Table Knight Games

Table knight games logo

Country: Saudi Arabia

Founded: 2016

Team Size: 13+

Platforms: Mobile

Status: Active

Website: https://tableknightgames.com/

Overview

Table Knight Games is a Riyadh-based mobile studio founded in 2016 by CEO Abdulrahman and co-founder and CSO Ghada, focused on trivia and party-style games designed to bring players together.

The studio has won the True Gaming Best Local Game Award, been named among PocketGamer's Top Game Development Companies in MENA, and ranked first in the MENA App Store.

The studio develops Arabic-language social and trivia games with growing subscription and live-ops features, continuing to expand its portfolio within Saudi Arabia's games ecosystem.

Games

  • Trivia Alley
  • Fools & Schools
  • Question Please?
  • Aljawab Alshatih
  • UnderMire
  • Ghostlee
  • Jawabak Jawabahom
  • Secret Challenge
  • Hua Hiya Hum
  • Barrah Alsalfah
  • Flipper Knight: Table Flipping
  • Awaydak عوايدك

Intelligence

Table Knight Games is operating squarely in the culturally embedded casual segment, building engagement through social trivia formats that align closely with language, humour and everyday interaction patterns in the Saudi market.

This is not a prestige play. It is a volume and retention play. The upside is predictable engagement and repeat usage. The risk is ceiling pressure. Trivia and party formats can scale regionally, but they rarely command global breakout revenue without strong brand differentiation or aggressive live-ops innovation.

Funding and Capital Signals

  • No publicly disclosed funding details
  • Operating within Saudi Arabia’s capital-access-friendly ecosystem
  • Likely self-sustained or privately backed operations
  • Subscription experimentation indicating early revenue diversification
  • Capital stage: Independent / Early commercial maturity

Strategic Model

  • Platform direction: Mobile-first development focused on casual and social gameplay formats
  • Core genres: Trivia, party and knowledge-based multiplayer experiences
  • Monetisation approach: Hybrid model combining in-app purchases, subscriptions and premium content packs
  • Content strategy: Arabic-language localisation embedded directly into gameplay design rather than post-production adaptation
  • Product direction: Continuous feature iteration to maintain engagement and retention
  • Positioning: Domestic engagement-driven mobile studio serving culturally specific audiences

Performance Signals

  • More than 10 mobile titles released across the portfolio
  • Strong regional engagement across Saudi user segments
  • Jawabak Jawabahom maintaining a user rating of approximately 4.6
  • Active live updates and feature expansion cycles demonstrating ongoing product support

Operational Footprint

  • 13-person development team primarily based in Riyadh
  • Supplementary remote contributors supporting production and live operations
  • Active collaboration with local gaming hubs and community initiatives
  • Operational model oriented around partnerships and incremental growth

Growth Outlook

  • Expansion into additional casual and social game categories
  • Deeper investment in live-operations systems and multiplayer features
  • Broader rollout of subscription-based monetisation models
  • Potential introduction of esports-lite trivia competitions
  • Continued collaboration within Saudi-based developer and community hubs

Key Person

  • Ghada A. AlHudaithi - Co-founder

Accepting introduction requests: TBC