Interview
Ribat Studio on building Kasbah, self-funding and designing a distinctly Moroccan world
"After years of building other people's worlds, I wanted to build one that feels like home..."
Interview
"After years of building other people's worlds, I wanted to build one that feels like home..."
Interview
“The indie market is brutal, and a lot of brilliant games die for one reason: their creators can't survive financially long enough to finish them.”
Interview
"I've always been fascinated by space, black holes, wormholes, supernovae, and the science behind them."
Interview
"I wanted to build a game my non-hardcore-gamer friends would play and be intrigued by the utter uniqueness of gaming."
Interview
CodeBox Games founder Prosper Moses on self-funding Hell Bleeds and building African-inspired stories for global players
Interview
Novatrax Studio founder Gideon Uwem on the vision behind X-Pool and designing games from an African perspective.
Interview
"No two days feel the same, and there's always something new to learn."
Interview
"Our focus was on creating an experience that was easy to start, easy to understand, and easy to return to.”
Interview
"For players outside the MENA region, it's an opportunity to enjoy a fun game while subtly learning about our culture."
Interview
"There were a few features we loved but had to gently tuck back into the idea vault."
Interview
"Jumping out of water was one of the concepts we had to let go of."
Interview
"Creating a fighting game was one of the main ideas we wanted to execute when we started the company."