To Walk Alone
A narrative-driven game following Clara through a tense university week. Players complete everyday tasks while managing anxiety and avoiding threats, using environmental cues like lamp posts as safe zones in an experience focused on vulnerability and emotional tension.
Studio: Four Old Men
Country: South Africa
Genre: Simulation, Survival
Platform: PC
Status: Upcoming
Why it matters: To Walk Alone uses game design to express the lived experiences of fear and anxiety. By centring women’s safety and emotional tension within everyday spaces, it shows how games can address social realities through empathy-driven mechanics.
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