CodeBox Games
Country: Nigeria
Founded: 2024
Team Size: 8+
Platforms: PC
Status: Active
Website: https://codeboxgames.com/
Overview
CodeBox Games is a Nigerian independent game studio focused on creating culturally authentic games inspired by African stories, traditions and mythology. The studio was established by self-taught 3D artist and developer Prosper Moses after years of experience in animation and creative production.
CodeBox Games is currently developing its debut title with a lean team structure that combines full-time, freelance and contract contributors. The project is largely self-funded, reflecting the financial realities faced by many early-stage studios in the region, while the studio continues to explore partnerships and publishing opportunities to scale production and reach global audiences.
Games
Intelligence
CodeBox Games is building a culturally anchored PC title from Nigeria using a self-funded development model, positioning Hell Bleeds as both a flagship IP and a proof-of-capability project for future partnerships and publishing relationships.
The studio’s trajectory reflects a common but important pattern across emerging African developers: founder-led investment, lean team structures, and a deliberate focus on global PC distribution through platforms like Steam rather than local-first market entry.
Funding & Backing
- Self-funded development
- Capital stage: Founder-funded / Pre-seed
- Primary funding source: Personal investment from founder
- External capital: Not yet secured
- Funding outlook: Actively exploring partnerships, grants and publisher relationships
Strategic Model
- Platform direction: PC-first for debut title, with potential multi-platform expansion
- Core genres: Action-adventure, dark fantasy, narrative-driven experiences
- Monetisation approach: Premium PC release with long-term IP expansion potential
- Geographic focus: Nigeria-based development targeting global PC audiences
- Positioning: Founder-led IP builder focused on culturally authentic storytelling
Active & Upcoming Projects
- Hell Bleeds (PC, in production)
- Untitled future IP concepts (early exploration stage)
Performance Signals
- Development of Hell Bleeds began in late 2024
- Act 1 production milestone targeted before July 2027
- Global audience positioning from day one rather than a local-first launch strategy
- Use of Unreal Engine 5 and Blender pipeline to support cinematic storytelling and high-fidelity visuals
- Hell Bleeds won the Lagos Games Week 2026 Pitch Stage, earning CodeBox Games an all-expenses-paid trip to Gamescom 2026
Operational Notes
- Lean production structure combining full-time, freelance and contract contributors
- Founder background in animation and production leadership across international studios
- Resource allocation is heavily concentrated on a single flagship project
- Development continuity is dependent on founder capital and future external support
Key Person
- Prosper Moses - Founder
Accepting introduction requests: Yes
Last verified - August 2026