Table Knight Games
Country: Saudi Arabia
Founded: 2016
Team Size: 13+
Platforms: Mobile
Status: Active
Website: https://tableknightgames.com/
Overview
Table Knight Games is a Riyadh-based mobile studio founded in 2016 by CEO Abdulrahman and co-founder and CSO Ghada, focused on trivia and party-style games designed to bring players together.
The studio has won the True Gaming Best Local Game Award, been named among PocketGamer's Top Game Development Companies in MENA, and ranked first in the MENA App Store.
The studio develops Arabic-language social and trivia games with growing subscription and live-ops features, continuing to expand its portfolio within Saudi Arabia's games ecosystem.
Games
- Trivia Alley
- Fools & Schools
- Question Please?
- Aljawab Alshatih
- UnderMire
- Ghostlee
- Jawabak Jawabahom
- Secret Challenge
- Hua Hiya Hum
- Barrah Alsalfah
- Flipper Knight: Table Flipping
- Awaydak عوايدك
Intelligence
Table Knight Games is operating squarely in the culturally embedded casual segment, building engagement through social trivia formats that align closely with language, humour and everyday interaction patterns in the Saudi market.
This is not a prestige play. It is a volume and retention play. The upside is predictable engagement and repeat usage. The risk is ceiling pressure. Trivia and party formats can scale regionally, but they rarely command global breakout revenue without strong brand differentiation or aggressive live-ops innovation.
Funding and Capital Signals
- No publicly disclosed funding details
- Operating within Saudi Arabia’s capital-access-friendly ecosystem
- Likely self-sustained or privately backed operations
- Subscription experimentation indicating early revenue diversification
- Capital stage: Independent / Early commercial maturity
Strategic Model
- Platform direction: Mobile-first development focused on casual and social gameplay formats
- Core genres: Trivia, party and knowledge-based multiplayer experiences
- Monetisation approach: Hybrid model combining in-app purchases, subscriptions and premium content packs
- Content strategy: Arabic-language localisation embedded directly into gameplay design rather than post-production adaptation
- Product direction: Continuous feature iteration to maintain engagement and retention
- Positioning: Domestic engagement-driven mobile studio serving culturally specific audiences
Performance Signals
- More than 10 mobile titles released across the portfolio
- Strong regional engagement across Saudi user segments
- Jawabak Jawabahom maintaining a user rating of approximately 4.6
- Active live updates and feature expansion cycles demonstrating ongoing product support
Operational Footprint
- 13-person development team primarily based in Riyadh
- Supplementary remote contributors supporting production and live operations
- Active collaboration with local gaming hubs and community initiatives
- Operational model oriented around partnerships and incremental growth
Growth Outlook
- Expansion into additional casual and social game categories
- Deeper investment in live-operations systems and multiplayer features
- Broader rollout of subscription-based monetisation models
- Potential introduction of esports-lite trivia competitions
- Continued collaboration within Saudi-based developer and community hubs
Key Person
- Ghada A. AlHudaithi - Co-founder
Accepting introduction requests: TBC