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# “The plan is to grow into a proper games studio"
- URL: https://www.isakaba.com/the-plan-is-to-grow-into-a-proper-games-studio/
- Published: 2026-10-06T19:33:00.000Z
- Updated: 2026-10-06T20:13:56.000Z
- Description: Danfo Run is the first title from Eureka Studios as the developer believes "there's room for all of us"
- Author: Taiwo Abdullateef Onigbanjo
- Tags: Interview, Lagos Run

When [Adeniran Opeyemi](https://www.isakaba.com/opeyemi-adeniran/) built [Danfo Run](https://www.isakaba.com/lagos-run/) in his spare time, he expected a few hundred people to play it. Instead, the Nigerian browser game attracted more than 140,000 players in its first week, reached players in 145 countries and turned a small side project into something much bigger.  
  
That growth has also changed what comes next. With players asking for updates, competing on leaderboards and making their own videos, Opeyemi is now building Danfo Run as a longer-term project, with new areas, missions, social features and plans to grow beyond a solo development effort.  
  
We spoke to Opeyemi about the unexpected response to Danfo Run, plans to keep the game free, the advantages of building for the web and his plans to turn the project into a proper games studio.

**IsaKaba: Danfo Run has grown much bigger since it launched. What were your initial expectations, and were there any surprises in how the game performed?**

**Adeniran Opeyemi:** Honestly, I expected a few hundred people to play it and laugh. In the first week it was over 140,000 players, and the launch post passed 10 million views. The biggest surprise was how far it travelled: players from 145 countries, including London, Houston, Toronto and Accra. 

![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/10/Screenshot-2026-10-06-122527.png)

**Danfo Run* 

The second surprise was how seriously people took it. They fought over the leaderboard, sent me bug reports and feature ideas, and made their own videos of the game. That turned it from a fun project into something I felt responsible for. It keeps growing too: our teaser for the new Lagos Island area reached over 50,000 views in its first hour and a half.

**How do you plan to keep players coming back? And could Danfo Run eventually come to mobile app stores?**

Constant, visible updates. In the first two weeks we added the agbero, spare tyres, Google sign-in so your scores follow you to any phone, new buses, and a whole new area: Lagos Island, with Third Mainland Bridge, Makoko, Idumota and the Marina, built from the real roads. Players can see that the game is alive. 

![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/10/Screenshot-2026-10-06-122717.png)

There are also daily streaks, missions and leaderboards, and soon you'll be able to play with your friends. On platforms, the web is our home because it's the fastest way to reach people: a link, no download. But we're not against app stores. Wherever players are, we'll go.

**Danfo Run is free to play, but most Nigerian and African players are not used to paying for games. How do you plan to monetise it while keeping it accessible?**

The game will always be free to play. That's not up for debate, because being free is why it spread. When we do make money from it, it will be through things that don't block anyone: brand partnerships that fit naturally into a Lagos street.

> **Beyond Danfo Run, I'd love to tell more Nigerian stories through games**

Also, optional cosmetics like bus paints for people who want to show off. The rule is simple: nobody should ever have to pay to enjoy the game or to compete fairly.

**Many Lagos-based games have surfaced recently. What do you make of this trend? Especially as one of the pioneers who began this wave of Lagos-focused games?**

I love it. For years we've played games set everywhere except home, and now Lagos is having its moment. If Danfo Run helped show that this was possible, that's the best outcome I could ask for. There's room for all of us, because every game tells a different side of the city. The more of us build, the bigger the audience for Nigerian games becomes.

**How connected are you to the Nigerian or wider African games industry? And do you see yourself staying a solo developer, or eventually transition into a game company?**

I'm still building those connections, and the response from the community has been amazing: developers, designers and creators reaching out every day. I've been building solo so far, but that won't last. 

![](https://storage.ghost.io/c/41/49/41499d0c-2aba-44d9-90ee-2f06884f30ea/content/images/2026/10/Screenshot-2026-10-06-122625.png)

There are more stories from our streets than one person can build, so the plan is to grow into a proper games studio, and that's already in motion. I'll share more when the time is right.

**Do you think web games are an easier entry point for developers than the App Store or Google Play? Why do you think they can attract players so quickly?**

Yes, for players and for developers. For players, a link is the lowest barrier there is: you tap it on X or WhatsApp and you're playing in seconds, with no app store, no 200MB download and no storage worries, which matters a lot in Africa. 

For developers, there's no review queue and no store fees, and when you fix something, every player gets it instantly. You lose some app store discovery, but if people love the game, they'll share the link for you.

**What would you like Danfo Run to look like a year from now? And are there any specific initiatives or projects on the horizon that we should look forward to from you?**

I want Danfo Run to feel like you're driving across the whole of Lagos: more areas, more characters, and more ways to play with your friends. Lagos Island has just launched, and more areas are coming, along with ways to play together and compete as groups. 

We'll keep building on what players ask for. Beyond Danfo Run, I'd love to tell more Nigerian stories through games. Watch this space.

***Additional editing by Isa Muhammad***

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**Read also**: [Lagos Life earns $46,900 in revenue after four days](https://www.isakaba.com/lagos-life-earns-46-900-in-revenue-after-four-days/)