FWaqwaq%5FTree/?ref=isakaba.com)*.* ### Bahamut and the Waqwaq Tree Review: Can you draw circles? URL: https://www.isakaba.com/bahamut-and-the-waqwaq-tree-review/ Last updated: 2026-02-24T17:29:44.000Z It's rare to come across a game inspired by mythology that isn't worth your time. We've seen this many times before, from franchises as old as *God of War* to more recent titles like *Black Myth: Wukong*. Developed by Saudi Arabia's [Starvania Studio](https://www.isakaba.com/starvania-studios/), Bahamut and the Waqwaq Tree is a new casual underwater adventure game inspired by Arabian mythology from the One Thousand and One Nights. **Story** The story revolves around Bahamut and Falak, two ancient spirits in the form of fishes that came into existence to maintain balance in a cosmic sea called Ma'een. Each embodies polar opposites: Bahamut represents light, while Falak embodies shadow. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/bahamut-and-the-waqwaq-tree-review-1-1-1.png) **Captured by Isakaba - PC (Steam)* At the centre of Ma'een is the Waqwaq tree, a deeply rooted being whose branches bear the creatures of the cosmic sea from its fruits. For ages, it was peaceful until the sudden disappearance of Bahamut and Falak. This led to a decline in the cosmic sea and caused the Waqwaq tree to wither, ceasing to produce fruit for centuries. The game’s opening premise instantly reminded me of *Avatar: The Last Airbender*, where the two divine spirits, Tui (Moon Spirit) and La (Ocean Spirit), appear as koi fish in a yin-yang formation in the Spirit Oasis of the Northern Water Tribe in Book 2\. After one of the fish was killed, water-bending ceased to exist until they were revived. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba-33-1.png) **Captured by Isakaba - PC (Steam)* Well, this game's story follows a similar approach. You play as Noor, a creature born from a core of the Waqwaq tree's branch as a single fruit. Noor carries Bahamut's light and must find the remaining lost pieces to locate Bahamut in the Great City, restoring his light and bringing order back to the cosmic sea. **Gameplay** Bahamut and the Waqwaq Tree takes inspiration from several great titles, which works in its favour. There are gameplay elements here that are reminiscent of *PlayDead's INSIDE*, *Leo's Fortune*, and even *Hellblade: Senua's Saga*, particularly due to the voices/whispers you hear. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba--2--1.png) **Captured by Isakaba - PC (Steam)* Throughout the game, you'll struggle against dark spirits known as the Duja'a entities, which again, reminded me of the Druuns from Disney's *Raya and the Last Dragon*; they turn anyone they touch to stone and can only be repelled by dragon magic. Similarly in this game, you repel the Duja'a entities using Bahamut's light, which is also one of the cool abilities you gain early on as it creates a sort of light-versus-darkness narrative. So again, there are gameplay elements here that are reminiscent of different things outside of just games, and that's a good thing because it cleverly blends familiar concepts from different media while maintaining its own identity. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba--3--1.png) **Captured by Isakaba - PC (Steam)* Speaking of abilities, you have three in total: boosting your swimming speed, repelling entities using Bahamut's light, and drawing. Each is essential, and you'll rely on them at different points throughout the game. **Graphics and Visuals** Although Bahamut and the Waqwaq Tree encourages exploration, the game's real strength lies in its puzzles and level design, that is where it truly shines. If you've ever played *Leo's Fortune* or *BADLAND*, expect similar but interesting challenges here. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba-2-1.png) **Captured by Isakaba - PC (Steam)* The underwater world of Ma'een is beautiful too, and while I didn't spend much time exploring as the game encouraged, I often paused to enjoy a stunning scenery whenever I came upon one. Your ability to draw and gesture circles is also a highlight in this game. The puzzles can be tricky at first, but there's a satisfying sense of discovery when you finally understand what you need to do and then you go “*Ohhh, so that's what I should've done*". **Issues and Irritations** It took me about five hours to finish the game, and while I generally enjoyed it, I did encounter some frustrations. The drawing mechanic, while sometimes fun and innovative, is also the worst thing about this game. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba-4-1.png) **Captured by Isakaba - PC (Steam)* It's one thing to draw near-perfect circles but then the game introduces the ability to draw and reveal hidden objects by gesturing the letter S. The drawing mechanic can feel unresponsive to the extent that I assumed it was a day one bug issue after drawing circles multiple times and still didn't get the green pass. I played using a controller but I don't think I'd want to attempt completing some of the drawing puzzles on the Switch as I imagine it'd be even more challenging due to the console’s button layout. So that's one of the worries I have with this game. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/Bahamut_And_The_WaqWaq_Tree-isakaba-56-1.png) **Captured by Isakaba - PC (Steam)* Outside the need to draw perfect circles, I enjoyed playing with the Arabic voice acting while using English subtitles as it enhanced the immersion. However, the game's use of Arabic text on underwater stones, without translation options, limits the experience for non-Arabic speakers. **Verdict** Bahamut and the Waqwaq Tree is a decent underwater adventure with challenging puzzles and innovative gameplay mechanics that will often test your patience. Its strength lies not in its story or characters but in guiding you through a balanced, casual platformer experience. There are times when the game appears forgiving and makes it obvious which way you have to go next, and that's fine because it didn't need to be overly difficult, nor does it hold your hand, striking a balance that makes it enjoyable and relaxing. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/bahamut-review-isakaba-1.jpg) ### Takeaways from Gamathon Kenya 2025: Local devs inspire, XR gains momentum, but funding paths still unclear URL: https://www.isakaba.com/takeaways-from-gamathon-kenya-2025/ Last updated: 2025-05-20T13:54:34.000Z The Gamathon is a pan-African event by [Africacomicade](https://africacomicade.org/?ref=isakaba.com) that supports game developers, animators, storytellers, and tech creatives by providing networking, showcasing, and collaboration opportunities The event kicked off in Nigeria in 2020 and is now touring the continent with upcoming stops in Ghana, South Africa, and a return to Nigeria. This year's first edition, Gamathon Kenya 2025, which took place from April 29th to May 2nd has concluded. The event included studio tours, industry dinner, spatial computing sessions and a main industry day. Let us break down what transpired. **Industry Dinner** The industry dinner took place on April 30th, 2025, at The Green Table Pizza in Lavington, Nairobi. The gathering included industry experts, developers, investors, and policymakers to foster collaboration and business-oriented discussions within the industry. Africacomicade people and programs coordinator Oscar Michael, emphasized the need to build sustainable businesses in the games sector, particularly in Africa, where most are still developing their business models. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-kenya-2025-1.jpg) Douglas Ogeto presented the IGDA Special Interest Group for Incubation and emphasized its goals of facilitating exchange programs, event delegation, policy implementation, and incubation support, such as assisting the Zambia Games Developer Connect team in government engagement. Moreover, he spoke about the challenge African developers face in attending global events like Gamescom and GDC, proposing a collaborative program to help overcome this barrier. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-kenya-2025-2.jpg) Usiku Games founder and CEO Jay Shapiro (middle) Furthermore, Heva Fund investment director Pamela Mutembei discussed funding opportunities for creatives, including the Thrive by Ota Fund and Sanara, urging game developers to apply and to treat their innovations as investable businesses. The dinner featured Nimat Asunogie of Africacomicade, Faith Benson of Africacomicade, David Kamunyu from the Interactive Entertainment Association of Kenya and Mekan Games founder Evans Kiragu. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-kenya-2025-3.jpg) Oscar Michael (left), Nimat Asunogie (middle), with Faith Benson (right) Event partners included WAI Network founder Wendi Ndaki, Ruth Nduta from Africa HackNest, Usiku Games' game producer Wesley Kanyeria, Africa games ambassador Brian - The Beast - Diang’a and Game Tribe founder Fredrick Munga. **Meridian Meet-up** The Meridian Meetup was held on May 1st, 2025, at BlackRhinoVR Offices in Nairobi and marked the first-ever Meridian Nairobi event to inspire mobile developers, designers, and product teams to explore extended reality (XR) and spatial computing. The session opened with Oscar Michael discussing the commercial potential of XR, while BlackRhinoVR co-founder and managing director Brian Afande introduced MediAR, a Kenyan-developed, no-code augmented reality platform. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-kenya-2025.jpg) Oscar Michael (left) and Brian Afande (right) Brian showcased MediAR’s cloud editor with a demo involving a medical-themed AR experience and demonstrated how a 30-year-old book, without any modification, could display a beating heart using AR, challenging perceptions of legacy systems. “These are 21st-century skills. You’ve seen what’s happening with AI and the future of jobs. They’re changing. The sooner you understand where the future is going by virtual trajectory, the better," said Brian. “That’s how you create what we call critical separation. It’s what separates you from another artist. Are you leveraging technology? Or do you have a visual aesthetic that sets you apart?” ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-25-kenya.jpg) He later emphasized monetization strategies, including MediAR’s model of earning from AR content through unique views and customizable packages for larger projects. The session concluded with a call to action from Oscar and Brian: build together, think long-term, and focus on community-driven growth. They stressed that the development of Africa’s creative tech space is a shared responsibility, reminding everyone that passion must be balanced with purpose and financial sustainability. **Industry Day** The main industry day of Gamathon Kenya 2025 took place on May 2nd at the Nairobi Game Development Center. The event brought together creators, developers, artists, and storytellers from the video games, animation, and XR sectors to share insights, network, and explore industry opportunities. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-25-kenya-isakaba.jpg) **The speaker lineup included:** - Faith Benson - programs manager, Africacomicade - Oscar Michael - co-founder, Africacomicade - Devin Dixon - founder, Glitch - Robert Schmiedl - co-Founder, TuuT Games - Olympe Challot - lead, Bridge Program, SpielFabrique - Evans Kiragu - founder, Mekan Games - Dean Gichukie - founder, Kunta Content - James Ahere - co-founder, Weza Interactive Entertainment - Brian Diang’a - African games ambassador - Kennedy Kyalo - 3D Artist, Kunta Content - Ruth Nduta - founder, Africa Hack Nest - Wesley Kanyeria - game producer, Usiku Games - Wendi Ndaki - founder, WAI Network Devin Dixon kicked things off with insights on building a loyal player base using data-driven strategies. He emphasized the importance of marketing early and growing a community during game development to reduce risks. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-25-isakaba.jpg) On game distribution, Olympe from SpielFabrique and Robert from TuuT Games discussed publishing games outside traditional app stores. They highlighted TuuT’s unique subscription model and the upcoming Mobile Pioneer initiative targeting hyper-casual mobile developers. In terms of monetisation, Evans Kiragu, Dean Gichukie, and James Ahere tackled the challenges of making money in Africa’s game development scene, with a focus on community building and financial sustainability. Moreover, Brian Diang’a and Wesley Kanyeria encouraged developers to focus on community engagement and market research. Alibaba Cloud’s support for African developers through resources and training was also discussed. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/gamathon-kenya-isakaba.jpg) Furthermore, Faith Benson and Kennedy Kyalo shared personal stories about starting creative careers, stressing the importance of portfolios over formal education while acknowledging the role of training. The discussion included how to adapt to the rise of AI in the industry. “Some jobs will go, that’s a fact,” said Ken. “Especially entry-level jobs - and those are usually where beginners get their foot in. The way to survive? Figure out how to work alongside AI.” Speaking on the fear surrounding job losses due to the rise of AI, Ruth Nduta added: “AI is not taking jobs—people using AI will take your job.” ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/DSC00607--1-.jpg) Wendi Ndaki’s session focused on mental wellness in the gaming industry. She introduced Safe In Our World and discussed the importance of safe creative environments, highlighting the game Ikeelya, which addresses psychological safety in workplaces. “It’s not every day you witness someone who looks like you, and faces the same challenges, bring their bold vision to life at scale, right before your eyes," said Wendi. “Africans need to see each other win enough times to spark that realization that we can thrive, especially when we come together." **The Gamathon will hold three more editions in 2025 including Ghana, South Africa and Nigeria.** ### Tossdown Preview: Parcels, parkour, projectiles URL: https://www.isakaba.com/tossdown-preview-parcels-parkour-projectiles/ Last updated: 2025-05-16T07:02:10.000Z Tossdown is an Action Roguelike with a developer seeking to answer the question of how you could possibly give a delivery worker a worse day on the job. Their answer? Make it a bullet hell. Well, a bullet hell if you took out all the bullets and replaced them with meteors, missiles, alien orbital lasers and some angry goons trying to rob you. A lot of all of the above. Tossdown is being developed by a Nigeria-based solo developer named [Fer Factor](https://tossdowngame.wstd.io/?ref=isakaba.com). **Gameplay and Graphics** Following a brief tutorial, you are immediately off to deliver packages. A seemingly simple task that is made fairly more stressful given approximately ninety percent of the local population (plus some of the local solar system) has decided your free trial of life just ran out. This rather troublesome detail is responsible for the main friction between you and the gameplay loop of retrieving and delivering the packages in each level. A 150 meter run is much easier without three meteors, twelve missiles, two dozen angry goons and an exploding car in the way. Give or take a few falling cargo containers and the odd water spout. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/that-s-a-lot-of-missile-1.jpg) **Captured by Isakaba - PC (Steam)* As for how this carnage is displayed, Tossdown uses a fairly clean, if slightly gritty, cell shaded look. Like Borderlands (2009) if it traded the guns for a part-time delivery gig with Evri. The look complements the rampant chaos, and most of the time it'll stay easy to read. It can become a bit messy when it comes to the explosions, because there are a lot of them. Meteors, missiles and exploding cars do add up at this scale, and that's all before the chaos power ups add to the mix. Let's talk about those next. Power ups, while sometimes fun, could be a bit lacking. Most of the time it came down to a mad sprint to the next delivery for a free shockwave to clear out everything chasing me, and activating just about every power up I found along the way. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/tossdown--chaos-in-action-1.jpg) **Captured by Isakaba - PC (Steam)* Some of them, like bombs, consistently felt disappointing. It's cool to add explosions, but if those explosions only kill goons chasing me on foot... well, those guys weren't really making the list of my top ten concerns after the lasers start. Arguably, this is more of an issue with the most basic enemy type being a non-threat nine out of ten times. I'm not really sure what their plan is, trying to punch someone triple flipping through a construction site to avoid a meteor. But if we're getting into issues with the game, let's tackle them all at once. **Issues and Irritations** Perks and power ups, mentioned above, need a bit of polish. Some power ups seem conceptually flawed, like the bombs discussed earlier. You can't avoid any you consider bad either, because they're all identical on the ground. Giving them unique sprites ala Doom, Serious Sam, etc. would go a long way to addressing this issue. Others are no-brainers - a shield that prevents damage or shockwaves pulses that knocks out every enemy and projectile in a wide range around me? I'll take ten. Freeze felt like a good, powerful balance - stopping all enemies and threats for a short time. However, most of the fun options feel weak, and the practical ones trend towards boring. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/shield--explosions-and-missiles-1.jpg) **Captured by Isakaba - PC (Steam)* Perks were a similar deal. These are your level up rewards, with the usual strategic trade-offs. Do you want run-specific advantages, or meta-progression bonuses between sessions? Although the options I saw were often lacklustre. Some extra cash for upgrades, taking some damage a more generous sum, or the ability to self-heal after enough enemies die? There's an obvious practical winner but none of them are interesting. Before all these are even a concern, we have the tutorial experience. Fresh into the gameplay, you move around as you expect on PC, using WASD. You'll need to know this immediately, as you have to walk over to trigger the tutorial in a nearby highlighted zone… which then tells you all about using WASD for movement. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/tossdown-isakaba.jpg) **Captured by Isakaba - PC (Steam)* Tossdown does have a bit of that signature jank to contend with. For instance, the version I tested locked me to full screen, making alt-tabbing strictly off-limits—though, to be fair, that might just be an immersive touch, considering Amazon probably wouldn’t be thrilled about you sneaking a peek at another window on the job either A later stage involved surviving for a single minute; a task that I promptly managed to fail. At least for me, in a dangerous spawn, my first instinct is, naturally, moving away. That impulse was far more lethal than the damage would have been, having been spawned bordering the void of a game world edge. Off the edge our deliveryman sails, into the shadow realm, game over. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/delivery-failed-1.jpg) **Captured by Isakaba - PC (Steam)* All of that aside, I really didn't find any major issues in my experience with this game. Yes, there were some cheap deaths, and some simply meh options. There were plenty of small problems that mostly came down to some odd elements or a lack of clarity here and there. However, none of these issues impact the skeleton holding the game together. As such, I'd expect these to prove easy to correct for the developer in future updates, which leaves the door open for the game to get some swift improvements. **Verdict** Although this is a preview, Tossdown has a strong fundamental premise and intro hook. The controls are consistently solid, and the music features a catchy loop that keeps you engaged. This is a game that can sell itself on gameplay alone—as every good roguelike should. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/tossdown-preview-isakaba.jpg) **Captured by Isakaba - PC (Steam)* The graphical style looks very good too and works well for purpose. Also, the otherwise everyday cityscape somehow filled with apocalypse level danger solely interested in you - all to deliver a handful of packages - is an entertaining and unhinged spin on delivery work. Right now though, Tossdown is a solid **6/10**. The game's strong fundamentals are held back by a lack of clarity, perks, and power-ups. But damn, it's a 6 with the potential to be an 8 or higher if it can only find its feet after the front flips required to reach drop-off. Assuming, of course, that your package doesn't make you a target for every missile ever made. *A PC (Steam) copy of Tossdown was provided for preview by Fer Factor. You can* [*wishlist the game on Steam*](https://store.steampowered.com/app/3241560/Tossdown/?ref=isakaba.com)*.* ### The Precinct Review: A sandbox cop game that shines in patrols but stalls in story URL: https://www.isakaba.com/the-precinct-review/ Last updated: 2025-05-13T13:04:01.000Z These days, the biggest game companies have turned themselves into hit factories that keep busy by churning out game after game, all to please their respective shareholders. This hit-chasing mentality means that smaller games, not necessarily indie titles, are often overlooked and underappreciated. The Precinct is one of those titles that’ll go overlooked by many, but deserves some attention, even if it is flawed. **Story and Gameplay** The game follows Nick Cordell Jr., a rookie police officer in Averno City. His father, Nick Sr., had previously been killed in the line of duty. Nick joins the city’s police force, hoping to follow in his father’s footsteps and bring his killer to justice. As Nick, your goal is to take down two gangs: The Crimson Serpents and the Jawheads. You’ll do this by collecting evidence on the captain, underboss, and boss of both gangs in that order, whilst gathering evidence from suspects on patrols. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba01-1.jpg) **Captured by IsaKaba - PS5* There are a variety of patrols to choose from. Some are on foot, some are still on foot but with a focus on parking violations, while some are in vehicles, focusing on traffic violations. The patrols themselves are where this game truly shines. They are open-world-esque missions featuring a camera and gameplay style of the first two Grand Theft Auto games. Each patrol has a factor of unpredictability to it. One minute, you’re ticketing someone for parking in front of a fire hydrant, and the next, you’ll find yourself busting a drug deal. Should you ever need assistance, the game has an officer handbook that tells players how to handle each type of crime and how to pursue suspects. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba02-1.jpg) **Captured by IsaKaba - PS5* Once a patrol ends, you’ll receive experience points based on your performance, which can be used to upgrade Nick’s abilities or his police arsenal. Important upgrades include the ability to request more backup, shutting down roads, and commandeering any vehicle. Whenever enough evidence is collected, the story will advance, leading to a scripted, linear mission where Nick and his fellow officers take down the suspect. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba03.jpg) **Captured by IsaKaba - PS5* These missions have more variety to them than the patrols, but ultimately boil down to a suspect running away from you at their hideout and then cowering behind their henchmen until you kill them all in a shootout. The mission will then end with you arresting the suspect. **Issues and Irritations** Nick himself is one of the first noticeable problems with the game. He doesn’t have a character. He’s bland, and nothing is interesting about him. It wouldn’t be ridiculous to think he was secretly a robot, given how little emotion he shows with his generic responses to other characters, who all seem to have more personality and charm than the protagonist. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba04.jpg) **Captured by IsaKaba - PS5* Outside of that, The Precinct does its best to keep the patrols fresh and exciting, but this doesn’t last forever. They can start to become a bit repetitive. Also, there’s only so many times you can be randomly shot at by gang members before it gets old. It also doesn’t help that you’ll be doing patrols over and over to collect enough evidence to go after all six suspects. So far, I’ve taken down just one gang suspect in my 7+ hours of gameplay. The way evidence you collect is randomly counted as gang suspect evidence is an artificial way of extending your time with the game, something I’m not a huge fan of. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba05.jpg) **Captured by IsaKaba - PS5* And while I do enjoy parts of this game, it does feel like it's missing some things. I compared it to Grand Theft Auto earlier in terms of gameplay, but when it comes to the story, it leaves much to be desired, at least from what I’ve experienced thus far. Video games are no strangers to stories with the police, but The Precinct isn’t very interested in exploring anything about cops beyond the surface level. At one point, an officer gets exposed as being corrupt, but it gets treated as if they are just one bad apple. There’s no interest in exploring police corruption or any kind of moral grey area, it’s just onto the next story beat. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba06-1.jpg) **Captured by IsaKaba - PS5* You’ll experience this in-game too. It’s possible to screw up an arrest. Once, I was supposed to just fine someone for vandalism, but instead I arrested them. What was the consequence of this? I lost 100 XP. I then took them down to the station to be booked, and guess what happened? I lost another 75 XP. That was it, and this was never mentioned again. Maybe I went into the game with too much of an expectation from a small-scale production such as this, but I would’ve liked and enjoyed it a bit more if the police had been presented and explored in a better way. **Verdict** Overall, I think the game is decent but a bit flawed. It excels at its core gameplay loop with the patrols, but they can become repetitive. What I’ve played of the story so far could be a lot better. I believe the game is worth giving a shot if you’re in the mood for something similar to the original Grand Theft Auto games, but pick it up when it goes on sale. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/05/the-precinct-review-Isakaba08-1.png) *A PlayStation 5 copy of The Precinct was provided for review by Kwalee.* ### MENA Game Industry Awards 2025 winners revealed URL: https://www.isakaba.com/mena-game-industry-awards-2025-winners-revealed/ Last updated: 2025-05-09T15:05:07.000Z The [MENA Games Industry Awards 2025 winners](https://www.pocketgamer.biz/mena-games-industry-awards-2025-winners-revealed/?ref=isakaba.com) were revealed during a live ceremony at the Dubai GameExpo Summit 2025, powered by PG Connects. The awards celebrate the talent within the MENA region's thriving games industry, recognising developers, publishers, service providers, and more. Winners were chosen after an extensive nomination and voting process by industry representatives. ### **MENA Games Industry Awards 2025 Winners:** **Best Games Startup:** Majestic Mind Games Majestic Mind took home the win, with honorable mentions going to Hajem Sports, Raheebeen Studio, and Steer Studios **Most Innovative MENA Game:** Naphora's AFRSHO In the category, the award went to AFRSHO from Naphora. Honorable mentions were given to Cat’s Vote (Danar Dev) and Lefty (Light Studio), highlighting the creative diversity within the regional game development scene. **Best Developer:** Jawaker The Best Developer award was presented to Jawaker, a well-established name in the MENA games community. Honorable mentions included Chickmania, Hypemasters, and Mad Hook, showcasing a wide array of developer talent. **Best Publisher:** Tamatem Tamatem Games was recognized as the Best Publisher, with Babil Games and Sandsoft earning honorable mentions for their contributions to game publishing in the region. **Game of the Year:** Land of Heroes The prestigious MENA Game of the Year award was claimed by أرض الشجعان (Land of Heroes) from Tamatem, with honorable mentions going to AFRSHO (Naphora) and Games & Friends (Jawaker). ### The Middle East is obsessed with hosting it all URL: https://www.isakaba.com/the-middle-east-is-obsessed-with-hosting-it-all/ Last updated: 2025-04-26T16:07:53.000Z The Middle East, especially Saudi Arabia and the UAE, seems to be relentlessly pursuing the opportunity to host it all—and perhaps that's a good thing. From Saudi Arabia’s hosting of the first-ever Esports World Cup in Riyadh to its bid for the 2034 FIFA World Cup and the [Olympic Esports Games in 2027](https://www.pocketgamer.biz/olympic-esports-games-in-saudi-arabia-delayed-to-2027/?ref=isakaba.com), the region has become a central player in the future of video games. Elsewhere, the UAE continues to make strides with initiatives like the Games of the Future 2025 in Dubai and its groundbreaking [Gaming Visa program](https://www.pocketgamer.biz/dubai-launches-new-gaming-visa-as-part-of-2033-vision/?ref=isakaba.com), aimed at attracting global talent. While these bold moves are undeniably impressive, they prompt an important question: Should the Middle East host it all? Should the region be the one to shape the future of games, or is there a risk that concentrating so much influence in one area could undermine the broader games ecosystem? **Let's take a look at the positives (for now)** Saudi Arabia and the UAE’s ambitions have been heavily influenced by their Vision 2030 strategies, which focus on transforming their economies away from oil dependency toward technology, entertainment, and innovation. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the-middle-east-is-obsessed-with-hosting-it-all-1-1.jpg) For both countries, games and esports are not just a passing interest; they are viewed as vital pillars in their economic and cultural future. In the UAE for instance, Dubai is pushing to become the Mecca of games through its Program for Gaming 2033\. The initiative aims to create 30,000 jobs, boost GDP by $1 billion, and elevate the country to a leading position in games revenue. **The MENA region is bullish on esports** The KSA and UAE invest heavily in building the infrastructure necessary to become global entertainment hubs. Hosting the upcoming [Esports World Cup with a $70 million prize](https://www.pocketgamer.biz/esports-world-cup-2025-to-feature-record-breaking-70m-prize-pool/?ref=isakaba.com) pool is just one example of the region’s deep pockets and desire to raise the profile of esports globally. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/esports-victory-1.jpg) **Team Falcons celebrate 1st place finish in Club Championship* Events like this not only create opportunities for esports players but also attract global games companies, developers, and publishers to the region, stimulating economic growth. This visibility is crucial for the growth of esports, which has often struggled to gain mainstream recognition in comparison to traditional sports. **Worldwide talent attraction** By offering a pathway for international game developers, designers, and esports professionals to relocate and work in the UAE, the country's Gaming Visa initiative opens up opportunities for collaboration, growth, and innovation. This influx of talent could drive forward the development of cutting-edge game technologies and creative designs. The KSA's Esports World Cup also brings professionals worldwide to compete for hefty prize pools, making Riyadh a central hub for competitive gaming. **Ultimately…** As the Middle East continues to rise as a global games hub, we must keep an eye on the bigger picture: one where the entire world can participate, create, and enjoy the diverse and vibrant medium of video games. ### Mad Hook Games on the making of Amer: Fighting URL: https://www.isakaba.com/the-making-of-amer-fighting/ Last updated: 2025-05-22T17:35:03.000Z Amer: Fighting is a new solo and multiplayer beat ‘em up made by [Mad Hook Games](https://www.madhook.io/?ref=isakaba.com) in Jordan. We spoke to the company's CEO Hazim Al-Hanball, to discuss the making of the team's latest game. You can also read [our review of Amer: Fighting](https://www.isakaba.com/amer-fighting-review/). **IsaKaba: What inspired the creation of Amer: Fighting?** **Hazim:** Creating a fighting game was one of the main ideas that we wanted to execute when we started the company. Many games from our childhood, including Def Jam Fight for New York, Tom and Jerry, Power Stone and other fighting titles inspired the its creation. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the-making-of-amer-fighting-2.jpg) **Amer: Fighting BTS - Image Credit: Mad Hook Games* **Why did you choose the beat 'em up genre? Was that intentional to keep gameplay accessible, or were there plans for more complex combat mechanics?** After studying the market, we found that an easy beat 'em up game with straightforward control is missing; you can find other games with complex physics-based controls that don't give the player full control. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the20map20draft.jpg) **Image Credit: Mad Hook Games* We wanted to create a mix of fun, chaos, and competitive gameplay with easy, responsive controls. **Were there any features or mechanics that didn’t make the final cut? If so, why?** Yes, many features. Mechanics and game modes are not yet released because of the nature of how we work. Since we are an indie developer, we wanted to ship the title out as fast as possible so we can start building the game with our community and decide the next step based on feedback and a healthy loop between us and the players ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the-making-of-amer-fighting-3.jpg) **Amer: Fighting BTS - Image Credit: Mad Hook Games* **Multiplayer seems to be the heart of the game. Was that the plan from the start?** Yes, the plan was multiplayer first, but there is a lot of single-player content connected to the progression that we will ship gradually later this year. **What do you think makes Amer: Fighting stand out, and what part of the experience do you most want players to enjoy?** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/image--4-.jpg) **Image Credit: Mad Hook Games* What makes Amer: Fighting stand out is that it is an easy pickup and play game for all ages, and you don't have to invest a lot of time to learn the mechanics, yet it gives room for pro players to excel. Another key point is that the game features unique, yet relatable, characters set in a world inspired by the real Arab world. This makes it engaging for both Arab players and those less familiar with the culture. **Can you share a funny or memorable moment from the development process?** ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the-making-of-amer-fighting-4.jpg) **Amer: Fighting BTS - Image Credit: Mad Hook Games* We encountered a funny bug during development—whenever a player gets knocked out, two dead player models spawn, collide with each other, and then go flying off. Sometimes, even more than two show up for no reason! **How does this game fit into your studio’s long-term vision?** This game is a part of our IP (Amer) roadmap. We will create multiple games around Amer and his world, which all fit into our vision to build the Amer Universe. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/04/the-making-of-amer-fighting-8.jpg) **Amer: Fighting BTS - Image Credit: Mad Hook Games* **Are there plans to bring the game to other platforms outside the PS5? And what's next for Mad Hook Games after Amer: Fighting?** Yes, we will release Amer: Fighting on PC later this year, and possibly on other consoles. For now, we’re focused on scaling and improving our current games. There’s also a big project in the works, but unfortunately, I can’t share any details about it just yet. *You can check out Amer: Fighting for PS5 on* [*PlayStation*](https://store.playstation.com/en-us/product/EP7303-PPSA27905%5F00-0033843636476678?ref=isakaba.com) *and wishlist it for PC on* [*Steam*](https://store.steampowered.com/app/3264920/Amer%5FFighting/?ref=isakaba.com)*.* ### The Chase: Cop Pursuit Review - A fun game in short bursts URL: https://www.isakaba.com/the-chase-cop-pursuit-review/ Last updated: 2025-03-27T19:47:35.000Z No matter where you live on this big blue marble we call Earth, there are some things we all have in common. We all like to eat good food, we all love to laugh, and we all think we can outrun the police even though we drive a 14-year-old Toyota Camry. That latter one is so common, in fact, that watching police chases on TV and online is, well, something else we all share. Well, now we can all be that dumb, and maybe have a laugh or two, with *The Chase: Cop Pursuit* (PlayStation 5, PlayStation 4), a goofy, cartoony game in which you try to escape the police. And while sure, it may be a fool's errand, in this game it's also a fun one. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-01-1.jpg) **Captured by IsaKaba - PS5* **Gameplay and Visuals** Made by [Mad Hook](https://www.madhook.io/?ref=isakaba.com), a game studio based in Amman, Jordan, *The Chase: Cop Pursuit* is an old school top-down, arcade-y, automotive action game in which you, as a criminal, try to outrun the police while committing acts of vandalism. Oh, and no, you don't have to stay on the road. You're a criminal. Criminals drive on people's lawns. It's kind of like when you get chased by the cops in *Grand Theft Auto*. And I do mean *Grand Theft Auto* — the original from 1997, which also had an old school aerial perspective. Except that in *G.T.A.*, your objective is to escape while in *The Chase: Cop Pursuit*, you're also trying to knock down water towers, drive through gates, and destroy small shops. Because, apparently, you're not just a criminal, you're a jerk, too. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-yellow-car-1.jpg) **Captured by IsaKaba - PS5* What also makes this different from *Grand Theft Auto* is that if you hit something that isn't breakable — like a building, wall, or, apparently, a palm tree — your car is damaged, and if it takes too much damage, your car explodes and you are forced to jump out and run for your life. You can even get the cops to knock down the water towers if you can get enough of them to follow you. At which point this becomes kind of like *Pikmin*...if the Pikmin were jerks. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-on-foot-01-1.jpg) **Captured by IsaKaba - PS5* Now, once you're on foot, you can be stopped if an officer tackles you. Or — as I found out when I ran full speed into a palm tree and knocked myself out — if you crash into something as you're running around. Aiding and abetting you in this criminal enterprise are deployable mines and bottles of nitro you can grab as you drive around and deploy at your leisure, as well as repair kits that fix your car on the fly. And the former two don't only work when you're driving, either; you can use the mines and nitro when you're on foot. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-nitro-1.jpg) **Captured by IsaKaba - PS5* Along with explosives and illegal modifiers, you also find cash you can use to purchase new cars, trucks, and other vehicles, ones that may be faster, sturdier, or both. You can also unlock playable characters by beating levels, though unlike the cars, they don't change the experience any. And that includes the ones that make you look like Batman, Terminator, or someone from the movie Tron. Or, more accurately, like someone wearing a Batman, Terminator, or Tron-inspired Halloween costume. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-Batman-1.jpg) **Captured by IsaKaba - PS5* Now, if all of this sounds weirdly familiar, it may be because you played Mad Hook's mobile games *Amer: Cop Pursuit* and *Amer: The Chase Hit And Run*. Though *The Chase: Cop Pursuit* is a little different. This has no microtransactions; switches the perspective from a third-person / behind the car view to a top down one (you'd think it'd be the other way around); and, obviously, has you using a controller instead of a touchscreen. Which is why this works better than those games. Sure, the controls aren't as precise as, say, *Gran Turismo 5*. But that's fine; this is a goofy game, so having cars that slide around like the roads are covered in oil just makes this that much more fun. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/1000266325-1.jpg) Captured by IsaKaba - PS5 And then there's the soundtrack... While I was not a fan of music — and actually turned it off — some people have found it energetic, and a perfect complement to the game. Especially the propulsive tune that kicks in when you're on foot and activate the nitro boost. It's just too bad it only plays through the DualSense controller's speaker, and not through the ones I bought for my home theater instead of buying a better car. **Issues and Irritations** For the most part. *The Chase: Cop Pursuit* is a good time if you're not looking for something serious. Or something you'll want to play for hours on end. It gets a bit redundant after about 20 minutes. Which is why I played it while taking breaks from replaying *RoboCop: Rogue City*. This is not the only issue I had with the game. The good people at Mad Hook made some odd design choices, ones that don't make a lot of sense. Like how, if you're on foot, and a cop tries to tackle you but misses, he stays on the ground. He won't get up and keep chasing you. Or the whole "palm tree knocking you out" thing. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Chase-Cop-Pursuit-on-foot-02-1.jpg) **Captured by IsaKaba - PS5* The Chase: Cop Pursuit also has some visual issues that make it look like it's, well, a mobile game. Nothing that makes this game less fun, just sometimes when it looked like the character images aren't finished and thus have rough edges. **Verdict** Still, as you probably realized yourself, these shortcomings are nothing of major consequence and are easily ignored. Which just leaves you with a fun if silly and rather unrealistic arcade-y driving action game. Just don't try any of it for real the next time you're on the run from the cops. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/1000266323-1-1.png) *A copy of The Chase: Cop Pursuit was provided for review by Mad Hook Games.* ### Meadowfell Review: An open-world beauty where you wander without purpose URL: https://www.isakaba.com/meadowfell-review/ Last updated: 2025-05-15T21:24:01.000Z Having an open world to explore has been a highlight for many games, enough to spawn an entire genre. From Zelda to Genshin Impact, exploring a world freely has become a staple in many well-known titles. But have you ever played something that is just exploring a world? That concept — having a world to wander to yourself without needing to save it, or some local princess — is being offered to you in Meadowfell from solo developer Protopop Games, and will cost you about $5 on Steam right now. **Gameplay and Visuals** If you've somehow managed to dodge the open-world strain of games that have been steadily growing in number for the last ten years — first, how have you managed that? — the core concept is just that. You are in a world, you can go wander off in whichever way you so desire. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/wild-horses-1.jpg) **Captured by Isakaba - PC (Steam)* Meadowfell is an example of that concept played straight. There isn't a quest, there are no locked gates that require a long trek to obtain a key to pass. Just you and the wide open world before you, plus any animals or other creatures that may inhabit it. Roaming around the world will lead to you encountering animals, creatures and what could arguably be described as monsters, such as the trolls. However, none of these are hostile. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/wild-sheep-1.jpg) **Captured by Isakaba - PC (Steam)* The game is committed to this peaceful exploration of the world. Wandering without any particular purpose beyond the activity itself. You may encounter these animals and interact or take them for a ride, but you're not being told to do so. You simply do so if you want to. This is a thing that Meadowfelldoes very well. Animals can be used as a mount, you can pet them or ignore them. Much of the world in this game feels very interactive as well. There are other animals that aren't quite as useful for running around like a horse, but you can still pet and "mount" them all the same. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/riding-a-wild-horse-1.jpg) **Captured by Isakaba - PC (Steam)* The same can be said for furniture and objects. Nothing is stopping you from flicking the lights on and off or climbing into a bath after you wander into an empty home. Beyond interactivity, another aspect that the developer handled well is the artwork and environment. When the game visuals hit, they hit harder than a Soulslike boss. And they hit pretty often. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/exploring-the-woods-of-wilderless-1-1.png) **Captured by Isakaba - PC (Steam)* Sure, some of the time there'll be a situation where the random generation of the open world causes a bit of jank and an obvious mismatch happens. Or an exposed cliff face that looks bland, boring, and monotone. These bits of jank are expected from an open world that's made like this, and they aren't particularly surprising. We will talk about them a little more in a bit. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/character-and-artstyle--1.png) **Captured by Isakaba - PC (Steam)* In spite of them, the game, nine times of ten looks beautiful. It's bursting with vistas of treelines, brushes, forests, plus picturesque waterways like lakes and rivers. The animals and creatures roaming around alongside you are crafted with considerable care and character, helping to build the fantasy of the world you find yourself in. **Issues and Irritations** The stress-free world roaming in Meadowfell is a design decision, and perhaps one that isn't for everyone, even if it is intentional. However, some aspects of the experience seem a bit unintentionally rougher than they need to be, and the title feels a bit confused about its own identity at times. Let's start with that identity topic. Meadowfell is a game that describes itself, in its own Steam trailer, as a procedural fantasy world generator. It offers no quests, no combat, no enemies and no stress. A perfectly coherent vision. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/skills-and-weapons-1.png) **Captured by Isakaba - PC (Steam)* One that leaves me scratching my head at the fact I have a sword, staff, bow and an array of magical abilities. While some like "Butterfloat" seem quite harmless, others conjure down a lightning storm, seemingly solely for the purpose of harm. Yet even then, nothing in the world seems to react much, if at all, to them. They seem like a forgotten aspect that has either yet to be properly enabled or fully removed. Perhaps the idea here is that combat will be an opt-in choice for the player to initiate themselves. That however raises the question of the intended audience for Meadowfell. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/a-boat-trip-in-wilderless-1.png) **Captured by Isakaba - PC (Steam)* My overall impression is that Meadowfellwould be fantastic for, say, a parent who wants to give a child something cute to play with for an hour or so at a time. That audience might not care for combat, to begin with. They also won't care about many of the quirks plaguing the game. For example, the quality of some aspects are wildly varying. While the art-style has been honed to a gleaming edge, but some options offered to the player are strained to keep up with it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Wilderless-spine-not-included-1.jpg) **Captured by Isakaba - PC (Steam)* Also, when petting an animal, you won't move while the animation plays. Or at least, your feet won't, but your hands will, resulting in broken animations stretching the player model after a moving animal. Boats have a similar issue - the animations will behave if you row forward, but row backwards and you'll rewind yourself in broken animations. The mount option, by comparison, has been very reliable. Some animals such as horses function as classic mounts, showing you sit atop them. Others though, such as Ents or Dragons will instead seemingly have you possess them, the player disappearing in the process. **Verdict** At it's core, Meadowfellis a charming, light-hearted title that provides a world for you to do as you see fit. If it just so happens you don't like that world, nothing stops you from simply making a new one — this freedom is one of the most consistent and greatest strengths the game offers. Consistency, however, is a sore spot as Meadowfell is a bit of a rough diamond because of that inconsistency. It seems a bit unsure of committing fully to its own identity. All that said, the thing with a gem in the rough is that the potential is there, it simply needs to be polished enough to bring it out. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Iwaju-Review-01_20250320_140121_0000-1-1.png) *A copy of Meadowfell was provided for review by Protopop Games.* ### Amer: Fighting Review: A visually striking beat ‘em up with a weak solo play URL: https://www.isakaba.com/amer-fighting-review/ Last updated: 2025-03-17T10:03:10.000Z Beat 'em up games typically thrive on street-level chaos, letting you use anything you can grab against opponents — a formula that adds to the fun in *Amer: Fighting*. Developed by Jordan's [Mad Hook Games](https://www.madhook.io/?ref=isakaba.com), *Amer: Fighting* reminds me of Toxic Crusaders with its over-the-top action. Though it doesn't replicate the same level of nostalgia, it manages to carve out its own identity in a unique way despite some drawbacks. **Gameplay and Visuals** For those unfamiliar with the beat ‘em up genre, it’s all about taking on multiple opponents in hand-to-hand combat, and this game delivers just that. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-2-1-1.jpg) **Captured by IsaKaba - PS5* You can punch, kick, jump, and use pillows, bats, or even throw furniture at other players to win a match. There are two game modes, solo and multiplayer, across seven distinct maps. Each arena has traps that can instantly take you out, adding an extra layer of chaos. The two playable modes in local play are Last Man Standing and Timed Match. In Last Man Standing, you team up with another player to face off against two opponents until one team claims victory. In Timed Match, you’re still paired with a partner against two opponents, but when you die, you respawn, and the winner is decided by the number of deaths once the timer hits zero. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-3-2-1.jpg) **Captured by IsaKaba - PS5* While the gameplay itself is enjoyable, what really carries *Amer: Fighting* for me is its visuals and attention to detail. The development team did a fantastic job bringing each location to life — from the sound of water when you step into a puddle to the overall environmental design, everything feels carefully crafted and adds to the game’s charm. Controls are simple, but they’ll take most players a bit of time to master. Once you get the hang of things, especially blocking attacks, the game becomes a lot more interesting. The real fun begins when you figure that out as well as using explosives — but we’ll get into more of that later. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-5-1-1.jpg) **Captured by IsaKaba - PS5* There are various characters to use in the game, which is great. Each one also offers multiple skins, a feature I didn’t immediately notice. When I finally stumbled upon the customization options, I was like, “*Oh, so you can alter their looks? Nice!*” Skins can either be unlocked at certain levels or purchased with in-game coins, adding a bit of personalization to character designs. **Issues and Irritations** Most of my concerns with the game revolve around the characters. It would’ve been great if each character had unique traits to make them stand out or give players a reason to pick one over another. For instance, the chubbier characters move just as fast as the average-sized ones, which feels a bit off if we’re aiming for realism. It would’ve made more sense for them to be slower but able to take less damage, thanks to all that body mass. Little touches like that could’ve added depth and strategy to the gameplay. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-6-1.jpg) **Captured by IsaKaba - PS5* Another issue is the limited moveset. While having fewer moves can simplify gameplay — especially in a beat ‘em up — it makes combat feel repetitive after a while. Worse, once you master blocking, fights become almost predictable. Block three attacks, and suddenly, it feels like your turn to strike, giving the game a turn-based vibe that doesn’t quite align with the genre. One way to fix this could be the addition of special moves designed for specific characters. Online play is another mixed bag. I tried matchmaking a few times but only got paired once. When it worked, battling against real players felt much more engaging. However, depending on your region, finding matches can be challenging. And while *Amer: Fighting* is clearly designed with multiplayer in mind, the single-player experience feels underdeveloped. The local bot matches heavily lack the excitement of playing against real people, making solo play feel like an afterthought. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-4-2-1.jpg) **Captured by IsaKaba - PS5* Nevertheless, perhaps the team is fine with what they've built, with no plans of any sort of level addition or single-player depth around *Amer: Fighting*. Maybe they want to stick with their original vision for the game as a multiplayer-first experience and that's fine too, but I think there's room here for Mad Hook to explore the single-player content beyond what they've accomplished. **Verdict** There aren’t many games like *Amer: Fighting* out there, and I think a lot of players will get more than their money’s worth, especially if they’re playing with family or friends. But if you’re planning to go solo, the fun wears off quickly, and the experience does not feel rewarding in any way. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/amer-fighting-review-7-1.jpg) **Captured by IsaKaba - PS5* The game’s visuals and environmental detail do a lot of the heavy lifting. The diverse maps and straightforward controls don't make you go crazy looking for the button that blocks an attack. While the music doesn’t quite reach the heights of previous Mad Hook titles, it gets the job done. All in all, *Amer: Fighting* is a solid entry into the beat ‘em up genre, particularly for those looking to team up for some chaotic multiplayer action. If Mad Hook ever decides to flesh out the single-player experience, they might have something truly special on their hands. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Iwaju-Review-01-1.jpg) *A copy of Amer: Fighting was provided for review by Mad Hook Games.* ### The Hungry Lamb: Traveling in the Late Ming Dynasty Review - A good read, but a good game? URL: https://www.isakaba.com/the-hungry-lamb-traveling-in-the-late-ming-dynasty-review/ Last updated: 2025-03-16T13:07:49.000Z When is a video game not a video game? It's something I pondered as I "played" (and I use the term loosely) *The Hungry Lamb: Traveling in the Late Ming Dynasty!*, a visual novel for the Nintendo Switch and PCs that was made by ZerocreationGame (零创游戏), a studio based in Guangzhou, China. Or maybe the correct verb would be "read," since I spent more of my time with *The Hungry Lamb* reading than I did pressing buttons or, well, doing anything. Which isn't to say I didn't have fun... ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-01-1.jpeg) **Captured by IsaKaba - Switch* **Gameplay and Visuals** For those unfamiliar with the term "visual novel," it's basically like reading a digital version of a graphic novel if every panel was full-page, there were sound effects, and someone read the dialog (but not the rest of the text) out loud. Though in the case of *The Hungry Lamb*, the dialog is spoken in Chinese, even though the words are written in English. Or, to put it in video game terms, it's like playing an epic adventure game like *Avowed* if you cut out the movement and combat, and it was just cutscenes and an occasional dialog choice. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-choice-01-2.jpeg) **Captured by IsaKaba - Switch* Now, you do have some control over the text itself. You can skip ahead if you want, or, if you miss something, you can bring up a screen that shows who said what. You can't, however, rewind the game and watch an earlier scene again. You also, on occasion, have to make a choice. Set in China in 1632, *The Hungry Lamb: Traveling in the Late Ming Dynasty* has you helping a friend escort people to another village. Except your friend isn't a tour guide; he's involved in human trafficking. Though he hates when you frame it like that and, no surprise, thinks he's helping these people out. Hence, he refers to trafficked victims as "lambs," as if anyone would be fooled into thinking he's just shepherding sheep. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-lambs-01-1.jpeg) **Captured by IsaKaba - Switch* Anyway, after talking to your friend for a while, you're given your first choice in *The Hungry Lamb*. But no, it's not whether you want help him, walk away, or call the cops on him. It's whether you want to take the job now or look at the people first. Which is how I learned we'd be trafficking some sisters who'd been sold into slavery by their parents, two other young women, and a young boy. And that, literally, is all you do in a visual novel like *The Hungry Lamb*. You read and read and read, and occasionally you make a decision before reading some more. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-lambs-02-1.jpeg) **Captured by IsaKaba - Switch* **Issues and Irritations** While the idea of a visual novel is interesting, especially to someone who considers himself an avid reader, I still had some issues with *The Hungry Lamb: Traveling in the Late Ming Dynasty.* For starters, when I first chose to examine the kids being trafficked, as opposed to just starting the job, it ended up not being much of a choice at all. Granted, it did open up a long section of dialog — or so I assume, it's not like I could go back and make the other choice — but again, the choice was not whether I took the job or not, or called the cops or not, it just whether I wanted to, well, examine the lambs. There was no way out (well, unless I quit the game, of course). Thankfully, not all of your choices in *The Hungry Lamb* are as inconsequential as the first one. Or that your journey only ends when you turn off the game. Or finish it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-choice-02-2-1.jpeg) **Captured by IsaKaba - Switch* At one point I won't spoil, I found myself attacked by someone with a knife, and was presented with a choice as to how I wanted to handle the situation. Though clearly I chose badly because I was stabbed, and the game ended. Well, for the moment, anyway. All I had to do was reload my saved game, which brought me back to the decision screen, where I decided to handle my attacker differently. Which brings me to another issue I had with the way *The Hungry Lamb* is structured. As I said earlier, if you miss something, you can hit a button and bring up a text screen that shows you everything that happened. But you can't rewind the game and watch a previous scene again. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-03-1-1.jpeg) **Captured by IsaKaba - Switch* I also found myself wishing the visuals changed more often. Early on, the image was of a forest path. But when the text referenced a specific tree, I expected the view to change to an image of said tree. But it didn't; it stayed with the one of the forest path. And the same was true for the people; their images were often the same, they just superimposed them over different backgrounds. In another part left unshown, the text mentions that one of the girls being trafficked had tears in her eyes, but they didn't show this; they didn't even show the girl, they just showed the building where I picked them up. Which, again, doesn't happen when you read a book, but it does happen when you read a graphic novel... ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/The-Huntry-Lamb-02-1-1.jpeg) **Captured by IsaKaba - Switch* **Verdict** Ultimately, though, how I really felt about *The Hungry Lamb: Traveling in the Late Ming Dynasty!* has more to do with the story it tells than how it tells it. While it is an interesting story, and told well — both in how it's written and how this works — it's not a story I would ever chose to read because I'm much more into science fiction than historical fiction. Sure, I would've preferred more variety in the visuals, a rewind function, as well as more (and more impactful) choices, but as is, *The Hungry Lamb* was only ever a good read...and not for me. ZerocreationGame ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-hungry-lamb-traveling-in-the-late-ming-dynasty-review.png) *A copy of The Hungry Lamb: Traveling in the Late Ming Dynasty! for Nintendo Switch was provided for review by ZerocreationGame.* ### Robert Kabwe on the making of Meadowfell URL: https://www.isakaba.com/the-making-of-meadowfell/ Last updated: 2025-05-22T17:32:55.000Z Meadowfell is a new open-world game designed for relaxation and creativity. The title is made by solo developer Robert Kabwe, who runs [Protopop Games](http://www.protopop.com/games/index.htm?ref=isakaba.com), the same indie studio that brought us Wilderless. We caught up with Robert to discuss his latest game Meadowfell. **IsaKaba: Can you tell us a little bit about yourself?** **Robert:** I’m a solo game developer who’s been making games since 1999, starting with my first Flash game, Nimian Flyer. I didn’t really know why - I just wanted to make a game. Over time, I created several popular free Flash games, but eventually switched to Unity to focus on building open-world experiences. That led to BrightRidge, Vandgels, and Wilderless, which I first released on mobile before bringing them to Steam. I work from home, and when I’m not developing, I love biking and hiking out in nature - it’s a huge source of inspiration for my games. **Talk to us about Meadowfell. What initial spark led to its creation?** Meadowfell grew out of Wilderless, my procedurally generated wilderness exploration game. Both are set in my broader Nimian Legends fantasy world. The initial idea sparked during a countryside drive in Quebec - I was looking out at peaceful farmlands and thought, “That’s my next game.” ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Image14-12-1.jpg) I was also heavily inspired by the pastoral landscapes in Kingdom Come: Deliverance - they nailed the naturalistic world design. While Meadowfell takes a more stylized approach, it shares that same love for open, peaceful environments. **Were there any moments where you felt the game might not come together? How did you push through?** Almost all the time - and honestly, still today. Being a solo dev means juggling everything: design, coding, art, marketing - all without a budget. It can feel overwhelming. In those moments, I focus on why I’m doing this - because I love it. Visualizing the finished game helps me push through, along with positive player feedback, which is huge for motivation. And when it gets too much, I take a break, go for a hike, or bike it out. Staying connected to nature keeps me grounded. **Can you share a funny or memorable moment from the development process?** Bugs - always bugs. Some are frustrating, but others are just hilarious. One recurring bug leaves the player’s body invisible, so there’s just a floating head wandering around the world. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Image14-13-1-1.jpg) I’ve posted some of these moments on Twitter under #bugshappen. It’s a fun way to share the chaos behind the scenes. **And were there any features or mechanics that didn’t make the final cut? If so, why?** Plenty didn’t make it, mostly due to time and resources. As a solo dev, I have to prioritize ruthlessly, but I keep a running list of ideas and come back to them when I can. That’s why my games continue to get updates for years - I’m always adding new features and improvements. Player feedback is key here; it helps me focus on what matters most and what people actually want to see. **How does this game fit into your long-term vision?** Meadowfell is part of my Wilderless series - huge, procedurally generated natural worlds that focus purely on exploration without quests or enemies. It also ties into my broader Nimian Legends universe, which focuses more on open-world adventures with stories and combat. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Image14-7-1.jpg) Eventually, I’m aiming to build a massive, cohesive open world that unites these games. I’m also working on a remake of Nimian Flyer, one of my earliest and most popular Flash games. **Meadowfell is currently available on mobile. Are there plans to bring it to other platforms?** Absolutely. Meadowfell is now on Steam for Mac and PC, and I’m continuously updating it alongside Wilderless. Expanding to more platforms helps reach more players, and I’m always open to where the community wants to see the games next. **What do you think makes the game stand out, and what part of the experience do you most want players to enjoy?** The open world. I was one of the first to bring open-world exploration to iPhones, long before games like Genshin Impact. My Nimian Legends games focus on nature, storytelling, and deeper themes - like how humans interact with nature in BrightRidge, or faith and belief in Vandgels. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Image6-1.jpg) But at the core, all my games are about the joy of exploring natural worlds. I spend most of my dev time crafting those landscapes because I want players to feel that same sense of wonder and calm. **What do you see as the current opportunities and challenges facing indie developers in the games industry?** Marketing is hands-down one of the biggest challenges. Indie devs wear so many hats, and marketing requires a whole different skill set. It’s tough to balance creating a game while also promoting it. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/Image14-5-1-1.jpg) Technical demands can also be a headache, especially with constantly changing platform requirements. Mobile offers great reach, but platforms like Steam often provide longer-lasting stability. Still, I regularly update all my games regardless of platform to keep them fresh. **Do you have any plans for expansions or sequels? What’s next for you after Meadowfell?** Definitely. Meadowfell is part of the Wilderless series, and I’ll keep updating it with new features and improvements. On top of that, I’m returning to my Nimian Legends series - open-world adventures with stories and combat. GrimShiver, the next Nimian Legends game, is in the works. It uses the Wilderless world engine but adds a haunting storyline and more structured adventure elements. Plus, I’m working on a remake of Nimian Flyer, bringing one of my oldest games back to life. *You can check out Meadowfell for PC on* [*Steam*](https://store.steampowered.com/app/2991110/Wilderless%5FMeadowfell/?ref=isakaba.com) *as well as on* [*Android*](https://play.google.com/store/apps/details?id=com.protopop.meadowfell&hl=en&ref=isakaba.com) *and* [*iOS*](https://apps.apple.com/us/app/meadowfell/id6499377441?ref=isakaba.com)*.* ### Abiy Hailu on the making of Yefidelat Ashenafi URL: https://www.isakaba.com/the-making-of-yefidelat-ashenafi/ Last updated: 2025-05-22T17:33:35.000Z Yefidelat Ashenafi is a new role-playing game made by Enechawet Games, an Ethiopian games company founded in 2019 that is dedicated to creating engaging and educational titles. We spoke to the CEO and co-founder Abiy Hailu to discuss the team's latest title. **IsaKaba: Please tell us a little bit about Yefidelat Ashenafi.** **Abiy:** Sure! Yefidelat Ashenafi is an educational mobile game designed to help children and beginners learn the Amharic (Ethiopian) alphabet. It offers an interactive and engaging way for users to master the 231 letters of the Amharic script, combining gamified elements with personalized learning. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-2-2.jpg) The game features fun characters like BuBu, Chuchu, LuLu, and Mita, who guide players through each level and make the learning process enjoyable. It also targets children learning to read and write in Amharic, while offering versions in English, French, Somali, and Afan Oromo, making it accessible to a wider audience. **What initial spark led to its creation?** Athletics is a celebrated sport in Ethiopia, and the country has produced legendary athletes like Abebe Bikila, Haile Gebrselassie, Kenenisa Bekele, Derartu Tulu, and Tirunesh Dibaba. While I knew I could never be an athlete like them, I always had a dream of creating a runner game. However, I wanted this game to do more than just entertain—I wanted it to solve a real problem in Ethiopia. One day, a friend of mine shared an article from one of Ethiopia’s popular news outlets, *Capital*. The article highlighted a study by Ethiopia’s National Educational Assessment and Examination Agency (NEAEA), which revealed a staggering literacy gap: 56% of second and third-graders in Ethiopia couldn’t read a single word. I was shocked by these findings, and it hit me that there was an urgent need to create a solution to help children learn to read and write. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-1.jpg) That moment was the spark that led to the creation of Yefidelat Ashenafi. We wanted to develop a tool that would engage and educate them in a fun, interactive way. This vision became a reality when Enechawet Games was selected as one of the 12 EdTech startups by the Mastercard Foundation’s EdTech Fellowship Program, which gave us the resources and support to bring the title to life and impact children's literacy in Ethiopia. **Were there any moments where you felt the game might not come together? How did you push through?** Yes! There were moments when it felt like the game might not come together, especially in the early stages. Game development involves many complex tasks—modeling, rigging, animation, content preparation, game design, coding, and more—and organizing the whole team for such a large project was challenging. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-4.jpg) Initially, the game was designed as an Amharic learning tool for kids, but as we met different people and gathered feedback, we realized the potential to make it even more impactful. We were encouraged to expand the game to include five languages, making it more inclusive. Despite the technical hurdles and the complexity of the task, we remained focused on our mission to create a fun, engaging, and educational tool for kids. By continually iterating on the design, gathering feedback, and aligning our goals with the needs of our target audience, we were able to push through and bring the game to life. **Can you share a funny or memorable moment from the development process?** At the beginning of the development process, we had a hilarious moment with one of our developers who didn’t fully understand the Amharic alphabet. While testing the prototype, he accidentally placed the letters in the wrong order. When I tested the game for the first time, I couldn’t get past the level! ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-3.jpg) I thought it was a coding error, but then I realized the letters were just scrambled. It was a funny learning moment for our team, and now Yefidelat Ashenafi is not only helping kids learn Amharic, but it also turned into a way for our programmer to learn the alphabet—he's definitely got it down now! **Were there any features or mechanics that didn’t make the final cut? If so, why?** Yes, we initially planned a feature where players would go through all 33 levels in order while the characters were running in the final level. However, we decided not to include this in the Amharic version. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-5.jpg) We realized that memorizing all 33 letters in order might be too challenging for younger players. That said, we did implement this feature in the English, Afan Oromo, French, and Somali versions, and we may revisit it for the Amharic version in the future. **How does this game fit into your studio’s long-term vision?** Yefidelat Ashenafi is just the beginning for us. Our long-term vision is to continue gamifying education across various subjects, including science, mathematics, history, geography, and more. We believe that gamification can make learning more engaging and accessible, and we’re committed to developing educational tools that not only teach but also inspire and motivate students to reach their full potential. **The game is currently available on Android and iOS devices. Are there plans to bring it to other platforms? If so, what platforms are you considering?** Definitely. We are currently working on making Yefidelat Ashenafi available on Windows. Right now, the Windows version is available upon request for schools and institutions. In the future, we plan to release it publicly and make it more accessible to a wider audience. **Do you have any plans for updates, expansions, or sequels? What’s next for Enechawet Games?** There's lots more to come. To make the learning experience even more immersive, we have developed an augmented reality (AR) book called Yefidelat Ashenafi Learning Book. Using our AR Yefidelat Ashenafi app, kids can scan the book with their device to see the letters appear interactively, making alphabet learning more engaging and fun. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/03/the-making-of-yefidelat-ashenafi-7.jpg) The AR Yefidelat Ashenafi app is free to download, while the book is available on demand only. This AR project is also expanding into other languages, bringing interactive learning to a wider audience. *You can check out* Yefidelat Ashenafi *on mobile via the* [*Google Play Store*](https://play.google.com/store/apps/details?id=com.Enechawet%5FGames.Fidelat%5FAshenafi&hl=en&ref=isakaba.com) *or* [*App Store*](https://apps.apple.com/us/app/yefidelat-ashenafi-amharic/id6740941008?ref=isakaba.com)*.* ### Jamie McClenaghan on the making of SillySuspects URL: https://www.isakaba.com/the-making-of-silly-suspects/ Last updated: 2026-01-16T07:54:29.000Z Silly Suspects is a new role-playing game made by [Classy Games Studios](https://classygamesstudios.com/?ref=isakaba.com), a UAE-based indie studio founded during the pandemic to create games that provide an escape. We spoke to the founder and CEO Jamie McClenaghan to discuss the team's latest game Silly Suspects. **IsaKaba: Can you tell us a little bit about Silly Suspects?** **Jamie:** Silly Suspects is a first-person detective role-playing game that immerses players in dynamic cities where they investigate bizarre crime scenes, analyze clues, and interrogate quirky suspects to uncover the culprit. Each case presents a fresh challenge, requiring players to think critically and piece together evidence to solve the mystery. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_1-1.png) What makes Silly Suspects unique is its AI-driven generation which can create over three trillion distinctive characters, each with unique backstories, motives, and personalities. No two cases are ever the same, ensuring an unpredictable experience with every playthrough. The environments, character interactions, and case scenarios adapt in real-time, offering players an engaging and replayable mystery-solving adventure. The game appeals to a wide range of players—detective role-playing enthusiasts who enjoy solving intricate cases, explorers drawn to immersive and dynamic environments, puzzle lovers who thrive on cracking complex clues, and narrative-driven gamers who love connecting with unique characters and uncovering their hidden motives. **What initial spark led to its creation?** The idea for Silly Suspects came from my partner’s love of murder mysteries. But honestly, I was getting tired of the usual dark, gory, horror-filled side of the genre. I wanted to create something that kept the intrigue and deduction but wrapped it in a more comical, light-hearted package. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_4-1.png) We also noticed a gap in the market—there aren’t many games out there that approach detective work with humour and charm. It felt like a niche worth filling, and we knew players were craving something different. Silly Suspects is our way of scratching that itch while keeping things fun and fresh. **Were there any moments where you felt the game might not come together? How did you push through?** One challenge we focused on was localization. From the start, we wanted Silly Suspects to feel authentic, no matter where players are from. With so many generated characters, it was important they didn’t just feel random but had names that made sense for their background. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_3-1.jpg) This meant ensuring characters from specific regions had names that reflected those cultures, rather than something that felt out of place. It wasn’t the hardest task, but it did require proper understanding, thorough research, and the right resources to get it right. We pushed through it with solid teamwork, collaboration, and clear communication, making sure everyone stayed on the same page throughout the process. **Can you share a funny or memorable moment from the development process?** One of the funniest parts of development has been the character generation. With such a wide range of random possibilities, we’ve seen some truly bonkers combinations. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_5-1.jpg) There were moments when a super-serious detective would end up loving rubber ducks, or we'd get a suspect from a bustling city dressed like they were headed to a medieval fair. It was pure chaos at times, but it kept us laughing and showed how much personality the game could have, even when we weren’t expecting it. **Were there any features or mechanics that didn’t make the final cut? If so, why?** We originally planned to have an online database that tracked every character’s history—how often they’d been a victim or criminal, their most common traits, and even their typical jobs. Players could have looked up the backstory of any character they interacted with. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_2-1.jpg) But when we crunched the numbers, it quickly became clear that hosting a database with over 3 trillion entries just wasn’t feasible. As much as we loved the idea, the technical demands were far beyond what made sense, so we had to shelve it. **How does this game fit into your studio’s long-term vision?** At our studio, we’re passionate about creating games for audiences that often get overlooked, those niche communities that don’t always have experiences tailored to them. With Silly Suspects, we wanted to deliver something that fills that gap, offering a game to players who have been missing out. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_28-1.jpg) Our long-term vision is to keep making games that ignite the imagination and bring out your inner child. Silly Suspects does exactly that, combining playful creativity with lighthearted mystery in a way that’s been missing from the market. We’ll continue to create niche games we’re truly passionate about, ensuring every project brings something unique and meaningful to players. **Silly Suspects is currently available on Steam for PC, are there plans to bring it to other platforms? If so what platforms are you considering?** It's currently available on PC because it offers the best control over performance and player experience. Our in-house generation tools, while optimised, truly shine when they have the resources a PC can provide. Players have loved the PC version, but many have expressed how much they’d enjoy experiencing Silly Suspects on mobile or in their browser. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_26-1.jpg) We’re pleased to share that development builds for both are already underway and coming along nicely. Keep an eye out—we’re excited to bring Silly Suspects to more players, whether they're solving cases on the go or straight from their browsers. **What part of the experience do you most want players to enjoy?** Games with a unique twist stand out. Too many studios play it safe, repeating the same formulas, while players are craving fresh experiences that break the mould. Silly Suspects is unique, weird, wacky, and wonderful. It’s the perfect blend of comedy, chaos, and mystery, offering a fresh take on the murder mystery and detective genre, which can sometimes feel stale. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/02/SillySuspects_Gameplay_Screenshot_24-1.jpg) We believe players love the experience of uncovering clues in such a playful world, where every case feels like a new, unpredictable adventure. But honestly, the best way to understand what makes Silly Suspects special is to jump in and experience it yourself. **Do you have any plans for updates, expansions, or sequels? What's next for the team after Silly Suspects?** Silly Suspects will be featured at Steam Next Fest, where we'll be gathering player feedback and opinions. We’re committed to iterating and updating the game based on what our community shares with us. We also heavily encourage players to get involved. They can submit crimes, crime items, character details, and even voice lines to be added to the game. We want Silly Suspects to be a community-driven experience, where players can leave their mark on the world. Once Silly Suspects has settled and continues to be well-received, we'll shift focus to our next project. That said, we’re not planning to leave Silly Suspects behind. We’ll continue to support the game and its players, making sure it stays fresh and fun for everyone. *You can check out Silly Suspects Demo for PC via the* [*Steam page*](https://store.steampowered.com/app/3073330/SillySuspects/?ref=isakaba.com)*.* ### Safari City Review: A fairly typical match-3 game that stands out URL: https://www.isakaba.com/safari-city-review/ Last updated: 2025-05-15T21:24:22.000Z While there are many things that are hard to do well, there are also things that are hard to do badly. For instance, while it can be done (trust me, I know), you've have to work hard to make a bad hamburger. Apparently, match-3 puzzle games are the same. Having played dozens over the last couple years, I can't think of any that were truly terrible. Or, if they were, it was because of something unrelated to gameplay, and was instead about being too aggressive with the ads or microtransactions. Thankfully, there's none of that nonsense in *Safari City* (iOS, Android), a free-to-play match-3 puzzle game made by Nigeria's [Maliyo Games](https://www.maliyo.com/?ref=isakaba.com). Though we will be having a talk with their art department... ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-01.jpg) **Captured by IsaKaba - iPad* **Gameplay and Visuals** For those unfamiliar with match-3 games, the idea is simple, but addictive. You're given a board filled with items that are of different colors and shapes. In *Safari City*, for instance, they're fruits: yellow bananas, blue blueberries, and purple ube pear (or African Butter pear). The idea is that you have to move one so that three or more are lined up or grouped together. Doing this removes all the matched items from the board, and you closer to your goal, which could be to remove 25 blueberries or clear grass off the board so you can find some hidden wrenches. All of which must be done before you run out of turns. As with other match-3 puzzle games, *Safari City* has all the usual rules. Matching four in a line gives you a rocket that takes out an entire row or column, while getting four into a square pattern gives you the opportunity to take out two random items on the board. Though what's weird is that the random destruction device in *Safari City* is a faulty blender that shoots its blades across the board. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-02.jpg) **Captured by IsaKaba - iPad* Things get even less safe when you combine these boosters. Move the generator (which sends out random blasts of fruit-destroying electricity) onto a bomb (which explodes, destroying all nearby fruits), and you'll send out random blasts of electric that deposit bombs randomly around the board. You can also set off some boosters by, say, exploding a bomb next to them, which can result is some helpful chain reactions. What sets *Safari City* apart, somewhat, is your ultimate objective. In such match-3 games as *Candy Crush Saga*, clearing the board is its own reward. In others, such as *Game Of Thrones: Legends*, you're engaged in combat, and every time you line up three or more items, you unleash a corresponding attack. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-fix-windows.jpg) **Captured by IsaKaba - iPad* *Safari City*, however, is more like *Homescapes* in that your ultimate goal is to renovate some rundown homes. When you complete a round, you earn coins, which you then use to, say, pay a carpenter to fix up the roof, or a painter to paint the fence. There are even times when you can listen to your painter or carpenter tell a story about how they got into this line of work. You even get to decide the color and styles of certain home improvement projects, such as the roof or the grounds. Though like in other mobile games of this kind, your options are limited. This isn't *Sim City* or *Civilization*. Typically, you're given three options to choose from, and there will be times when none will be especially appealing, especially if you're picky. *Safari City* also has many of the same economic policies as other free-to-play games. If you run out of turns before finishing a level, you can chose to give up a life, spend money for more turns, or watch a video ad. You can also buy more lives from the in-game store or just skip the middleman and buy coins outright. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-pick-floor.jpg) **Captured by IsaKaba - iPad* Now, as I mentioned, this is often where match-3 games go awry. Though I'm happy to say that *Safari City* isn't one of them. They don't, for example, show ads between matches. At least I don't think so... ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-03.jpg) **Captured by IsaKaba - iPad* **Issues and Irritations** One of the few issues I ran into when playing *Safari City* was that some online functions didn't always work. I usually wasn't allowed to watch ads when I failed and wanted 5 more lives, the store was empty, and the leaderboards didn't work. Now, admittedly, this may be because I live in the United States, and those functions just don't work here. But that's not really an excuse given that I got this game from the Apple Store on my iPad, not the dark web or through some VPN. That said, *Safari City* isn't otherwise as aggressive with the ads as other free-to-play games, match-3 or otherwise. You're never, for instance, forced to watch an ad before playing a match or using one of your lives. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-04.jpg) **Captured by IsaKaba - iPad* I also have an issue I'd like to discuss with Maliyo Games' art department: Hi. Nice to meet you. Please fix the image of the pear in the game. It doesn't look like a pear. It looks like an avocado. Yes, avocados are somewhat pear-shaped, but pears don't have big round seeds in the middle; avocados do. In fact, the only real issue is the uneven difficulty. Most match-3 games get more difficult as you proceed and do so slowly. While *Safari City* does as well, there are times when the difficulty spikes a bit more than veteran match-3 players might expect. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Safari-City-last.jpg) **Captured by IsaKaba - iPad* **Verdict** In the end, *Safari City* is a pretty typical free-to-play match-3 game, both in how you play and how much fun it is to do so. Sure, I could do without the stories, the weird-looking pears, the missing online functions, and the uneven difficulty, but these are minor issues in a game that's otherwise rather engaging. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/safari-city-review.jpg) ### Rasta Santa Review: A fun game with tolerable flaws URL: https://www.isakaba.com/rasta-santa-review/ Last updated: 2025-12-01T11:59:06.000Z This is one of those games that prove you don’t need ultra-realistic graphics to create a fun experience. While it has some drawbacks, the game is sure to make you laugh and will test your patience along the way. Developed by Nigeria's [Deluxe Creation Studios](https://www.deluxecreation.com/?ref=isakaba.com), this game does remind me of Killer Bean Unleashed in its chaotic, over-the-top action. Though it doesn’t quite replicate that same level of nostalgia, Rasta Santa still holds its own in a unique way. **Story** When most people think of playing a game as Santa Claus, they probably picture a cute, jolly figure flying around delivering presents. But Rasta Santa takes a much darker, action-packed approach. In this game, Santa isn’t here to spread holiday cheer with toys; instead, he’s armed with a machete and a pistol, fighting human traffickers to rescue kidnapped children. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review--2-.jpg) **Captured by IsaKaba* The story begins when Rasta Santa arrives at a local orphanage in Lagos, Nigeria expecting to distribute gifts. To his surprise, the orphanage is abandoned, with no children in sight. After learning that the kids have been kidnapped, Rasta Santa takes it upon himself to infiltrate trafficker hideouts and bring them back, which is where it gets interesting. **Gameplay and Visuals** One thing I immediately noticed was the lack of a tutorial, which isn’t necessarily a deal-breaker, but I do wish the game provided one. There are elements of the gameplay that you won’t fully grasp until later on, and a bit of guidance would’ve been helpful even though most players won't need one. For most parts of the game I didn't know there was a block button just sitting there waiting to be used. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review-2-1.jpg) **Captured by IsaKaba* The gameplay has souls-like written all over it and that’s where your patience is constantly tested. There’s no way to refill your health bar and no checkpoints to ease the pain of failure. But I must say that this harsh design choice is part of what makes the game interesting, challenging, and at times, frustrating. The upside is the unlimited pistol ammo, though the one-second reload time can feel agonizingly long in the heat of battle, and that’s also a good thing. Rasta Santa also has an evasive ability that lets him dodge enemy attacks or escape when overwhelmed. However, I found that the unlimited ammo made this ability feel somewhat redundant. I rarely used it but still think it's a nice touch and will be useful for many players in some situations. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review-4-1.jpg) **Captured by IsaKaba* There are really fun levels that will leave you wanting more, like that one bus chase where you evade bombs and try to escape with the kids. You'd think all is well after getting to your destination but then you're forced to stand your ground and defend your position against dozens of bad guys all coming at you and you just keep shooting at them which feels like facing off against hordes of the undead, now that was quite fun. **Themes and Perspective** One of the standout features of this game is the dialogue (even though there isn't much of it). The voice actor for Rasta Santa during the opening sequence gets a bit of credit but I wish they gave us more of that Jamaican accent. Enemies have dialogues when confronting Rasta Santa, but it would've been great if once in a while Rasta Santa also speaks certain words of his own in that ever-intriuging Jamaican accent after taking down an enemy or two. For players unfamiliar with Nigerian culture or language, the humour might be lost, but local audiences - especially Nigerians- will appreciate the witty dialogues and comedic delivery. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Rasta-Santa-Fight-battle-kids--6-.png) **Captured by IsaKaba* However, there’s a bit of a disconnect between the game’s setting and the character of Rasta Santa which is one of the worries I have with the game. While the story is set in Lagos, Rasta Santa himself speaks with an accent that clearly isn't Nigerian, which raises the question: why is a Jamaican-accented Santa in Nigeria? Some explanation of why Rasta Santa is there might have made the narrative feel more cohesive, giving the developer room to explore the character but right now the contrast between the accent and setting is a bit disorienting. Perhaps the team is fine with what they've built with no plans of any sort of world-building or storytelling depth around Rasta Santa, maybe they want to stick with their original vision for the game as a small-scale production and that's fine too, but I think there's room here to explore the character of Rasta Santa beyond what they've accomplished with this one game. **Issues and Irritations** Rasta Santa isn’t without its charms but it also comes with some issues. Bugs are common in new mobile games, but they seem to be particularly noticeable here. Some bugs cover the screen, blocking essential information like controls and health bars, while others trap you in enemy clutches until you die. At times, I had to restart levels multiple times due to these glitches which can be frustrating. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review-34.jpg) **Captured by IsaKaba* The game also feels incomplete. After completing most levels, I found that one was still missing which left me feeling like I have serious unfinished business. This sense of incompleteness is further highlighted by some of the bugs mentioned earlier, and I think it’s something the studio’s quality assurance team or testers should have caught during development. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review10.jpg) **Captured by IsaKaba* On a more positive note, the game features a couple of puzzles that I found enjoyable and thought, "Why isn’t there more of this?" While hacking your way through enemies with a machete is fun, I’d welcome a better balance between action and puzzles to keep things fresh. **Verdict** Rasta Santa is a mostly enjoyable experience that’s worth your time. However, it doesn’t have a lot of replay value due to a somewhat shallow story that lacks a little more depth. Local players, particularly Nigerians, will get the most enjoyment out of the game, thanks to the humour in the dialogues. The game’s incompleteness is a notable issue, but it’s something I believe will be addressed with future updates, especially as the development team plans to release new episodes every January, aiming to turn Rasta Santa into an annual tradition. While that’s something to look forward to, it’s still a while off. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/rasta-santa-review-5.jpg) ### The games industry needs Africa's untold stories now more than ever - but it can't have them yet URL: https://www.isakaba.com/the-games-industry-needs-africas-untold-stories/ Last updated: 2026-03-26T00:19:18.000Z Africa's history, myths, and stories are incredibly rich. Across numerous cultures, there are tales of gods, heroes, and warriors passed down through generations. These stories, full of lessons and meaning, have inspired oral traditions, books, movies, and TV shows. However, one area still largely untapped is video games, where African stories could really stand out globally if done well. If we look to the West, games like God of War, Hades, Hellblade, and Assassin's Creed: Valhalla have done well by using mythological stories, especially those about gods and heroes. Themes like gods being overthrown or mortals gaining divine powers are ideas that connect with many cultures worldwide. One game that stands out in the conversation about untold stories is Black Myth: Wukong. Inspired by Chinese folklore, its success shows there's a global interest in games based on mythology. It proves that ancient myths and traditions can drive the creation of modern, engaging video games. **It's worth asking** While these games captivate players, the question is: Why aren't African myths and heroes featured in video games? Where are Africa's mythological stories in this space? For a continent with a rich tapestry of folklore, gods, and legendary heroes, the absence of many African stories in the gaming world is glaring. A great example of a story that could make a powerful game is **Ijele: Son of the Masquerade**, a popular Nigerian film from 1999\. It tells the story of a warrior who battles gods, journeys through an evil forest, and faces tough challenges to protect his loved ones. This story could easily translate into a captivating video game and for millions who grew up watching ***Ijele***, seeing this story come to life in an interactive medium would be a deeply nostalgic experience. So, why isn't Africa turning more of its rich stories into video games? Why aren't we seeing more African protagonists or stories based on African traditions and myths? Some frustrating reasons are holding the continent back, and we'll explore them. **First off, the persistent investment issue** Unlike the West or Asia where the gaming industry gets strong support from big studios and investors, Africa's game industry often works with limited budgets. Game Science, the team behind Black Myth: Wukong, for instance, didn't have everything figured out at the start, it took years of hard work and [major financial backing from multiple investors](https://www.ign.com/articles/black-myth-wukong-making-of-behind-the-scenes-exclusive?ref=isakaba.com) (including Tencent) to make the game. Africa lacks the large-scale funding needed to turn these ideas into polished products. **Where's the resource and access to good tech?** While technology is rapidly advancing in Africa, many developers still struggle to access the expensive tools and platforms needed for game development. Sure, this is where funding comes in. But hang on a bit, say Africa had the necessary backing, does it have the talent to create a triple-A game? Does it even have to be a triple-A game? I don't think so. The lack of access to these tools is one issue, but there's also a shortage of specialized skills needed to produce games that meet international standards. **Please make games for Africans first** Unlike other parts of the world, Africa does not yet have a strong, unified gaming identity. Before Africa can share its stories with the world, it needs to first create games that connect with its people. With so many different cultures and languages, developers should focus on making games that appeal to Africans. Once they build a strong local fan base, they’ll be in a better position to share their unique stories with a global audience. Many gamers in the region can probably count on one hand how many games they've played that's made by African developers (if any!). But that's mostly because there just aren't enough high-quality games coming out of the region that's ACTUALLY WORTH PLAYING. **So, why aren’t more African game studios telling these stories?** The short answer is that Africa is missing the right mix of talent, investment, infrastructure, and global awareness. African game developers are skilled, but they need more resources and stronger support systems to bring their ideas to life. Africa’s untold stories of gods, heroes, and injustice deserve a place in gaming. By sharing these stories, African developers could showcase the continent's rich culture and connect with global audiences seeking fresh narratives. In time, these stories will no longer stay untold. ### Hajwala 2 Review - Fun races with too many frustrations URL: https://www.isakaba.com/hajwala-2-review/ Last updated: 2025-01-08T18:53:48.000Z While such big-budget racing games as *Gran Turismo* and *Need for Speed* have set high bars for the genre, making a smaller driving game that satisfies race fans is still possible. It's just a matter of including aspects they want and not ones they don't. I thought of it a lot while playing [*Hajwala 2*](https://store.playstation.com/en-us/product/EP3334-PPSA21912%5F00-0938568733995969?ref=isakaba.com), a racing game developed and published by [Rababa Games](https://rababagames.com/en?ref=isakaba.com) as a sequel to its high-octane racing title [*Hajwala*](https://store.playstation.com/en-us/product/UP3474-CUSA12795%5F00-RG2017XX2018RG18?ref=isakaba.com) which first came out in 2018\. *Hajwala 2*'s solid race mechanics are undeniable, but the game also has some unnecessary parts and misses key elements. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Hajwala-2-truck-desert-01.jpg) **Captured by IsaKaba - PS5* **Gameplay and Visuals** Available for PlayStation 5, *Hajwala 2* is an open-world, arcade-ish racing game in the vein of *Need for Speed* or *Forza Horizon 5* with all the assists turned on, as opposed to a simulation like *Gran Turismo 7* or, well, *Forza Horizon 5* with the assists turned off. And yes, that does mean you have a recharging nitro tank for when you need some extra speed. The game features both multi-lap and point-to-point races, as well as ones where you're up against the clock. Though unlike the games I just mentioned, these events are not held in such familiar racing locations as Daytona International Speedway or the streets of Monaco. Instead, they're set on race courses, paved roads — including through a forest and around a busy port — and marked paths through a desert. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Hajwala-2-jeep-dirt-track.jpg) **Captured by IsaKaba - PS5* It is during these races that *Hajwala 2* feels great. Though you'll want to dial down the "Sensitivity" in the "Tunning" menu and turn on the "Traction Control," which together make it easier to take turns without skidding wildly. This is important because the tracks, whether paved or off-road, have smooth curves that will test your steering abilities. The game also has a good sense of speed, whether you play with the cockpit view, from the third-person perspective, or with one that makes it look like you're hanging onto the bumper or the hood for dear life. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Hajwala-2-hood-view-1.jpg) **Captured by IsaKaba - PS5* It's just too bad none of these views are especially picturesque. Despite being a PS5 title, *Hajwala 2* looks more like a PS4 game, and not a very good-looking one either. **Issues and Irritations** Unfortunately, unimpressive visuals are not *Hajwala 2*'s only problem. There are also issues in the sound department, with some sound effects, including the aforementioned turbo boost, sounding shrill, and cheap. Then there's the announcer, who sounds more like bad A.I. than a real person. *Hajwala 2* also, oddly, doesn't provide any stats when you're choosing a car to use or to buy. Is this one faster? Does this one handle better? No idea. Presumedly there's a reason why some cars cost 87K and others only 10K, but this game never says what. But then, the game doesn't have real cars and the ones it does have are sort of generic-looking. They also don't get damaged, cosmetically or mechanically, when you crash, which some players will find annoying. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Hajwala-2-truck-dirt.jpg) **Captured by IsaKaba - PS5* Similarly, you have to drive to every event. Which, again, some might find tedious, since there's nothing to do. It's not like you, say, run across an abandoned car in the desert, and can use the money you've earned to restore it to race condition. Then there's the onscreen GPS which is as inaccurate as, well, a real GPS. The first time I drove to a track for an event, it took me around the back, not to the entrance. But the biggest issue with *Hajwala 2* is its lack of online races. While I prefer to play on my own, many race games fans would rather go up against other people, so the lack of any multiplayer modes makes this feel incomplete. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Hajwala-2-photo-mode.jpg) **Captured by IsaKaba - PS5* The irony of *Hajwala 2* lacking such a basic racing game mechanic is that instead it has something unnecessary that takes up far too time. Along with the races, you also have to drive to specific locations and use a drone to take a photo. The problem being that the mechanics are not explained, and are frustrating to implement even after you've figured them out. The thing is, you don't just drive somewhere and activate the photo drone. Instead, you have to first get out of your car, then, as the driver, click a button to launch the drone, which you then use to take the photo. This is not the only instance you waste time controlling the driver. You also sometimes have to tell him to get into the car. This is also irritating given how the camera controls in 'people mode' are wonky. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Screenshot-2025-01-08-100221.png) **Captured by IsaKaba - PS5* Oh, and no, in case you're wondering, there are no options to change anything about the driver; not his appearance, not his outfit, and not his gender. Who's to say there aren't female players out there who would like to drive around the Arabian Gulf. But the worst aspect of this photo mode is that it's not optional. You have to complete these assignments to unlock new races. Y'know, the fun parts of the game. That said, even if they had skipped the photo mode in favor of adding features to the races, *Hajwala 2* would still have issues. It has a litany of bugs, and sometimes stutters or momentarily pauses in the middle of races. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/Screenshot-2025-01-08-103833.png) **Captured by IsaKaba - PS5* Also, if you decide to restart a race — say, because you skidded out and ended up sideways — you sometimes find yourself starting the next race in the same bad position. Similarly, if you finish a race but not in first place, and thus have to try again to complete it, the game doesn't leave you where the event is being held. Instead, it drops you far away, and you have to drive to the starting line. Again. Of course, mistakes can be fixed and mechanics can be refined, so perhaps the talented development team at Rababa Games will address these issues in *Hajwala 2*. Until then, though, this racing game feels somewhat unnecessary. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2025/01/1000217917.jpg) *A copy of Hajwala 2 was provided for review by Rababa Games.* ### Drift X Review - Coming soon, but not soon enough URL: https://www.isakaba.com/drift-x-review-coming-soon-but-not-soon-enough/ Last updated: 2025-01-20T16:46:19.000Z As the people who made the first *Sonic the Hedgehog* movie learned (and learned from), it can be rather precarious to show something off before it's done. It's a lesson the development team behind the free-to-play mobile racing game *Drift X* might want to learn as well, and fast, lest it totals this car game. Saudi Arabia-based [UMX Studios](https://umxstudio.co/en/?ref=isakaba.com) developed and published *Drift X*, which is supposed to be a racing game that's as much about drifting as it is about going fast. I say "supposed to be," though, because despite being available from both the [App Store](https://apps.apple.com/lv/app/drift-x/id6478109180?ref=isakaba.com) and [Google Play](https://play.google.com/store/apps/details?id=com.umxstudio.driftxhajwala&ref=isakaba.com), *Drift X* is clearly not finished. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-cockpit-view.jpg) **Gameplay and Visuals** Like other mobile racing games, *Drift X* has single-player and multiplayer events, multiple control options — including one where you tilt your device like a steering wheel, and another that uses on-screen buttons — as well a variety of cameras that include a cockpit view. It also, of course, has all the features we've come to expect from free-to-play mobile games: rewards for playing, loot boxes, paid subscriptions, and the option to watch ads to, say, double the aforementioned rewards. You also have a variety of cars to choose from, ones that can be customized both mechanically and visually. It is here in the customization section that you'll realize *Drift X* isn't ready for public consumption. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-multiplayer-mode-01.jpg) **Issues and Irritations** While *Drift X* has multiple options when it comes to the color of your car, as well as for its bumpers, grills, and other parts, altering its rims or adding wraps is a function that's "coming soon." Similarly, while the cars look like ones you see on the road, they're not real cars. Either that, or the person who typed in their names can't spell or didn't put in enough time to do their job well. Hence why drive a Kiea instead of Kia; a Missan instead of Nissan; and a Hunda instead of Honda. Or is that supposed to be Hyundai? They even has similar corporate logos. Though I suspect this will change when the lawyers hear about this. As for playing it, *Drift X* has, as I said, solo races and multiplayer events, the latter of which can be played against other online players or in private rooms with friends. It's just too bad those modes seem to be "coming soon" as this game just isn't there yet. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-solo-mode-01.jpg) When you play the "Solo" mode of *Drift X*, you're not racing against computer-controlled drivers. Instead, it's a test track where you drive alone on a road to see how well your new car handles. Similarly, when you play the open multiplayer mode, you're not placed into a race with other players. Instead, you're dropped onto a track where you can just drive around alongside other people. Now, you can, like in the *Forza Horizon* games, challenge those other drivers to compete. Though, again, something seems to be "coming soon," because the one time this happened to me, it put me and someone else into an event we couldn't complete: a race up a steep sand dune. Which might've been fun had we not been driving sedans better suited for racing to the supermarket. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-drive-uphill.jpg) It also doesn’t help that despite playing multiple times over multiple days, there was only ever a handful of people playing. Then there's the collision damage which clearly needs adjustment because one time when I slammed into a chain-link fence it tore off my car's bumper, right wheel, hood, and right front door. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-trashed-car.jpg) I was okay, though; thanks for asking. In a similar vein, when putting a new engine in your car, the installation can fail. And no, not because you didn't beat the engine installation mini-game; there are none. You just fail. Even weirder, you can purchase part installation insurance, though installation failed just as often when I had the insurance as when I opted out. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-multiplayer-mode-02.jpg) Though even if they do fix everything I just mentioned, *Drift X* still has one rather fundamental issue: the steering. Sure, this is supposed to be as much about drifting as it is about racing, but even for that the controls are so loose that you slide around like your tires are bald and the roads are coated in olive oil. This is why you'll probably crash into a flimsy metal fence and trash your new car. Ultimately, *Drift X* has the potential to be an engaging drift-centric racing game, the developers just need to finish it, fix the things that don't work, and get real cars (or someone who can spell their names correctly), and... ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/12/Drift-X-review.jpg) ### Vaudoo: Kill them all Review - A fun zombie shooter that could've been better URL: https://www.isakaba.com/vaudoo-kill-them-all-review/ Last updated: 2026-02-24T17:03:52.000Z Vaudoo: Kill Them All is a mobile game that's developed by [Masseka Game Studio](https://www.isakaba.com/masseka-games-studio/) and released in May 2024\. Vaudoo is a zombie survival shooter that lets you face relentless waves of the undead, with each new wave ramping up the intensity and pushing you to your limits. ### Gameplay and Visuals The game offers several features to keep you engaged. You start by choosing from three characters, with a fourth unlockable later as you progress. Vaudoo also features multiple locations, some of which require unlocking as you advance. This adds a layer of progression and variety to the gameplay. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/vaudoo-kill-them-all-review-1-1-1.jpg) The standout feature for us is the auto-aim mechanic which made the combat both satisfying and intuitive. It ensures your shots connect effectively, often landing headshots with impressive precision. This, combined with the escalating difficulty as you progress, creates a thrilling challenge. Taking down zombies feels smooth, with mechanics that make it easy to focus on staying alive rather than fumbling with controls. Another highlight is the arsenal of tools at your disposal when things go south. Drones, mines, and other explosive devices come in handy during overwhelming moments, adding tactical depth to the gameplay. The drones, in particular, felt like a lifesaver during heated waves. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/vaudoo-kill-them-all-review-2-1.jpg) The game's health regeneration system is also impressive. Instead of simply clicking to restore health, you summon a drone that sprays a green healing substance. Players must stand beneath it while fighting off zombies to refill their health bar gradually. While this can be frustrating in high-pressure scenarios, We found it to be a creative twist that added an extra layer of strategy to the game. ### What Needs Improvement Unfortunately, not everything in Vaudoo hits the mark. For one, the gun sound design left a lot to be desired. Every weapon I tried sounded almost identical, which quickly become monotonous. I found myself either muting my phone entirely (because there's no setting that lets you mute the gameplay), or wishing for more dynamic audio. A patch to improve weapon sound effects would significantly enhance the experience. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/vaudoo-kill-them-all-review-3-2-1.jpg) Then you have the manual reload system which is another pain point. While the game’s challenge is part of its appeal, needing to tap a reload button mid-combat felt unnecessarily cumbersome. In the heat of a zombie onslaught, it’s easy to forget to reload and assume you’re out of bullets. An automatic reload option would greatly improve the flow of combat without compromising the challenge. A more significant issue with this game is the lack of narrative or a clear sense of purpose. While the core gameplay is entertaining, it feels repetitive over time. There’s no context for why the characters are battling endless waves of the undead, and no meaningful progression beyond unlocking locations or a new character. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/vaudoo-kill-them-all-review-4-1.jpg) Even a light narrative or thematic objective—such as escaping the area or finding survivors—would add depth and keep players invested. Without it, the game risks becoming a repetitive grind. Also, while ads aren’t intrusive during gameplay, they do appear in menus unless you pay for a completely offline experience. While this is common in mobile games, it may frustrate players who want uninterrupted immersion. ### Verdict Overall, Vaudoo nails the essentials of a zombie survival shooter: it’s fast-paced, action-packed, and consistently challenging. The auto-aim feature and range of tools like drones and mines elevate the gameplay, making it enjoyable. The game's unique approach to health regeneration also stands out, offering a creative twist that rewards quick thinking. On the flip side, the game’s sound design, manual reload system, and lack of narrative depth holds it back. The repetitive nature of the waves, without a larger goal or storyline, makes the game feel like it’s missing something crucial to keep players engaged for the long haul. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/vaudoo-kill-them-all-review-5-1.png) ### Iwájú: Rising Chef Review - Vibrant dishes, dull characters URL: https://www.isakaba.com/iwaju-rising-chef-review/ Last updated: 2024-11-23T11:43:52.000Z Before we delve into the review, it's worth letting you know that Iwájú: Rising Chef mobile game is inspired by Disney and Kugali Media's [Iwájú animated series](https://ondisneyplus.disney.com/show/iwaju?ref=isakaba.com) which aired on Disney+ in February 2024\. The mobile game which was also released in the same month, invites players into a colorful culinary world where they get to run their own restaurant by cooking dishes, serving customers and completing challenges. Prior to release when it was codenamed Project Candyland, the game was expected to be a hit. It had all the right ingredients: a vibrant theme, a talented team of developers at [Maliyo Games](https://www.maliyo.com/?ref=isakaba.com) and the distribution power of Disney, a global entertainment giant. ### **Story** After your culinary talents earned you a stellar reputation, you're invited to showcase your skills by cooking for an Owambe event. In this game, Kole, your childhood best friend from Ajegunle and a character from the Iwájú animated series, encourages you to start your own cooking business. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/iwaju-rising-chef-review-1-4-1.jpg) To lend a hand, he enlists Tola, another character from the series. Together, they crown you the 'Bukka Boss,' a name that doesn't really fit into the game's narrative and set you on a journey to become the best cook in Lagos. ### **Gameplay and Visuals** Disney sought a local developer to create an Iwájú mobile title, inviting multiple studios to pitch game concepts before tasking the chosen developer with building a prototype. Ultimately, the Marvel parent company was most impressed with Maliyo Games’ concept, and the Lagos-based studio did a brilliant job with the game. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/iwaju-rising-chef-review-22-1.jpg) The game features an extended tutorial phase, which, while thorough, feels overly lengthy. The initial levels are relatively easy, leading to some repetitiveness early on. However, as you progress to more challenging stages, accumulate coins, and unlock various upgrades, the gameplay becomes increasingly engaging. Iwájú: Rising Chef boasts vibrant visuals, appealing even to players unfamiliar with simulation titles. The game’s character designs also hold up with a mix of several customers that troop into your restaurant to grab a bite. ### **Themes and Perspective** While Iwájú Rising Chef may have appealed to audiences familiar with the Disney animated series. Despite being developed by an African studio in Nigeria, the game’s focus on Tola and Kole might not have resonated well with most players. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/iwaju-rising-chef-review-3-1.jpg) While these characters are key to the series’ overall plot, they lack the in-depth backstories needed to foster any real sense of connection or familiarity with players. Many Nigerians would likely prefer playing a game featuring well-known, familiar faces rather than relatively unknown characters. Iwájú: Rising Chef also takes a lot of inspiration from Tilting Point’s SpongeBob: Krusty Cool Off mobile game, and whatever flaws that game had, one of the things the developers did right was that it offered that feeling of playing the game with beloved characters that are well known. Rising Chef doesn't really have that because the characters all seem like strangers to most players and they can't relate to them. Overall, Iwájú: Rising Chef is a fun cooking game that players familiar with Nigerian dishes will enjoy. The game's variety of dishes and beautiful in-game locations makes up for its dull and often uninteresting character interactions. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/Iwaju-Review-image.png) ### Can a single hit game transform the African games industry? URL: https://www.isakaba.com/can-a-single-hit-game-transform-the-african-games-industry/ Last updated: 2026-04-13T11:55:30.000Z Africa's video game industry has experienced notable growth in recent years. However, despite this progress, a large portion of the market remains untapped compared to more established gaming hubs like Europe, North America, and Asia. I've spoken with several game developers and studio founders across the continent who believe that Africa needs a breakout hit game to attract global attention and investment. This idea is similar to how [CD Projekt Red’s The Witcher series helped elevate Poland](https://uppercutcrit.com/how-the-polish-indie-scene-exploded-in-the-wake-of-the-witcher/?ref=isakaba.com) onto the international game development stage while fostering a community of aspiring developers. Yet, while the potential impact of a single hit game could be significant for Africa, relying exclusively on this strategy comes with its own set of risks. **A single hit game could make a difference** First, it’s important to note that the concept of a ‘breakthrough’ game in Africa is not without precedent. Poland’s rise as a gaming hub, for example, is often attributed to the success of The Witcher series. The game’s critical and commercial success attracted international investors and helped create a favourable environment for local developers, who gained recognition and funding as a result. African developers, like [FitNot Games founder Abdullah Elshabrawy](https://www.pocketgamer.biz/as-an-industry-we-need-a-success-story-a-studio-that-achieves-a-major-hit-that-captures-widespread-attention/?ref=isakaba.com) and [Dash Studios CEO John Ikpeme](https://www.pocketgamer.biz/there-has-been-an-increase-in-funding-opportunities-for-african-developers-more-exciting-times-to-come-for-sure/?ref=isakaba.com), believe a similar path could be possible for Africa. They argue that a single hit game or game series could serve as a beacon for investors and attract media attention. According to Ikpeme, “The only thing standing between Africa's gaming ecosystem and rapid growth is one hit game. Just one, any one.” Similarly, Elshabrawy believes, “As an industry, we need a success story—a studio that achieves a major hit and captures widespread attention.” Both perspectives suggest that such a game could break down the barriers preventing African studios from gaining wider visibility, potentially catalysing industry-wide development. That all sounds promising, but let’s now explore the potential risks. **What hangs in the balance?** For an industry as diverse as Africa’s, relying on a single title or studio to create a hit game may set unrealistic expectations. First, an undue focus on one successful game could stifle the broader diversity of titles in development across the continent. What I mean is, if a single African game becomes overly celebrated or promoted as the "success story" of the continent, the industry might become too fixated on replicating that formula. Developers could feel pressured to follow a similar path, which may limit creativity and experimentation in game design. Secondly, the issue of perception. The concern here is that, in global media and entertainment industries, the success or failure of one high-profile project can sometimes be viewed as representative of an entire region or industry. So for instance, if a highly anticipated game from Africa fails commercially or critically, people outside the continent (and often within) might unfairly generalise and think that all games from Africa are likely to fail or that the industry itself lacks the capacity to produce successful titles. Should this game fail to meet expectations, investors may also perceive the entire industry as a high-risk venture, even though smaller, less visible projects are thriving. **Then there’s the ‘platform of choice’ issue** Africa is a mobile-first continent, with mobile phones serving as the primary access point for playing games. This makes mobile a logical choice for reaching a broad audience. However, developers should not overlook the [considerable player base](https://www.mordorintelligence.com/industry-reports/africa-gaming-market?ref=isakaba.com) interested in console and PC gaming. The success of *The Witcher* franchise, for example, can be attributed in part to its availability on powerful platforms like PC and console, which enabled high-quality graphics and expansive open worlds—features that are difficult to replicate on mobile devices, despite the powerful hardware available today. An African hit game that is exclusively available on mobile could capture a large domestic audience, but it may struggle to gain international attention in the same way as a AAA console or PC title. This highlights the need for a strategic balancing act between what African developers can realistically create and what can attract global interest. **But Isa, say the game is available on mobile, PC and console, what about people who don’t like paying for games?** I'm glad you asked. Monetization is a significant challenge in Africa, if not the biggest, especially in a continent where disposable income is limited and paying for games is not widespread. Developers must therefore carefully consider the economic model for a potential hit game. Free-to-play models, which rely on ads or microtransactions, are often the norm, but these may struggle to sustain high-quality production or storytelling depth, which are essential in creating a global hit. Although platforms like Carry1st are making strides to simplify payment systems in Africa, a premium game that requires an upfront purchase would still face challenges. Alternatively, developers could adopt a hybrid model, offering a free base version with optional paid content to reach a wider audience while still generating revenue. However, this approach requires careful balance to avoid alienating players or creating a "pay-to-win" perception. Before I move on, let’s not forget connectivity, which is a critical issue in Africa as many regions have limited or costly internet access, making online gaming less feasible. A hit game that relies on multiplayer features or live updates may not resonate with audiences who prefer offline play. For African game developers, another challenge will be finding a way to balance accessibility with engaging, high-quality gameplay. **One hit game Is a start, not a solution** The idea of a one-hit wonder for Africa’s video games industry is tempting, but it’s not a guaranteed solution. While a single successful game could attract attention, funding, and talent, providing a much-needed breakthrough for African developers, building a sustainable industry requires more than just one hit. It needs a diverse range of games and studios, supportive policies, and strong local and international collaborations. A high-quality game with global appeal could certainly open doors, but for long-term growth, I think that the African games industry must nurture an ecosystem that fosters multiple success stories. ### Why don't games feel the same anymore? I have some thoughts URL: https://www.isakaba.com/why-doesnt-gaming-feel-the-same-anymore-for-some-of-us-i-have-some-thoughts/ Last updated: 2026-01-21T13:15:07.000Z There’s no denying that video games have come a long way. From the simple joys of playing on a GameBoy to the immersive experiences offered by high-performance PCs and next-gen consoles like the PS5 and Xbox Series X, the evolution of games is nothing short of remarkable.. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-u-i_chln8jfazerupunkga-jpeg.jpg) Yet, despite these advancements, many gamers find themselves nostalgic for the days of the PlayStation 1 and 2\. The question is, why does playing a game not feel as good as it used to (for me at least), despite the graphical and technological improvements? It’s a fascinating and complex issue that’s been a source of debate among gamers and game developers alike but I’ll try to break it down to a couple of reasons and hope to make some sense. **The nostalgia factor** One possible explanation is nostalgia. When we were younger, video games were a novel and exciting experience. The thrill of discovering new worlds and embarking on epic adventures was unmatched. We’d spend countless hours playing and replaying our favorite games, not because we had nothing better to do, but because these games captivated us in ways that modern titles often fail to. Also, the limited access to first-generation handheld consoles and the absence of the internet made each game feel special and unique. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-sk220-cves2bxhoqpv_bpq-jpeg.jpg) A Plague's Tale: Requiem As adults, however, our perspective has changed. The responsibilities of adulthood — work, bills, relationships — leave us with less time and mental space to fully immerse ourselves in games. The pure, unadulterated joy we felt as kids is harder to recapture when our minds are preoccupied with adult concerns. The nagging thoughts of where the next dollar will come from, a demanding boss, or a complicated relationship can all detract from the gaming experience. **The issue of short attention spans** In today’s fast-paced world, we’re constantly bombarded with information and entertainment options. This constant stimulation has conditioned us to seek out the next new thing, often at the expense of fully enjoying what we currently have. This phenomenon is evident in the gaming community, where players frequently hop from one new release to the next, rarely spending the same amount of time on a single game as they did in the past. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-ckc7eaqdfltbzqzvrqkc8w-jpeg.jpg) Red Dead Redemption 2 In the days of the PlayStation 2, players replayed games multiple times, not only because of the lack of new releases but also because each playthrough offered a chance to discover something new. Today, with the advent of the internet and social media, gamers are more inclined to move on quickly, driven by the fear of missing out on the latest trending game. This shift in behavior makes it harder for any single game to leave a lasting impact even though some still do. **The complexity of modern games** Despite their impressive graphics and intricate storylines, games today can sometimes feel overwhelming. The complexity and scale of triple-A titles can be both a blessing and a curse. While they offer rich, immersive experiences (RDR2, Elden Ring, TLoU, The Witcher 3 and more!), they also demand a significant investment of time and effort. For busy adults, this can be a daunting prospect. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-dxmfvufkypzm_vyz7j7eqw-jpeg.jpg) Marvel's Guardians of the Galaxy Ghost of Tsushima is the last game I’ve played with straightforward mechanics and clear objectives. Also, the constant updates and expansions in today’s games can make them feel like never-ending tasks (I see you CP2077: Phantom Liberty). Instead of providing a sense of completion, they often leave players feeling as if they are constantly chasing the next goal. **Searching for the right game** It’s also possible that many of us simply haven’t found the right game to reignite our passion for gaming. I recently found myself wanting to revisit the world of RDR2 and get lost in it all over again despite having a backlog of newer titles waiting to be touched. Thing is, the market is flooded with options and while there are undoubtedly fantastic games out there, finding one that truly resonates on a personal level can be challenging. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-t5rodteymiifaos04j4yyg-jpeg.jpg) The games that defined our childhoods did so not just because of their quality but also because of the context in which we played them. They were new, exciting, and experienced through the lens of youth. Replicating that magic as an adult is inherently difficult. **Rediscovering the joy** So, what’s the real issue? Is it that being an adult inherently diminishes the joy of gaming unless you’re a professional esports gamer? Perhaps, to some extent it does. The responsibilities and realities of adult life naturally impact our ability to enjoy leisure activities in the same way we did as children. However, this doesn’t mean that the joy of gaming is lost forever. It may just require a bit more effort to find the right balance. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-oodxvo1qifu_c5fi795oea-jpeg.jpg) Uncharted: A Thief's End This could involve revisiting old favorites, exploring new genres, or simply allowing oneself to fully disconnect from everyday worries while playing. It’s about finding that spark, that game or moment that reminds us why we fell in love with gaming in the first place. While the landscape of gaming has undoubtedly changed, the core reason we play — to escape, to explore, and to experience something extraordinary — remains the same. ### The problem with mobile games today URL: https://www.isakaba.com/the-problem-with-mobile-games-today/ Last updated: 2024-11-26T22:02:14.000Z In recent years, the mobile games industry has transformed with advancements in technology and the growing popularity of smartphones. However, despite the availability of high-end gaming devices with powerful hardware, many enthusiasts and fans of mobile gaming can’t help but notice a decline in the quantity of compelling mobile games as opposed to console and PC despite mobile being the [dominant platform in the games industry](https://blog.gitnux.com/mobile-gaming-industry-statistics/?ref=isakaba.com#:~:text=Mobile%20gaming%20accounts%20for%2053,than%20the%20overall%20games%20market.).. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1--c6zdezhla78e-ge_cnwwq-jpeg.jpg) Eisenhorn Xenos (left) - Epic of Kings (right) Around five to ten years ago, low to mid-range Android and iOS devices dominated the market, equipped with limited RAM capacities and moderate processing power. Despite these constraints, developers managed to create exceptional mobile games that captivated players worldwide. Titles such as Gameloft's Modern Combat series, Epic of Kings, Eisenhorn Xenos, Six Guns, Brothers: A Tale of Two Sons, GTA series, N.O.V.A 3, FIFA 14, Real Racing 3, Fahrenheit: Indigo prophecy, The Jade Empire (Special Edition) and many others that went on to become beloved classics, proving that great gameplay experiences could be achieved even with modest hardware capabilities. ### The current scenario Fast forward to the present, where high-end gaming devices boasting impressive specifications have become more accessible to the average consumer. These devices are equipped with ample RAM, powerful processors, and improved graphics capabilities. However, despite these advancements, many mobile gamers feel disappointed by the lack of compelling games that take full advantage of the capabilities that come with these high-end smartphones. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-nnmfaz7b4t7ie9fhp6_8cg-jpeg.jpg) Genshin Impact on mobile I mean, sure we’ve gotten quite a few amazing games of late such as the likeable Genshin Impact, Call of Duty: Mobile, PUBG, eFootball: Mobile and many others. However, these games are infamous for their consistent demand for a stable internet connection, lack of a captivating narrative and dozens of in-game items that players might have to purchase to enjoy a game to its fullest. Not to talk about the often ridiculous updates that come with the likes of Genshin Impact and Call of Duty: Mobile. How did we go from enjoying offline games with great storylines to putting up with online games with little to no story but always wanting to sell us something via in-game purchases? ### Cancellation of anticipated games Another concerning trend is the cancellation of some anticipated titles even before they get to see the light of day. EA's Battlefield was easily one of the most anticipated shooters that was set to arrive mobile earlier this year after its announcement in April 2021\. After spending a few months in beta, [EA announced](https://www.eurogamer.net/ea-cancels-development-of-apex-legends-mobile-battlefield-mobile?ref=isakaba.com) it was discontinuing development on Battlefield: Mobile and shut down the game’s development studio, Industrial Toys. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-9nca2q9fgzbmqa5jsub4na-jpeg.jpg) Apex Legends Mobile In another EA letdown, Apex Legends: Mobile which was released on May 17, 2022 and amassed over 10 million downloads was axed from the mobile platform. According to EA, the experience did not meet player expectations and the game was taken down on May 1st, 2023, nearly a year after it launched (at least we got to play that one for a while). Square Enix's Just Cause Mobile, which was supposed to mimic the bombastic action of the console and PC counterpart on mobile, [was scrapped](https://www.ign.com/articles/just-cause-mobile-cancelled?ref=isakaba.com) shortly after its availability in early access. The game has now been removed from app stores. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-rjlnldndixudt8l9o3keew-jpeg.jpg) Apex Legends Mobile Promising mobile games are often discontinued due to various factors such as development challenges, financial constraints, or [shifting market demands](https://fungies.io/2023/05/08/mobile-gaming-market-size-and-interesting-predictions/?ref=isakaba.com). This can be disheartening for both developers and players, leaving the mobile gaming community craving more immersive and satisfying experiences. And even the games that weren’t cancelled don’t always turn out so good. I mean just look at the new Devil May Cry: Peak of Combat, it’s a complete mess that would make one question the fate and future of mobile gaming. ### Challenges facing the mobile platform Several factors contribute to the current state of the mobile games industry. One major challenge lies in the increasing complexity and cost of game development which is seemingly affecting both mobile and console developers. As player expectations rise, developers often face pressure to deliver visually stunning graphics, engaging gameplay mechanics, and rich storytelling. Achieving this level of quality within the constraints of the mobile platform can be demanding and time-consuming. While this can be true for some small companies and indie developers we could ask whether behemoth companies such as [EA even take the mobile platform seriously at all](https://www.gamesindustry.biz/whats-going-on-with-ea-on-mobile-this-week-in-business?ref=isakaba.com). ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-9cmrwbq3kjvy_ixydkvnoq-jpeg.jpg) eFootball Mobile Surprisingly, a lot of the visually stunning games like Genshin Impact, Black Desert Online, LifeAfter, Undawn and Badlanders are coming from China/East-Asia and SouthEast Asian region, keeping the mobile platform alive. Another issue is the monetization model prevalent in many mobile games relying heavily on in-app purchases and advertisements. While these methods can be profitable for the company (especially if they're a small team), they can also compromise the overall gaming experience, leading to frustration among players. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-2cayohl_bzgmwcna_ifk9q-jpeg.jpg) Telltale Game's The Walking Dead Striking a balance between generating revenue and providing enjoyable gameplay has proven to be a delicate task for developers. An example of this is Telltale Games, renowned for offering games with captivating narratives, but apparently [had to shut down](https://www.theverge.com/2018/10/4/17934166/telltale-games-studio-closed-layoffs-end-the-walking-dead?ref=isakaba.com) as they were unable to secure funding to keep the company afloat and is now owned by LCG Entertainment, operating, and marketing games under the Telltale name. ### Reviving the mobile gaming experience To reinvigorate the mobile platform and bring back the excitement of engaging games, several strategies can be explored. Firstly, developers can focus on enhancing the depth and quality of gameplay, ensuring that each title provides a satisfying and immersive experience. Emphasising innovative mechanics, compelling narratives and rewarding progression systems can help captivate players and differentiate mobile games from their console and PC counterparts. ![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2024/11/1-b44lsnvozhvd3gllzxlggw-jpeg.jpg) Brothers: A Tale of Two Sons In addition, adopting alternative monetization models that prioritise fair and ethical practices can improve player satisfaction (loot boxes are not the answer). In the industry, IAP can be beneficial, but developers should be aware of how different types of gamers spend money. Casual players have different spending habits compared to core and gamers. Core gamers are willing to pay upfront for a game, but may not spend as much on a free download. Offering upfront pricing options, removing intrusive advertisements, and providing value through additional content updates that actually make the game better can foster a more positive gaming experience. If a player has to spend over 5GB to update the likes of Call of Duty Mobile or Genshin Impact every month, then they're likely to spend less time playing that game (or play it with frustration). ### To round things up The state of the mobile games industry has evolved significantly in recent years, from the days of mid-range devices when the mobile market was worth 12.8 billion, to the current era of high-end gaming smartphones when the mobile gaming content market is worth 127.3 billion [according to a Statista report](https://www.statista.com/statistics/292512/mobile-contents-market-value-worldwide/?ref=isakaba.com#:~:text=In%202022%2C%20the%20global%20mobile,the%20overall%20gaming%20software%20market.). While there are challenges in delivering exceptional games that meet player expectations, the potential for innovation and revitalization remains promising. By focusing on gameplay quality, offline offerings, and fair monetization, developers can help restore the mobile platform to its former glory and create a thriving ecosystem of mobile games that are worth playing.