Gimzat Studios
Country: Egypt
Founded: 2015
Team Size: 2-10
Platforms: Mobile, PC, VR
Status: Active
Website: Gimzat
Overview
Gimzat Studios is an Egyptian game development studio founded in 2015 by a team of developers and artists with experience spanning AAA console games and mobile development. The studio focuses on creating culturally localised games for Arabic-speaking audiences while also providing game development and outsourcing services.
Its portfolio includes mobile titles such as Speed Maze, Drift Legend - Arabic Car Game, Spot It - What's the Difference, Speed Race - Xtreme Gear and Platform 6 - Online Arabic Racing Game. Gimzat says its debut title, Speed Maze, surpassed one million organic downloads.
The studio operates remotely with a small team primarily based in Egypt. Alongside its own games, it has developed client projects including Ludo, chess, domino and 8 Ball games, as well as a multiplayer bowling game. It has also delivered VR projects, including a simulation developed for UAE-based MTC Marketing during the COVID-19 pandemic.
Gimzat's team includes developers with experience at companies including Ubisoft and Microsoft, while its website highlights expertise across technologies including Unity, Unreal Engine, CryEngine and Kinect.
Games
- Speed Maze
- Drift Legend - Arabic Car Game
- Spot It - What's the Difference
- Speed Race - Xtreme Gear
- Platform 6 - Online Arabic Racing Game
- Colour Sorting
- Water Sort
- Zhamah
Key People
- Khaled Mansour - Co-Founder and Game Developer
- Ahmed Khalaf - Co-Founder
- Ahmed Meligy
- Omar Saeed
- Moutaz Khaled
- Fouad Adel
Intelligence
Gimzat is a self-funded Egyptian mobile studio that has built its strategy around culturally localised games, lightweight mobile experiences and partnerships with established publishers. Its work with Unico Studio has allowed the team to focus on development while benefiting from external publishing and marketing capabilities.
Funding & Backing
- Funding status: Self-funded
- External investment: No funding received as of 2025
- Growth model: Publisher partnerships and client development work
- Key publishing partner: Unico Studio
- Capital stage: Bootstrapped
Strategic Model
- Platform direction: Mobile-first, with flexibility to explore other platforms
- Core genres: Hybrid-casual, racing, puzzle and casual
- Monetisation approach: Rewarded advertising and in-app purchases
- Development model: Original IP plus B2B/outsourcing
- Geographic focus: Egypt and wider MENA, with global localisation
- Localisation strategy: Arabic-first cultural and language adaptation
- Positioning: Arabic-focused mobile developer with global ambitions
Active & Upcoming Projects
- Continued expansion of its hybrid-casual catalogue
- Existing title updates
- New games developed with Unico Studio
- Expansion of client game development services
- New interactive gameplay experiments
Performance Signals
- Speed Maze surpassed 1 million organic downloads
- Colour Sorting surpassed 4 million Google Play downloads
- Water Sort became a Google Play hit
- More than 10 titles localised for Arabic-speaking audiences
- Games tested across multiple international markets
- Remote development team primarily based in Egypt
- Website currently lists five team members and five games.
- Speed Maze - The Galaxy Run continued receiving Android updates as recently as March 2026.
Key Person
- Khaled Mansour - Co-Founder and Game Developer
Accepting introduction requests: Yes