Features
Tade Ajiboye on the making of Go North
"I wanted to build a game my non-hardcore-gamer friends would play and be intrigued by the utter uniqueness of gaming."
Features
"I wanted to build a game my non-hardcore-gamer friends would play and be intrigued by the utter uniqueness of gaming."
Features
"Our focus was on creating an experience that was easy to start, easy to understand, and easy to return to.”
Features
"For players outside the MENA region, it's an opportunity to enjoy a fun game while subtly learning about our culture."
Features
"There were a few features we loved but had to gently tuck back into the idea vault."
Features
"Jumping out of water was one of the concepts we had to let go of."
Features
"Creating a fighting game was one of the main ideas we wanted to execute when we started the company."
Features
"All my games are about the joy of exploring natural worlds."
Features
"This is just the beginning for us."
Features
"Our game has AI-driven generation which can create over three trillion distinctive characters."