Ribat Studio

Ribat Studio logo

Country: Morocco

Founded: 2026

Team Size: 2-10

Platforms: PC

Status: Active

Website: TBC

Overview

Ribat Studio is an independent game development studio founded in 2026 by Omar Souissi and based in Rabat, Morocco. The studio is building its debut title using Unreal Engine 5, with a focus on atmospheric exploration and authentic representation of Moroccan and North African culture.

The team describes its approach as rooted in the worlds it represents, prioritising authenticity in architecture, environment design, and visual language over large-scale production. Early in-engine environment work on the project has been shared publicly as the studio refines its direction one step at a time.

Despite launching this year, Ribat Studio is heading to Gamescom 2026 and has been actively hiring for production and gameplay programming roles as it scales.

Ribat Studio says it wants to connect with players who value experiences from small, culturally grounded studios, and plans to continue sharing progress as development moves forward.

Games

Kasbah (In Development) — A first-person exploration game set in a fictional Moroccan walled city, developed in Unreal Engine 5 for PC.

Key Person

Omar Souissi - Founder


Intelligence

Ribat Studios is transitioning from solo environment-art freelancing to founder-led studio production, using founder Omar Souissi's world-building background as the creative foundation for Kasbah.

The studio is betting on architectural authenticity, drawing from specific Maghrebi and Andalusian references, as its core differentiator in a market that typically defaults to generic "Arabian" aesthetics.

Funding & Backing

  • Self-funded to date
  • No external accelerator or investor backing disclosed
  • Capital stage: Bootstrapped/Pre-seed
  • Institutional touchpoint: AMDIE-backed Morocco Now pavilion at Gamescom, where the studio held its first publisher meetings

Strategic Model

  • Platform direction: PC-first, with console expansion considered realistic later once the PC build reaches desired quality
  • Core genre: First-person adventure and mystery
  • Monetisation approach: Not yet disclosed, pre-production stage
  • Geographic focus: Morocco-based, fully remote team split between Rabat and Marrakech
  • Positioning: Emerging Maghrebi world-building studio, targeting authenticity over the region's typical genericized "Middle East" aesthetic

Active & Upcoming Projects

  • Kasbah (in pre-production, vertical slice targeted for 2027)

Performance Signals

  • Building first fully playable district of Kasbah, approximately twenty minutes of gameplay
  • Vertical slice being developed as the milestone to secure publisher interest
  • First publisher meetings held at Gamescom 2026 via the Morocco Now pavilion

Key Person